Take over project

Changes:
 + Update macros for crits
 + update lookup for Abwehr and Zaubern to display correct value
This commit is contained in:
Byroks 2023-11-17 09:10:29 +01:00
parent c8f111dd18
commit 0e67ab06dc
15 changed files with 571 additions and 577 deletions

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@ -1,6 +1,6 @@
MIT License MIT License
Copyright (c) 2022 Michael Stein Copyright (c) 2022
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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@ -1,5 +1,5 @@
{ {
"moduleName": "Midgard 5. Edition", "moduleName": "Midgard 5. Edition",
"repository": "https://github.com/michaelstein/foundry-vtt-system-midgard5", "repository": "https://github.com/Byroks/foundry-vtt-system-midgard5",
"rawURL": "https://raw.githubusercontent.com/michaelstein/foundry-vtt-system-midgard5" "rawURL": "https://raw.githubusercontent.com/Byroks/foundry-vtt-system-midgard5"
} }

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@ -78,6 +78,7 @@
"midgard5.exp-available": "Erfahrungspunkte", "midgard5.exp-available": "Erfahrungspunkte",
"midgard5.grace": "Göttliche Gnade", "midgard5.grace": "Göttliche Gnade",
"midgard5.destiny": "Schicksalsgunst", "midgard5.destiny": "Schicksalsgunst",
"midgard5.luckPoints": "Glückspunkte",
"midgard5.akrobatik": "Akrobatik", "midgard5.akrobatik": "Akrobatik",
"midgard5.alchimie": "Alchimie", "midgard5.alchimie": "Alchimie",

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@ -1,6 +1,6 @@
{ {
"name": "foundry-system-midgard5", "name": "foundry-system-midgard5",
"version": "1.1.0", "version": "1.2.0",
"description": "", "description": "",
"main": "index.js", "main": "index.js",
"scripts": { "scripts": {
@ -13,7 +13,7 @@
"build:watch:target": "gulp watchTarget", "build:watch:target": "gulp watchTarget",
"clean": "gulp clean && gulp link --clean" "clean": "gulp clean && gulp link --clean"
}, },
"author": "Michael Stein", "author": "Simon Gustavs",
"license": "MIT", "license": "MIT",
"devDependencies": { "devDependencies": {
"@babel/core": "^7.15.0", "@babel/core": "^7.15.0",

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@ -11,7 +11,7 @@
} }
}, },
"scope": "global", "scope": "global",
"command": "main()\nasync function main() {\n\n//Das richtige Pack (Kompendium) holen\n\nconst pack = game.packs.get(\"midgard5.tabellen-kritische-ereignisse\");\n\nawait pack.getIndex();\n\n// Richtige Tabelle aus dem Pack holen\n\nlet entry = pack.index.find(e => e.name === \"Kritische Fehler beim Zaubern\");\n\n\n// Zum Schluss drauf würfeln\n\npack.getEntity(entry._id).then(table => table.draw());\n\n}", "command": "await game.tables.getName(\"Kritische Fehler beim Zaubern\").draw()",
"author": "CBq5YXAqbO7HoJ03", "author": "CBq5YXAqbO7HoJ03",
"img": "systems/midgard5/assets/icons/macro/kritfehlerzauber.svg", "img": "systems/midgard5/assets/icons/macro/kritfehlerzauber.svg",
"actorIds": [], "actorIds": [],

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@ -11,7 +11,7 @@
} }
}, },
"scope": "global", "scope": "global",
"command": "main()\nasync function main() {\n\n//Das richtige Pack (Kompendium) holen\n\nconst pack = game.packs.get(\"midgard5.tabellen-kritische-ereignisse\");\n\nawait pack.getIndex();\n\n// Richtige Tabelle aus dem Pack holen\n\nlet entry = pack.index.find(e => e.name === \"Kritischer Erfolg bei der Abwehr\");\n\n// Zum Schluss drauf würfeln\n\npack.getEntity(entry._id).then(table => table.draw());\n\n}", "command": "await game.tables.getName(\"Kritische Erfolg bei der Abwehr\").draw()",
"author": "CBq5YXAqbO7HoJ03", "author": "CBq5YXAqbO7HoJ03",
"img": "systems/midgard5/assets/icons/macro/kriterfolgabwehr.svg", "img": "systems/midgard5/assets/icons/macro/kriterfolgabwehr.svg",
"actorIds": [], "actorIds": [],

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@ -11,7 +11,7 @@
} }
}, },
"scope": "global", "scope": "global",
"command": "main()\nasync function main() {\n\n//Das richtige Pack (Kompendium) holen\n\nconst pack = game.packs.get(\"midgard5.tabellen-kritische-ereignisse\");\n\nawait pack.getIndex();\n\n// Richtige Tabelle aus dem Pack holen\n\nlet entry = pack.index.find(e => e.name === \"Kritischer Fehler bei Angriffen\");\n\n// Zum Schluss drauf würfeln\n\npack.getEntity(entry._id).then(table => table.draw());\n\n}", "command": "await game.tables.getName(\"Kritische Fehler bei Angriffen\").draw()",
"author": "CBq5YXAqbO7HoJ03", "author": "CBq5YXAqbO7HoJ03",
"img": "systems/midgard5/assets/icons/macro/kritfehlerangriff.svg", "img": "systems/midgard5/assets/icons/macro/kritfehlerangriff.svg",
"actorIds": [], "actorIds": [],

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@ -11,7 +11,7 @@
} }
}, },
"scope": "global", "scope": "global",
"command": "main()\nasync function main() {\n\n//Das richtige Pack (Kompendium) holen\n\nconst pack = game.packs.get(\"midgard5.tabellen-kritische-ereignisse\");\n\nawait pack.getIndex();\n\n// Richtige Tabelle aus dem Pack holen\n\nlet entry = pack.index.find(e => e.name === \"Kritischer Fehler bei der Abwehr\");\n\n// Zum Schluss drauf würfeln\n\npack.getEntity(entry._id).then(table => table.draw());\n\n}", "command": "await game.tables.getName(\"Kritische Fehler bei der Abwehr\").draw()",
"author": "CBq5YXAqbO7HoJ03", "author": "CBq5YXAqbO7HoJ03",
"img": "systems/midgard5/assets/icons/macro/kritfehlerabwehr.svg", "img": "systems/midgard5/assets/icons/macro/kritfehlerabwehr.svg",
"actorIds": [], "actorIds": [],

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@ -11,7 +11,7 @@
} }
}, },
"scope": "global", "scope": "global",
"command": "main()\nasync function main() {\n\n//Das richtige Pack (Kompendium) holen\n\nconst pack = game.packs.get(\"midgard5.tabellen-kritische-ereignisse\");\n\nawait pack.getIndex();\n\n// Richtige Tabelle aus dem Pack holen\n\nlet entry = pack.index.find(e => e.name === \"Kritischer Schaden\");\n\n// Zum Schluss drauf würfeln\n\npack.getEntity(entry._id).then(table => table.draw());\n\n}", "command": "await game.tables.getName(\"Kritischer Schaden\").draw()",
"author": "CBq5YXAqbO7HoJ03", "author": "CBq5YXAqbO7HoJ03",
"img": "systems/midgard5/assets/icons/macro/kriterfolgangriff.svg", "img": "systems/midgard5/assets/icons/macro/kriterfolgangriff.svg",
"actorIds": [], "actorIds": [],

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@ -1,9 +1,8 @@
import { M5Item } from "../items/M5Item" import { M5Item } from "../items/M5Item";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base" import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate" import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor { export class M5Character extends Actor {
// constructor( // constructor(
// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0], // data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
// context?: ConstructorParameters<typeof foundry.documents.BaseActor>[1] // context?: ConstructorParameters<typeof foundry.documents.BaseActor>[1]
@ -13,23 +12,19 @@ export class M5Character extends Actor {
// } // }
static attributeMinMax(attribute: M5Attribute) { static attributeMinMax(attribute: M5Attribute) {
return Math.min(100, Math.max(0, attribute.value + attribute.bonus)) return Math.min(100, Math.max(0, attribute.value + attribute.bonus));
} }
static attributeBonus(attribute: M5Attribute) { static attributeBonus(attribute: M5Attribute) {
const value = this.attributeMinMax(attribute) const value = this.attributeMinMax(attribute);
if (value > 95) if (value > 95) return 2;
return 2 if (value > 80) return 1;
if (value > 80) if (value > 20) return 0;
return 1 if (value > 5) return -1;
if (value > 20) return -2;
return 0
if (value > 5)
return -1
return -2
} }
derivedData(skip: { mods?: boolean, skills?: boolean, weapons?: boolean, defensiveWeapons?: boolean, armor?: boolean, items?: boolean, spells?: boolean } = {} ): M5CharacterCalculatedData { derivedData(skip: { mods?: boolean; skills?: boolean; weapons?: boolean; defensiveWeapons?: boolean; armor?: boolean; items?: boolean; spells?: boolean } = {}): M5CharacterCalculatedData {
let ret: M5CharacterCalculatedData = { let ret: M5CharacterCalculatedData = {
level: 0, level: 0,
attributes: { attributes: {
@ -41,7 +36,7 @@ export class M5Character extends Actor {
zt: { value: 0, bonus: 0, mods: [] }, zt: { value: 0, bonus: 0, mods: [] },
au: { value: 0, bonus: 0, mods: [] }, au: { value: 0, bonus: 0, mods: [] },
pa: { value: 0, bonus: 0, mods: [] }, pa: { value: 0, bonus: 0, mods: [] },
wk: { value: 0, bonus: 0, mods: [] } wk: { value: 0, bonus: 0, mods: [] },
}, },
stats: { stats: {
lp: { value: 0, mods: [] }, lp: { value: 0, mods: [] },
@ -58,7 +53,7 @@ export class M5Character extends Actor {
brawl: { value: 0, mods: [] }, brawl: { value: 0, mods: [] },
brawlEw: 0, brawlEw: 0,
poisonResistance: { value: 0, mods: [] }, poisonResistance: { value: 0, mods: [] },
enduranceBonus: 0 enduranceBonus: 0,
}, },
skillMods: {}, skillMods: {},
skills: { skills: {
@ -66,187 +61,200 @@ export class M5Character extends Actor {
general: {}, general: {},
combat: {}, combat: {},
language: {}, language: {},
custom: {} custom: {},
}, },
gear: { gear: {
weapons: {}, weapons: {},
defensiveWeapons: {}, defensiveWeapons: {},
armor: {}, armor: {},
items: {} items: {},
}, },
spells: {} spells: {},
} as M5CharacterCalculatedData } as M5CharacterCalculatedData;
const context = (this as any) const context = this as any;
if (!context) if (!context) return null;
return null
const data = (this as any).system const data = (this as any).system;
if (!data) if (!data) return null;
return null
ret.level = M5Character.levelFromExp(data.es) ret.level = M5Character.levelFromExp(data.es);
ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st) // TODO item effects ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs) ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw) ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw);
ret.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko) ret.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko);
ret.attributes.in.value = M5Character.attributeMinMax(data.attributes.in) ret.attributes.in.value = M5Character.attributeMinMax(data.attributes.in);
ret.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt) ret.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt);
ret.attributes.au.value = M5Character.attributeMinMax(data.attributes.au) ret.attributes.au.value = M5Character.attributeMinMax(data.attributes.au);
ret.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa) ret.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa);
ret.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk) ret.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk);
ret.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st) ret.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st);
ret.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs) ret.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs);
ret.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw) ret.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw);
ret.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko) ret.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko);
ret.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in) ret.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in);
ret.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt) ret.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt);
ret.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au) ret.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au);
ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa) ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa);
ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk) ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk);
ret.stats.lp = this.modResult(data.lp) ret.stats.lp = this.modResult(data.lp);
ret.stats.ap = this.modResult(data.ap) ret.stats.ap = this.modResult(data.ap);
ret.stats.armor = 0 ret.stats.armor = 0;
ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level)) ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level));
ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value/20) + Math.floor(ret.attributes.gs.value/30) - 3) ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus) ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus) ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
ret.stats.movementBonus = this.modResult(0) ret.stats.movementBonus = this.modResult(0);
ret.stats.resistanceMind = this.modResult(ret.stats.defense.value) ret.stats.resistanceMind = this.modResult(ret.stats.defense.value);
ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + 1) ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + 1);
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus) ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20)) ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value;
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2)) ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value/10) + Math.floor(ret.attributes.st.value/20) ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
if (!skip?.mods) { if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret) const aggregate = new M5ModAggregate(data, ret);
context.items?.filter(item => item.type === "item").forEach(item => { context.items
const mods = item.system.mods ?.filter((item) => item.type === "item")
.forEach((item) => {
const mods = item.system.mods;
//console.log("Actor item mods", mods) //console.log("Actor item mods", mods)
Object.keys(mods).forEach(modIndex => { Object.keys(mods).forEach((modIndex) => {
const mod = mods[modIndex] as M5ItemMod const mod = mods[modIndex] as M5ItemMod;
aggregate.push(mod, item.name) aggregate.push(mod, item.name);
}) });
}) });
ret.skillMods = aggregate.calculate() ret.skillMods = aggregate.calculate();
} }
if (!skip?.items) { if (!skip?.items) {
context.items?.filter(item => item.type === "item").forEach(item => { context.items
item.prepareDerivedData() ?.filter((item) => item.type === "item")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name let label = item.name;
if (item.system.magic) { if (item.system.magic) {
label += "*" label += "*";
} }
ret.gear.items[item.id] = { ret.gear.items[item.id] = {
label: label, label: label,
magic: item.system.magic, magic: item.system.magic,
calc: item.system.calc calc: item.system.calc,
} };
}) });
} }
if (!skip?.skills) { if (!skip?.skills) {
context.items?.filter(item => item.type === "skill").forEach(item => { context.items
item.prepareDerivedData() ?.filter((item) => item.type === "skill")
const skillMap = ret.skills[item.system.type] .forEach((item) => {
item.prepareDerivedData();
const skillMap = ret.skills[item.system.type];
skillMap[item.id] = { skillMap[item.id] = {
label: item.name, label: item.name,
fw: item.system.fw, fw: item.system.fw,
attribute: item.system.attribute, attribute: item.system.attribute,
pp: item.system.pp, pp: item.system.pp,
calc: item.system.calc calc: item.system.calc,
} as M5SkillCalculated } as M5SkillCalculated;
}) });
} }
if (!skip?.weapons) { if (!skip?.weapons) {
context.items?.filter(item => item.type === "weapon").forEach(item => { context.items
item.prepareDerivedData() ?.filter((item) => item.type === "weapon")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name let label = item.name;
if (item.system.magic) { if (item.system.magic) {
label += "*(" label +=
+ (item.system.stats.attackBonus < 0 ? "" : "+") "*(" +
+ item.system.stats.attackBonus + "/" (item.system.stats.attackBonus < 0 ? "" : "+") +
+ (item.system.stats.damageBonus < 0 ? "" : "+") item.system.stats.attackBonus +
+ item.system.stats.damageBonus + ")" "/" +
(item.system.stats.damageBonus < 0 ? "" : "+") +
item.system.stats.damageBonus +
")";
} }
ret.gear.weapons[item.id] = { ret.gear.weapons[item.id] = {
label: label, label: label,
skillId: item.system.skillId, skillId: item.system.skillId,
magic: item.system.magic, magic: item.system.magic,
calc: item.system.calc calc: item.system.calc,
} };
}) });
} }
if (!skip?.defensiveWeapons) { if (!skip?.defensiveWeapons) {
context.items?.filter(item => item.type === "defensiveWeapon").forEach(item => { context.items
item.prepareDerivedData() ?.filter((item) => item.type === "defensiveWeapon")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name let label = item.name;
if (item.system.magic) { if (item.system.magic) {
label += "*(" label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
+ (item.system.stats.defenseBonus < 0 ? "" : "+")
+ item.system.stats.defenseBonus + ")"
} }
ret.gear.defensiveWeapons[item.id] = { ret.gear.defensiveWeapons[item.id] = {
label: label, label: label,
skillId: item.system.skillId, skillId: item.system.skillId,
magic: item.system.magic, magic: item.system.magic,
calc: item.system.calc calc: item.system.calc,
} };
}) });
} }
if (!skip?.armor) { if (!skip?.armor) {
context.items?.filter(item => item.type === "armor").forEach(item => { context.items
item.prepareDerivedData() ?.filter((item) => item.type === "armor")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name let label = item.name;
if (item.system.magic) { if (item.system.magic) {
label += "*" label += "*";
} }
ret.gear.armor[item.id] = { ret.gear.armor[item.id] = {
label: label, label: label,
magic: item.system.magic, magic: item.system.magic,
calc: item.system.calc calc: item.system.calc,
} };
}) });
} }
if (!skip?.spells) { if (!skip?.spells) {
context.items?.filter(item => item.type === "spell").forEach(item => { context.items
item.prepareDerivedData() ?.filter((item) => item.type === "spell")
.forEach((item) => {
item.prepareDerivedData();
ret.spells[item.id] = { ret.spells[item.id] = {
label: item.name, label: item.name,
process: "midgard5.spell-process-" + item.system.process, process: "midgard5.spell-process-" + item.system.process,
calc: item.system.calc calc: item.system.calc,
} };
}) });
} }
return ret return ret;
} }
prepareDerivedData() { prepareDerivedData() {
console.log("M5Character", "prepareDerivedData") console.log("M5Character", "prepareDerivedData");
const data = (this as any).system const data = (this as any).system;
data.calc = this.derivedData({}) data.calc = this.derivedData({});
} }
override getRollData(): any { override getRollData(): any {
@ -255,88 +263,93 @@ export class M5Character extends Actor {
i: null, i: null,
iType: null, iType: null,
rolls: {}, rolls: {},
res: {} res: {},
} as M5RollData } as M5RollData;
} }
static readonly levelThreshold: Array<number> = [0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000, 165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000, 280000] static readonly levelThreshold: Array<number> = [
0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000,
45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000,
165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000,
280000,
];
static levelFromExp(exp: number): number { static levelFromExp(exp: number): number {
const ret = M5Character.levelThreshold.findIndex(val => val > exp) const ret = M5Character.levelThreshold.findIndex((val) => val > exp);
return ret === -1 ? M5Character.levelThreshold.length : ret return ret === -1 ? M5Character.levelThreshold.length : ret;
} }
static readonly defenseThreshold: Array<[number, number]> = [ static readonly defenseThreshold: Array<[number, number]> = [
[1, 11], [30, 18],
[2, 12],
[5, 13],
[10, 14],
[15, 15],
[20, 16],
[25, 17], [25, 17],
[30, 18] [20, 16],
] [15, 15],
[10, 14],
[5, 13],
[2, 12],
[1, 11],
];
static defenseFromLevel(lvl: number): number { static defenseFromLevel(lvl: number): number {
const ret = M5Character.defenseThreshold.find(val => val[0] >= lvl) const ret = M5Character.defenseThreshold.find((val) => val[0] <= lvl);
return ret ? ret[1] : M5Character.defenseThreshold[M5Character.defenseThreshold.length - 1][1] return ret ? ret[1] : M5Character.defenseThreshold[M5Character.defenseThreshold.length - 1][1];
} }
static readonly spellCastingThreshold: Array<[number, number]> = [ static readonly spellCastingThreshold: Array<[number, number]> = [
[1, 11], [20, 18],
[2, 12],
[4, 13],
[6, 14],
[8, 15],
[10, 16],
[15, 17], [15, 17],
[20, 18] [10, 16],
] [8, 15],
[6, 14],
[4, 13],
[2, 12],
[1, 11],
];
static spellCastingFromLevel(lvl: number): number { static spellCastingFromLevel(lvl: number): number {
const ret = M5Character.spellCastingThreshold.find(val => val[0] >= lvl) const ret = M5Character.spellCastingThreshold.find((val) => val[0] <= lvl);
return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1] return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1];
} }
skillBonus(skill: M5Skill, skillName?: string) { skillBonus(skill: M5Skill, skillName?: string) {
const data = (this as any).system const data = (this as any).system;
return data.calc?.attributes[skill.attribute]?.bonus ?? 0 return data.calc?.attributes[skill.attribute]?.bonus ?? 0;
} }
skillEw(skill: M5Skill, skillName?: string) { skillEw(skill: M5Skill, skillName?: string) {
const bonus = this.skillBonus(skill, skillName) const bonus = this.skillBonus(skill, skillName);
return skill.fw + bonus return skill.fw + bonus;
} }
attribute(name: string): M5Attribute { attribute(name: string): M5Attribute {
const data = (this as any).system const data = (this as any).system;
return data?.attributes[name] return data?.attributes[name];
} }
createSkill(skillName: string): Promise<M5Item> { createSkill(skillName: string): Promise<M5Item> {
const itemData = { const itemData = {
name: skillName, name: skillName,
type: "skill" type: "skill",
}; };
return (this as any).createEmbeddedDocuments("Item", [itemData]).then(docs => { return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
const item = docs[0] const item = docs[0];
return item return item;
}) });
} }
getItem(itemId: string): any { getItem(itemId: string): any {
if (!(this as any).items) if (!(this as any).items) return null;
return null return (this as any).getEmbeddedDocument("Item", itemId);
return (this as any).getEmbeddedDocument("Item", itemId)
} }
private modResult(value: number): M5ModResult { private modResult(value: number): M5ModResult {
return { return {
value: value, value: value,
mods: [{ mods: [
{
item: (game as Game).i18n.localize("ACTOR.TypeCharacter"), item: (game as Game).i18n.localize("ACTOR.TypeCharacter"),
operation: M5ModOperation.SET, operation: M5ModOperation.SET,
value: value value: value,
}] },
],
};
} }
} }
}

View File

@ -1,37 +1,39 @@
import { M5Character } from "../actors/M5Character" import { M5Character } from "../actors/M5Character";
import M5ModAggregate from "../actors/M5ModAggregate" import M5ModAggregate from "../actors/M5ModAggregate";
import { enumKeys, M5Attributes, M5ModOperation, M5ModPair, M5ModType, M5RollData, M5RollResult, M5Stats } from "../M5Base" import { enumKeys, M5Attributes, M5ModOperation, M5ModPair, M5ModType, M5RollData, M5RollResult, M5Stats } from "../M5Base";
import { M5Roll } from "../rolls/M5Roll" import { M5Roll } from "../rolls/M5Roll";
export class M5Item extends Item { export class M5Item extends Item {
static readonly SKILL = "skill" static readonly SKILL = "skill";
prepareDerivedData() { prepareDerivedData() {
const itemId: string = (this as any).id const itemId: string = (this as any).id;
const itemType: string = (this as any).type const itemType: string = (this as any).type;
const actor = (this.actor as any) const actor = this.actor as any;
const character = actor as M5Character const character = actor as M5Character;
const itemData = (this as any).system const itemData = (this as any).system;
const calc = itemData.calc const calc = itemData.calc;
if (itemType === "skill") { if (itemType === "skill") {
calc.fw = itemData.fw calc.fw = itemData.fw;
calc.bonus = 0 calc.bonus = 0;
let pairs: Array<M5ModPair> = [{ let pairs: Array<M5ModPair> = [
{
source: (this as any).name, source: (this as any).name,
mod: { mod: {
type: M5ModType.SKILL, type: M5ModType.SKILL,
id: itemId, id: itemId,
operation: M5ModOperation.SET, operation: M5ModOperation.SET,
value: itemData.fw value: itemData.fw,
} },
}] },
];
if (character) { if (character) {
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true }) const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) { if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
pairs = pairs.concat(actorCalc.skillMods[itemId]) pairs = pairs.concat(actorCalc.skillMods[itemId]);
} }
if (itemData?.attribute && itemData.attribute !== "") { if (itemData?.attribute && itemData.attribute !== "") {
@ -41,171 +43,165 @@ export class M5Item extends Item {
type: M5ModType.SKILL, type: M5ModType.SKILL,
id: itemId, id: itemId,
operation: M5ModOperation.ADD, operation: M5ModOperation.ADD,
value: actorCalc.attributes[itemData.attribute].bonus value: actorCalc.attributes[itemData.attribute].bonus,
} },
}) });
} }
} }
const res = M5ModAggregate.processPairs(pairs) const res = M5ModAggregate.processPairs(pairs);
res.mods.forEach(mod => { res.mods.forEach((mod) => {
if ([M5ModOperation.SET, M5ModOperation.FIXED].includes(mod.operation)) if ([M5ModOperation.SET, M5ModOperation.FIXED].includes(mod.operation)) calc.fw = mod.value;
calc.fw = mod.value else calc.bonus += mod.value;
else });
calc.bonus += mod.value
})
calc.ew = calc.fw + calc.bonus calc.ew = calc.fw + calc.bonus;
calc.sources = res.mods calc.sources = res.mods;
} else if (itemType === "weapon") { } else if (itemType === "weapon") {
calc.fw = 0 calc.fw = 0;
calc.bonus = 0 calc.bonus = 0;
calc.special = itemData.special ? 2 : 0 calc.special = itemData.special ? 2 : 0;
calc.ew = calc.special + itemData.stats.attackBonus calc.ew = calc.special + itemData.stats.attackBonus;
calc.combatSkills = null calc.combatSkills = null;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true }) const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
if (actorCalc) { if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus.value calc.ew += actorCalc.stats.attackBonus.value;
calc.combatSkills = actorCalc.skills.combat calc.combatSkills = actorCalc.skills.combat;
} }
const skill = character.getItem(itemData.skillId) const skill = character.getItem(itemData.skillId);
//console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system) //console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system)
if (skill) { if (skill) {
skill.prepareDerivedData() skill.prepareDerivedData();
const skillData = skill.system const skillData = skill.system;
calc.ew += skillData.calc.ew calc.ew += skillData.calc.ew;
calc.bonus += skillData.calc.bonus calc.bonus += skillData.calc.bonus;
calc.fw += skillData.fw calc.fw += skillData.fw;
} }
} }
} else if (itemType === "defensiveWeapon") { } else if (itemType === "defensiveWeapon") {
calc.fw = 0 calc.fw = 0;
calc.bonus = 0 calc.bonus = 0;
calc.special = itemData.special ? 2 : 0 calc.special = itemData.special ? 2 : 0;
calc.ew = calc.special + itemData.stats.defenseBonus calc.ew = calc.special + itemData.stats.defenseBonus;
calc.combatSkills = null calc.combatSkills = null;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true }) const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
if (actorCalc) { if (actorCalc) {
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
calc.combatSkills = actorCalc.skills.combat calc.combatSkills = actorCalc.skills.combat;
} }
const skill = character.getItem(itemData.skillId) const skill = character.getItem(itemData.skillId);
//console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system) //console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system)
if (skill) { if (skill) {
skill.prepareDerivedData() skill.prepareDerivedData();
const skillData = skill.system const skillData = skill.system;
calc.ew += skillData.calc.ew calc.ew += skillData.calc.ew;
calc.bonus += skillData.calc.bonus calc.bonus += skillData.calc.bonus;
calc.fw += skillData.fw calc.fw += skillData.fw;
} }
} }
} else if (itemType === "spell") { } else if (itemType === "spell") {
calc.ew = itemData.bonus calc.fw = 0;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true }) const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
if (actorCalc) { if (actorCalc) {
calc.ew += actorCalc.stats.spellCasting.value calc.ew += actorCalc.stats.spellCasting.value;
} }
} }
} else if (itemType === "item") { } else if (itemType === "item") {
calc.mods = {} calc.mods = {};
Object.keys(itemData?.mods).forEach(key => { Object.keys(itemData?.mods).forEach((key) => {
const mod = itemData.mods[key] const mod = itemData.mods[key];
const modCalc = {} const modCalc = {};
switch (mod.type) { switch (mod.type) {
case M5ModType.ATTRIBUTE: { case M5ModType.ATTRIBUTE: {
for (const key of enumKeys(M5Attributes)) { for (const key of enumKeys(M5Attributes)) {
const val: string = M5Attributes[key] const val: string = M5Attributes[key];
modCalc[val] = (game as Game).i18n.localize(`midgard5.actor-${val}-long`) modCalc[val] = (game as Game).i18n.localize(`midgard5.actor-${val}-long`);
} }
break break;
} }
case M5ModType.STAT: { case M5ModType.STAT: {
for (const key of enumKeys(M5Stats)) { for (const key of enumKeys(M5Stats)) {
const val: string = M5Stats[key] const val: string = M5Stats[key];
modCalc[val] = (game as Game).i18n.localize(`midgard5.mod-stat-${val}`) modCalc[val] = (game as Game).i18n.localize(`midgard5.mod-stat-${val}`);
} }
break break;
} }
case M5ModType.SKILL: { case M5ModType.SKILL: {
if (character) { if (character) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true }) const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
if (actorCalc) { if (actorCalc) {
let category = (game as Game).i18n.localize("midgard5.skill") let category = (game as Game).i18n.localize("midgard5.skill");
Object.keys(actorCalc.skills.general).forEach(skillId => { Object.keys(actorCalc.skills.general).forEach((skillId) => {
const skill = character.getItem(skillId) const skill = character.getItem(skillId);
if (skill) if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
modCalc[skillId] = `${category}: ${skill.name}` });
})
category = (game as Game).i18n.localize("midgard5.language") category = (game as Game).i18n.localize("midgard5.language");
Object.keys(actorCalc.skills.language).forEach(skillId => { Object.keys(actorCalc.skills.language).forEach((skillId) => {
const skill = character.getItem(skillId) const skill = character.getItem(skillId);
if (skill) if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
modCalc[skillId] = `${category}: ${skill.name}` });
})
category = (game as Game).i18n.localize("midgard5.weapon-skill") category = (game as Game).i18n.localize("midgard5.weapon-skill");
Object.keys(actorCalc.skills.combat).forEach(skillId => { Object.keys(actorCalc.skills.combat).forEach((skillId) => {
const skill = character.getItem(skillId) const skill = character.getItem(skillId);
if (skill) if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
modCalc[skillId] = `${category}: ${skill.name}` });
})
category = (game as Game).i18n.localize("midgard5.innate-ability") category = (game as Game).i18n.localize("midgard5.innate-ability");
Object.keys(actorCalc.skills.innate).forEach(skillId => { Object.keys(actorCalc.skills.innate).forEach((skillId) => {
const skill = character.getItem(skillId) const skill = character.getItem(skillId);
if (skill) if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
modCalc[skillId] = `${category}: ${skill.name}` });
})
} }
} }
break break;
} }
} }
calc.mods[key] = modCalc calc.mods[key] = modCalc;
}) });
} }
} }
getRollData() { getRollData() {
const actor = this.actor as any const actor = this.actor as any;
const item = this as any const item = this as any;
let ret: M5RollData = actor?.getRollData() ?? { let ret: M5RollData = actor?.getRollData() ?? {
c: null, c: null,
i: null, i: null,
iType: null, iType: null,
rolls: {}, rolls: {},
res: {} res: {},
} };
ret.i = item.system ret.i = item.system;
ret.iType = item.type ret.iType = item.type;
return ret return ret;
} }
async roll() { async roll() {
const item = (this as any) const item = this as any;
// Initialize chat data. // Initialize chat data.
const speaker = ChatMessage.getSpeaker({ actor: this.actor }) const speaker = ChatMessage.getSpeaker({ actor: this.actor });
const rollMode = (game as Game).settings.get('core', 'rollMode') const rollMode = (game as Game).settings.get("core", "rollMode");
const label = `[${item.type}] ${item.name}` const label = `[${item.type}] ${item.name}`;
// If there's no roll data, send a chat message. // If there's no roll data, send a chat message.
const formulaNames = item.system.rolls?.formulas ? Object.keys(item.system.rolls.formulas) : [] const formulaNames = item.system.rolls?.formulas ? Object.keys(item.system.rolls.formulas) : [];
if (formulaNames.length > 0) { if (formulaNames.length > 0) {
const rollData = this.getRollData() const rollData = this.getRollData();
formulaNames.forEach(formulaName => { formulaNames.forEach((formulaName) => {
const formula = item.system.rolls.formulas[formulaName] const formula = item.system.rolls.formulas[formulaName];
if (formula) { if (formula) {
rollData.rolls[formulaName] = { rollData.rolls[formulaName] = {
formula: formula.formula, formula: formula.formula,
@ -214,26 +210,26 @@ export class M5Item extends Item {
result: "", result: "",
total: 0, total: 0,
totalStr: "", totalStr: "",
dice: {} dice: {},
} as M5RollResult } as M5RollResult;
} }
}) });
const roll = new M5Roll(rollData, this.actor, item.name) const roll = new M5Roll(rollData, this.actor, item.name);
return roll.toMessage() return roll.toMessage();
} else { } else {
ChatMessage.create({ ChatMessage.create({
speaker: speaker, speaker: speaker,
rollMode: rollMode, rollMode: rollMode,
flavor: label, flavor: label,
content: item.system.description ?? '' content: item.system.description ?? "",
}) });
return null return null;
} }
} }
getItem(itemId: string): any { getItem(itemId: string): any {
return (this as any).getEmbeddedDocument("Item", itemId) return (this as any).getEmbeddedDocument("Item", itemId);
} }
// migrateSystemData(): any { // migrateSystemData(): any {
@ -248,5 +244,4 @@ export class M5Item extends Item {
// return super.migrateSystemData() // return super.migrateSystemData()
// } // }
} }

View File

@ -1,19 +1,18 @@
import Logger from "../../utils/Logger" import Logger from "../../utils/Logger";
import { M5Character } from "../actors/M5Character" import { M5Character } from "../actors/M5Character";
import { M5Item } from "../items/M5Item" import { M5Item } from "../items/M5Item";
import { M5SkillLearned, M5SkillUnlearned } from "../M5Base" import { M5SkillLearned, M5SkillUnlearned } from "../M5Base";
import { M5Roll } from "../rolls/M5Roll" import { M5Roll } from "../rolls/M5Roll";
export default class M5CharacterSheet extends ActorSheet { export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs", template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 800, width: 800,
height: 800, height: 800,
classes: ["midgard5", "sheet", "character"], classes: ["midgard5", "sheet", "character"],
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }] tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }],
}) });
} }
// get template() { // get template() {
@ -21,155 +20,152 @@ export default class M5CharacterSheet extends ActorSheet {
// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options> // }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
override getData(options?: Partial<ActorSheet.Options>): ActorSheet.Data<ActorSheet.Options> | Promise<ActorSheet.Data<ActorSheet.Options>> { override getData(options?: Partial<ActorSheet.Options>): ActorSheet.Data<ActorSheet.Options> | Promise<ActorSheet.Data<ActorSheet.Options>> {
const actor = this.actor as M5Character const actor = this.actor as M5Character;
//console.log("Sheet getData", (actor as any).data) //console.log("Sheet getData", (actor as any).data)
return Promise.resolve(super.getData(options)).then(context => { return Promise.resolve(super.getData(options)).then((context) => {
actor.prepareDerivedData() actor.prepareDerivedData();
context.actor = (actor as any).toObject(false) context.actor = (actor as any).toObject(false);
context.data = (actor as any).system context.data = (actor as any).system;
//console.log("Sheet Promise", context.actor, context.data) //console.log("Sheet Promise", context.actor, context.data)
return context return context;
}) });
} }
override setPosition(options = {}) { override setPosition(options = {}) {
const position = super.setPosition(options) const position = super.setPosition(options);
const fillerWidth = this.element.find(".attributes .filler:first").width() const fillerWidth = this.element.find(".attributes .filler:first").width();
this.element.find(".attributes .attribute-filler-fixed").width(fillerWidth) this.element.find(".attributes .attribute-filler-fixed").width(fillerWidth);
return position; return position;
} }
override activateListeners(html: JQuery) { override activateListeners(html: JQuery) {
super.activateListeners(html) super.activateListeners(html);
html.find(".update-lp").on("click", async (event) => { html.find(".update-lp").on("click", async (event) => {
const valueStr = event.target.dataset["value"] const valueStr = event.target.dataset["value"];
const value = parseInt(valueStr) const value = parseInt(valueStr);
this.actor.update({ this.actor.update({
data: { data: {
lp: { lp: {
value: value + 1 value: value + 1,
} },
} },
}) });
}) });
html.find(".update-ap").on("click", async (event) => { html.find(".update-ap").on("click", async (event) => {
const valueStr = event.target.dataset["value"] const valueStr = event.target.dataset["value"];
const value = parseInt(valueStr) const value = parseInt(valueStr);
this.actor.update({ this.actor.update({
data: { data: {
ap: { ap: {
value: value + 1 value: value + 1,
} },
} },
}) });
}) });
html.find(".roll-attribute-button").on("click", async (event) => { html.find(".roll-attribute-button").on("click", async (event) => {
let elem = event.target let elem = event.target;
let attributeStr = elem.dataset["attribute"] let attributeStr = elem.dataset["attribute"];
while (!attributeStr) { while (!attributeStr) {
elem = elem.parentElement elem = elem.parentElement;
if (!elem) if (!elem) return;
return attributeStr = elem.dataset["attribute"];
attributeStr = elem.dataset["attribute"]
} }
const attributeValue = parseInt(elem.dataset["value"]) const attributeValue = parseInt(elem.dataset["value"]);
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue) const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
//console.log("roll-attribute-button", parent, attributeStr, attributeValue, roll) //console.log("roll-attribute-button", parent, attributeStr, attributeValue, roll)
await roll.toMessage() await roll.toMessage();
}) });
html.find(".edit-item").on("click", async (event) => { html.find(".edit-item").on("click", async (event) => {
let row = event.target.parentElement let row = event.target.parentElement;
let itemId = row.dataset["item"] let itemId = row.dataset["item"];
while (!itemId) { while (!itemId) {
row = row.parentElement row = row.parentElement;
if (!row) if (!row) return;
return itemId = row.dataset["item"];
itemId = row.dataset["item"]
} }
const context = this.actor as any const context = this.actor as any;
const item = context.items.get(itemId) const item = context.items.get(itemId);
console.log("edit-item", item) console.log("edit-item", item);
item.sheet.render(true) item.sheet.render(true);
}) });
html.find(".item-delete").on("click", async (event) => { html.find(".item-delete").on("click", async (event) => {
let row = event.target.parentElement let row = event.target.parentElement;
let itemId = row.dataset["item"] let itemId = row.dataset["item"];
while (!itemId) { while (!itemId) {
row = row.parentElement row = row.parentElement;
if (!row) if (!row) return;
return itemId = row.dataset["item"];
itemId = row.dataset["item"]
} }
const context = this.actor as any const context = this.actor as any;
const item = context.items.get(itemId) const item = context.items.get(itemId);
item.delete() item.delete();
this.render(false) this.render(false);
}) });
html.find(".roll-learned-button").on("click", async (event) => { html.find(".roll-learned-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement const row = event.target.parentElement.parentElement;
let skillId = row.dataset["item"] let skillId = row.dataset["item"];
const actor = this.actor as any const actor = this.actor as any;
const item = actor.items.get(skillId) as M5Item const item = actor.items.get(skillId) as M5Item;
await item.roll() await item.roll();
}) });
html.find(".roll-general-button").on("click", async (event) => { html.find(".roll-general-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement const row = event.target.parentElement.parentElement;
let skillName = row.dataset["skill"] let skillName = row.dataset["skill"];
const data = this.actor.system const data = this.actor.system;
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName) const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName);
await roll.toMessage() await roll.toMessage();
}) });
html.find(".learn-button").on("click", async (event) => { html.find(".learn-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement const row = event.target.parentElement.parentElement;
let skillName = row.dataset["skill"] let skillName = row.dataset["skill"];
const data = this.actor.system const data = this.actor.system;
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
const character = this.actor as M5Character const character = this.actor as M5Character;
character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then(skill => { character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then((skill) => {
const item = skill as any const item = skill as any;
item.update({ item.update({
data: { data: {
fw: unlearnedSkill.initial, fw: unlearnedSkill.initial,
attribute: unlearnedSkill.attribute, attribute: unlearnedSkill.attribute,
skill: skillName, skill: skillName,
type: "general" type: "general",
} },
}) });
}) });
}) });
html.find(".roll-weapon-button").on("click", async (event) => { html.find(".roll-weapon-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement const row = event.target.parentElement.parentElement;
let itemId = row.dataset["item"] let itemId = row.dataset["item"];
const context = this.actor as any const context = this.actor as any;
const item = context.items.get(itemId) as M5Item const item = context.items.get(itemId) as M5Item;
await item.roll() await item.roll();
}) });
html.find(".roll-brawl-button").on("click", async (event) => { html.find(".roll-brawl-button").on("click", async (event) => {
const roll = M5Roll.brawl(this.actor) const roll = M5Roll.brawl(this.actor);
await roll.toMessage() await roll.toMessage();
}) });
// Drag & Drop // Drag & Drop
const dragDrop = new DragDrop({ const dragDrop = new DragDrop({
@ -177,8 +173,8 @@ export default class M5CharacterSheet extends ActorSheet {
dropSelector: ".sheet-body", dropSelector: ".sheet-body",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) }, permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) }, callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
}) });
dragDrop.bind(html[0]) dragDrop.bind(html[0]);
} }
_canDragStart(selector) { _canDragStart(selector) {
@ -190,9 +186,9 @@ export default class M5CharacterSheet extends ActorSheet {
} }
_onTransferItemDragStart(event) { _onTransferItemDragStart(event) {
const li = event.currentTarget const li = event.currentTarget;
$(event.currentTarget).attr("data-item-actorid", this.actor.id) $(event.currentTarget).attr("data-item-actorid", this.actor.id);
const item = this.actor.items.get(li.dataset.itemId) const item = this.actor.items.get(li.dataset.itemId);
// limit transfer on personal weapons/armour/gear // limit transfer on personal weapons/armour/gear
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell"].includes(item.type)) { if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell"].includes(item.type)) {
@ -200,45 +196,40 @@ export default class M5CharacterSheet extends ActorSheet {
type: "Transfer", type: "Transfer",
actorId: this.actor.id, actorId: this.actor.id,
data: item.toObject(false), data: item.toObject(false),
tokenId: null tokenId: null,
} };
if (this.actor.isToken) if (this.actor.isToken) dragData.tokenId = this.actor.token.id;
dragData.tokenId = this.actor.token.id
event.dataTransfer.setData("text/plain", JSON.stringify(dragData)) event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
} else { } else {
return false return false;
} }
} }
async _onTransferItemDrop(event) { async _onTransferItemDrop(event) {
// Try to extract the data // Try to extract the data
let data = null let data = null;
try { try {
data = JSON.parse(event.dataTransfer.getData("text/plain")) data = JSON.parse(event.dataTransfer.getData("text/plain"));
if (data.type !== "Transfer") if (data.type !== "Transfer") return false;
return false
} catch (err) { } catch (err) {
return false return false;
} }
if (!data.data) if (!data.data) return false;
return false
if (data.actorId === this.actor.id) if (data.actorId === this.actor.id) return false;
return false
try { try {
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]) // Create a new Item this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]); // Create a new Item
const actor = (game as any).actors.get(data.actorId) const actor = (game as any).actors.get(data.actorId);
await actor.items.get(data.data._id)?.delete() // Delete originating item from other actor await actor.items.get(data.data._id)?.delete(); // Delete originating item from other actor
} catch (e) { } catch (e) {
console.error("Error transfering item between actors", e) console.error("Error transfering item between actors", e);
return false return false;
} }
return true return true;
} }
} }

View File

@ -2,14 +2,12 @@
"id": "midgard5", "id": "midgard5",
"title": "Midgard 5. Edition", "title": "Midgard 5. Edition",
"description": "The German RPG Midgard 5. Edition", "description": "The German RPG Midgard 5. Edition",
"version": "1.1.0", "version": "1.2.0",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",
"verified": "10" "verified": "10"
}, },
"authors": [ "authors": [{ "name": "Byroks" }],
{ "name": "Michael Stein" }
],
"scripts": ["bundle.js"], "scripts": ["bundle.js"],
"styles": ["bundle.css"], "styles": ["bundle.css"],
"packs": [ "packs": [
@ -67,9 +65,9 @@
"gridUnits": "m", "gridUnits": "m",
"primaryTokenAttribute": "lp", "primaryTokenAttribute": "lp",
"secondaryTokenAttribute": "ap", "secondaryTokenAttribute": "ap",
"url": "https://github.com/michaelstein/foundry-vtt-system-midgard5", "url": "https://github.com/Byroks/foundry-vtt-system-midgard5",
"manifest": "https://github.com/michaelstein/foundry-vtt-system-midgard5/releases/download/v1.1.0/system.json", "manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v1.2.0/system.json",
"download": "https://github.com/michaelstein/foundry-vtt-system-midgard5/releases/download/v1.1.0/midgard5-v1.1.0.zip", "download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v1.2.0/midgard5-v1.2.0.zip",
"initiative": "@calc.attributes.gw.value", "initiative": "@calc.attributes.gw.value",
"license": "LICENSE.txt" "license": "LICENSE.txt"
} }

View File

@ -52,6 +52,10 @@
<td>{{localize "midgard5.exp-available"}}</td> <td>{{localize "midgard5.exp-available"}}</td>
<td><input name="data.ep" type="text" value="{{data.ep}}" data-dtype="Number" /></td> <td><input name="data.ep" type="text" value="{{data.ep}}" data-dtype="Number" /></td>
</tr> </tr>
<tr>
<td>{{localize "midgard5.luckPoints"}}</td>
<td><input name="data.gp" type="text" value="{{data.gp}}" data-dtype="Number" /></td>
</tr>
</tbody> </tbody>
</table> </table>

View File

@ -9,29 +9,23 @@
// "disableSolutionSearching": true, /* Opt a project out of multi-project reference checking when editing. */ // "disableSolutionSearching": true, /* Opt a project out of multi-project reference checking when editing. */
// "disableReferencedProjectLoad": true, /* Reduce the number of projects loaded automatically by TypeScript. */ // "disableReferencedProjectLoad": true, /* Reduce the number of projects loaded automatically by TypeScript. */
/* Language and Environment */ /* Language and Environment */
"target": "ES2017", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */ "target": "ES2017" /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */,
"lib": [ "lib": ["DOM", "ES6", "ES2017"] /* Specify a set of bundled library declaration files that describe the target runtime environment. */,
"DOM",
"ES6",
"ES2017"
], /* Specify a set of bundled library declaration files that describe the target runtime environment. */
// "experimentalDecorators": true, /* Enable experimental support for TC39 stage 2 draft decorators. */ // "experimentalDecorators": true, /* Enable experimental support for TC39 stage 2 draft decorators. */
// "emitDecoratorMetadata": true, /* Emit design-type metadata for decorated declarations in source files. */ // "emitDecoratorMetadata": true, /* Emit design-type metadata for decorated declarations in source files. */
// "noLib": true, /* Disable including any library files, including the default lib.d.ts. */ // "noLib": true, /* Disable including any library files, including the default lib.d.ts. */
// "useDefineForClassFields": true, /* Emit ECMAScript-standard-compliant class fields. */ // "useDefineForClassFields": true, /* Emit ECMAScript-standard-compliant class fields. */
/* Modules */ /* Modules */
"module": "commonjs", /* Specify what module code is generated. */ "module": "commonjs" /* Specify what module code is generated. */,
"rootDir": "./source", /* Specify the root folder within your source files. */ "rootDir": "./source" /* Specify the root folder within your source files. */,
"moduleResolution": "node", /* Specify how TypeScript looks up a file from a given module specifier. */ "moduleResolution": "node" /* Specify how TypeScript looks up a file from a given module specifier. */,
// "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */ // "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
// "paths": {}, /* Specify a set of entries that re-map imports to additional lookup locations. */ // "paths": {}, /* Specify a set of entries that re-map imports to additional lookup locations. */
// "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */ // "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */
// "typeRoots": [], /* Specify multiple folders that act like `./node_modules/@types`. */ // "typeRoots": [], /* Specify multiple folders that act like `./node_modules/@types`. */
"types": [ "types": ["@league-of-foundry-developers/foundry-vtt-types"] /* Specify type package names to be included without being referenced in a source file. */,
"@league-of-foundry-developers/foundry-vtt-types"
], /* Specify type package names to be included without being referenced in a source file. */
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */ // "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
"resolveJsonModule": true, /* Enable importing .json files */ "resolveJsonModule": true /* Enable importing .json files */,
// "noResolve": true, /* Disallow `import`s, `require`s or `<reference>`s from expanding the number of files TypeScript should add to a project. */ // "noResolve": true, /* Disallow `import`s, `require`s or `<reference>`s from expanding the number of files TypeScript should add to a project. */
/* JavaScript Support */ /* JavaScript Support */
// "allowJs": true, /* Allow JavaScript files to be a part of your program. Use the `checkJS` option to get errors from these files. */ // "allowJs": true, /* Allow JavaScript files to be a part of your program. Use the `checkJS` option to get errors from these files. */
@ -45,7 +39,7 @@
// "outFile": "./", /* Specify a file that bundles all outputs into one JavaScript file. If `declaration` is true, also designates a file that bundles all .d.ts output. */ // "outFile": "./", /* Specify a file that bundles all outputs into one JavaScript file. If `declaration` is true, also designates a file that bundles all .d.ts output. */
// "outDir": "./", /* Specify an output folder for all emitted files. */ // "outDir": "./", /* Specify an output folder for all emitted files. */
// "removeComments": true, /* Disable emitting comments. */ // "removeComments": true, /* Disable emitting comments. */
"noEmit": true, /* Disable emitting files from a compilation. */ "noEmit": true /* Disable emitting files from a compilation. */,
// "importHelpers": true, /* Allow importing helper functions from tslib once per project, instead of including them per-file. */ // "importHelpers": true, /* Allow importing helper functions from tslib once per project, instead of including them per-file. */
// "importsNotUsedAsValues": "remove", /* Specify emit/checking behavior for imports that are only used for types */ // "importsNotUsedAsValues": "remove", /* Specify emit/checking behavior for imports that are only used for types */
// "downlevelIteration": true, /* Emit more compliant, but verbose and less performant JavaScript for iteration. */ // "downlevelIteration": true, /* Emit more compliant, but verbose and less performant JavaScript for iteration. */
@ -63,7 +57,7 @@
/* Interop Constraints */ /* Interop Constraints */
// "isolatedModules": true, /* Ensure that each file can be safely transpiled without relying on other imports. */ // "isolatedModules": true, /* Ensure that each file can be safely transpiled without relying on other imports. */
// "allowSyntheticDefaultImports": true, /* Allow 'import x from y' when a module doesn't have a default export. */ // "allowSyntheticDefaultImports": true, /* Allow 'import x from y' when a module doesn't have a default export. */
"esModuleInterop": true, /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables `allowSyntheticDefaultImports` for type compatibility. */ "esModuleInterop": true /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables `allowSyntheticDefaultImports` for type compatibility. */,
// "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */ // "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */
//"forceConsistentCasingInFileNames": true, /* Ensure that casing is correct in imports. */ //"forceConsistentCasingInFileNames": true, /* Ensure that casing is correct in imports. */
/* Type Checking */ /* Type Checking */
@ -93,7 +87,5 @@
//"include": [ //"include": [
// "./Source/**/*.ts" // "./Source/**/*.ts"
//] //]
"exclude": [ "exclude": ["gulpfile.ts"]
"gulpfile.ts"
]
} }