Take over project
Changes: + Update macros for crits + update lookup for Abwehr and Zaubern to display correct value
This commit is contained in:
+218
-205
@@ -1,9 +1,8 @@
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import { M5Item } from "../items/M5Item"
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import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base"
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import M5ModAggregate from "./M5ModAggregate"
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import { M5Item } from "../items/M5Item";
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import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base";
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import M5ModAggregate from "./M5ModAggregate";
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export class M5Character extends Actor {
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// constructor(
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// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
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// context?: ConstructorParameters<typeof foundry.documents.BaseActor>[1]
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@@ -13,23 +12,19 @@ export class M5Character extends Actor {
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// }
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static attributeMinMax(attribute: M5Attribute) {
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return Math.min(100, Math.max(0, attribute.value + attribute.bonus))
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return Math.min(100, Math.max(0, attribute.value + attribute.bonus));
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}
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static attributeBonus(attribute: M5Attribute) {
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const value = this.attributeMinMax(attribute)
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if (value > 95)
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return 2
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if (value > 80)
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return 1
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if (value > 20)
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return 0
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if (value > 5)
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return -1
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return -2
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const value = this.attributeMinMax(attribute);
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if (value > 95) return 2;
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if (value > 80) return 1;
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if (value > 20) return 0;
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if (value > 5) return -1;
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return -2;
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}
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derivedData(skip: { mods?: boolean, skills?: boolean, weapons?: boolean, defensiveWeapons?: boolean, armor?: boolean, items?: boolean, spells?: boolean } = {} ): M5CharacterCalculatedData {
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derivedData(skip: { mods?: boolean; skills?: boolean; weapons?: boolean; defensiveWeapons?: boolean; armor?: boolean; items?: boolean; spells?: boolean } = {}): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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level: 0,
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attributes: {
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@@ -41,7 +36,7 @@ export class M5Character extends Actor {
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zt: { value: 0, bonus: 0, mods: [] },
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au: { value: 0, bonus: 0, mods: [] },
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pa: { value: 0, bonus: 0, mods: [] },
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wk: { value: 0, bonus: 0, mods: [] }
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wk: { value: 0, bonus: 0, mods: [] },
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},
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stats: {
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lp: { value: 0, mods: [] },
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@@ -58,7 +53,7 @@ export class M5Character extends Actor {
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brawl: { value: 0, mods: [] },
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brawlEw: 0,
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poisonResistance: { value: 0, mods: [] },
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enduranceBonus: 0
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enduranceBonus: 0,
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},
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skillMods: {},
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skills: {
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@@ -66,187 +61,200 @@ export class M5Character extends Actor {
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general: {},
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combat: {},
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language: {},
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custom: {}
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custom: {},
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},
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gear: {
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weapons: {},
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defensiveWeapons: {},
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armor: {},
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items: {}
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items: {},
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},
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spells: {}
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} as M5CharacterCalculatedData
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spells: {},
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} as M5CharacterCalculatedData;
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const context = (this as any)
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if (!context)
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return null
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const context = this as any;
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if (!context) return null;
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const data = (this as any).system
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if (!data)
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return null
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ret.level = M5Character.levelFromExp(data.es)
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const data = (this as any).system;
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if (!data) return null;
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ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st) // TODO item effects
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ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs)
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ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw)
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ret.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko)
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ret.attributes.in.value = M5Character.attributeMinMax(data.attributes.in)
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ret.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt)
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ret.attributes.au.value = M5Character.attributeMinMax(data.attributes.au)
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ret.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa)
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ret.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk)
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ret.level = M5Character.levelFromExp(data.es);
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ret.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st)
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ret.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs)
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ret.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw)
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ret.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko)
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ret.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in)
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ret.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt)
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ret.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au)
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ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa)
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ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk)
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ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
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ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
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ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw);
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ret.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko);
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ret.attributes.in.value = M5Character.attributeMinMax(data.attributes.in);
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ret.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt);
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ret.attributes.au.value = M5Character.attributeMinMax(data.attributes.au);
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ret.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa);
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ret.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk);
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ret.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st);
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ret.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs);
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ret.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw);
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ret.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko);
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ret.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in);
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ret.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt);
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ret.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au);
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ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa);
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ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk);
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ret.stats.lp = this.modResult(data.lp);
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ret.stats.ap = this.modResult(data.ap);
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ret.stats.armor = 0;
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ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level));
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ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
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ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
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ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
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ret.stats.movementBonus = this.modResult(0);
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ret.stats.resistanceMind = this.modResult(ret.stats.defense.value);
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ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + 1);
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ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
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ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
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ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value;
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ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
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ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
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ret.stats.lp = this.modResult(data.lp)
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ret.stats.ap = this.modResult(data.ap)
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ret.stats.armor = 0
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ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level))
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ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value/20) + Math.floor(ret.attributes.gs.value/30) - 3)
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ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus)
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ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus)
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ret.stats.movementBonus = this.modResult(0)
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ret.stats.resistanceMind = this.modResult(ret.stats.defense.value)
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ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + 1)
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ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus)
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ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20))
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ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value
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ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2))
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ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value/10) + Math.floor(ret.attributes.st.value/20)
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if (!skip?.mods) {
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const aggregate = new M5ModAggregate(data, ret)
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const aggregate = new M5ModAggregate(data, ret);
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context.items?.filter(item => item.type === "item").forEach(item => {
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const mods = item.system.mods
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//console.log("Actor item mods", mods)
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Object.keys(mods).forEach(modIndex => {
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const mod = mods[modIndex] as M5ItemMod
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aggregate.push(mod, item.name)
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})
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})
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ret.skillMods = aggregate.calculate()
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context.items
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?.filter((item) => item.type === "item")
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.forEach((item) => {
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const mods = item.system.mods;
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//console.log("Actor item mods", mods)
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Object.keys(mods).forEach((modIndex) => {
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const mod = mods[modIndex] as M5ItemMod;
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aggregate.push(mod, item.name);
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});
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});
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ret.skillMods = aggregate.calculate();
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}
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if (!skip?.items) {
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context.items?.filter(item => item.type === "item").forEach(item => {
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item.prepareDerivedData()
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if (!skip?.items) {
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context.items
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?.filter((item) => item.type === "item")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name
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if (item.system.magic) {
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label += "*"
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}
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let label = item.name;
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if (item.system.magic) {
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label += "*";
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}
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ret.gear.items[item.id] = {
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label: label,
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magic: item.system.magic,
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calc: item.system.calc
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}
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})
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ret.gear.items[item.id] = {
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label: label,
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magic: item.system.magic,
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calc: item.system.calc,
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};
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});
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}
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if (!skip?.skills) {
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context.items?.filter(item => item.type === "skill").forEach(item => {
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item.prepareDerivedData()
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const skillMap = ret.skills[item.system.type]
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skillMap[item.id] = {
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label: item.name,
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fw: item.system.fw,
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attribute: item.system.attribute,
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pp: item.system.pp,
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calc: item.system.calc
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} as M5SkillCalculated
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})
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context.items
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?.filter((item) => item.type === "skill")
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.forEach((item) => {
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item.prepareDerivedData();
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const skillMap = ret.skills[item.system.type];
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skillMap[item.id] = {
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label: item.name,
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fw: item.system.fw,
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attribute: item.system.attribute,
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pp: item.system.pp,
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calc: item.system.calc,
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} as M5SkillCalculated;
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});
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}
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if (!skip?.weapons) {
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context.items?.filter(item => item.type === "weapon").forEach(item => {
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item.prepareDerivedData()
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if (!skip?.weapons) {
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context.items
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?.filter((item) => item.type === "weapon")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name
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if (item.system.magic) {
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label += "*("
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+ (item.system.stats.attackBonus < 0 ? "" : "+")
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+ item.system.stats.attackBonus + "/"
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+ (item.system.stats.damageBonus < 0 ? "" : "+")
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+ item.system.stats.damageBonus + ")"
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}
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let label = item.name;
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if (item.system.magic) {
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label +=
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"*(" +
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(item.system.stats.attackBonus < 0 ? "" : "+") +
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item.system.stats.attackBonus +
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"/" +
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(item.system.stats.damageBonus < 0 ? "" : "+") +
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item.system.stats.damageBonus +
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")";
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}
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ret.gear.weapons[item.id] = {
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label: label,
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skillId: item.system.skillId,
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magic: item.system.magic,
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calc: item.system.calc
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}
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})
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ret.gear.weapons[item.id] = {
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label: label,
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skillId: item.system.skillId,
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magic: item.system.magic,
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calc: item.system.calc,
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};
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});
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}
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if (!skip?.defensiveWeapons) {
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context.items?.filter(item => item.type === "defensiveWeapon").forEach(item => {
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item.prepareDerivedData()
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if (!skip?.defensiveWeapons) {
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context.items
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?.filter((item) => item.type === "defensiveWeapon")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name
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if (item.system.magic) {
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label += "*("
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+ (item.system.stats.defenseBonus < 0 ? "" : "+")
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+ item.system.stats.defenseBonus + ")"
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}
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let label = item.name;
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if (item.system.magic) {
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label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
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}
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ret.gear.defensiveWeapons[item.id] = {
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label: label,
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skillId: item.system.skillId,
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magic: item.system.magic,
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calc: item.system.calc
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}
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})
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ret.gear.defensiveWeapons[item.id] = {
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label: label,
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skillId: item.system.skillId,
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magic: item.system.magic,
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calc: item.system.calc,
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};
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});
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}
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if (!skip?.armor) {
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context.items?.filter(item => item.type === "armor").forEach(item => {
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item.prepareDerivedData()
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if (!skip?.armor) {
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context.items
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?.filter((item) => item.type === "armor")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name
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if (item.system.magic) {
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label += "*"
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}
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let label = item.name;
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if (item.system.magic) {
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label += "*";
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}
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ret.gear.armor[item.id] = {
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label: label,
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magic: item.system.magic,
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calc: item.system.calc
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}
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})
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ret.gear.armor[item.id] = {
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label: label,
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magic: item.system.magic,
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calc: item.system.calc,
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};
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});
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}
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if (!skip?.spells) {
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context.items?.filter(item => item.type === "spell").forEach(item => {
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item.prepareDerivedData()
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if (!skip?.spells) {
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context.items
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?.filter((item) => item.type === "spell")
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.forEach((item) => {
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item.prepareDerivedData();
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ret.spells[item.id] = {
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label: item.name,
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process: "midgard5.spell-process-" + item.system.process,
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calc: item.system.calc
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}
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})
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ret.spells[item.id] = {
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label: item.name,
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process: "midgard5.spell-process-" + item.system.process,
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calc: item.system.calc,
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};
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});
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}
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return ret
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return ret;
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}
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prepareDerivedData() {
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console.log("M5Character", "prepareDerivedData")
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const data = (this as any).system
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data.calc = this.derivedData({})
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console.log("M5Character", "prepareDerivedData");
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const data = (this as any).system;
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data.calc = this.derivedData({});
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}
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override getRollData(): any {
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@@ -255,88 +263,93 @@ export class M5Character extends Actor {
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i: null,
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iType: null,
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rolls: {},
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res: {}
|
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} as M5RollData
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res: {},
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} as M5RollData;
|
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}
|
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static readonly levelThreshold: Array<number> = [0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000, 165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000, 280000]
|
||||
static readonly levelThreshold: Array<number> = [
|
||||
0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000,
|
||||
45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000,
|
||||
165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000,
|
||||
280000,
|
||||
];
|
||||
static levelFromExp(exp: number): number {
|
||||
const ret = M5Character.levelThreshold.findIndex(val => val > exp)
|
||||
return ret === -1 ? M5Character.levelThreshold.length : ret
|
||||
const ret = M5Character.levelThreshold.findIndex((val) => val > exp);
|
||||
return ret === -1 ? M5Character.levelThreshold.length : ret;
|
||||
}
|
||||
|
||||
static readonly defenseThreshold: Array<[number, number]> = [
|
||||
[1, 11],
|
||||
[2, 12],
|
||||
[5, 13],
|
||||
[10, 14],
|
||||
[15, 15],
|
||||
[20, 16],
|
||||
[30, 18],
|
||||
[25, 17],
|
||||
[30, 18]
|
||||
]
|
||||
[20, 16],
|
||||
[15, 15],
|
||||
[10, 14],
|
||||
[5, 13],
|
||||
[2, 12],
|
||||
[1, 11],
|
||||
];
|
||||
static defenseFromLevel(lvl: number): number {
|
||||
const ret = M5Character.defenseThreshold.find(val => val[0] >= lvl)
|
||||
return ret ? ret[1] : M5Character.defenseThreshold[M5Character.defenseThreshold.length - 1][1]
|
||||
const ret = M5Character.defenseThreshold.find((val) => val[0] <= lvl);
|
||||
return ret ? ret[1] : M5Character.defenseThreshold[M5Character.defenseThreshold.length - 1][1];
|
||||
}
|
||||
|
||||
static readonly spellCastingThreshold: Array<[number, number]> = [
|
||||
[1, 11],
|
||||
[2, 12],
|
||||
[4, 13],
|
||||
[6, 14],
|
||||
[8, 15],
|
||||
[10, 16],
|
||||
[20, 18],
|
||||
[15, 17],
|
||||
[20, 18]
|
||||
]
|
||||
[10, 16],
|
||||
[8, 15],
|
||||
[6, 14],
|
||||
[4, 13],
|
||||
[2, 12],
|
||||
[1, 11],
|
||||
];
|
||||
static spellCastingFromLevel(lvl: number): number {
|
||||
const ret = M5Character.spellCastingThreshold.find(val => val[0] >= lvl)
|
||||
return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1]
|
||||
const ret = M5Character.spellCastingThreshold.find((val) => val[0] <= lvl);
|
||||
return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1];
|
||||
}
|
||||
|
||||
skillBonus(skill: M5Skill, skillName?: string) {
|
||||
const data = (this as any).system
|
||||
return data.calc?.attributes[skill.attribute]?.bonus ?? 0
|
||||
const data = (this as any).system;
|
||||
return data.calc?.attributes[skill.attribute]?.bonus ?? 0;
|
||||
}
|
||||
|
||||
skillEw(skill: M5Skill, skillName?: string) {
|
||||
const bonus = this.skillBonus(skill, skillName)
|
||||
return skill.fw + bonus
|
||||
const bonus = this.skillBonus(skill, skillName);
|
||||
return skill.fw + bonus;
|
||||
}
|
||||
|
||||
attribute(name: string): M5Attribute {
|
||||
const data = (this as any).system
|
||||
return data?.attributes[name]
|
||||
const data = (this as any).system;
|
||||
return data?.attributes[name];
|
||||
}
|
||||
|
||||
createSkill(skillName: string): Promise<M5Item> {
|
||||
const itemData = {
|
||||
name: skillName,
|
||||
type: "skill"
|
||||
type: "skill",
|
||||
};
|
||||
|
||||
return (this as any).createEmbeddedDocuments("Item", [itemData]).then(docs => {
|
||||
const item = docs[0]
|
||||
return item
|
||||
})
|
||||
return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
|
||||
const item = docs[0];
|
||||
return item;
|
||||
});
|
||||
}
|
||||
|
||||
getItem(itemId: string): any {
|
||||
if (!(this as any).items)
|
||||
return null
|
||||
return (this as any).getEmbeddedDocument("Item", itemId)
|
||||
if (!(this as any).items) return null;
|
||||
return (this as any).getEmbeddedDocument("Item", itemId);
|
||||
}
|
||||
|
||||
private modResult(value: number): M5ModResult {
|
||||
return {
|
||||
value: value,
|
||||
mods: [{
|
||||
item: (game as Game).i18n.localize("ACTOR.TypeCharacter"),
|
||||
operation: M5ModOperation.SET,
|
||||
value: value
|
||||
}]
|
||||
}
|
||||
mods: [
|
||||
{
|
||||
item: (game as Game).i18n.localize("ACTOR.TypeCharacter"),
|
||||
operation: M5ModOperation.SET,
|
||||
value: value,
|
||||
},
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+130
-135
@@ -1,39 +1,41 @@
|
||||
import { M5Character } from "../actors/M5Character"
|
||||
import M5ModAggregate from "../actors/M5ModAggregate"
|
||||
import { enumKeys, M5Attributes, M5ModOperation, M5ModPair, M5ModType, M5RollData, M5RollResult, M5Stats } from "../M5Base"
|
||||
import { M5Roll } from "../rolls/M5Roll"
|
||||
import { M5Character } from "../actors/M5Character";
|
||||
import M5ModAggregate from "../actors/M5ModAggregate";
|
||||
import { enumKeys, M5Attributes, M5ModOperation, M5ModPair, M5ModType, M5RollData, M5RollResult, M5Stats } from "../M5Base";
|
||||
import { M5Roll } from "../rolls/M5Roll";
|
||||
|
||||
export class M5Item extends Item {
|
||||
static readonly SKILL = "skill"
|
||||
static readonly SKILL = "skill";
|
||||
|
||||
prepareDerivedData() {
|
||||
const itemId: string = (this as any).id
|
||||
const itemType: string = (this as any).type
|
||||
const actor = (this.actor as any)
|
||||
const character = actor as M5Character
|
||||
const itemData = (this as any).system
|
||||
const calc = itemData.calc
|
||||
const itemId: string = (this as any).id;
|
||||
const itemType: string = (this as any).type;
|
||||
const actor = this.actor as any;
|
||||
const character = actor as M5Character;
|
||||
const itemData = (this as any).system;
|
||||
const calc = itemData.calc;
|
||||
|
||||
if (itemType === "skill") {
|
||||
calc.fw = itemData.fw
|
||||
calc.bonus = 0
|
||||
calc.fw = itemData.fw;
|
||||
calc.bonus = 0;
|
||||
|
||||
let pairs: Array<M5ModPair> = [{
|
||||
source: (this as any).name,
|
||||
mod: {
|
||||
type: M5ModType.SKILL,
|
||||
id: itemId,
|
||||
operation: M5ModOperation.SET,
|
||||
value: itemData.fw
|
||||
}
|
||||
}]
|
||||
let pairs: Array<M5ModPair> = [
|
||||
{
|
||||
source: (this as any).name,
|
||||
mod: {
|
||||
type: M5ModType.SKILL,
|
||||
id: itemId,
|
||||
operation: M5ModOperation.SET,
|
||||
value: itemData.fw,
|
||||
},
|
||||
},
|
||||
];
|
||||
|
||||
if (character) {
|
||||
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
|
||||
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
|
||||
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
|
||||
pairs = pairs.concat(actorCalc.skillMods[itemId])
|
||||
pairs = pairs.concat(actorCalc.skillMods[itemId]);
|
||||
}
|
||||
|
||||
|
||||
if (itemData?.attribute && itemData.attribute !== "") {
|
||||
pairs.push({
|
||||
source: (this as any).name,
|
||||
@@ -41,171 +43,165 @@ export class M5Item extends Item {
|
||||
type: M5ModType.SKILL,
|
||||
id: itemId,
|
||||
operation: M5ModOperation.ADD,
|
||||
value: actorCalc.attributes[itemData.attribute].bonus
|
||||
}
|
||||
})
|
||||
value: actorCalc.attributes[itemData.attribute].bonus,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const res = M5ModAggregate.processPairs(pairs)
|
||||
res.mods.forEach(mod => {
|
||||
if ([M5ModOperation.SET, M5ModOperation.FIXED].includes(mod.operation))
|
||||
calc.fw = mod.value
|
||||
else
|
||||
calc.bonus += mod.value
|
||||
})
|
||||
const res = M5ModAggregate.processPairs(pairs);
|
||||
res.mods.forEach((mod) => {
|
||||
if ([M5ModOperation.SET, M5ModOperation.FIXED].includes(mod.operation)) calc.fw = mod.value;
|
||||
else calc.bonus += mod.value;
|
||||
});
|
||||
|
||||
calc.ew = calc.fw + calc.bonus
|
||||
calc.sources = res.mods
|
||||
calc.ew = calc.fw + calc.bonus;
|
||||
calc.sources = res.mods;
|
||||
} else if (itemType === "weapon") {
|
||||
calc.fw = 0
|
||||
calc.bonus = 0
|
||||
calc.special = itemData.special ? 2 : 0
|
||||
calc.ew = calc.special + itemData.stats.attackBonus
|
||||
calc.combatSkills = null
|
||||
calc.fw = 0;
|
||||
calc.bonus = 0;
|
||||
calc.special = itemData.special ? 2 : 0;
|
||||
calc.ew = calc.special + itemData.stats.attackBonus;
|
||||
calc.combatSkills = null;
|
||||
|
||||
if (actor) {
|
||||
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
|
||||
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
|
||||
if (actorCalc) {
|
||||
calc.ew += actorCalc.stats.attackBonus.value
|
||||
calc.combatSkills = actorCalc.skills.combat
|
||||
calc.ew += actorCalc.stats.attackBonus.value;
|
||||
calc.combatSkills = actorCalc.skills.combat;
|
||||
}
|
||||
|
||||
const skill = character.getItem(itemData.skillId)
|
||||
const skill = character.getItem(itemData.skillId);
|
||||
//console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system)
|
||||
if (skill) {
|
||||
skill.prepareDerivedData()
|
||||
const skillData = skill.system
|
||||
calc.ew += skillData.calc.ew
|
||||
calc.bonus += skillData.calc.bonus
|
||||
calc.fw += skillData.fw
|
||||
skill.prepareDerivedData();
|
||||
const skillData = skill.system;
|
||||
calc.ew += skillData.calc.ew;
|
||||
calc.bonus += skillData.calc.bonus;
|
||||
calc.fw += skillData.fw;
|
||||
}
|
||||
}
|
||||
} else if (itemType === "defensiveWeapon") {
|
||||
calc.fw = 0
|
||||
calc.bonus = 0
|
||||
calc.special = itemData.special ? 2 : 0
|
||||
calc.ew = calc.special + itemData.stats.defenseBonus
|
||||
calc.combatSkills = null
|
||||
calc.fw = 0;
|
||||
calc.bonus = 0;
|
||||
calc.special = itemData.special ? 2 : 0;
|
||||
calc.ew = calc.special + itemData.stats.defenseBonus;
|
||||
calc.combatSkills = null;
|
||||
|
||||
if (actor) {
|
||||
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
|
||||
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
|
||||
if (actorCalc) {
|
||||
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value
|
||||
calc.combatSkills = actorCalc.skills.combat
|
||||
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
|
||||
calc.combatSkills = actorCalc.skills.combat;
|
||||
}
|
||||
|
||||
const skill = character.getItem(itemData.skillId)
|
||||
const skill = character.getItem(itemData.skillId);
|
||||
//console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system)
|
||||
if (skill) {
|
||||
skill.prepareDerivedData()
|
||||
const skillData = skill.system
|
||||
calc.ew += skillData.calc.ew
|
||||
calc.bonus += skillData.calc.bonus
|
||||
calc.fw += skillData.fw
|
||||
skill.prepareDerivedData();
|
||||
const skillData = skill.system;
|
||||
calc.ew += skillData.calc.ew;
|
||||
calc.bonus += skillData.calc.bonus;
|
||||
calc.fw += skillData.fw;
|
||||
}
|
||||
}
|
||||
} else if (itemType === "spell") {
|
||||
calc.ew = itemData.bonus
|
||||
calc.fw = 0;
|
||||
if (actor) {
|
||||
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
|
||||
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
|
||||
if (actorCalc) {
|
||||
calc.ew += actorCalc.stats.spellCasting.value
|
||||
calc.ew += actorCalc.stats.spellCasting.value;
|
||||
}
|
||||
}
|
||||
} else if (itemType === "item") {
|
||||
calc.mods = {}
|
||||
Object.keys(itemData?.mods).forEach(key => {
|
||||
const mod = itemData.mods[key]
|
||||
const modCalc = {}
|
||||
calc.mods = {};
|
||||
Object.keys(itemData?.mods).forEach((key) => {
|
||||
const mod = itemData.mods[key];
|
||||
const modCalc = {};
|
||||
switch (mod.type) {
|
||||
case M5ModType.ATTRIBUTE: {
|
||||
for (const key of enumKeys(M5Attributes)) {
|
||||
const val: string = M5Attributes[key]
|
||||
modCalc[val] = (game as Game).i18n.localize(`midgard5.actor-${val}-long`)
|
||||
const val: string = M5Attributes[key];
|
||||
modCalc[val] = (game as Game).i18n.localize(`midgard5.actor-${val}-long`);
|
||||
}
|
||||
break
|
||||
break;
|
||||
}
|
||||
case M5ModType.STAT: {
|
||||
for (const key of enumKeys(M5Stats)) {
|
||||
const val: string = M5Stats[key]
|
||||
modCalc[val] = (game as Game).i18n.localize(`midgard5.mod-stat-${val}`)
|
||||
const val: string = M5Stats[key];
|
||||
modCalc[val] = (game as Game).i18n.localize(`midgard5.mod-stat-${val}`);
|
||||
}
|
||||
break
|
||||
break;
|
||||
}
|
||||
case M5ModType.SKILL: {
|
||||
if (character) {
|
||||
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
|
||||
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
|
||||
if (actorCalc) {
|
||||
let category = (game as Game).i18n.localize("midgard5.skill")
|
||||
Object.keys(actorCalc.skills.general).forEach(skillId => {
|
||||
const skill = character.getItem(skillId)
|
||||
if (skill)
|
||||
modCalc[skillId] = `${category}: ${skill.name}`
|
||||
})
|
||||
|
||||
category = (game as Game).i18n.localize("midgard5.language")
|
||||
Object.keys(actorCalc.skills.language).forEach(skillId => {
|
||||
const skill = character.getItem(skillId)
|
||||
if (skill)
|
||||
modCalc[skillId] = `${category}: ${skill.name}`
|
||||
})
|
||||
|
||||
category = (game as Game).i18n.localize("midgard5.weapon-skill")
|
||||
Object.keys(actorCalc.skills.combat).forEach(skillId => {
|
||||
const skill = character.getItem(skillId)
|
||||
if (skill)
|
||||
modCalc[skillId] = `${category}: ${skill.name}`
|
||||
})
|
||||
|
||||
category = (game as Game).i18n.localize("midgard5.innate-ability")
|
||||
Object.keys(actorCalc.skills.innate).forEach(skillId => {
|
||||
const skill = character.getItem(skillId)
|
||||
if (skill)
|
||||
modCalc[skillId] = `${category}: ${skill.name}`
|
||||
})
|
||||
let category = (game as Game).i18n.localize("midgard5.skill");
|
||||
Object.keys(actorCalc.skills.general).forEach((skillId) => {
|
||||
const skill = character.getItem(skillId);
|
||||
if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
|
||||
});
|
||||
|
||||
category = (game as Game).i18n.localize("midgard5.language");
|
||||
Object.keys(actorCalc.skills.language).forEach((skillId) => {
|
||||
const skill = character.getItem(skillId);
|
||||
if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
|
||||
});
|
||||
|
||||
category = (game as Game).i18n.localize("midgard5.weapon-skill");
|
||||
Object.keys(actorCalc.skills.combat).forEach((skillId) => {
|
||||
const skill = character.getItem(skillId);
|
||||
if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
|
||||
});
|
||||
|
||||
category = (game as Game).i18n.localize("midgard5.innate-ability");
|
||||
Object.keys(actorCalc.skills.innate).forEach((skillId) => {
|
||||
const skill = character.getItem(skillId);
|
||||
if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
|
||||
});
|
||||
}
|
||||
}
|
||||
break
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
calc.mods[key] = modCalc
|
||||
})
|
||||
calc.mods[key] = modCalc;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
getRollData() {
|
||||
const actor = this.actor as any
|
||||
const item = this as any
|
||||
const actor = this.actor as any;
|
||||
const item = this as any;
|
||||
|
||||
let ret: M5RollData = actor?.getRollData() ?? {
|
||||
c: null,
|
||||
i: null,
|
||||
iType: null,
|
||||
rolls: {},
|
||||
res: {}
|
||||
}
|
||||
res: {},
|
||||
};
|
||||
|
||||
ret.i = item.system
|
||||
ret.iType = item.type
|
||||
return ret
|
||||
ret.i = item.system;
|
||||
ret.iType = item.type;
|
||||
return ret;
|
||||
}
|
||||
|
||||
async roll() {
|
||||
const item = (this as any)
|
||||
const item = this as any;
|
||||
|
||||
// Initialize chat data.
|
||||
const speaker = ChatMessage.getSpeaker({ actor: this.actor })
|
||||
const rollMode = (game as Game).settings.get('core', 'rollMode')
|
||||
const label = `[${item.type}] ${item.name}`
|
||||
const speaker = ChatMessage.getSpeaker({ actor: this.actor });
|
||||
const rollMode = (game as Game).settings.get("core", "rollMode");
|
||||
const label = `[${item.type}] ${item.name}`;
|
||||
|
||||
// If there's no roll data, send a chat message.
|
||||
const formulaNames = item.system.rolls?.formulas ? Object.keys(item.system.rolls.formulas) : []
|
||||
const formulaNames = item.system.rolls?.formulas ? Object.keys(item.system.rolls.formulas) : [];
|
||||
if (formulaNames.length > 0) {
|
||||
const rollData = this.getRollData()
|
||||
formulaNames.forEach(formulaName => {
|
||||
const formula = item.system.rolls.formulas[formulaName]
|
||||
const rollData = this.getRollData();
|
||||
formulaNames.forEach((formulaName) => {
|
||||
const formula = item.system.rolls.formulas[formulaName];
|
||||
if (formula) {
|
||||
rollData.rolls[formulaName] = {
|
||||
formula: formula.formula,
|
||||
@@ -214,26 +210,26 @@ export class M5Item extends Item {
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
dice: {}
|
||||
} as M5RollResult
|
||||
dice: {},
|
||||
} as M5RollResult;
|
||||
}
|
||||
})
|
||||
|
||||
const roll = new M5Roll(rollData, this.actor, item.name)
|
||||
return roll.toMessage()
|
||||
});
|
||||
|
||||
const roll = new M5Roll(rollData, this.actor, item.name);
|
||||
return roll.toMessage();
|
||||
} else {
|
||||
ChatMessage.create({
|
||||
speaker: speaker,
|
||||
rollMode: rollMode,
|
||||
flavor: label,
|
||||
content: item.system.description ?? ''
|
||||
})
|
||||
return null
|
||||
content: item.system.description ?? "",
|
||||
});
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
getItem(itemId: string): any {
|
||||
return (this as any).getEmbeddedDocument("Item", itemId)
|
||||
return (this as any).getEmbeddedDocument("Item", itemId);
|
||||
}
|
||||
|
||||
// migrateSystemData(): any {
|
||||
@@ -248,5 +244,4 @@ export class M5Item extends Item {
|
||||
|
||||
// return super.migrateSystemData()
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
@@ -1,19 +1,18 @@
|
||||
import Logger from "../../utils/Logger"
|
||||
import { M5Character } from "../actors/M5Character"
|
||||
import { M5Item } from "../items/M5Item"
|
||||
import { M5SkillLearned, M5SkillUnlearned } from "../M5Base"
|
||||
import { M5Roll } from "../rolls/M5Roll"
|
||||
import Logger from "../../utils/Logger";
|
||||
import { M5Character } from "../actors/M5Character";
|
||||
import { M5Item } from "../items/M5Item";
|
||||
import { M5SkillLearned, M5SkillUnlearned } from "../M5Base";
|
||||
import { M5Roll } from "../rolls/M5Roll";
|
||||
|
||||
export default class M5CharacterSheet extends ActorSheet {
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/midgard5/templates/sheets/character/main.hbs",
|
||||
width: 800,
|
||||
height: 800,
|
||||
classes: ["midgard5", "sheet", "character"],
|
||||
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }]
|
||||
})
|
||||
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }],
|
||||
});
|
||||
}
|
||||
|
||||
// get template() {
|
||||
@@ -21,155 +20,152 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
|
||||
|
||||
override getData(options?: Partial<ActorSheet.Options>): ActorSheet.Data<ActorSheet.Options> | Promise<ActorSheet.Data<ActorSheet.Options>> {
|
||||
const actor = this.actor as M5Character
|
||||
const actor = this.actor as M5Character;
|
||||
//console.log("Sheet getData", (actor as any).data)
|
||||
return Promise.resolve(super.getData(options)).then(context => {
|
||||
actor.prepareDerivedData()
|
||||
return Promise.resolve(super.getData(options)).then((context) => {
|
||||
actor.prepareDerivedData();
|
||||
|
||||
context.actor = (actor as any).toObject(false);
|
||||
context.data = (actor as any).system;
|
||||
|
||||
context.actor = (actor as any).toObject(false)
|
||||
context.data = (actor as any).system
|
||||
|
||||
//console.log("Sheet Promise", context.actor, context.data)
|
||||
return context
|
||||
})
|
||||
return context;
|
||||
});
|
||||
}
|
||||
|
||||
override setPosition(options = {}) {
|
||||
const position = super.setPosition(options)
|
||||
const fillerWidth = this.element.find(".attributes .filler:first").width()
|
||||
this.element.find(".attributes .attribute-filler-fixed").width(fillerWidth)
|
||||
const position = super.setPosition(options);
|
||||
const fillerWidth = this.element.find(".attributes .filler:first").width();
|
||||
this.element.find(".attributes .attribute-filler-fixed").width(fillerWidth);
|
||||
return position;
|
||||
}
|
||||
|
||||
override activateListeners(html: JQuery) {
|
||||
super.activateListeners(html)
|
||||
super.activateListeners(html);
|
||||
|
||||
html.find(".update-lp").on("click", async (event) => {
|
||||
const valueStr = event.target.dataset["value"]
|
||||
const value = parseInt(valueStr)
|
||||
const valueStr = event.target.dataset["value"];
|
||||
const value = parseInt(valueStr);
|
||||
this.actor.update({
|
||||
data: {
|
||||
lp: {
|
||||
value: value + 1
|
||||
}
|
||||
}
|
||||
})
|
||||
})
|
||||
value: value + 1,
|
||||
},
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".update-ap").on("click", async (event) => {
|
||||
const valueStr = event.target.dataset["value"]
|
||||
const value = parseInt(valueStr)
|
||||
const valueStr = event.target.dataset["value"];
|
||||
const value = parseInt(valueStr);
|
||||
this.actor.update({
|
||||
data: {
|
||||
ap: {
|
||||
value: value + 1
|
||||
}
|
||||
}
|
||||
})
|
||||
})
|
||||
value: value + 1,
|
||||
},
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".roll-attribute-button").on("click", async (event) => {
|
||||
let elem = event.target
|
||||
let attributeStr = elem.dataset["attribute"]
|
||||
let elem = event.target;
|
||||
let attributeStr = elem.dataset["attribute"];
|
||||
while (!attributeStr) {
|
||||
elem = elem.parentElement
|
||||
if (!elem)
|
||||
return
|
||||
attributeStr = elem.dataset["attribute"]
|
||||
elem = elem.parentElement;
|
||||
if (!elem) return;
|
||||
attributeStr = elem.dataset["attribute"];
|
||||
}
|
||||
const attributeValue = parseInt(elem.dataset["value"])
|
||||
const attributeValue = parseInt(elem.dataset["value"]);
|
||||
|
||||
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue)
|
||||
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
|
||||
//console.log("roll-attribute-button", parent, attributeStr, attributeValue, roll)
|
||||
await roll.toMessage()
|
||||
})
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".edit-item").on("click", async (event) => {
|
||||
let row = event.target.parentElement
|
||||
let itemId = row.dataset["item"]
|
||||
let row = event.target.parentElement;
|
||||
let itemId = row.dataset["item"];
|
||||
while (!itemId) {
|
||||
row = row.parentElement
|
||||
if (!row)
|
||||
return
|
||||
itemId = row.dataset["item"]
|
||||
row = row.parentElement;
|
||||
if (!row) return;
|
||||
itemId = row.dataset["item"];
|
||||
}
|
||||
|
||||
const context = this.actor as any
|
||||
const item = context.items.get(itemId)
|
||||
console.log("edit-item", item)
|
||||
item.sheet.render(true)
|
||||
})
|
||||
const context = this.actor as any;
|
||||
const item = context.items.get(itemId);
|
||||
console.log("edit-item", item);
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
html.find(".item-delete").on("click", async (event) => {
|
||||
let row = event.target.parentElement
|
||||
let itemId = row.dataset["item"]
|
||||
let row = event.target.parentElement;
|
||||
let itemId = row.dataset["item"];
|
||||
while (!itemId) {
|
||||
row = row.parentElement
|
||||
if (!row)
|
||||
return
|
||||
itemId = row.dataset["item"]
|
||||
row = row.parentElement;
|
||||
if (!row) return;
|
||||
itemId = row.dataset["item"];
|
||||
}
|
||||
|
||||
const context = this.actor as any
|
||||
const item = context.items.get(itemId)
|
||||
item.delete()
|
||||
this.render(false)
|
||||
})
|
||||
const context = this.actor as any;
|
||||
const item = context.items.get(itemId);
|
||||
item.delete();
|
||||
this.render(false);
|
||||
});
|
||||
|
||||
html.find(".roll-learned-button").on("click", async (event) => {
|
||||
const row = event.target.parentElement.parentElement
|
||||
let skillId = row.dataset["item"]
|
||||
const row = event.target.parentElement.parentElement;
|
||||
let skillId = row.dataset["item"];
|
||||
|
||||
const actor = this.actor as any
|
||||
const item = actor.items.get(skillId) as M5Item
|
||||
await item.roll()
|
||||
})
|
||||
const actor = this.actor as any;
|
||||
const item = actor.items.get(skillId) as M5Item;
|
||||
await item.roll();
|
||||
});
|
||||
|
||||
html.find(".roll-general-button").on("click", async (event) => {
|
||||
const row = event.target.parentElement.parentElement
|
||||
let skillName = row.dataset["skill"]
|
||||
const row = event.target.parentElement.parentElement;
|
||||
let skillName = row.dataset["skill"];
|
||||
|
||||
const data = this.actor.system
|
||||
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned
|
||||
const data = this.actor.system;
|
||||
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
|
||||
|
||||
const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName)
|
||||
await roll.toMessage()
|
||||
})
|
||||
const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".learn-button").on("click", async (event) => {
|
||||
const row = event.target.parentElement.parentElement
|
||||
let skillName = row.dataset["skill"]
|
||||
const row = event.target.parentElement.parentElement;
|
||||
let skillName = row.dataset["skill"];
|
||||
|
||||
const data = this.actor.system
|
||||
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned
|
||||
const data = this.actor.system;
|
||||
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
|
||||
|
||||
const character = this.actor as M5Character
|
||||
character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then(skill => {
|
||||
const item = skill as any
|
||||
const character = this.actor as M5Character;
|
||||
character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then((skill) => {
|
||||
const item = skill as any;
|
||||
item.update({
|
||||
data: {
|
||||
fw: unlearnedSkill.initial,
|
||||
attribute: unlearnedSkill.attribute,
|
||||
skill: skillName,
|
||||
type: "general"
|
||||
}
|
||||
})
|
||||
})
|
||||
})
|
||||
type: "general",
|
||||
},
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".roll-weapon-button").on("click", async (event) => {
|
||||
const row = event.target.parentElement.parentElement
|
||||
let itemId = row.dataset["item"]
|
||||
const row = event.target.parentElement.parentElement;
|
||||
let itemId = row.dataset["item"];
|
||||
|
||||
const context = this.actor as any
|
||||
const item = context.items.get(itemId) as M5Item
|
||||
await item.roll()
|
||||
})
|
||||
const context = this.actor as any;
|
||||
const item = context.items.get(itemId) as M5Item;
|
||||
await item.roll();
|
||||
});
|
||||
|
||||
html.find(".roll-brawl-button").on("click", async (event) => {
|
||||
const roll = M5Roll.brawl(this.actor)
|
||||
await roll.toMessage()
|
||||
})
|
||||
const roll = M5Roll.brawl(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
// Drag & Drop
|
||||
const dragDrop = new DragDrop({
|
||||
@@ -177,8 +173,8 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
dropSelector: ".sheet-body",
|
||||
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
|
||||
callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
|
||||
})
|
||||
dragDrop.bind(html[0])
|
||||
});
|
||||
dragDrop.bind(html[0]);
|
||||
}
|
||||
|
||||
_canDragStart(selector) {
|
||||
@@ -190,9 +186,9 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
}
|
||||
|
||||
_onTransferItemDragStart(event) {
|
||||
const li = event.currentTarget
|
||||
$(event.currentTarget).attr("data-item-actorid", this.actor.id)
|
||||
const item = this.actor.items.get(li.dataset.itemId)
|
||||
const li = event.currentTarget;
|
||||
$(event.currentTarget).attr("data-item-actorid", this.actor.id);
|
||||
const item = this.actor.items.get(li.dataset.itemId);
|
||||
|
||||
// limit transfer on personal weapons/armour/gear
|
||||
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell"].includes(item.type)) {
|
||||
@@ -200,45 +196,40 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
type: "Transfer",
|
||||
actorId: this.actor.id,
|
||||
data: item.toObject(false),
|
||||
tokenId: null
|
||||
}
|
||||
tokenId: null,
|
||||
};
|
||||
|
||||
if (this.actor.isToken)
|
||||
dragData.tokenId = this.actor.token.id
|
||||
if (this.actor.isToken) dragData.tokenId = this.actor.token.id;
|
||||
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
|
||||
} else {
|
||||
return false
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
async _onTransferItemDrop(event) {
|
||||
// Try to extract the data
|
||||
let data = null
|
||||
let data = null;
|
||||
try {
|
||||
data = JSON.parse(event.dataTransfer.getData("text/plain"))
|
||||
if (data.type !== "Transfer")
|
||||
return false
|
||||
data = JSON.parse(event.dataTransfer.getData("text/plain"));
|
||||
if (data.type !== "Transfer") return false;
|
||||
} catch (err) {
|
||||
return false
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!data.data)
|
||||
return false
|
||||
if (!data.data) return false;
|
||||
|
||||
if (data.actorId === this.actor.id)
|
||||
return false
|
||||
if (data.actorId === this.actor.id) return false;
|
||||
|
||||
try {
|
||||
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]) // Create a new Item
|
||||
const actor = (game as any).actors.get(data.actorId)
|
||||
await actor.items.get(data.data._id)?.delete() // Delete originating item from other actor
|
||||
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]); // Create a new Item
|
||||
const actor = (game as any).actors.get(data.actorId);
|
||||
await actor.items.get(data.data._id)?.delete(); // Delete originating item from other actor
|
||||
} catch (e) {
|
||||
console.error("Error transfering item between actors", e)
|
||||
return false
|
||||
console.error("Error transfering item between actors", e);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user