Merge branch 'develop' into entbehrungen
This commit is contained in:
@@ -29,7 +29,7 @@ export interface M5RollData {
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c: any;
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i: any;
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iType: string;
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rolls: {};
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rolls: any;
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res: {
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label: string;
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};
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@@ -1,18 +1,5 @@
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import { M5Item } from "../items/M5Item";
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import {
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M5Attribute,
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M5CharacterCalculatedData,
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M5ItemMod,
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M5ItemType,
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M5ModOperation,
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M5ModResult,
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M5ModType,
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M5RollData,
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M5Skill,
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M5SkillCalculated,
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M5SkillLearned,
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M5SkillType,
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} from "../M5Base";
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import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated } from "../M5Base";
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import M5ModAggregate from "./M5ModAggregate";
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export class M5Character extends Actor {
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// constructor(
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@@ -94,6 +81,7 @@ export class M5Character extends Actor {
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containers?: boolean;
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kampfkuenste?: boolean;
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encumbrance?: boolean;
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class?: boolean;
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} = {}
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): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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@@ -193,12 +181,8 @@ export class M5Character extends Actor {
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ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
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ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
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ret.stats.movement = this.modResult(data.movement);
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ret.stats.resistanceMind = this.modResult(
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(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
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);
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ret.stats.resistanceBody = this.modResult(
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(data.info.magicUsing ? 2 : 1) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race))
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);
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ret.stats.resistanceMind = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race)));
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ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race)));
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ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
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ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
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ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
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@@ -221,7 +205,7 @@ export class M5Character extends Actor {
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const aggregate = new M5ModAggregate(data, ret);
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context.items
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?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
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?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "class") && item.system.equipped)
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.forEach((item) => {
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const mods = item.system.mods;
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//console.log("Actor item mods", mods)
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@@ -498,6 +482,25 @@ export class M5Character extends Actor {
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//}
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}
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if (!skip?.class) {
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context.items
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?.filter((item) => item.type === "class")
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.sort((a, b) => b?.system.magicUsing - a?.system.magicUsing)
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.forEach((item, index) => {
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if (index !== 0) {
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item.system.equipped = false;
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} else {
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item.system.equipped = true;
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data.info.magicUsing = item.system.magicUsing;
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}
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if (typeof data.info.class === "string") {
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data.info.class = {};
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}
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data.info.class[item.id] = item.name;
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});
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}
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if (!skip?.effects) {
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context.items
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?.filter((item) => item.type === "effect")
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@@ -579,7 +582,7 @@ export class M5Character extends Actor {
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type: item.system.type,
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castDuration: item.system.castDuration || 0,
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ap: item.system.ap || 0,
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range: item.system.range|| 0,
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range: item.system.range || 0,
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effectTarget: item.system.effectTarget,
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effectArea: item.system.effectArea,
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effectDuration: item.system.effectDuration || 0,
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@@ -18,7 +18,7 @@ export class M5Item extends Item {
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calc.containers = null;
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if (actor) {
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const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
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const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
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if (actorCalc) {
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calc.containers = actorCalc.gear.containers;
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}
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@@ -47,12 +47,14 @@ export class M5Item extends Item {
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if (character) {
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const actorCalc = character.derivedData({
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containers: true,
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skills: true,
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items: true,
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spells: true,
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effects: true,
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kampfkuenste: true,
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encumbrance: true,
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class: true,
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});
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if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
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pairs = pairs.concat(actorCalc.skillMods[itemId]);
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@@ -89,7 +91,7 @@ export class M5Item extends Item {
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calc.containers = null;
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if (actor) {
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const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
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const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
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if (actorCalc) {
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calc.ew += actorCalc.stats.attackBonus.value;
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calc.combatSkills = actorCalc.skills.combat;
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@@ -124,7 +126,7 @@ export class M5Item extends Item {
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calc.containers = null;
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if (actor) {
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const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
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const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
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if (actorCalc) {
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calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
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calc.combatSkills = actorCalc.skills.combat;
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@@ -157,7 +159,7 @@ export class M5Item extends Item {
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itemData.mods[5] = { type: "stat", id: "apProtection", operation: "set", value: itemData.apProtection };
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calc.containers = null;
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if (actor) {
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const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
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const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
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if (actorCalc) {
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calc.containers = actorCalc.gear.containers;
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}
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@@ -171,7 +173,7 @@ export class M5Item extends Item {
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} else if (itemType === "spell") {
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calc.fw = 0;
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if (actor) {
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const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
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const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
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if (actorCalc) {
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calc.ew = actorCalc.stats.spellCasting.value;
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}
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@@ -183,7 +185,7 @@ export class M5Item extends Item {
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calc.generalSkills = null;
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if (actor) {
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const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
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const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
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if (actorCalc) {
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calc.generalSkills = actorCalc.skills.general;
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}
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@@ -197,6 +199,9 @@ export class M5Item extends Item {
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itemData.rolls.formulas[0].label = skill.name;
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}
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}
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} else if (itemType === "class") {
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itemData.mods[0] = { type: "stat", id: "resistanceBody", operation: "add", value: itemData.resistanceBody };
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itemData.mods[1] = { type: "stat", id: "resistanceMind", operation: "add", value: itemData.resistanceMind };
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}
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if (itemData?.mods) {
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calc.mods = {};
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@@ -318,7 +323,7 @@ export class M5Item extends Item {
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}
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}
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const roll = new M5Roll(rollData, this.actor, item.name);
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const roll = new M5Roll(rollData, this.actor, item.name, item.id);
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return roll.toMessage();
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} else {
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ChatMessage.create({
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@@ -11,7 +11,7 @@ export class M5Roll {
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public _total: number = 0;
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public pool: PoolTerm = null;
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constructor(public data: M5RollData, public actor: any, public label: string) {
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constructor(public data: M5RollData, public actor: any, public label: string, public id?: string) {
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//super(null)
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//this.data = rollData
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}
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@@ -88,6 +88,50 @@ export class M5Roll {
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});
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this.data.res.label = this.label;
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if ((game as Game).settings.get("midgard5", "automatedPP")) {
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if ((this.data.i.type === "language" || this.data.i.type === "general") && this.data.rolls[0].dice[0] >= 16) {
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this.actor.items.get(this.id).update({
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system: {
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pp: this.data.i.pp + 1,
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},
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});
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} else if (this.data.rolls[0].dice[0] === 20) {
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if (this.data.i.type === "combat") {
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// Rolling through skill
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this.actor.items.get(this.id).update({
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system: {
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pp: this.data.i.pp + 1,
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},
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});
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} else if (this.data.iType === "weapon") {
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// Rolling through Weapon Item
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const skill = this.actor.items.get(this.data.i.skillId);
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skill.update({
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system: {
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pp: skill.system.pp + 1,
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},
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});
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} else if (this.data.iType === "defensiveWeapon") {
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// Rolling through defensiveWeapon Item
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const skill = this.actor.items.get(this.data.i.skillId);
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skill.update({
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system: {
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pp: skill.system.pp + 1,
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},
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});
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} else if (this.data.iType === "spell") {
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// Rolling through Spell Item
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const klasse = this.actor.items.find((x) => x.type === "class" && x.system.equipped);
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klasse.update({
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system: {
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lernKostenZauber: {
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[this.data.i.process]: { pp: klasse.system.lernKostenZauber[this.data.i.process].pp + 1 },
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},
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},
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});
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}
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}
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}
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this._evaluated = true;
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return this;
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@@ -246,6 +290,23 @@ export class M5Roll {
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationFood"));
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}
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static cleanSpell(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.rolls["0"] = {
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formula: "1d20 + @c.calc.stats.spellCasting.value",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.spellCasting"),
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result: "",
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total: 0,
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totalStr: "",
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dice: {},
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css: "",
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} as M5RollResult;
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.spellCasting"));
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}
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static defense(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.i = {
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@@ -247,6 +247,11 @@ export default class M5CharacterSheet extends ActorSheet {
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await roll.toMessage();
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});
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html.find(".roll-cleanSpell-button").on("click", async (event) => {
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const roll = M5Roll.cleanSpell(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-deprivationCold-button").on("click", async (event) => {
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const roll = M5Roll.deprivationCold(this.actor);
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await roll.toMessage();
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@@ -438,6 +443,14 @@ export default class M5CharacterSheet extends ActorSheet {
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}
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});
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html.find(".class-item-edit").on("click", async (event) => {
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this.actor.items.find((x) => x.type === "class").sheet.render(true);
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});
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html.find(".class-item-delete").on("click", async (event) => {
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this.actor.items.find((x) => x.type === "class").delete();
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});
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// Drag & Drop
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const dragDrop = new DragDrop({
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dragSelector: ".items-list .item",
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@@ -7,6 +7,13 @@ export class M5ItemSheet extends ItemSheet {
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width: 640,
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height: 480,
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classes: ["midgard5", "sheet", "item"],
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tabs: [
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{
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navSelector: ".sheet-navigation",
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contentSelector: ".sheet-content",
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initial: "base_values",
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},
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],
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});
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}
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Reference in New Issue
Block a user