Make Items with mods equippable (#11)

Changes:
 + Items that can influence you stats are equippable
 + only equipped items influence your stats
 + Armor now influences your stats
 + move mods into a partial for easier changes
This commit is contained in:
2023-11-30 15:50:59 +01:00
committed by GitHub
parent 8095785fc2
commit 28595e7dd0
13 changed files with 143 additions and 125 deletions
+6 -1
View File
@@ -8,7 +8,12 @@
<tbody>
{{#each data.calc.gear.effects as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.active"}}</span>
{{/if}}
</td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
+12 -2
View File
@@ -84,7 +84,12 @@
<tbody>
{{#each data.calc.gear.armor as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.equipped"}}</span>
{{/if}}
</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "lpProtection"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "apProtection"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.attackBonus"}}</td>
@@ -107,7 +112,12 @@
<tbody>
{{#each data.calc.gear.items as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.equipped"}}</span>
{{/if}}
</td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}