Fixes skill calculation.

This commit is contained in:
mstein
2023-01-03 00:22:28 +01:00
parent b104480a48
commit 0ac8107772
3 changed files with 20 additions and 21 deletions
+8 -7
View File
@@ -123,7 +123,7 @@ export class M5Character extends Actor {
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2))
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value/10) + Math.floor(ret.attributes.st.value/20)
if (!skip.mods) {
if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret)
context.items?.filter(item => item.type === "item").forEach(item => {
@@ -136,9 +136,10 @@ export class M5Character extends Actor {
})
ret.skillMods = aggregate.calculate()
// TODO apply attribute and stat calculation to ret.
}
if (!skip.items) {
if (!skip?.items) {
context.items?.filter(item => item.type === "item").forEach(item => {
item.prepareDerivedData()
@@ -155,7 +156,7 @@ export class M5Character extends Actor {
})
}
if (!skip.skills) {
if (!skip?.skills) {
context.items?.filter(item => item.type === "skill").forEach(item => {
item.prepareDerivedData()
const skillMap = ret.skills[item.system.type]
@@ -168,7 +169,7 @@ export class M5Character extends Actor {
})
}
if (!skip.weapons) {
if (!skip?.weapons) {
context.items?.filter(item => item.type === "weapon").forEach(item => {
item.prepareDerivedData()
@@ -190,7 +191,7 @@ export class M5Character extends Actor {
})
}
if (!skip.defensiveWeapons) {
if (!skip?.defensiveWeapons) {
context.items?.filter(item => item.type === "defensiveWeapon").forEach(item => {
item.prepareDerivedData()
@@ -210,7 +211,7 @@ export class M5Character extends Actor {
})
}
if (!skip.armor) {
if (!skip?.armor) {
context.items?.filter(item => item.type === "armor").forEach(item => {
item.prepareDerivedData()
@@ -227,7 +228,7 @@ export class M5Character extends Actor {
})
}
if (!skip.spells) {
if (!skip?.spells) {
context.items?.filter(item => item.type === "spell").forEach(item => {
item.prepareDerivedData()