+ Button für Skills (#59)
Changes: + Styling anpassung für + buttons + CreatItem funktion angepasst, man kann optionen reingeben + button um skills zu erstellen eingefügt Reviewed-on: #59
This commit was merged in pull request #59.
This commit is contained in:
@@ -61,6 +61,13 @@ export enum M5ItemType {
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EFFECT = "effect",
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}
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export enum M5SkillType {
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INNATE = "innate",
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GENERAL = "general",
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LANGUAGE = "language",
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COMBAT = "combat",
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}
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export enum M5EwResult {
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TBD = "",
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FUMBLE = "roll-ew-result-fumble",
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@@ -1,5 +1,5 @@
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import { M5Item } from "../items/M5Item";
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import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base";
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import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned, M5SkillType } from "../M5Base";
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import M5ModAggregate from "./M5ModAggregate";
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export class M5Character extends Actor {
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// constructor(
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@@ -523,10 +523,11 @@ export class M5Character extends Actor {
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});
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}
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createItem(itemName: string, itemType: M5ItemType): Promise<M5Item> {
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createItem(itemName: string, itemType: M5ItemType, options?: any): Promise<M5Item> {
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const itemData = {
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name: itemName,
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type: itemType,
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data: options,
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};
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return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
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@@ -1,7 +1,7 @@
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import Logger from "../../utils/Logger";
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import { M5Character } from "../actors/M5Character";
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import { M5Item } from "../items/M5Item";
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import { M5ItemType, M5SkillLearned, M5SkillUnlearned } from "../M5Base";
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import { M5ItemType, M5SkillLearned, M5SkillType, M5SkillUnlearned } from "../M5Base";
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import { M5Roll } from "../rolls/M5Roll";
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export default class M5CharacterSheet extends ActorSheet {
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@@ -270,11 +270,12 @@ export default class M5CharacterSheet extends ActorSheet {
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const context = this.actor as any;
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const item = context.items.get(itemId);
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if (item.system.equipped === true) {
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item.system.equipped = false;
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} else {
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item.system.equipped = true;
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}
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item.update({
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data: {
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equipped: !item.system.equipped,
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},
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});
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this.render();
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});
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@@ -282,14 +283,7 @@ export default class M5CharacterSheet extends ActorSheet {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.item"), M5ItemType.ITEM).then((i) => {
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const item = i as any;
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item.update({
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data: {
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quantity: 1,
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},
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});
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});
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character.createItem((game as Game).i18n.localize("TYPES.Item.item"), M5ItemType.ITEM, { quantity: 1 });
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});
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html.find(".add-weapon").on("click", async (event) => {
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@@ -317,42 +311,51 @@ export default class M5CharacterSheet extends ActorSheet {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.container"), M5ItemType.CONTAINER).then((i) => {
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const item = i as any;
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item.update({
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data: {
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quantity: 1,
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},
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});
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});
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character.createItem((game as Game).i18n.localize("TYPES.Item.container"), M5ItemType.CONTAINER, { quantity: 1 });
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});
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html.find(".add-innate-skill").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.innate-ability"), M5ItemType.SKILL, { type: M5SkillType.INNATE });
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});
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html.find(".add-general-skill").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.skill"), M5ItemType.SKILL, { type: M5SkillType.GENERAL });
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});
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html.find(".add-combat-skill").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.weapon-skill"), M5ItemType.SKILL, { type: M5SkillType.COMBAT });
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});
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html.find(".add-language-skill").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.language"), M5ItemType.SKILL, { type: M5SkillType.LANGUAGE });
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});
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html.find(".add-spell").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.spell"), M5ItemType.SPELL).then((i) => {
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const item = i as any;
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item.update({
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data: {
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process: "none",
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},
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});
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});
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character.createItem((game as Game).i18n.localize("TYPES.Item.spell"), M5ItemType.SPELL, { process: "none" });
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});
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html.find(".add-kampfkunst").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.kampfkunst"), M5ItemType.KAMPFKUNST).then((i) => {
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const item = i as any;
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item.update({
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data: {
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type: "angriff",
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variante: "anstuermen",
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},
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});
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character.createItem((game as Game).i18n.localize("TYPES.Item.kampfkunst"), M5ItemType.KAMPFKUNST, {
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type: "angriff",
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variante: "anstuermen",
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});
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});
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