#49 Ziehbare Items
Changes: + Items können jetzt zwischen Charakteren ausgetauscht werden (Nur Gegenstände, keine Zauber etc.) + Items können Sortiert werden durch verziehen und droppen Sneak Change: + Löschen button für mods hinzugefügt + ESLint und Prettier hinzugefügt, sorry für all die changes :D
This commit is contained in:
+622
-511
File diff suppressed because it is too large
Load Diff
@@ -1,172 +1,453 @@
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import { M5Attribute, M5AttributeCalculated, M5Attributes, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5ModSource, M5ModType, M5Stats, M5ModPair } from "../M5Base";
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import {
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M5Attribute,
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M5AttributeCalculated,
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M5Attributes,
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M5CharacterCalculatedData,
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M5ItemMod,
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M5ModOperation,
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M5ModResult,
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M5ModSource,
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M5ModType,
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M5Stats,
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M5ModPair,
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} from '../M5Base';
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export default class M5ModAggregate {
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private attributes = new Map<string, Array<M5ModPair>>();
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private stats = new Map<string, Array<M5ModPair>>();
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private skills = new Map<string, Array<M5ModPair>>();
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private attributes = new Map<string, Array<M5ModPair>>();
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private stats = new Map<string, Array<M5ModPair>>();
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private skills = new Map<string, Array<M5ModPair>>();
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constructor(public data: any, public calc: M5CharacterCalculatedData) {
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const characterString = (game as Game).i18n.localize("TYPES.Actor.character");
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constructor(
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public data: any,
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public calc: M5CharacterCalculatedData
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) {
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const characterString = (game as Game).i18n.localize('TYPES.Actor.character');
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ST, operation: M5ModOperation.SET, value: data.attributes.st.value }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GS, operation: M5ModOperation.SET, value: data.attributes.gs.value }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GW, operation: M5ModOperation.SET, value: data.attributes.gw.value }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.KO, operation: M5ModOperation.SET, value: data.attributes.ko.value }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.IN, operation: M5ModOperation.SET, value: data.attributes.in.value }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ZT, operation: M5ModOperation.SET, value: data.attributes.zt.value }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.AU, operation: M5ModOperation.SET, value: data.attributes.au.value }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.SET, value: data.attributes.pa.value }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.SET, value: data.attributes.wk.value }, characterString);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.ST,
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operation: M5ModOperation.SET,
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value: data.attributes.st.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.GS,
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operation: M5ModOperation.SET,
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value: data.attributes.gs.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.GW,
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operation: M5ModOperation.SET,
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value: data.attributes.gw.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.KO,
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operation: M5ModOperation.SET,
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value: data.attributes.ko.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.IN,
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operation: M5ModOperation.SET,
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value: data.attributes.in.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.ZT,
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operation: M5ModOperation.SET,
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value: data.attributes.zt.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.AU,
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operation: M5ModOperation.SET,
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value: data.attributes.au.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.PA,
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operation: M5ModOperation.SET,
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value: data.attributes.pa.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.WK,
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operation: M5ModOperation.SET,
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value: data.attributes.wk.value,
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},
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characterString
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);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ST, operation: M5ModOperation.ADD_100, value: data.attributes.st.bonus }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GS, operation: M5ModOperation.ADD_100, value: data.attributes.gs.bonus }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GW, operation: M5ModOperation.ADD_100, value: data.attributes.gw.bonus }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.KO, operation: M5ModOperation.ADD_100, value: data.attributes.ko.bonus }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.IN, operation: M5ModOperation.ADD_100, value: data.attributes.in.bonus }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ZT, operation: M5ModOperation.ADD_100, value: data.attributes.zt.bonus }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.AU, operation: M5ModOperation.ADD_100, value: data.attributes.au.bonus }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.ADD_100, value: data.attributes.pa.bonus }, characterString);
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this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.ADD_100, value: data.attributes.wk.bonus }, characterString);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.ST,
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operation: M5ModOperation.ADD_100,
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value: data.attributes.st.bonus,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.GS,
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operation: M5ModOperation.ADD_100,
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value: data.attributes.gs.bonus,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.GW,
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operation: M5ModOperation.ADD_100,
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value: data.attributes.gw.bonus,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.KO,
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operation: M5ModOperation.ADD_100,
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value: data.attributes.ko.bonus,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.IN,
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operation: M5ModOperation.ADD_100,
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value: data.attributes.in.bonus,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.ZT,
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operation: M5ModOperation.ADD_100,
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value: data.attributes.zt.bonus,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.AU,
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operation: M5ModOperation.ADD_100,
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value: data.attributes.au.bonus,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.PA,
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operation: M5ModOperation.ADD_100,
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value: data.attributes.pa.bonus,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.ATTRIBUTE,
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id: M5Attributes.WK,
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operation: M5ModOperation.ADD_100,
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value: data.attributes.wk.bonus,
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},
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characterString
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);
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this.push({ type: M5ModType.STAT, id: M5Stats.DEFENSE, operation: M5ModOperation.SET, value: calc.stats.defenseBonus.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.ATTACK, operation: M5ModOperation.SET, value: calc.stats.attackBonus.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.DAMAGE, operation: M5ModOperation.SET, value: calc.stats.damageBonus.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.MOVEMENT, operation: M5ModOperation.SET, value: calc.stats.movement.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_MIND, operation: M5ModOperation.SET, value: calc.stats.resistanceMind.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_BODY, operation: M5ModOperation.SET, value: calc.stats.resistanceBody.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.SPELL_CASTING, operation: M5ModOperation.SET, value: calc.stats.spellCasting.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.BRAWL, operation: M5ModOperation.SET, value: calc.stats.brawl.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.POISON_RESISTANCE, operation: M5ModOperation.SET, value: calc.stats.poisonResistance.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.LP, operation: M5ModOperation.SET, value: calc.stats.lp.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.PERCEPTION, operation: M5ModOperation.SET, value: calc.stats.perception.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.DRINKING, operation: M5ModOperation.SET, value: calc.stats.drinking.value }, characterString);
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}
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.DEFENSE,
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operation: M5ModOperation.SET,
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value: calc.stats.defenseBonus.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.ATTACK,
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operation: M5ModOperation.SET,
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value: calc.stats.attackBonus.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.DAMAGE,
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operation: M5ModOperation.SET,
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value: calc.stats.damageBonus.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.MOVEMENT,
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operation: M5ModOperation.SET,
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value: calc.stats.movement.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.RESISTANCE_MIND,
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operation: M5ModOperation.SET,
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value: calc.stats.resistanceMind.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.RESISTANCE_BODY,
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operation: M5ModOperation.SET,
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value: calc.stats.resistanceBody.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.SPELL_CASTING,
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operation: M5ModOperation.SET,
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value: calc.stats.spellCasting.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.BRAWL,
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operation: M5ModOperation.SET,
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value: calc.stats.brawl.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.POISON_RESISTANCE,
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operation: M5ModOperation.SET,
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value: calc.stats.poisonResistance.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.LP,
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operation: M5ModOperation.SET,
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value: calc.stats.lp.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.AP,
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operation: M5ModOperation.SET,
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value: calc.stats.ap.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.PROTECTION_LP,
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operation: M5ModOperation.SET,
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value: calc.stats.lpProtection.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.PROTECTION_AP,
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operation: M5ModOperation.SET,
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value: calc.stats.apProtection.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.PERCEPTION,
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operation: M5ModOperation.SET,
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value: calc.stats.perception.value,
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},
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characterString
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);
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this.push(
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{
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type: M5ModType.STAT,
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id: M5Stats.DRINKING,
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operation: M5ModOperation.SET,
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value: calc.stats.drinking.value,
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},
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characterString
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);
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}
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push(mod: M5ItemMod, source: string) {
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if (!mod?.id || mod.id === "") return;
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push(mod: M5ItemMod, source: string) {
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if (!mod?.id || mod.id === '') return;
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let map: Map<string, Array<M5ModPair>> = null;
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if (mod.type === M5ModType.ATTRIBUTE) map = this.attributes;
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else if (mod.type === M5ModType.STAT) map = this.stats;
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else if (mod.type === M5ModType.SKILL) map = this.skills;
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let map: Map<string, Array<M5ModPair>> = null;
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if (mod.type === M5ModType.ATTRIBUTE) map = this.attributes;
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else if (mod.type === M5ModType.STAT) map = this.stats;
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else if (mod.type === M5ModType.SKILL) map = this.skills;
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if (map) {
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const pair: M5ModPair = {
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mod: mod,
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source: source,
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};
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if (map) {
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const pair: M5ModPair = {
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mod: mod,
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source: source,
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};
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if (map.has(mod.id)) map.get(mod.id).push(pair);
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else map.set(mod.id, [pair]);
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}
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}
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if (map.has(mod.id)) map.get(mod.id).push(pair);
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else map.set(mod.id, [pair]);
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}
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}
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calculate() {
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const calc = this.calc;
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calculate() {
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const calc = this.calc;
|
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this.attributes.forEach((pairs, id) => {
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const res = M5ModAggregate.processPairs(pairs);
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calc.attributes[id] = {
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value: res.value,
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bonus: M5ModAggregate.attributeBonus(res.value),
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mods: res.mods,
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} as M5AttributeCalculated;
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//console.log("calc.attributes." + id, calc.attributes[id])
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});
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||||
this.attributes.forEach((pairs, id) => {
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const res = M5ModAggregate.processPairs(pairs);
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calc.attributes[id] = {
|
||||
value: res.value,
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||||
bonus: M5ModAggregate.attributeBonus(res.value),
|
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mods: res.mods,
|
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} as M5AttributeCalculated;
|
||||
//console.log("calc.attributes." + id, calc.attributes[id])
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||||
});
|
||||
|
||||
this.stats.forEach((pairs, id) => {
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const res = M5ModAggregate.processPairs(pairs);
|
||||
calc.stats[id] = res;
|
||||
});
|
||||
this.stats.forEach((pairs, id) => {
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const res = M5ModAggregate.processPairs(pairs);
|
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calc.stats[id] = res;
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||||
});
|
||||
|
||||
const ret = {};
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||||
this.skills.forEach((pairs, id) => {
|
||||
ret[id] = pairs;
|
||||
});
|
||||
const ret = {};
|
||||
this.skills.forEach((pairs, id) => {
|
||||
ret[id] = pairs;
|
||||
});
|
||||
|
||||
return ret;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
static pairAsSource(pair: M5ModPair): M5ModSource {
|
||||
return {
|
||||
operation: pair.mod.operation,
|
||||
value: pair.mod.value,
|
||||
item: pair.source,
|
||||
};
|
||||
}
|
||||
static pairAsSource(pair: M5ModPair): M5ModSource {
|
||||
return {
|
||||
operation: pair.mod.operation,
|
||||
value: pair.mod.value,
|
||||
item: pair.source,
|
||||
};
|
||||
}
|
||||
|
||||
static processPairs(arr: Array<M5ModPair>): M5ModResult {
|
||||
let ret: M5ModResult = {
|
||||
mods: [],
|
||||
value: 0,
|
||||
};
|
||||
static processPairs(arr: Array<M5ModPair>): M5ModResult {
|
||||
let ret: M5ModResult = {
|
||||
mods: [],
|
||||
value: 0,
|
||||
};
|
||||
|
||||
let mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.FIXED).sort((a, b) => b.mod.value - a.mod.value);
|
||||
let pair = mods.length === 0 ? null : mods[0];
|
||||
let mods = arr
|
||||
.filter(pair => pair.mod.operation === M5ModOperation.FIXED)
|
||||
.sort((a, b) => b.mod.value - a.mod.value);
|
||||
let pair = mods.length === 0 ? null : mods[0];
|
||||
|
||||
if (pair) {
|
||||
ret.mods.push(this.pairAsSource(pair));
|
||||
ret.value = pair.mod.value;
|
||||
} else {
|
||||
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.SET).sort((a, b) => b.mod.value - a.mod.value);
|
||||
if (mods.length !== 0) {
|
||||
ret.mods.push(this.pairAsSource(mods[0]));
|
||||
ret.value = mods[0].mod.value;
|
||||
}
|
||||
if (pair) {
|
||||
ret.mods.push(this.pairAsSource(pair));
|
||||
ret.value = pair.mod.value;
|
||||
} else {
|
||||
mods = arr.filter(pair => pair.mod.operation === M5ModOperation.SET).sort((a, b) => b.mod.value - a.mod.value);
|
||||
if (mods.length !== 0) {
|
||||
ret.mods.push(this.pairAsSource(mods[0]));
|
||||
ret.value = mods[0].mod.value;
|
||||
}
|
||||
|
||||
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.ADD_100);
|
||||
if (mods.length !== 0) {
|
||||
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
|
||||
const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
|
||||
ret.value = Math.min(100, Math.max(0, ret.value + bonus));
|
||||
}
|
||||
mods = arr.filter(pair => pair.mod.operation === M5ModOperation.ADD_100);
|
||||
if (mods.length !== 0) {
|
||||
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
|
||||
const bonus = mods.map(p => p.mod.value).reduce((a, b) => a + b, 0);
|
||||
ret.value = Math.min(100, Math.max(0, ret.value + bonus));
|
||||
}
|
||||
|
||||
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.ADD);
|
||||
if (mods.length !== 0) {
|
||||
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
|
||||
const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
|
||||
ret.value = Math.max(0, ret.value + bonus);
|
||||
}
|
||||
mods = arr.filter(pair => pair.mod.operation === M5ModOperation.ADD);
|
||||
if (mods.length !== 0) {
|
||||
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
|
||||
const bonus = mods.map(p => p.mod.value).reduce((a, b) => a + b, 0);
|
||||
ret.value = Math.max(0, ret.value + bonus);
|
||||
}
|
||||
|
||||
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.SUBTRACT);
|
||||
if (mods.length !== 0) {
|
||||
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
|
||||
const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
|
||||
ret.value = ret.value - bonus;
|
||||
}
|
||||
mods = arr.filter(pair => pair.mod.operation === M5ModOperation.SUBTRACT);
|
||||
if (mods.length !== 0) {
|
||||
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
|
||||
const bonus = mods.map(p => p.mod.value).reduce((a, b) => a + b, 0);
|
||||
ret.value = ret.value - bonus;
|
||||
}
|
||||
|
||||
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.MULTIPLY);
|
||||
if (mods.length !== 0) {
|
||||
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
|
||||
const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a * b, 1);
|
||||
ret.value = Math.max(0, ret.value * bonus);
|
||||
}
|
||||
mods = arr.filter(pair => pair.mod.operation === M5ModOperation.MULTIPLY);
|
||||
if (mods.length !== 0) {
|
||||
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
|
||||
const bonus = mods.map(p => p.mod.value).reduce((a, b) => a * b, 1);
|
||||
ret.value = Math.max(0, ret.value * bonus);
|
||||
}
|
||||
|
||||
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.DIVISION);
|
||||
if (mods.length !== 0) {
|
||||
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
|
||||
const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a * b, 1);
|
||||
ret.value = Math.max(0, Math.floor(ret.value / bonus));
|
||||
}
|
||||
}
|
||||
mods = arr.filter(pair => pair.mod.operation === M5ModOperation.DIVISION);
|
||||
if (mods.length !== 0) {
|
||||
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
|
||||
const bonus = mods.map(p => p.mod.value).reduce((a, b) => a * b, 1);
|
||||
ret.value = Math.max(0, Math.floor(ret.value / bonus));
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
static attributeMinMax(attribute: M5Attribute) {
|
||||
return Math.min(100, Math.max(0, attribute.value + attribute.bonus));
|
||||
}
|
||||
static attributeMinMax(attribute: M5Attribute) {
|
||||
return Math.min(100, Math.max(0, attribute.value + attribute.bonus));
|
||||
}
|
||||
|
||||
static attributeBonus(value: number) {
|
||||
if (value > 95) return 2;
|
||||
if (value > 80) return 1;
|
||||
if (value > 20) return 0;
|
||||
if (value > 5) return -1;
|
||||
return -2;
|
||||
}
|
||||
static attributeBonus(value: number) {
|
||||
if (value > 95) return 2;
|
||||
if (value > 80) return 1;
|
||||
if (value > 20) return 0;
|
||||
if (value > 5) return -1;
|
||||
return -2;
|
||||
}
|
||||
|
||||
//static modToString(mod: M5ItemMod): string { }
|
||||
//static modToString(mod: M5ItemMod): string { }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user