Merge branch 'develop' into lasten

This commit is contained in:
2024-02-23 13:52:05 +01:00
13 changed files with 388 additions and 120 deletions
+48 -44
View File
@@ -90,6 +90,16 @@ Hooks.once("init", async () => {
return label.toLowerCase().includes(contains.toLowerCase());
});
Handlebars.registerHelper("count", (object: any) => {
var length = 0;
for (var key in object) {
if (object.hasOwnProperty(key)) {
++length;
}
}
return length;
});
// Default Sheet für Items definieren und das Standardsheet deaktivieren
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("midgard5", M5ItemSheet, { makeDefault: true });
@@ -114,12 +124,10 @@ Hooks.on("getChatLogEntryContext", function (html, options) {
name: "LP & AP Schaden",
icon: '<i class="fas fa-tint"></i>',
condition: (li) => {
// Only show this context menu if there are re-rollable dice in the message
const damageRolls = li.find(".apply-damage").length;
const damageRolls = li.find(".damage").length;
// All must be true to show the reroll dialogue
// The button doesn't work for the GM right now, so we don't need to show it
return game["user"].character && damageRolls > 0;
return (game["user"].character || game["canvas"].tokens.controlled) && damageRolls > 0;
},
callback: (li) => applyDamage(li, 2),
},
@@ -127,12 +135,10 @@ Hooks.on("getChatLogEntryContext", function (html, options) {
name: "AP Schaden",
icon: '<i class="fas fa-shield-alt"></i>',
condition: (li) => {
// Only show this context menu if there are re-rollable dice in the message
const damageRolls = li.find(".apply-damage").length;
const damageRolls = li.find(".damage").length;
// All must be true to show the reroll dialogue
// The button doesn't work for the GM right now, so we don't need to show it
return game["user"].character && damageRolls > 0;
return (game["user"].character || game["canvas"].tokens.controlled) && damageRolls > 0;
},
callback: (li) => applyDamage(li, 1),
},
@@ -140,12 +146,10 @@ Hooks.on("getChatLogEntryContext", function (html, options) {
name: "LP & AP Heilen",
icon: '<i class="fas fa-heart"></i>',
condition: (li) => {
// Only show this context menu if there are re-rollable dice in the message
const damageRolls = li.find(".apply-damage").length;
const damageRolls = li.find(".heal").length;
// All must be true to show the reroll dialogue
// The button doesn't work for the GM right now, so we don't need to show it
return game["user"].character && damageRolls > 0;
return (game["user"].character || game["canvas"].tokens.controlled) && damageRolls > 0;
},
callback: (li) => applyDamage(li, -1),
},
@@ -153,12 +157,10 @@ Hooks.on("getChatLogEntryContext", function (html, options) {
name: "AP Heilen",
icon: '<i class="far fa-heart"></i>',
condition: (li) => {
// Only show this context menu if there are re-rollable dice in the message
const damageRolls = li.find(".apply-damage").length;
const damageRolls = li.find(".heal").length;
// All must be true to show the reroll dialogue
// The button doesn't work for the GM right now, so we don't need to show it
return game["user"].character && damageRolls > 0;
return (game["user"].character || game["canvas"].tokens.controlled) && damageRolls > 0;
},
callback: (li) => applyDamage(li, -2),
}
@@ -209,15 +211,6 @@ Hooks.on("updateCombat", function (combat: Combat, updateData: { round: number;
}
});
function limitHeal(heal: number, current: number, max: number): number {
if (current === max) {
return 0;
} else if (heal + current > max) {
return max - current;
}
return heal;
}
Hooks.on("renderCombatTracker", (combatTracker, html, context) => {
if (context.combat === null) {
html.find("h3.encounter-title")[0].innerHTML = game["i18n"].localize("midgard5.no-encounter");
@@ -234,27 +227,29 @@ Hooks.once("ready", () => {
});
async function applyDamage(roll, direction) {
const damageValue = Array.from(roll.find(".apply-damage") as HTMLElement[])
console.log(roll, direction);
const damageValue = Array.from(roll.find(".apply") as HTMLElement[])
.map((x) => Math.max(0, Number(x.innerText)))
.reduce((prev, curr) => prev + curr, 0);
const userId = game["user"].character.id;
const viewedSceneId = game["user"].viewedScene;
const token = game["actors"].get(userId).getDependentTokens(viewedSceneId)[0]?.delta.syntheticActor;
const controlledTokens = game["canvas"].tokens.controlled;
const actor = game["user"].character;
if (token) {
switch (direction) {
case 2:
token["system"].lp.value -= Math.max(0, damageValue - token["system"].calc.stats.lpProtection.value);
case 1:
token["system"].ap.value -= Math.max(0, damageValue - token["system"].calc.stats.apProtection.value);
break;
case -1:
token["system"].lp.value += limitHeal(damageValue, token["system"].lp.value, token["system"].lp.max);
case -2:
token["system"].ap.value += limitHeal(damageValue, token["system"].ap.value, token["system"].ap.max);
}
token.render();
if (controlledTokens) {
controlledTokens.forEach((controlledToken) => {
let token = controlledToken.document.delta.syntheticActor;
switch (direction) {
case 2:
token["system"].lp.value -= Math.max(0, damageValue - token["system"].calc.stats.lpProtection.value);
case 1:
token["system"].ap.value -= Math.max(0, damageValue - token["system"].calc.stats.apProtection.value);
break;
case -1:
token["system"].lp.value += limitHeal(damageValue, token["system"].lp.value, token["system"].lp.max);
case -2:
token["system"].ap.value += limitHeal(damageValue, token["system"].ap.value, token["system"].ap.max);
}
token.render();
});
} else {
switch (direction) {
case 2:
@@ -263,10 +258,19 @@ async function applyDamage(roll, direction) {
actor["system"].ap.value -= Math.max(0, damageValue - actor["system"].calc.stats.apProtection.value);
break;
case -1:
actor["system"].lp.value += limitHeal(damageValue, token["system"].lp.value, token["system"].lp.max);
actor["system"].lp.value += limitHeal(damageValue, actor["system"].lp.value, actor["system"].lp.max);
case -2:
actor["system"].ap.value += limitHeal(damageValue, token["system"].ap.value, token["system"].ap.max);
actor["system"].ap.value += limitHeal(damageValue, actor["system"].ap.value, actor["system"].ap.max);
}
actor.render();
}
}
function limitHeal(heal: number, current: number, max: number): number {
if (current === max) {
return 0;
} else if (heal + current > max) {
return max - current;
}
return heal;
}
+7
View File
@@ -61,6 +61,13 @@ export enum M5ItemType {
EFFECT = "effect",
}
export enum M5SkillType {
INNATE = "innate",
GENERAL = "general",
LANGUAGE = "language",
COMBAT = "combat",
}
export enum M5EwResult {
TBD = "",
FUMBLE = "roll-ew-result-fumble",
+3 -2
View File
@@ -1,5 +1,5 @@
import { M5Item } from "../items/M5Item";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5ModType, M5RollData, M5Skill, M5SkillCalculated } from "../M5Base";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5ModType, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned, M5SkillType } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor {
// constructor(
@@ -666,10 +666,11 @@ export class M5Character extends Actor {
});
}
async createItem(itemName: string, itemType: M5ItemType): Promise<M5Item> {
createItem(itemName: string, itemType: M5ItemType, options?: any): Promise<M5Item> {
const itemData = {
name: itemName,
type: itemType,
data: options,
};
return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
-21
View File
@@ -269,27 +269,6 @@ export class M5Roll {
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.resistanceMind"));
}
static async initativeRoll(actor: any) {
let newInitiative; // the initiative value for the combatant
// ...
// The intnitiative value is calculated here
// ...
let combatant = game["combat"].getCombatantByActor(actor._id);
if (!combatant) {
await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: actor._id }]);
combatant = game["combat"].getCombatantByActor(actor._id);
}
const initiatives = {
_id: combatant._id,
initiative: actor.system.calc.attributes.gw.value,
};
await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
}
static resistanceBody(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.i = {
+86 -33
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@@ -1,7 +1,7 @@
import Logger from "../../utils/Logger";
import { M5Character } from "../actors/M5Character";
import { M5Item } from "../items/M5Item";
import { M5ItemType, M5SkillLearned, M5SkillUnlearned } from "../M5Base";
import { M5ItemType, M5SkillLearned, M5SkillType, M5SkillUnlearned } from "../M5Base";
import { M5Roll } from "../rolls/M5Roll";
export default class M5CharacterSheet extends ActorSheet {
@@ -282,14 +282,7 @@ export default class M5CharacterSheet extends ActorSheet {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.item"), M5ItemType.ITEM).then((i) => {
const item = i as any;
item.update({
data: {
quantity: 1,
},
});
});
character.createItem((game as Game).i18n.localize("TYPES.Item.item"), M5ItemType.ITEM, { quantity: 1 });
});
html.find(".add-weapon").on("click", async (event) => {
@@ -317,42 +310,51 @@ export default class M5CharacterSheet extends ActorSheet {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.container"), M5ItemType.CONTAINER).then((i) => {
const item = i as any;
item.update({
data: {
quantity: 1,
},
});
});
character.createItem((game as Game).i18n.localize("TYPES.Item.container"), M5ItemType.CONTAINER, { quantity: 1 });
});
html.find(".add-innate-skill").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.innate-ability"), M5ItemType.SKILL, { type: M5SkillType.INNATE });
});
html.find(".add-general-skill").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.skill"), M5ItemType.SKILL, { type: M5SkillType.GENERAL });
});
html.find(".add-combat-skill").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.weapon-skill"), M5ItemType.SKILL, { type: M5SkillType.COMBAT });
});
html.find(".add-language-skill").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.language"), M5ItemType.SKILL, { type: M5SkillType.LANGUAGE });
});
html.find(".add-spell").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.spell"), M5ItemType.SPELL).then((i) => {
const item = i as any;
item.update({
data: {
process: "none",
},
});
});
character.createItem((game as Game).i18n.localize("TYPES.Item.spell"), M5ItemType.SPELL, { process: "none" });
});
html.find(".add-kampfkunst").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.kampfkunst"), M5ItemType.KAMPFKUNST).then((i) => {
const item = i as any;
item.update({
data: {
type: "angriff",
variante: "anstuermen",
},
});
character.createItem((game as Game).i18n.localize("TYPES.Item.kampfkunst"), M5ItemType.KAMPFKUNST, {
type: "angriff",
variante: "anstuermen",
});
});
@@ -363,6 +365,57 @@ export default class M5CharacterSheet extends ActorSheet {
character.createItem((game as Game).i18n.localize("TYPES.Item.effect"), M5ItemType.EFFECT);
});
html.find(".join-combat").on("click", async (event) => {
if (!!game["combat"]) {
let combatant = game["combat"].getCombatantByActor(this.actor._id);
if (!combatant) {
await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]);
combatant = game["combat"].getCombatantByActor(this.actor._id);
}
const initiatives = {
_id: combatant._id,
initiative: this.actor.system.calc.attributes.gw.value,
};
await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
}
});
html.find(".ranged-combat").on("click", async (event) => {
if (!!game["combat"]) {
let combatant = game["combat"].getCombatantByActor(this.actor._id);
if (!combatant) {
await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]);
combatant = game["combat"].getCombatantByActor(this.actor._id);
}
const initiatives = {
_id: combatant._id,
initiative: 0.01 * this.actor.system.calc.attributes.gw.value,
};
await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
}
});
html.find(".spell-combat").on("click", async (event) => {
if (!!game["combat"]) {
let combatant = game["combat"].getCombatantByActor(this.actor._id);
if (!combatant) {
await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]);
combatant = game["combat"].getCombatantByActor(this.actor._id);
}
const initiatives = {
_id: combatant._id,
initiative: 0.001 * this.actor.system.calc.attributes.gw.value,
};
await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
}
});
// Drag & Drop
const dragDrop = new DragDrop({
dragSelector: ".items-list .item",
+4
View File
@@ -217,6 +217,10 @@
height: 1rem;
}
.wide-button {
margin: 0.25rem 0;
}
.learn-button {
padding: 0;
margin: 0;