15 add duration to active effects (#50)
* Add Effect Duration & Rework Combat tracker Changes: + rework combat tracker to display every uneven round as Movementphase + rework combat tracker to display every even round as actionphase + add possibility for effects durations + effects duration decreases with every actionphase + add enum for time Units + update localization + add display of remaining time on effects + add duration for spelleffect "Bärenwut" * add LP AP Manipulation through effects Changes: + add LimitHeal function + adjust LP AP Values if Mod exists in an effect * Fix linked actor not being updated
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@@ -5,11 +5,22 @@
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"TYPES.Item.item": "Gegenstand",
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"TYPES.Item.weapon": "Waffe",
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"ITEM.TypeDefensiveWeapon": "Verteidigungswaffe",
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"TYPES.Item.defensiveWeapon": "Verteidigungswaffe",
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"TYPES.Item.armor": "Rüstung",
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"TYPES.Item.spell": "Zauber",
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"TYPES.Item.effect": "Aktive Effekte",
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"ITEM.type.kampfkunst": "Kampfkünste",
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"TYPES.Item.kampfkunst": "Kampfkünste",
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"midgard5.phase-action": "Handlungsphase",
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"midgard5.phase-movement": "Bewegungsphase",
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"midgard5.no-encounter": "Kein Kampf",
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"midgard5.encounter-not-started": "Kein aktiver Kampf",
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"midgard5.time-duration": "Dauer",
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"midgard5.time-round": "Runde(n)",
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"midgard5.time-minute": "Minute(n)",
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"midgard5.time-hour": "Stunde(n)",
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"midgard5.time-limitless": "Unbegrenzt",
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"midgard5.doRoll": "Würfeln",
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"midgard5.learn": "Lernen",
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