Take over project

Changes:
 + Update macros for crits
 + update lookup for Abwehr and Zaubern to display correct value
This commit is contained in:
Byroks 2023-11-17 09:10:29 +01:00
parent c8f111dd18
commit 0e67ab06dc
15 changed files with 571 additions and 577 deletions

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@ -1,6 +1,6 @@
MIT License
Copyright (c) 2022 Michael Stein
Copyright (c) 2022
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -1,5 +1,5 @@
{
"moduleName": "Midgard 5. Edition",
"repository": "https://github.com/michaelstein/foundry-vtt-system-midgard5",
"rawURL": "https://raw.githubusercontent.com/michaelstein/foundry-vtt-system-midgard5"
"moduleName": "Midgard 5. Edition",
"repository": "https://github.com/Byroks/foundry-vtt-system-midgard5",
"rawURL": "https://raw.githubusercontent.com/Byroks/foundry-vtt-system-midgard5"
}

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@ -78,6 +78,7 @@
"midgard5.exp-available": "Erfahrungspunkte",
"midgard5.grace": "Göttliche Gnade",
"midgard5.destiny": "Schicksalsgunst",
"midgard5.luckPoints": "Glückspunkte",
"midgard5.akrobatik": "Akrobatik",
"midgard5.alchimie": "Alchimie",

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@ -1,6 +1,6 @@
{
"name": "foundry-system-midgard5",
"version": "1.1.0",
"version": "1.2.0",
"description": "",
"main": "index.js",
"scripts": {
@ -13,7 +13,7 @@
"build:watch:target": "gulp watchTarget",
"clean": "gulp clean && gulp link --clean"
},
"author": "Michael Stein",
"author": "Simon Gustavs",
"license": "MIT",
"devDependencies": {
"@babel/core": "^7.15.0",

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@ -11,7 +11,7 @@
}
},
"scope": "global",
"command": "main()\nasync function main() {\n\n//Das richtige Pack (Kompendium) holen\n\nconst pack = game.packs.get(\"midgard5.tabellen-kritische-ereignisse\");\n\nawait pack.getIndex();\n\n// Richtige Tabelle aus dem Pack holen\n\nlet entry = pack.index.find(e => e.name === \"Kritische Fehler beim Zaubern\");\n\n\n// Zum Schluss drauf würfeln\n\npack.getEntity(entry._id).then(table => table.draw());\n\n}",
"command": "await game.tables.getName(\"Kritische Fehler beim Zaubern\").draw()",
"author": "CBq5YXAqbO7HoJ03",
"img": "systems/midgard5/assets/icons/macro/kritfehlerzauber.svg",
"actorIds": [],

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@ -11,7 +11,7 @@
}
},
"scope": "global",
"command": "main()\nasync function main() {\n\n//Das richtige Pack (Kompendium) holen\n\nconst pack = game.packs.get(\"midgard5.tabellen-kritische-ereignisse\");\n\nawait pack.getIndex();\n\n// Richtige Tabelle aus dem Pack holen\n\nlet entry = pack.index.find(e => e.name === \"Kritischer Erfolg bei der Abwehr\");\n\n// Zum Schluss drauf würfeln\n\npack.getEntity(entry._id).then(table => table.draw());\n\n}",
"command": "await game.tables.getName(\"Kritische Erfolg bei der Abwehr\").draw()",
"author": "CBq5YXAqbO7HoJ03",
"img": "systems/midgard5/assets/icons/macro/kriterfolgabwehr.svg",
"actorIds": [],

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@ -11,7 +11,7 @@
}
},
"scope": "global",
"command": "main()\nasync function main() {\n\n//Das richtige Pack (Kompendium) holen\n\nconst pack = game.packs.get(\"midgard5.tabellen-kritische-ereignisse\");\n\nawait pack.getIndex();\n\n// Richtige Tabelle aus dem Pack holen\n\nlet entry = pack.index.find(e => e.name === \"Kritischer Fehler bei Angriffen\");\n\n// Zum Schluss drauf würfeln\n\npack.getEntity(entry._id).then(table => table.draw());\n\n}",
"command": "await game.tables.getName(\"Kritische Fehler bei Angriffen\").draw()",
"author": "CBq5YXAqbO7HoJ03",
"img": "systems/midgard5/assets/icons/macro/kritfehlerangriff.svg",
"actorIds": [],

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@ -11,7 +11,7 @@
}
},
"scope": "global",
"command": "main()\nasync function main() {\n\n//Das richtige Pack (Kompendium) holen\n\nconst pack = game.packs.get(\"midgard5.tabellen-kritische-ereignisse\");\n\nawait pack.getIndex();\n\n// Richtige Tabelle aus dem Pack holen\n\nlet entry = pack.index.find(e => e.name === \"Kritischer Fehler bei der Abwehr\");\n\n// Zum Schluss drauf würfeln\n\npack.getEntity(entry._id).then(table => table.draw());\n\n}",
"command": "await game.tables.getName(\"Kritische Fehler bei der Abwehr\").draw()",
"author": "CBq5YXAqbO7HoJ03",
"img": "systems/midgard5/assets/icons/macro/kritfehlerabwehr.svg",
"actorIds": [],

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@ -11,7 +11,7 @@
}
},
"scope": "global",
"command": "main()\nasync function main() {\n\n//Das richtige Pack (Kompendium) holen\n\nconst pack = game.packs.get(\"midgard5.tabellen-kritische-ereignisse\");\n\nawait pack.getIndex();\n\n// Richtige Tabelle aus dem Pack holen\n\nlet entry = pack.index.find(e => e.name === \"Kritischer Schaden\");\n\n// Zum Schluss drauf würfeln\n\npack.getEntity(entry._id).then(table => table.draw());\n\n}",
"command": "await game.tables.getName(\"Kritischer Schaden\").draw()",
"author": "CBq5YXAqbO7HoJ03",
"img": "systems/midgard5/assets/icons/macro/kriterfolgangriff.svg",
"actorIds": [],

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@ -1,9 +1,8 @@
import { M5Item } from "../items/M5Item"
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base"
import M5ModAggregate from "./M5ModAggregate"
import { M5Item } from "../items/M5Item";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor {
// constructor(
// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
// context?: ConstructorParameters<typeof foundry.documents.BaseActor>[1]
@ -13,23 +12,19 @@ export class M5Character extends Actor {
// }
static attributeMinMax(attribute: M5Attribute) {
return Math.min(100, Math.max(0, attribute.value + attribute.bonus))
return Math.min(100, Math.max(0, attribute.value + attribute.bonus));
}
static attributeBonus(attribute: M5Attribute) {
const value = this.attributeMinMax(attribute)
if (value > 95)
return 2
if (value > 80)
return 1
if (value > 20)
return 0
if (value > 5)
return -1
return -2
const value = this.attributeMinMax(attribute);
if (value > 95) return 2;
if (value > 80) return 1;
if (value > 20) return 0;
if (value > 5) return -1;
return -2;
}
derivedData(skip: { mods?: boolean, skills?: boolean, weapons?: boolean, defensiveWeapons?: boolean, armor?: boolean, items?: boolean, spells?: boolean } = {} ): M5CharacterCalculatedData {
derivedData(skip: { mods?: boolean; skills?: boolean; weapons?: boolean; defensiveWeapons?: boolean; armor?: boolean; items?: boolean; spells?: boolean } = {}): M5CharacterCalculatedData {
let ret: M5CharacterCalculatedData = {
level: 0,
attributes: {
@ -41,7 +36,7 @@ export class M5Character extends Actor {
zt: { value: 0, bonus: 0, mods: [] },
au: { value: 0, bonus: 0, mods: [] },
pa: { value: 0, bonus: 0, mods: [] },
wk: { value: 0, bonus: 0, mods: [] }
wk: { value: 0, bonus: 0, mods: [] },
},
stats: {
lp: { value: 0, mods: [] },
@ -58,7 +53,7 @@ export class M5Character extends Actor {
brawl: { value: 0, mods: [] },
brawlEw: 0,
poisonResistance: { value: 0, mods: [] },
enduranceBonus: 0
enduranceBonus: 0,
},
skillMods: {},
skills: {
@ -66,187 +61,200 @@ export class M5Character extends Actor {
general: {},
combat: {},
language: {},
custom: {}
custom: {},
},
gear: {
weapons: {},
defensiveWeapons: {},
armor: {},
items: {}
items: {},
},
spells: {}
} as M5CharacterCalculatedData
spells: {},
} as M5CharacterCalculatedData;
const context = (this as any)
if (!context)
return null
const context = this as any;
if (!context) return null;
const data = (this as any).system
if (!data)
return null
const data = (this as any).system;
if (!data) return null;
ret.level = M5Character.levelFromExp(data.es)
ret.level = M5Character.levelFromExp(data.es);
ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st) // TODO item effects
ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs)
ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw)
ret.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko)
ret.attributes.in.value = M5Character.attributeMinMax(data.attributes.in)
ret.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt)
ret.attributes.au.value = M5Character.attributeMinMax(data.attributes.au)
ret.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa)
ret.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk)
ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw);
ret.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko);
ret.attributes.in.value = M5Character.attributeMinMax(data.attributes.in);
ret.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt);
ret.attributes.au.value = M5Character.attributeMinMax(data.attributes.au);
ret.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa);
ret.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk);
ret.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st)
ret.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs)
ret.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw)
ret.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko)
ret.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in)
ret.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt)
ret.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au)
ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa)
ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk)
ret.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st);
ret.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs);
ret.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw);
ret.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko);
ret.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in);
ret.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt);
ret.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au);
ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa);
ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk);
ret.stats.lp = this.modResult(data.lp)
ret.stats.ap = this.modResult(data.ap)
ret.stats.armor = 0
ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level))
ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value/20) + Math.floor(ret.attributes.gs.value/30) - 3)
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus)
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus)
ret.stats.movementBonus = this.modResult(0)
ret.stats.resistanceMind = this.modResult(ret.stats.defense.value)
ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + 1)
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus)
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20))
ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2))
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value/10) + Math.floor(ret.attributes.st.value/20)
ret.stats.lp = this.modResult(data.lp);
ret.stats.ap = this.modResult(data.ap);
ret.stats.armor = 0;
ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level));
ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
ret.stats.movementBonus = this.modResult(0);
ret.stats.resistanceMind = this.modResult(ret.stats.defense.value);
ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + 1);
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value;
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret)
const aggregate = new M5ModAggregate(data, ret);
context.items?.filter(item => item.type === "item").forEach(item => {
const mods = item.system.mods
//console.log("Actor item mods", mods)
Object.keys(mods).forEach(modIndex => {
const mod = mods[modIndex] as M5ItemMod
aggregate.push(mod, item.name)
})
})
context.items
?.filter((item) => item.type === "item")
.forEach((item) => {
const mods = item.system.mods;
//console.log("Actor item mods", mods)
Object.keys(mods).forEach((modIndex) => {
const mod = mods[modIndex] as M5ItemMod;
aggregate.push(mod, item.name);
});
});
ret.skillMods = aggregate.calculate()
ret.skillMods = aggregate.calculate();
}
if (!skip?.items) {
context.items?.filter(item => item.type === "item").forEach(item => {
item.prepareDerivedData()
context.items
?.filter((item) => item.type === "item")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name
if (item.system.magic) {
label += "*"
}
let label = item.name;
if (item.system.magic) {
label += "*";
}
ret.gear.items[item.id] = {
label: label,
magic: item.system.magic,
calc: item.system.calc
}
})
ret.gear.items[item.id] = {
label: label,
magic: item.system.magic,
calc: item.system.calc,
};
});
}
if (!skip?.skills) {
context.items?.filter(item => item.type === "skill").forEach(item => {
item.prepareDerivedData()
const skillMap = ret.skills[item.system.type]
skillMap[item.id] = {
label: item.name,
fw: item.system.fw,
attribute: item.system.attribute,
pp: item.system.pp,
calc: item.system.calc
} as M5SkillCalculated
})
context.items
?.filter((item) => item.type === "skill")
.forEach((item) => {
item.prepareDerivedData();
const skillMap = ret.skills[item.system.type];
skillMap[item.id] = {
label: item.name,
fw: item.system.fw,
attribute: item.system.attribute,
pp: item.system.pp,
calc: item.system.calc,
} as M5SkillCalculated;
});
}
if (!skip?.weapons) {
context.items?.filter(item => item.type === "weapon").forEach(item => {
item.prepareDerivedData()
context.items
?.filter((item) => item.type === "weapon")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name
if (item.system.magic) {
label += "*("
+ (item.system.stats.attackBonus < 0 ? "" : "+")
+ item.system.stats.attackBonus + "/"
+ (item.system.stats.damageBonus < 0 ? "" : "+")
+ item.system.stats.damageBonus + ")"
}
let label = item.name;
if (item.system.magic) {
label +=
"*(" +
(item.system.stats.attackBonus < 0 ? "" : "+") +
item.system.stats.attackBonus +
"/" +
(item.system.stats.damageBonus < 0 ? "" : "+") +
item.system.stats.damageBonus +
")";
}
ret.gear.weapons[item.id] = {
label: label,
skillId: item.system.skillId,
magic: item.system.magic,
calc: item.system.calc
}
})
ret.gear.weapons[item.id] = {
label: label,
skillId: item.system.skillId,
magic: item.system.magic,
calc: item.system.calc,
};
});
}
if (!skip?.defensiveWeapons) {
context.items?.filter(item => item.type === "defensiveWeapon").forEach(item => {
item.prepareDerivedData()
context.items
?.filter((item) => item.type === "defensiveWeapon")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name
if (item.system.magic) {
label += "*("
+ (item.system.stats.defenseBonus < 0 ? "" : "+")
+ item.system.stats.defenseBonus + ")"
}
let label = item.name;
if (item.system.magic) {
label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
}
ret.gear.defensiveWeapons[item.id] = {
label: label,
skillId: item.system.skillId,
magic: item.system.magic,
calc: item.system.calc
}
})
ret.gear.defensiveWeapons[item.id] = {
label: label,
skillId: item.system.skillId,
magic: item.system.magic,
calc: item.system.calc,
};
});
}
if (!skip?.armor) {
context.items?.filter(item => item.type === "armor").forEach(item => {
item.prepareDerivedData()
context.items
?.filter((item) => item.type === "armor")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name
if (item.system.magic) {
label += "*"
}
let label = item.name;
if (item.system.magic) {
label += "*";
}
ret.gear.armor[item.id] = {
label: label,
magic: item.system.magic,
calc: item.system.calc
}
})
ret.gear.armor[item.id] = {
label: label,
magic: item.system.magic,
calc: item.system.calc,
};
});
}
if (!skip?.spells) {
context.items?.filter(item => item.type === "spell").forEach(item => {
item.prepareDerivedData()
context.items
?.filter((item) => item.type === "spell")
.forEach((item) => {
item.prepareDerivedData();
ret.spells[item.id] = {
label: item.name,
process: "midgard5.spell-process-" + item.system.process,
calc: item.system.calc
}
})
ret.spells[item.id] = {
label: item.name,
process: "midgard5.spell-process-" + item.system.process,
calc: item.system.calc,
};
});
}
return ret
return ret;
}
prepareDerivedData() {
console.log("M5Character", "prepareDerivedData")
const data = (this as any).system
data.calc = this.derivedData({})
console.log("M5Character", "prepareDerivedData");
const data = (this as any).system;
data.calc = this.derivedData({});
}
override getRollData(): any {
@ -255,88 +263,93 @@ export class M5Character extends Actor {
i: null,
iType: null,
rolls: {},
res: {}
} as M5RollData
res: {},
} as M5RollData;
}
static readonly levelThreshold: Array<number> = [0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000, 165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000, 280000]
static readonly levelThreshold: Array<number> = [
0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000,
45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000,
165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000,
280000,
];
static levelFromExp(exp: number): number {
const ret = M5Character.levelThreshold.findIndex(val => val > exp)
return ret === -1 ? M5Character.levelThreshold.length : ret
const ret = M5Character.levelThreshold.findIndex((val) => val > exp);
return ret === -1 ? M5Character.levelThreshold.length : ret;
}
static readonly defenseThreshold: Array<[number, number]> = [
[1, 11],
[2, 12],
[5, 13],
[10, 14],
[15, 15],
[20, 16],
[30, 18],
[25, 17],
[30, 18]
]
[20, 16],
[15, 15],
[10, 14],
[5, 13],
[2, 12],
[1, 11],
];
static defenseFromLevel(lvl: number): number {
const ret = M5Character.defenseThreshold.find(val => val[0] >= lvl)
return ret ? ret[1] : M5Character.defenseThreshold[M5Character.defenseThreshold.length - 1][1]
const ret = M5Character.defenseThreshold.find((val) => val[0] <= lvl);
return ret ? ret[1] : M5Character.defenseThreshold[M5Character.defenseThreshold.length - 1][1];
}
static readonly spellCastingThreshold: Array<[number, number]> = [
[1, 11],
[2, 12],
[4, 13],
[6, 14],
[8, 15],
[10, 16],
[20, 18],
[15, 17],
[20, 18]
]
[10, 16],
[8, 15],
[6, 14],
[4, 13],
[2, 12],
[1, 11],
];
static spellCastingFromLevel(lvl: number): number {
const ret = M5Character.spellCastingThreshold.find(val => val[0] >= lvl)
return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1]
const ret = M5Character.spellCastingThreshold.find((val) => val[0] <= lvl);
return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1];
}
skillBonus(skill: M5Skill, skillName?: string) {
const data = (this as any).system
return data.calc?.attributes[skill.attribute]?.bonus ?? 0
const data = (this as any).system;
return data.calc?.attributes[skill.attribute]?.bonus ?? 0;
}
skillEw(skill: M5Skill, skillName?: string) {
const bonus = this.skillBonus(skill, skillName)
return skill.fw + bonus
const bonus = this.skillBonus(skill, skillName);
return skill.fw + bonus;
}
attribute(name: string): M5Attribute {
const data = (this as any).system
return data?.attributes[name]
const data = (this as any).system;
return data?.attributes[name];
}
createSkill(skillName: string): Promise<M5Item> {
const itemData = {
name: skillName,
type: "skill"
type: "skill",
};
return (this as any).createEmbeddedDocuments("Item", [itemData]).then(docs => {
const item = docs[0]
return item
})
return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
const item = docs[0];
return item;
});
}
getItem(itemId: string): any {
if (!(this as any).items)
return null
return (this as any).getEmbeddedDocument("Item", itemId)
if (!(this as any).items) return null;
return (this as any).getEmbeddedDocument("Item", itemId);
}
private modResult(value: number): M5ModResult {
return {
value: value,
mods: [{
item: (game as Game).i18n.localize("ACTOR.TypeCharacter"),
operation: M5ModOperation.SET,
value: value
}]
}
mods: [
{
item: (game as Game).i18n.localize("ACTOR.TypeCharacter"),
operation: M5ModOperation.SET,
value: value,
},
],
};
}
}

View File

@ -1,37 +1,39 @@
import { M5Character } from "../actors/M5Character"
import M5ModAggregate from "../actors/M5ModAggregate"
import { enumKeys, M5Attributes, M5ModOperation, M5ModPair, M5ModType, M5RollData, M5RollResult, M5Stats } from "../M5Base"
import { M5Roll } from "../rolls/M5Roll"
import { M5Character } from "../actors/M5Character";
import M5ModAggregate from "../actors/M5ModAggregate";
import { enumKeys, M5Attributes, M5ModOperation, M5ModPair, M5ModType, M5RollData, M5RollResult, M5Stats } from "../M5Base";
import { M5Roll } from "../rolls/M5Roll";
export class M5Item extends Item {
static readonly SKILL = "skill"
static readonly SKILL = "skill";
prepareDerivedData() {
const itemId: string = (this as any).id
const itemType: string = (this as any).type
const actor = (this.actor as any)
const character = actor as M5Character
const itemData = (this as any).system
const calc = itemData.calc
const itemId: string = (this as any).id;
const itemType: string = (this as any).type;
const actor = this.actor as any;
const character = actor as M5Character;
const itemData = (this as any).system;
const calc = itemData.calc;
if (itemType === "skill") {
calc.fw = itemData.fw
calc.bonus = 0
calc.fw = itemData.fw;
calc.bonus = 0;
let pairs: Array<M5ModPair> = [{
source: (this as any).name,
mod: {
type: M5ModType.SKILL,
id: itemId,
operation: M5ModOperation.SET,
value: itemData.fw
}
}]
let pairs: Array<M5ModPair> = [
{
source: (this as any).name,
mod: {
type: M5ModType.SKILL,
id: itemId,
operation: M5ModOperation.SET,
value: itemData.fw,
},
},
];
if (character) {
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
pairs = pairs.concat(actorCalc.skillMods[itemId])
pairs = pairs.concat(actorCalc.skillMods[itemId]);
}
if (itemData?.attribute && itemData.attribute !== "") {
@ -41,171 +43,165 @@ export class M5Item extends Item {
type: M5ModType.SKILL,
id: itemId,
operation: M5ModOperation.ADD,
value: actorCalc.attributes[itemData.attribute].bonus
}
})
value: actorCalc.attributes[itemData.attribute].bonus,
},
});
}
}
const res = M5ModAggregate.processPairs(pairs)
res.mods.forEach(mod => {
if ([M5ModOperation.SET, M5ModOperation.FIXED].includes(mod.operation))
calc.fw = mod.value
else
calc.bonus += mod.value
})
const res = M5ModAggregate.processPairs(pairs);
res.mods.forEach((mod) => {
if ([M5ModOperation.SET, M5ModOperation.FIXED].includes(mod.operation)) calc.fw = mod.value;
else calc.bonus += mod.value;
});
calc.ew = calc.fw + calc.bonus
calc.sources = res.mods
calc.ew = calc.fw + calc.bonus;
calc.sources = res.mods;
} else if (itemType === "weapon") {
calc.fw = 0
calc.bonus = 0
calc.special = itemData.special ? 2 : 0
calc.ew = calc.special + itemData.stats.attackBonus
calc.combatSkills = null
calc.fw = 0;
calc.bonus = 0;
calc.special = itemData.special ? 2 : 0;
calc.ew = calc.special + itemData.stats.attackBonus;
calc.combatSkills = null;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus.value
calc.combatSkills = actorCalc.skills.combat
calc.ew += actorCalc.stats.attackBonus.value;
calc.combatSkills = actorCalc.skills.combat;
}
const skill = character.getItem(itemData.skillId)
const skill = character.getItem(itemData.skillId);
//console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system)
if (skill) {
skill.prepareDerivedData()
const skillData = skill.system
calc.ew += skillData.calc.ew
calc.bonus += skillData.calc.bonus
calc.fw += skillData.fw
skill.prepareDerivedData();
const skillData = skill.system;
calc.ew += skillData.calc.ew;
calc.bonus += skillData.calc.bonus;
calc.fw += skillData.fw;
}
}
} else if (itemType === "defensiveWeapon") {
calc.fw = 0
calc.bonus = 0
calc.special = itemData.special ? 2 : 0
calc.ew = calc.special + itemData.stats.defenseBonus
calc.combatSkills = null
calc.fw = 0;
calc.bonus = 0;
calc.special = itemData.special ? 2 : 0;
calc.ew = calc.special + itemData.stats.defenseBonus;
calc.combatSkills = null;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
if (actorCalc) {
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value
calc.combatSkills = actorCalc.skills.combat
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
calc.combatSkills = actorCalc.skills.combat;
}
const skill = character.getItem(itemData.skillId)
const skill = character.getItem(itemData.skillId);
//console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system)
if (skill) {
skill.prepareDerivedData()
const skillData = skill.system
calc.ew += skillData.calc.ew
calc.bonus += skillData.calc.bonus
calc.fw += skillData.fw
skill.prepareDerivedData();
const skillData = skill.system;
calc.ew += skillData.calc.ew;
calc.bonus += skillData.calc.bonus;
calc.fw += skillData.fw;
}
}
} else if (itemType === "spell") {
calc.ew = itemData.bonus
calc.fw = 0;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
if (actorCalc) {
calc.ew += actorCalc.stats.spellCasting.value
calc.ew += actorCalc.stats.spellCasting.value;
}
}
} else if (itemType === "item") {
calc.mods = {}
Object.keys(itemData?.mods).forEach(key => {
const mod = itemData.mods[key]
const modCalc = {}
calc.mods = {};
Object.keys(itemData?.mods).forEach((key) => {
const mod = itemData.mods[key];
const modCalc = {};
switch (mod.type) {
case M5ModType.ATTRIBUTE: {
for (const key of enumKeys(M5Attributes)) {
const val: string = M5Attributes[key]
modCalc[val] = (game as Game).i18n.localize(`midgard5.actor-${val}-long`)
const val: string = M5Attributes[key];
modCalc[val] = (game as Game).i18n.localize(`midgard5.actor-${val}-long`);
}
break
break;
}
case M5ModType.STAT: {
for (const key of enumKeys(M5Stats)) {
const val: string = M5Stats[key]
modCalc[val] = (game as Game).i18n.localize(`midgard5.mod-stat-${val}`)
const val: string = M5Stats[key];
modCalc[val] = (game as Game).i18n.localize(`midgard5.mod-stat-${val}`);
}
break
break;
}
case M5ModType.SKILL: {
if (character) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true });
if (actorCalc) {
let category = (game as Game).i18n.localize("midgard5.skill")
Object.keys(actorCalc.skills.general).forEach(skillId => {
const skill = character.getItem(skillId)
if (skill)
modCalc[skillId] = `${category}: ${skill.name}`
})
let category = (game as Game).i18n.localize("midgard5.skill");
Object.keys(actorCalc.skills.general).forEach((skillId) => {
const skill = character.getItem(skillId);
if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
});
category = (game as Game).i18n.localize("midgard5.language")
Object.keys(actorCalc.skills.language).forEach(skillId => {
const skill = character.getItem(skillId)
if (skill)
modCalc[skillId] = `${category}: ${skill.name}`
})
category = (game as Game).i18n.localize("midgard5.language");
Object.keys(actorCalc.skills.language).forEach((skillId) => {
const skill = character.getItem(skillId);
if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
});
category = (game as Game).i18n.localize("midgard5.weapon-skill")
Object.keys(actorCalc.skills.combat).forEach(skillId => {
const skill = character.getItem(skillId)
if (skill)
modCalc[skillId] = `${category}: ${skill.name}`
})
category = (game as Game).i18n.localize("midgard5.weapon-skill");
Object.keys(actorCalc.skills.combat).forEach((skillId) => {
const skill = character.getItem(skillId);
if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
});
category = (game as Game).i18n.localize("midgard5.innate-ability")
Object.keys(actorCalc.skills.innate).forEach(skillId => {
const skill = character.getItem(skillId)
if (skill)
modCalc[skillId] = `${category}: ${skill.name}`
})
category = (game as Game).i18n.localize("midgard5.innate-ability");
Object.keys(actorCalc.skills.innate).forEach((skillId) => {
const skill = character.getItem(skillId);
if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
});
}
}
break
break;
}
}
calc.mods[key] = modCalc
})
calc.mods[key] = modCalc;
});
}
}
getRollData() {
const actor = this.actor as any
const item = this as any
const actor = this.actor as any;
const item = this as any;
let ret: M5RollData = actor?.getRollData() ?? {
c: null,
i: null,
iType: null,
rolls: {},
res: {}
}
res: {},
};
ret.i = item.system
ret.iType = item.type
return ret
ret.i = item.system;
ret.iType = item.type;
return ret;
}
async roll() {
const item = (this as any)
const item = this as any;
// Initialize chat data.
const speaker = ChatMessage.getSpeaker({ actor: this.actor })
const rollMode = (game as Game).settings.get('core', 'rollMode')
const label = `[${item.type}] ${item.name}`
const speaker = ChatMessage.getSpeaker({ actor: this.actor });
const rollMode = (game as Game).settings.get("core", "rollMode");
const label = `[${item.type}] ${item.name}`;
// If there's no roll data, send a chat message.
const formulaNames = item.system.rolls?.formulas ? Object.keys(item.system.rolls.formulas) : []
const formulaNames = item.system.rolls?.formulas ? Object.keys(item.system.rolls.formulas) : [];
if (formulaNames.length > 0) {
const rollData = this.getRollData()
formulaNames.forEach(formulaName => {
const formula = item.system.rolls.formulas[formulaName]
const rollData = this.getRollData();
formulaNames.forEach((formulaName) => {
const formula = item.system.rolls.formulas[formulaName];
if (formula) {
rollData.rolls[formulaName] = {
formula: formula.formula,
@ -214,26 +210,26 @@ export class M5Item extends Item {
result: "",
total: 0,
totalStr: "",
dice: {}
} as M5RollResult
dice: {},
} as M5RollResult;
}
})
});
const roll = new M5Roll(rollData, this.actor, item.name)
return roll.toMessage()
const roll = new M5Roll(rollData, this.actor, item.name);
return roll.toMessage();
} else {
ChatMessage.create({
speaker: speaker,
rollMode: rollMode,
flavor: label,
content: item.system.description ?? ''
})
return null
content: item.system.description ?? "",
});
return null;
}
}
getItem(itemId: string): any {
return (this as any).getEmbeddedDocument("Item", itemId)
return (this as any).getEmbeddedDocument("Item", itemId);
}
// migrateSystemData(): any {
@ -248,5 +244,4 @@ export class M5Item extends Item {
// return super.migrateSystemData()
// }
}

View File

@ -1,19 +1,18 @@
import Logger from "../../utils/Logger"
import { M5Character } from "../actors/M5Character"
import { M5Item } from "../items/M5Item"
import { M5SkillLearned, M5SkillUnlearned } from "../M5Base"
import { M5Roll } from "../rolls/M5Roll"
import Logger from "../../utils/Logger";
import { M5Character } from "../actors/M5Character";
import { M5Item } from "../items/M5Item";
import { M5SkillLearned, M5SkillUnlearned } from "../M5Base";
import { M5Roll } from "../rolls/M5Roll";
export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 800,
height: 800,
classes: ["midgard5", "sheet", "character"],
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }]
})
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }],
});
}
// get template() {
@ -21,155 +20,152 @@ export default class M5CharacterSheet extends ActorSheet {
// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
override getData(options?: Partial<ActorSheet.Options>): ActorSheet.Data<ActorSheet.Options> | Promise<ActorSheet.Data<ActorSheet.Options>> {
const actor = this.actor as M5Character
const actor = this.actor as M5Character;
//console.log("Sheet getData", (actor as any).data)
return Promise.resolve(super.getData(options)).then(context => {
actor.prepareDerivedData()
return Promise.resolve(super.getData(options)).then((context) => {
actor.prepareDerivedData();
context.actor = (actor as any).toObject(false)
context.data = (actor as any).system
context.actor = (actor as any).toObject(false);
context.data = (actor as any).system;
//console.log("Sheet Promise", context.actor, context.data)
return context
})
return context;
});
}
override setPosition(options = {}) {
const position = super.setPosition(options)
const fillerWidth = this.element.find(".attributes .filler:first").width()
this.element.find(".attributes .attribute-filler-fixed").width(fillerWidth)
const position = super.setPosition(options);
const fillerWidth = this.element.find(".attributes .filler:first").width();
this.element.find(".attributes .attribute-filler-fixed").width(fillerWidth);
return position;
}
override activateListeners(html: JQuery) {
super.activateListeners(html)
super.activateListeners(html);
html.find(".update-lp").on("click", async (event) => {
const valueStr = event.target.dataset["value"]
const value = parseInt(valueStr)
const valueStr = event.target.dataset["value"];
const value = parseInt(valueStr);
this.actor.update({
data: {
lp: {
value: value + 1
}
}
})
})
value: value + 1,
},
},
});
});
html.find(".update-ap").on("click", async (event) => {
const valueStr = event.target.dataset["value"]
const value = parseInt(valueStr)
const valueStr = event.target.dataset["value"];
const value = parseInt(valueStr);
this.actor.update({
data: {
ap: {
value: value + 1
}
}
})
})
value: value + 1,
},
},
});
});
html.find(".roll-attribute-button").on("click", async (event) => {
let elem = event.target
let attributeStr = elem.dataset["attribute"]
let elem = event.target;
let attributeStr = elem.dataset["attribute"];
while (!attributeStr) {
elem = elem.parentElement
if (!elem)
return
attributeStr = elem.dataset["attribute"]
elem = elem.parentElement;
if (!elem) return;
attributeStr = elem.dataset["attribute"];
}
const attributeValue = parseInt(elem.dataset["value"])
const attributeValue = parseInt(elem.dataset["value"]);
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue)
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
//console.log("roll-attribute-button", parent, attributeStr, attributeValue, roll)
await roll.toMessage()
})
await roll.toMessage();
});
html.find(".edit-item").on("click", async (event) => {
let row = event.target.parentElement
let itemId = row.dataset["item"]
let row = event.target.parentElement;
let itemId = row.dataset["item"];
while (!itemId) {
row = row.parentElement
if (!row)
return
itemId = row.dataset["item"]
row = row.parentElement;
if (!row) return;
itemId = row.dataset["item"];
}
const context = this.actor as any
const item = context.items.get(itemId)
console.log("edit-item", item)
item.sheet.render(true)
})
const context = this.actor as any;
const item = context.items.get(itemId);
console.log("edit-item", item);
item.sheet.render(true);
});
html.find(".item-delete").on("click", async (event) => {
let row = event.target.parentElement
let itemId = row.dataset["item"]
let row = event.target.parentElement;
let itemId = row.dataset["item"];
while (!itemId) {
row = row.parentElement
if (!row)
return
itemId = row.dataset["item"]
row = row.parentElement;
if (!row) return;
itemId = row.dataset["item"];
}
const context = this.actor as any
const item = context.items.get(itemId)
item.delete()
this.render(false)
})
const context = this.actor as any;
const item = context.items.get(itemId);
item.delete();
this.render(false);
});
html.find(".roll-learned-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillId = row.dataset["item"]
const row = event.target.parentElement.parentElement;
let skillId = row.dataset["item"];
const actor = this.actor as any
const item = actor.items.get(skillId) as M5Item
await item.roll()
})
const actor = this.actor as any;
const item = actor.items.get(skillId) as M5Item;
await item.roll();
});
html.find(".roll-general-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillName = row.dataset["skill"]
const row = event.target.parentElement.parentElement;
let skillName = row.dataset["skill"];
const data = this.actor.system
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned
const data = this.actor.system;
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName)
await roll.toMessage()
})
const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName);
await roll.toMessage();
});
html.find(".learn-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillName = row.dataset["skill"]
const row = event.target.parentElement.parentElement;
let skillName = row.dataset["skill"];
const data = this.actor.system
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned
const data = this.actor.system;
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
const character = this.actor as M5Character
character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then(skill => {
const item = skill as any
const character = this.actor as M5Character;
character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then((skill) => {
const item = skill as any;
item.update({
data: {
fw: unlearnedSkill.initial,
attribute: unlearnedSkill.attribute,
skill: skillName,
type: "general"
}
})
})
})
type: "general",
},
});
});
});
html.find(".roll-weapon-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let itemId = row.dataset["item"]
const row = event.target.parentElement.parentElement;
let itemId = row.dataset["item"];
const context = this.actor as any
const item = context.items.get(itemId) as M5Item
await item.roll()
})
const context = this.actor as any;
const item = context.items.get(itemId) as M5Item;
await item.roll();
});
html.find(".roll-brawl-button").on("click", async (event) => {
const roll = M5Roll.brawl(this.actor)
await roll.toMessage()
})
const roll = M5Roll.brawl(this.actor);
await roll.toMessage();
});
// Drag & Drop
const dragDrop = new DragDrop({
@ -177,8 +173,8 @@ export default class M5CharacterSheet extends ActorSheet {
dropSelector: ".sheet-body",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
})
dragDrop.bind(html[0])
});
dragDrop.bind(html[0]);
}
_canDragStart(selector) {
@ -190,9 +186,9 @@ export default class M5CharacterSheet extends ActorSheet {
}
_onTransferItemDragStart(event) {
const li = event.currentTarget
$(event.currentTarget).attr("data-item-actorid", this.actor.id)
const item = this.actor.items.get(li.dataset.itemId)
const li = event.currentTarget;
$(event.currentTarget).attr("data-item-actorid", this.actor.id);
const item = this.actor.items.get(li.dataset.itemId);
// limit transfer on personal weapons/armour/gear
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell"].includes(item.type)) {
@ -200,45 +196,40 @@ export default class M5CharacterSheet extends ActorSheet {
type: "Transfer",
actorId: this.actor.id,
data: item.toObject(false),
tokenId: null
}
tokenId: null,
};
if (this.actor.isToken)
dragData.tokenId = this.actor.token.id
if (this.actor.isToken) dragData.tokenId = this.actor.token.id;
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
} else {
return false
return false;
}
}
async _onTransferItemDrop(event) {
// Try to extract the data
let data = null
let data = null;
try {
data = JSON.parse(event.dataTransfer.getData("text/plain"))
if (data.type !== "Transfer")
return false
data = JSON.parse(event.dataTransfer.getData("text/plain"));
if (data.type !== "Transfer") return false;
} catch (err) {
return false
return false;
}
if (!data.data)
return false
if (!data.data) return false;
if (data.actorId === this.actor.id)
return false
if (data.actorId === this.actor.id) return false;
try {
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]) // Create a new Item
const actor = (game as any).actors.get(data.actorId)
await actor.items.get(data.data._id)?.delete() // Delete originating item from other actor
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]); // Create a new Item
const actor = (game as any).actors.get(data.actorId);
await actor.items.get(data.data._id)?.delete(); // Delete originating item from other actor
} catch (e) {
console.error("Error transfering item between actors", e)
return false
console.error("Error transfering item between actors", e);
return false;
}
return true
return true;
}
}

View File

@ -1,75 +1,73 @@
{
"id": "midgard5",
"title": "Midgard 5. Edition",
"description": "The German RPG Midgard 5. Edition",
"version": "1.1.0",
"compatibility": {
"minimum": "10",
"verified": "10"
"id": "midgard5",
"title": "Midgard 5. Edition",
"description": "The German RPG Midgard 5. Edition",
"version": "1.2.0",
"compatibility": {
"minimum": "10",
"verified": "10"
},
"authors": [{ "name": "Byroks" }],
"scripts": ["bundle.js"],
"styles": ["bundle.css"],
"packs": [
{
"name": "blaupause-spielfiguren",
"label": "Blaupausen für Spielfiguren",
"system": "midgard5",
"path": "./packs/actors/blaupause-spielfiguren.db",
"type": "Actor"
},
"authors": [
{ "name": "Michael Stein" }
],
"scripts": ["bundle.js"],
"styles": ["bundle.css"],
"packs": [
{
"name": "blaupause-spielfiguren",
"label": "Blaupausen für Spielfiguren",
"system": "midgard5",
"path": "./packs/actors/blaupause-spielfiguren.db",
"type": "Actor"
},
{
"name": "blaupause-gegenstaende",
"label": "Blaupausen für Gegenstände",
"system": "midgard5",
"path": "./packs/items/blaupause-gegenstaende.db",
"type": "Item"
},
{
"name": "tabellen-kritische-ereignisse",
"label": "Tabellen Kritische Ereignisse",
"system": "midgard5",
"path": "./packs/rolltables/tabellen-kritische-ereignisse.db",
"type": "RollTable"
},
{
"name": "makros-kritische-ereignisse",
"label": "Makros Kritische Ereignisse",
"system": "midgard5",
"path": "./packs/macros/makros-kritische-ereignisse.db",
"type": "Macro"
},
{
"name": "makros-standardwurfel",
"label": "Standardwürfel",
"system": "midgard5",
"path": "./packs/macros/makros-standardwurfel.db",
"type": "Macro"
},
{
"name": "scenes-midgard-karten",
"label": "Midgard-Karten",
"system": "midgard5",
"path": "./packs/scenes/scenes-midgard-karten.db",
"type": "Scene"
}
],
"languages": [
{
"lang": "de",
"name": "Deutsch",
"path": "lang/de.json"
}
],
"gridDistance": 1,
"gridUnits": "m",
"primaryTokenAttribute": "lp",
"secondaryTokenAttribute": "ap",
"url": "https://github.com/michaelstein/foundry-vtt-system-midgard5",
"manifest": "https://github.com/michaelstein/foundry-vtt-system-midgard5/releases/download/v1.1.0/system.json",
"download": "https://github.com/michaelstein/foundry-vtt-system-midgard5/releases/download/v1.1.0/midgard5-v1.1.0.zip",
"initiative": "@calc.attributes.gw.value",
"license": "LICENSE.txt"
{
"name": "blaupause-gegenstaende",
"label": "Blaupausen für Gegenstände",
"system": "midgard5",
"path": "./packs/items/blaupause-gegenstaende.db",
"type": "Item"
},
{
"name": "tabellen-kritische-ereignisse",
"label": "Tabellen Kritische Ereignisse",
"system": "midgard5",
"path": "./packs/rolltables/tabellen-kritische-ereignisse.db",
"type": "RollTable"
},
{
"name": "makros-kritische-ereignisse",
"label": "Makros Kritische Ereignisse",
"system": "midgard5",
"path": "./packs/macros/makros-kritische-ereignisse.db",
"type": "Macro"
},
{
"name": "makros-standardwurfel",
"label": "Standardwürfel",
"system": "midgard5",
"path": "./packs/macros/makros-standardwurfel.db",
"type": "Macro"
},
{
"name": "scenes-midgard-karten",
"label": "Midgard-Karten",
"system": "midgard5",
"path": "./packs/scenes/scenes-midgard-karten.db",
"type": "Scene"
}
],
"languages": [
{
"lang": "de",
"name": "Deutsch",
"path": "lang/de.json"
}
],
"gridDistance": 1,
"gridUnits": "m",
"primaryTokenAttribute": "lp",
"secondaryTokenAttribute": "ap",
"url": "https://github.com/Byroks/foundry-vtt-system-midgard5",
"manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v1.2.0/system.json",
"download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v1.2.0/midgard5-v1.2.0.zip",
"initiative": "@calc.attributes.gw.value",
"license": "LICENSE.txt"
}

View File

@ -52,6 +52,10 @@
<td>{{localize "midgard5.exp-available"}}</td>
<td><input name="data.ep" type="text" value="{{data.ep}}" data-dtype="Number" /></td>
</tr>
<tr>
<td>{{localize "midgard5.luckPoints"}}</td>
<td><input name="data.gp" type="text" value="{{data.gp}}" data-dtype="Number" /></td>
</tr>
</tbody>
</table>

View File

@ -9,29 +9,23 @@
// "disableSolutionSearching": true, /* Opt a project out of multi-project reference checking when editing. */
// "disableReferencedProjectLoad": true, /* Reduce the number of projects loaded automatically by TypeScript. */
/* Language and Environment */
"target": "ES2017", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */
"lib": [
"DOM",
"ES6",
"ES2017"
], /* Specify a set of bundled library declaration files that describe the target runtime environment. */
"target": "ES2017" /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */,
"lib": ["DOM", "ES6", "ES2017"] /* Specify a set of bundled library declaration files that describe the target runtime environment. */,
// "experimentalDecorators": true, /* Enable experimental support for TC39 stage 2 draft decorators. */
// "emitDecoratorMetadata": true, /* Emit design-type metadata for decorated declarations in source files. */
// "noLib": true, /* Disable including any library files, including the default lib.d.ts. */
// "useDefineForClassFields": true, /* Emit ECMAScript-standard-compliant class fields. */
/* Modules */
"module": "commonjs", /* Specify what module code is generated. */
"rootDir": "./source", /* Specify the root folder within your source files. */
"moduleResolution": "node", /* Specify how TypeScript looks up a file from a given module specifier. */
"module": "commonjs" /* Specify what module code is generated. */,
"rootDir": "./source" /* Specify the root folder within your source files. */,
"moduleResolution": "node" /* Specify how TypeScript looks up a file from a given module specifier. */,
// "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
// "paths": {}, /* Specify a set of entries that re-map imports to additional lookup locations. */
// "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */
// "typeRoots": [], /* Specify multiple folders that act like `./node_modules/@types`. */
"types": [
"@league-of-foundry-developers/foundry-vtt-types"
], /* Specify type package names to be included without being referenced in a source file. */
"types": ["@league-of-foundry-developers/foundry-vtt-types"] /* Specify type package names to be included without being referenced in a source file. */,
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
"resolveJsonModule": true, /* Enable importing .json files */
"resolveJsonModule": true /* Enable importing .json files */,
// "noResolve": true, /* Disallow `import`s, `require`s or `<reference>`s from expanding the number of files TypeScript should add to a project. */
/* JavaScript Support */
// "allowJs": true, /* Allow JavaScript files to be a part of your program. Use the `checkJS` option to get errors from these files. */
@ -45,7 +39,7 @@
// "outFile": "./", /* Specify a file that bundles all outputs into one JavaScript file. If `declaration` is true, also designates a file that bundles all .d.ts output. */
// "outDir": "./", /* Specify an output folder for all emitted files. */
// "removeComments": true, /* Disable emitting comments. */
"noEmit": true, /* Disable emitting files from a compilation. */
"noEmit": true /* Disable emitting files from a compilation. */,
// "importHelpers": true, /* Allow importing helper functions from tslib once per project, instead of including them per-file. */
// "importsNotUsedAsValues": "remove", /* Specify emit/checking behavior for imports that are only used for types */
// "downlevelIteration": true, /* Emit more compliant, but verbose and less performant JavaScript for iteration. */
@ -63,7 +57,7 @@
/* Interop Constraints */
// "isolatedModules": true, /* Ensure that each file can be safely transpiled without relying on other imports. */
// "allowSyntheticDefaultImports": true, /* Allow 'import x from y' when a module doesn't have a default export. */
"esModuleInterop": true, /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables `allowSyntheticDefaultImports` for type compatibility. */
"esModuleInterop": true /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables `allowSyntheticDefaultImports` for type compatibility. */,
// "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */
//"forceConsistentCasingInFileNames": true, /* Ensure that casing is correct in imports. */
/* Type Checking */
@ -93,7 +87,5 @@
//"include": [
// "./Source/**/*.ts"
//]
"exclude": [
"gulpfile.ts"
]
"exclude": ["gulpfile.ts"]
}