Situationsbedingte-Boni/Mali-#41 (#95)
Changes: + Popup für Situationsbedinge Boni/Mali, Schwellenwert und RollMode (Sichtbarkeit) + neuwürfel/verändern des wurfes durch glückspunkte und schicksalsgunst Co-authored-by: Ender <harald@drueppels.de> Reviewed-on: #95
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lang/de.json
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lang/de.json
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@ -12,424 +12,442 @@
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"TYPES.Item.effect": "Aktiver Effekt",
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"TYPES.Item.effect": "Aktiver Effekt",
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"TYPES.Item.kampfkunst": "Kampfkunst",
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"TYPES.Item.kampfkunst": "Kampfkunst",
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"TYPES.Item.container": "Aufbewahrung",
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"TYPES.Item.container": "Aufbewahrung",
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"TYPES.Item.class": "Klasse",
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"midgard5.phase-action": "Handlungsphase",
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"midgard5": {
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"midgard5.phase-movement": "Bewegungsphase",
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"phase-action": "Handlungsphase",
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"midgard5.no-encounter": "Kein Kampf",
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"phase-movement": "Bewegungsphase",
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"midgard5.encounter-not-started": "Kein aktiver Kampf",
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"no-encounter": "Kein Kampf",
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"midgard5.initiative": "Initiative",
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"encounter-not-started": "Kein aktiver Kampf",
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"midgard5.actionrank": "Handlungsrang",
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"initiative": "Initiative",
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"actionrank": "Handlungsrang",
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"midgard5.combat-join": "Kampf Beitreten/Handlungsrang zurücksetzen",
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"combat-join": "Kampf Beitreten/Handlungsrang zurücksetzen",
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"midgard5.combat-ranged": "Fernangriff",
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"combat-ranged": "Fernangriff",
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"midgard5.combat-spell": "Zaubern (10 Sec)",
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"combat-spell": "Zaubern (10 Sec)",
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"midgard5.time-duration": "Dauer",
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"time-duration": "Dauer",
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"midgard5.time-round": "Runde(n)",
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"time-round": "Runde(n)",
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"midgard5.time-minute": "Minute(n)",
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"time-minute": "Minute(n)",
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"midgard5.time-hour": "Stunde(n)",
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"time-hour": "Stunde(n)",
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"midgard5.time-limitless": "Unbegrenzt",
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"time-limitless": "Unbegrenzt",
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"midgard5.doRoll": "Würfeln",
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"doRoll": "Würfeln",
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"midgard5.learn": "Lernen",
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"learn": "Lernen",
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"midgard5.label": "Bezeichnung",
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"label": "Bezeichnung",
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"midgard5.description": "Beschreibung",
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"description": "Beschreibung",
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"midgard5.Characteristic": "Merkmal",
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"Characteristic": "Merkmal",
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"midgard5.characteristics": "Merkmale",
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"characteristics": "Merkmale",
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"midgard5.background": "Hintergrund",
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"background": "Hintergrund",
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"midgard5.attribute": "Eigenschaft",
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"attribute": "Eigenschaft",
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"midgard5.attributes": "Eigenschaften",
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"attributes": "Eigenschaften",
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"midgard5.points": "Erfahrung",
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"points": "Punkte",
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"midgard5.calculated-value": "Berechneter Wert",
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"calculated-value": "Berechneter Wert",
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"midgard5.calculated-values": "Werte und Boni",
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"calculated-values": "Werte und Boni",
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"midgard5.skill": "Fertigkeit",
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"skill": "Fertigkeit",
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"midgard5.skill-value": "Fertigkeitswert",
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"skill-value": "Fertigkeitswert",
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"midgard5.fw": "FW",
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"fw": "FW",
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"midgard5.bonus": "Bonus",
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"bonus": "Bonus",
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"midgard5.bonuses": "Boni",
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"bonuses": "Boni",
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"midgard5.ew": "EW",
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"ew": "EW",
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"midgard5.pp-short": "PP",
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"pp-short": "PP",
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"midgard5.pp": "Praxispunkte",
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"pp": "Praxispunkte",
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"midgard5.item-value": "Wert",
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"item-value": "Wert",
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"midgard5.item-quantity": "Menge",
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"item-quantity": "Menge",
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"midgard5.item-onbody": "Am Körper",
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"item-onbody": "Am Körper",
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"midgard5.item-ismagic": "Ist Magisch",
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"item-ismagic": "Ist Magisch",
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"midgard5.item-wealth": "Vermögenswert",
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"item-wealth": "Vermögenswert",
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"midgard5.item-weight": "Gewicht",
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"item-weight": "Gewicht",
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"midgard5.actor-lp": "Lebenspunkte",
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"actor-lp": "Lebenspunkte",
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"midgard5.actor-lp-short": "LP",
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"actor-lp-short": "LP",
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"midgard5.actor-ap": "Ausdauerpunkte",
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"actor-ap": "Ausdauerpunkte",
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"midgard5.actor-ap-short": "AP",
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"actor-ap-short": "AP",
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"midgard5.actor-st": "St",
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"actor-st": "St",
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"midgard5.actor-st-long": "Stärke",
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"actor-st-long": "Stärke",
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"midgard5.actor-ko": "Ko",
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"actor-ko": "Ko",
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"midgard5.actor-ko-long": "Konstitution",
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"actor-ko-long": "Konstitution",
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"midgard5.actor-au": "Au",
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"actor-au": "Au",
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"midgard5.actor-au-long": "Aussehen",
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"actor-au-long": "Aussehen",
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"midgard5.actor-gs": "Gs",
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"actor-gs": "Gs",
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"midgard5.actor-gs-long": "Geschicklichkeit",
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"actor-gs-long": "Geschicklichkeit",
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"midgard5.actor-in": "In",
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"actor-in": "In",
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"midgard5.actor-in-long": "Intelligenz",
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"actor-in-long": "Intelligenz",
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"midgard5.actor-pa": "pA",
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"actor-pa": "pA",
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"midgard5.actor-pa-long": "persönliche Ausstrahlung",
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"actor-pa-long": "persönliche Ausstrahlung",
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"midgard5.actor-gw": "Gw",
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"actor-gw": "Gw",
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"midgard5.actor-gw-long": "Gewandtheit",
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"actor-gw-long": "Gewandtheit",
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"midgard5.actor-zt": "Zt",
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"actor-zt": "Zt",
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"midgard5.actor-zt-long": "Zaubertalent",
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"actor-zt-long": "Zaubertalent",
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"midgard5.actor-wk": "Wk",
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"actor-wk": "Wk",
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"midgard5.actor-wk-long": "Willenskraft",
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"actor-wk-long": "Willenskraft",
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"midgard5.actor-git": "GiT",
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"actor-git": "GiT",
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"midgard5.actor-git-long": "Gifttolleranz",
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"actor-git-long": "Gifttolleranz",
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"midgard5.aktuell": "Akt.",
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"aktuell": "Akt.",
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"midgard5.maximum": "Max.",
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"maximum": "Max.",
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"midgard5.attrvalue": "Wert",
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"attrvalue": "Wert",
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"midgard5.movementRange": "Bewegungsweite",
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"movementRange": "Bewegungsweite",
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"midgard5.base_values": "Grundwerte",
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"base_values": "Grundwerte",
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"midgard5.skills": "Fertigkeiten",
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"skills": "Fertigkeiten",
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"midgard5.gear": "Ausrüstung",
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"gear": "Ausrüstung",
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"midgard5.spells": "Zauber",
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"spells": "Zauber",
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"midgard5.effects": "Aktive Effekte",
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"effects": "Aktive Effekte",
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"midgard5.kampfkuenste": "Kampfkünste",
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"kampfkuenste": "Kampfkünste",
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"midgard5.combat": "Kampf",
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"combat": "Kampf",
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"midgard5.actor-name": "Figur",
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"actor-name": "Figur",
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"midgard5.level": "Grad",
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"level": "Grad",
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"midgard5.class": "Typ",
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"class": "Typ",
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"midgard5.race": "Rasse",
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"race": "Rasse",
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"midgard5.magicUsing": "Zauberkundig",
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"magicUsing": "Zauberkundig",
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"midgard5.gender": "Geschlecht",
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"gender": "Geschlecht",
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"midgard5.weight": "Gewicht",
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"weight": "Gewicht",
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"midgard5.height": "Größe",
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"height": "Größe",
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"midgard5.shape": "Gestalt",
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"shape": "Gestalt",
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"midgard5.age": "Alter",
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"age": "Alter",
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"midgard5.caste": "Stand",
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"caste": "Stand",
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"midgard5.occupation": "Beruf",
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"occupation": "Beruf",
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"midgard5.origin": "Heimat",
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"origin": "Heimat",
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"midgard5.faith": "Glaube",
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"faith": "Glaube",
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"midgard5.currency": "Geld",
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"currency": "Geld",
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"midgard5.currency-gold": "Gold",
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"currency-gold": "Gold",
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"midgard5.currency-silver": "Silber",
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"currency-silver": "Silber",
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"midgard5.currency-copper": "Kupfer",
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"currency-copper": "Kupfer",
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"midgard5.currency-wealth": "Vermögen in GS",
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"currency-wealth": "Vermögen in GS",
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"midgard5.currency-available": "verfügbares Vermögen",
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"currency-available": "verfügbares Vermögen",
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"midgard5.hoard": "aktueller Hort",
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"hoard": "aktueller Hort",
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"midgard5.hoardMin": "benötigter Mindesthort",
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"hoardMin": "benötigter Mindesthort",
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"midgard5.hoard-next": "Hort für nächsten Grad",
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"hoard-next": "Hort für nächsten Grad",
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"midgard5.hoarded": "Hort",
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"hoarded": "Hort",
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"midgard5.no-container": "Ohne",
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"no-container": "Ohne",
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"midgard5.encumbrance": "Getragene Last",
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"encumbrance": "Getragene Last",
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"midgard5.load": "Normallast",
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"load": "Normallast",
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"midgard5.heavy-load": "Schwere Last",
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"heavy-load": "Schwere Last",
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"midgard5.thrust-load": "Schublast",
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"thrust-load": "Schublast",
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"midgard5.load-max": "Höchstlast",
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"load-max": "Höchstlast",
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"midgard5.capacity": "Tragkraft",
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"load-capacity": "Tragkraft",
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"midgard5.exp-overall": "Erfahrungsschatz",
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"exp-overall": "Erfahrungsschatz",
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"midgard5.exp-available": "Erfahrungspunkte",
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"exp-available": "Erfahrungspunkte",
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"midgard5.grace": "Göttliche Gnade",
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"grace": "Göttliche Gnade",
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"midgard5.destiny": "Schicksalsgunst",
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"destiny": "Schicksalsgunst",
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"midgard5.luckPoints": "Glückspunkte",
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"luckPoints": "Glückspunkte",
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"midgard5.abrichten": "Abrichten",
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"abrichten": "Abrichten",
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"midgard5.akrobatik": "Akrobatik",
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"akrobatik": "Akrobatik",
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"midgard5.alchimie": "Alchimie",
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"alchimie": "Alchimie",
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"midgard5.anfuehren": "Anführen",
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"anfuehren": "Anführen",
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"midgard5.askese": "Askese",
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"askese": "Askese",
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"midgard5.astrologie": "Astrologie",
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"astrologie": "Astrologie",
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"midgard5.athletik": "Athletik",
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"athletik": "Athletik",
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"midgard5.balancieren": "Balancieren",
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"balancieren": "Balancieren",
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"midgard5.beidhaendigerKampf": "Beidhändiger Kampf",
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"beidhaendigerKampf": "Beidhändiger Kampf",
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"midgard5.bergreiten": "Bergreiten",
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"bergreiten": "Bergreiten",
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"midgard5.beredsamkeit": "Beredsamkeit",
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"beredsamkeit": "Beredsamkeit",
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"midgard5.betaeuben": "Betäuben",
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"betaeuben": "Betäuben",
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"midgard5.betaeubungsgriff": "Betäubungsgriff",
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"betaeubungsgriff": "Betäubungsgriff",
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"midgard5.bootfahren": "Bootfahren",
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"bootfahren": "Bootfahren",
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"midgard5.dickhaeuterLenken": "Dickhäuter lenken",
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"dickhaeuterLenken": "Dickhäuter lenken",
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"midgard5.ersteHilfe": "Erste Hilfe",
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"ersteHilfe": "Erste Hilfe",
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"midgard5.etikette": "Etikette",
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"etikette": "Etikette",
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"midgard5.fallenEntdecken": "Fallen entdecken",
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"fallenEntdecken": "Fallen entdecken",
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"midgard5.fallenmechanik": "Fallenmechanik",
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"fallenmechanik": "Fallenmechanik",
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"midgard5.faelschen": "Fälschen",
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"faelschen": "Fälschen",
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"midgard5.fangen": "Fangen",
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"fangen": "Fangen",
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"midgard5.fechten": "Fechten",
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"fechten": "Fechten",
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"midgard5.fechtkunst": "Fechtkunst",
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"fechtkunst": "Fechtkunst",
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"midgard5.feueralchimie": "Feueralchimie",
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"feueralchimie": "Feueralchimie",
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"midgard5.gassenwissen": "Gassenwissen",
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"gassenwissen": "Gassenwissen",
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"midgard5.gaukeln": "Gaukeln",
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"gaukeln": "Gaukeln",
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"midgard5.gelaendelauf": "Geländelauf",
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"gelaendelauf": "Geländelauf",
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"midgard5.geraetekunde": "Gerätekunde",
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"geraetekunde": "Gerätekunde",
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"midgard5.geschaeftssinn": "Geschäftssinn",
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"geschaeftssinn": "Geschäftssinn",
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"midgard5.gluecksspiel": "Glücksspiel",
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"gluecksspiel": "Glücksspiel",
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"midgard5.heilkunde": "Heilkunde",
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"heilkunde": "Heilkunde",
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"midgard5.kampfInVollruestung": "Kampf in Vollrüstung",
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"kampfInVollruestung": "Kampf in Vollrüstung",
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"midgard5.kampfInSchlachtreihe": "Kampf in Schlachtreihe",
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"kampfInSchlachtreihe": "Kampf in Schlachtreihe",
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"midgard5.kampfkunst": "Kampfkunst",
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"kampfkunst": "Kampfkunst",
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"midgard5.kido": "Kido",
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"kido": "Kido",
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"midgard5.klettern": "Klettern",
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"klettern": "Klettern",
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"midgard5.landeskunde": "Landeskunde",
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"landeskunde": "Landeskunde",
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"midgard5.laufen": "Laufen",
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"laufen": "Laufen",
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"midgard5.lesenVonZauberschrift": "Lesen von Zauberschrift",
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"lesenVonZauberschrift": "Lesen von Zauberschrift",
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"midgard5.lesenVonZauberrunen": "Lesen von Zauberrunen",
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"lesenVonZauberrunen": "Lesen von Zauberrunen",
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"midgard5.meditieren": "Meditieren",
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"meditieren": "Meditieren",
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"midgard5.menschenkenntnis": "Menschenkenntnis",
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"menschenkenntnis": "Menschenkenntnis",
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"midgard5.meucheln": "Meucheln",
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"meucheln": "Meucheln",
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"midgard5.musizierenFloete": "Musizieren (Flöten)",
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"musizierenFloete": "Musizieren (Flöten)",
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"midgard5.musizierenBlas": "Musizieren (Blasinstrumente)",
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"musizierenBlas": "Musizieren (Blasinstrumente)",
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"midgard5.musizierenRythmus": "Musizieren (Rythmusinstrumente)",
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"musizierenRythmus": "Musizieren (Rythmusinstrumente)",
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"midgard5.musizierenStreich": "Musizieren (Streichinstrumente)",
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"musizierenStreich": "Musizieren (Streichinstrumente)",
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"midgard5.musizierenZupf": "Musizieren (Zupfinstrumente)",
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"musizierenZupf": "Musizieren (Zupfinstrumente)",
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"midgard5.naturkunde": "Naturkunde",
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"naturkunde": "Naturkunde",
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"midgard5.ninjutsu": "NinJutsu",
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"ninjutsu": "NinJutsu",
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"midgard5.orakelkunst": "Orakelkunst",
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"orakelkunst": "Orakelkunst",
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"midgard5.pflanzenkunde": "Pflanzenkunde",
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"pflanzenkunde": "Pflanzenkunde",
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"midgard5.raunen": "Raunen",
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"raunen": "Raunen",
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"midgard5.reiten": "Reiten",
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"reiten": "Reiten",
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"midgard5.reiterkampf": "Reiterkampf",
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"reiterkampf": "Reiterkampf",
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"midgard5.rutengehen": "Rutengehen",
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"rutengehen": "Rutengehen",
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"midgard5.scharfschiessen": "Scharfschießen",
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"scharfschiessen": "Scharfschießen",
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"midgard5.schiesskunst": "Schießkunst",
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"schiesskunst": "Schießkunst",
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"midgard5.schleichen": "Schleichen",
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"schleichen": "Schleichen",
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"midgard5.schloesserOeffnen": "Schlösser öffnen",
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"schloesserOeffnen": "Schlösser öffnen",
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"midgard5.schmerzErtragen": "Schmerzen ertragen",
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"schmerzErtragen": "Schmerzen ertragen",
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"midgard5.schwimmen": "Schwimmen",
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"schwimmen": "Schwimmen",
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"midgard5.seilkunst": "Seilkunst",
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"seilkunst": "Seilkunst",
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"midgard5.selbstkontrolle": "Selbstkontrolle",
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"selbstkontrolle": "Selbstkontrolle",
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"midgard5.singen": "Singen",
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"singen": "Singen",
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"midgard5.skifahren": "Skifahren",
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"skifahren": "Skifahren",
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"midgard5.spinnengang": "Spinnengang",
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"spinnengang": "Spinnengang",
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"midgard5.speerfechten": "Speerfechten",
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"speerfechten": "Speerfechten",
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"midgard5.spurensuche": "Spurensuche",
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"spurensuche": "Spurensuche",
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"midgard5.stehlen": "Stehlen",
|
"stehlen": "Stehlen",
|
||||||
"midgard5.taitschi": "TaiTschi",
|
"taitschi": "TaiTschi",
|
||||||
"midgard5.tarnen": "Tarnen",
|
"tarnen": "Tarnen",
|
||||||
"midgard5.tanzen": "Tanzen",
|
"tanzen": "Tanzen",
|
||||||
"midgard5.tauchen": "Tauchen",
|
"tauchen": "Tauchen",
|
||||||
"midgard5.thaumagraphie": "Thaumagraphie",
|
"thaumagraphie": "Thaumagraphie",
|
||||||
"midgard5.thaumalogie": "Thaumalogie",
|
"thaumalogie": "Thaumalogie",
|
||||||
"midgard5.tierkunde": "Tierkunde",
|
"tierkunde": "Tierkunde",
|
||||||
"midgard5.ueberlebenWald": "Überleben (Wald)",
|
"ueberlebenWald": "Überleben (Wald)",
|
||||||
"midgard5.ueberlebenSteppe": "Überleben (Steppe)",
|
"ueberlebenSteppe": "Überleben (Steppe)",
|
||||||
"midgard5.ueberlebenGebirge": "Überleben (Gebirge)",
|
"ueberlebenGebirge": "Überleben (Gebirge)",
|
||||||
"midgard5.verfuehren": "Verführen",
|
"verfuehren": "Verführen",
|
||||||
"midgard5.verhoeren": "Verhören",
|
"verhoeren": "Verhören",
|
||||||
"midgard5.verstellen": "Verstellen",
|
"verstellen": "Verstellen",
|
||||||
"midgard5.volkstanz": "Volkstanz",
|
"volkstanz": "Volkstanz",
|
||||||
"midgard5.wagenlenken": "Wagenlenken",
|
"wagenlenken": "Wagenlenken",
|
||||||
"midgard5.wahrsagen": "Wahrsagen",
|
"wahrsagen": "Wahrsagen",
|
||||||
"midgard5.wasserkampf": "Wasserkampf",
|
"wasserkampf": "Wasserkampf",
|
||||||
"midgard5.zauberkunde": "Zauberkunde",
|
"zauberkunde": "Zauberkunde",
|
||||||
|
|
||||||
"midgard5.armor": "Rüstung",
|
"armor": "Rüstung",
|
||||||
"midgard5.defense": "Abwehr",
|
"defense": "Abwehr",
|
||||||
"midgard5.damageBonus": "Schadensbonus",
|
"damageBonus": "Schadensbonus",
|
||||||
"midgard5.damageBonus-short": "SchB",
|
"damageBonus-short": "SchB",
|
||||||
"midgard5.attackBonus": "Angriffsbonus",
|
"attackBonus": "Angriffsbonus",
|
||||||
"midgard5.attackBonus-short": "AnB",
|
"attackBonus-short": "AnB",
|
||||||
"midgard5.defenseBonus": "Abwehrbonus",
|
"defenseBonus": "Abwehrbonus",
|
||||||
"midgard5.defenseBonus-short": "AbB",
|
"defenseBonus-short": "AbB",
|
||||||
"midgard5.movementBonus": "Bewegunsbonus",
|
"movementBonus": "Bewegunsbonus",
|
||||||
"midgard5.resistanceMind": "Resistenz Geist",
|
"resistanceMind": "Resistenz Geist",
|
||||||
"midgard5.resistanceBody": "Resistenz Körper",
|
"resistanceBody": "Resistenz Körper",
|
||||||
"midgard5.spellCasting": "Zaubern",
|
"spellCasting": "Zaubern",
|
||||||
"midgard5.spellBonus": "Zauberbonus",
|
"spellBonus": "Zauberbonus",
|
||||||
"midgard5.brawl": "Raufen",
|
"brawl": "Raufen",
|
||||||
"midgard5.poisonResistance": "Gifttolleranz",
|
"poisonResistance": "Gifttolleranz",
|
||||||
"midgard5.enduranceBonus": "Ausdauerbonus",
|
"enduranceBonus": "Ausdauerbonus",
|
||||||
"midgard5.lpProtection": "Rüstungsschutz (LP)",
|
"lpProtection": "Rüstungsschutz (LP)",
|
||||||
"midgard5.apProtection": "Rüstungsschutz (AP)",
|
"apProtection": "Rüstungsschutz (AP)",
|
||||||
"midgard5.deprivation": "Zähigkeit",
|
"deprivation": "Zähigkeit",
|
||||||
"midgard5.deprivations": "Entbehrungen",
|
"deprivations": "Entbehrungen",
|
||||||
"midgard5.deprivationCold": "Zähigkeit Kälte",
|
"deprivationCold": "Zähigkeit Kälte",
|
||||||
"midgard5.deprivationHeat": "Zähigkeit Hitze",
|
"deprivationHeat": "Zähigkeit Hitze",
|
||||||
"midgard5.deprivationFood": "Zähigkeit Durst/Hunger",
|
"deprivationFood": "Zähigkeit Durst/Hunger",
|
||||||
|
|
||||||
"midgard5.new-skill": "Neue Fertigkeit",
|
"new-skill": "Neue Fertigkeit",
|
||||||
"midgard5.special": "Spezial",
|
"special": "Spezial",
|
||||||
"midgard5.learned-skill": "Gelernte Fertigkeit",
|
"learned-skill": "Gelernte Fertigkeit",
|
||||||
"midgard5.learned-skills": "Gelernte Fertigkeiten",
|
"learned-skills": "Gelernte Fertigkeiten",
|
||||||
"midgard5.language": "Sprache",
|
"language": "Sprache",
|
||||||
"midgard5.languages": "Sprachen",
|
"languages": "Sprachen",
|
||||||
"midgard5.writings": "Schriften",
|
"writings": "Schriften",
|
||||||
"midgard5.weapon-skill": "Waffenfertigkeit",
|
"weapon-skill": "Waffenfertigkeit",
|
||||||
"midgard5.weapon-skills": "Waffenfertigkeiten",
|
"weapon-skills": "Waffenfertigkeiten",
|
||||||
"midgard5.unlearned-skill": "Ungelernte Fertigkeit",
|
"unlearned-skill": "Ungelernte Fertigkeit",
|
||||||
"midgard5.unlearned-skills": "Ungelernte Fertigkeiten",
|
"unlearned-skills": "Ungelernte Fertigkeiten",
|
||||||
"midgard5.innate-ability": "Angeborene/Besondere Fähigkeit",
|
"innate-ability": "Angeborene/Besondere Fähigkeit",
|
||||||
"midgard5.innate-abilities": "Angeborene und besondere Fähigkeiten",
|
"innate-abilities": "Angeborene und besondere Fähigkeiten",
|
||||||
|
|
||||||
"midgard5.base-damage": "Grundschaden",
|
"base-damage": "Grundschaden",
|
||||||
"midgard5.weapon": "Waffe",
|
"weapon": "Waffe",
|
||||||
"midgard5.weapons": "Waffen",
|
"weapons": "Waffen",
|
||||||
"midgard5.defensive-weapon": "Verteidigungswaffe",
|
"defensive-weapon": "Verteidigungswaffe",
|
||||||
"midgard5.defensive-weapons": "Verteidigungswaffen",
|
"defensive-weapons": "Verteidigungswaffen",
|
||||||
"midgard5.no-skill": "Keine Fertigkeit",
|
"no-skill": "Keine Fertigkeit",
|
||||||
"midgard5.magic": "magisch",
|
"magic": "magisch",
|
||||||
"midgard5.valuable": "Vermögen",
|
"valuable": "Vermögen",
|
||||||
"midgard5.equipped": "Ausgerüstet",
|
"equipped": "Ausgerüstet",
|
||||||
"midgard5.active": "Aktiv",
|
"active": "Aktiv",
|
||||||
"midgard5.rangedWeapon": "Schusswaffe",
|
"rangedWeapon": "Schusswaffe",
|
||||||
"midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um hier etwas auswählen zu können",
|
"assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um hier etwas auswählen zu können",
|
||||||
"midgard5.showAll": "Alle anzeigen",
|
"showAll": "Alle anzeigen",
|
||||||
"midgard5.wealthAndWeight": "Vermögen und Lasten",
|
"wealthAndWeight": "Vermögen und Lasten",
|
||||||
"midgard5.itemsInContainers": "Gegenstände in Aufbewahrung",
|
"itemsInContainers": "Gegenstände in Aufbewahrung",
|
||||||
"midgard5.allItems": "Alle Gegenstände",
|
"allItems": "Alle Gegenstände",
|
||||||
|
|
||||||
"midgard5.pw": "Prüfwurf",
|
"pw": "Prüfwurf",
|
||||||
"midgard5.attack": "Angriff",
|
"attack": "Angriff",
|
||||||
"midgard5.damage": "Schaden",
|
"damage": "Schaden",
|
||||||
|
|
||||||
"midgard5.skill-goup-alltag": "Alltag",
|
"skill-goup-alltag": "Alltag",
|
||||||
"midgard5.skill-goup-freiland": "Freiland",
|
"skill-goup-freiland": "Freiland",
|
||||||
"midgard5.skill-goup-halbwelt": "Halbwelt",
|
"skill-goup-halbwelt": "Halbwelt",
|
||||||
"midgard5.skill-goup-kampf": "Kampf",
|
"skill-goup-kampf": "Kampf",
|
||||||
"midgard5.skill-goup-koerper": "Körper",
|
"skill-goup-koerper": "Körper",
|
||||||
"midgard5.skill-goup-sozial": "Sozial",
|
"skill-goup-sozial": "Sozial",
|
||||||
"midgard5.skill-goup-unterwelt": "Unterwelt",
|
"skill-goup-unterwelt": "Unterwelt",
|
||||||
"midgard5.skill-goup-waffen": "Waffen",
|
"skill-goup-waffen": "Waffen",
|
||||||
"midgard5.skill-goup-wissen": "Wissen",
|
"skill-goup-wissen": "Wissen",
|
||||||
|
|
||||||
"midgard5.spell-process-none": "Ohne",
|
"spell-process-none": "Ohne",
|
||||||
"midgard5.spell-process-artefakte": "Artefakte",
|
"spell-process-artefakte": "Artefakte",
|
||||||
"midgard5.spell-process-beherrschen": "Beherrschen",
|
"spell-process-beherrschen": "Beherrschen",
|
||||||
"midgard5.spell-process-bewegen": "Bewegen",
|
"spell-process-bewegen": "Bewegen",
|
||||||
"midgard5.spell-process-beschwoeren": "Beschwören",
|
"spell-process-beschwoeren": "Beschwören",
|
||||||
"midgard5.spell-process-blutmagie": "Blutmagie",
|
"spell-process-blutmagie": "Blutmagie",
|
||||||
"midgard5.spell-process-chaoswunder": "Chaoswunder",
|
"spell-process-chaoswunder": "Chaoswunder",
|
||||||
"midgard5.spell-process-dweomer": "Dweomer",
|
"spell-process-dweomer": "Dweomer",
|
||||||
"midgard5.spell-process-erkennen": "Erkennen",
|
"spell-process-erkennen": "Erkennen",
|
||||||
"midgard5.spell-process-erschaffen": "Erschaffen",
|
"spell-process-erschaffen": "Erschaffen",
|
||||||
"midgard5.spell-process-erhaltung": "Erhaltung",
|
"spell-process-erhaltung": "Erhaltung",
|
||||||
"midgard5.spell-process-formen": "Formen",
|
"spell-process-formen": "Formen",
|
||||||
"midgard5.spell-process-finstere_magie": "Finstere Magie",
|
"spell-process-finstere_magie": "Finstere Magie",
|
||||||
"midgard5.spell-process-kampfverse": "Kampfverse",
|
"spell-process-kampfverse": "Kampfverse",
|
||||||
"midgard5.spell-process-namensmagie": "Namensmagie",
|
"spell-process-namensmagie": "Namensmagie",
|
||||||
"midgard5.spell-process-nekromantie": "Nekromantie",
|
"spell-process-nekromantie": "Nekromantie",
|
||||||
"midgard5.spell-process-runenstaebe": "Runenstäbe",
|
"spell-process-runenstaebe": "Runenstäbe",
|
||||||
"midgard5.spell-process-thaumatherapie": "Thaumatherapie",
|
"spell-process-thaumatherapie": "Thaumatherapie",
|
||||||
"midgard5.spell-process-thaumagraphie": "Thaumagraphie",
|
"spell-process-thaumagraphie": "Thaumagraphie",
|
||||||
"midgard5.spell-process-veraendern": "Verändern",
|
"spell-process-veraendern": "Verändern",
|
||||||
"midgard5.spell-process-vigilsignien": "Vigilsignien",
|
"spell-process-vigilsignien": "Vigilsignien",
|
||||||
"midgard5.spell-process-wundertat": "Wundertat",
|
"spell-process-wundertat": "Wundertat",
|
||||||
"midgard5.spell-process-wilder_dweomer": "Wilder Dweomer",
|
"spell-process-wilder_dweomer": "Wilder Dweomer",
|
||||||
"midgard5.spell-process-zerstoeren": "Zerstören",
|
"spell-process-zerstoeren": "Zerstören",
|
||||||
"midgard5.spell-process-zauberlied": "Zauberlieder",
|
"spell-process-zauberlied": "Zauberlieder",
|
||||||
"midgard5.spell-process-zaubersalz": "Zaubersalze",
|
"spell-process-zaubersalz": "Zaubersalze",
|
||||||
"midgard5.spell-process-zaubermittel": "Zaubermittel",
|
"spell-process-zaubermittel": "Zaubermittel",
|
||||||
"midgard5.spell-process-zauberschutz": "Zauberschutz",
|
"spell-process-zauberschutz": "Zauberschutz",
|
||||||
"midgard5.spell-process-zauberrunen": "Zauberrunen",
|
"spell-process-zauberrunen": "Zauberrunen",
|
||||||
"midgard5.spell-process-zaubersiegel": "Zaubersiegel",
|
"spell-process-zaubersiegel": "Zaubersiegel",
|
||||||
"midgard5.spell-process-zaubertaenze": "Zaubertänze",
|
"spell-process-zaubertaenze": "Zaubertänze",
|
||||||
"midgard5.spell-process-zauberblaetter": "Zauberblätter",
|
"spell-process-zauberblaetter": "Zauberblätter",
|
||||||
|
|
||||||
"midgard5.spell-type-gedanke": "Gedanke",
|
"spell-type-gedanke": "Gedanke",
|
||||||
"midgard5.spell-type-geste": "Geste",
|
"spell-type-geste": "Geste",
|
||||||
"midgard5.spell-type-wort": "Wort",
|
"spell-type-wort": "Wort",
|
||||||
|
|
||||||
"midgard5.spell-target-umgebung": "Umgebung",
|
"spell-target-umgebung": "Umgebung",
|
||||||
"midgard5.spell-target-geist": "Geist",
|
"spell-target-geist": "Geist",
|
||||||
"midgard5.spell-target-koerper": "Körper",
|
"spell-target-koerper": "Körper",
|
||||||
|
|
||||||
"midgard5.spell-type": "Art",
|
"spell-type": "Art",
|
||||||
"midgard5.spell-process": "Prozess",
|
"spell-process": "Prozess",
|
||||||
"midgard5.spell-castDuration": "Zauberdauer",
|
"spell-castDuration": "Zauberdauer",
|
||||||
"midgard5.spell-castDuration-short": "Zd",
|
"spell-castDuration-short": "Zd",
|
||||||
"midgard5.spell-range": "Reichweite",
|
"spell-range": "Reichweite",
|
||||||
"midgard5.spell-range-short": "Rw",
|
"spell-range-short": "Rw",
|
||||||
"midgard5.spell-effectTarget": "Wirkunsziel",
|
"spell-effectTarget": "Wirkunsziel",
|
||||||
"midgard5.spell-effectTarget-short": "Wz",
|
"spell-effectTarget-short": "Wz",
|
||||||
"midgard5.spell-effectArea": "Wirkungsbereich",
|
"spell-effectArea": "Wirkungsbereich",
|
||||||
"midgard5.spell-effectArea-short": "Wb",
|
"spell-effectArea-short": "Wb",
|
||||||
"midgard5.spell-effectDuration": "Wirkungsdauer",
|
"spell-effectDuration": "Wirkungsdauer",
|
||||||
"midgard5.spell-effectDuration-short": "Wd",
|
"spell-effectDuration-short": "Wd",
|
||||||
"midgard5.spell-origin": "Ursprung",
|
"spell-origin": "Ursprung",
|
||||||
"midgard5.spell-agens": "Agens",
|
"spell-agens": "Agens",
|
||||||
"midgard5.spell-reagens": "Reagens",
|
"spell-reagens": "Reagens",
|
||||||
"midgard5.spell-material": "Zaubermaterial",
|
"spell-material": "Zaubermaterial",
|
||||||
|
|
||||||
"midgard5.kampfkunst-type": "Form",
|
"kampfkunst-type": "Form",
|
||||||
"midgard5.kampfkunst-variante": "Variante",
|
"kampfkunst-variante": "Variante",
|
||||||
"midgard5.kampfkunst-variante-short": "Var",
|
"kampfkunst-variante-short": "Var",
|
||||||
"midgard5.kampfkunst-ep": "Erfahrungspunkte",
|
"kampfkunst-ep": "Erfahrungspunkte",
|
||||||
"midgard5.kampfkunst-rank": "Stufe",
|
"kampfkunst-rank": "Stufe",
|
||||||
"midgard5.kampfkunst-weapon": "Waffengruppe",
|
"kampfkunst-weapon": "Waffengruppe",
|
||||||
"midgard5.kampfkunst-enemy": "Einschränkungen durch Art der Gegner",
|
"kampfkunst-enemy": "Einschränkungen durch Art der Gegner",
|
||||||
|
|
||||||
"midgard5.kampfkunst-type-angriff": "Angriff",
|
"kampfkunst-type-angriff": "Angriff",
|
||||||
"midgard5.kampfkunst-type-verteidigung": "Verteidigung",
|
"kampfkunst-type-verteidigung": "Verteidigung",
|
||||||
"midgard5.kampfkunst-type-finte": "Finte",
|
"kampfkunst-type-finte": "Finte",
|
||||||
"midgard5.kampfkunst-type-geist": "Geistestechnik",
|
"kampfkunst-type-geist": "Geistestechnik",
|
||||||
"midgard5.kampfkunst-type-schießkunst": "Schießkunst",
|
"kampfkunst-type-schießkunst": "Schießkunst",
|
||||||
"midgard5.kampfkunst-type-fechtkunst": "Fechtkunst",
|
"kampfkunst-type-fechtkunst": "Fechtkunst",
|
||||||
|
|
||||||
"midgard5.kampfkunst-variante-anstuermen": "Anstürmen",
|
"kampfkunst-variante-anstuermen": "Anstürmen",
|
||||||
"midgard5.kampfkunst-variante-attackieren": "Attackieren",
|
"kampfkunst-variante-attackieren": "Attackieren",
|
||||||
"midgard5.kampfkunst-variante-entwaffnen": "Entwaffnen",
|
"kampfkunst-variante-entwaffnen": "Entwaffnen",
|
||||||
"midgard5.kampfkunst-variante-fechten": "Fechten",
|
"kampfkunst-variante-fechten": "Fechten",
|
||||||
"midgard5.kampfkunst-variante-schusstechnik": "Schusstechnik",
|
"kampfkunst-variante-schusstechnik": "Schusstechnik",
|
||||||
"midgard5.kampfkunst-variante-finten": "Finten",
|
"kampfkunst-variante-finten": "Finten",
|
||||||
"midgard5.kampfkunst-variante-geistestechnik": "Geistestechnik",
|
"kampfkunst-variante-geistestechnik": "Geistestechnik",
|
||||||
"midgard5.kampfkunst-variante-verteidigung": "Verteidigung",
|
"kampfkunst-variante-verteidigung": "Verteidigung",
|
||||||
|
|
||||||
"midgard5.kido-type": "KiDo Form",
|
"kido-type": "KiDo Form",
|
||||||
"midgard5.kido-variante": "KiDo Variante",
|
"kido-variante": "KiDo Variante",
|
||||||
"midgard5.kido-color": "Kampfstilfarbe",
|
"kido-color": "Kampfstilfarbe",
|
||||||
"midgard5.kido-style": "Art der Technik",
|
"kido-style": "Art der Technik",
|
||||||
|
|
||||||
"midgard5.kido-type-angriff": "Kido Angriff",
|
"kido-type-angriff": "Kido Angriff",
|
||||||
"midgard5.kido-type-verteidigung": "Kido Verteidigung",
|
"kido-type-verteidigung": "Kido Verteidigung",
|
||||||
"midgard5.kido-type-finte": "Kido Finte",
|
"kido-type-finte": "Kido Finte",
|
||||||
"midgard5.kido-type-leib": "Kido Leibestechnik",
|
"kido-type-leib": "Kido Leibestechnik",
|
||||||
|
|
||||||
"midgard5.kido-variante-anspringen": "Anspringen",
|
"kido-variante-anspringen": "Anspringen",
|
||||||
"midgard5.kido-variante-attackieren": "Attackieren",
|
"kido-variante-attackieren": "Attackieren",
|
||||||
"midgard5.kido-variante-entwaffnen": "Entwaffnen",
|
"kido-variante-entwaffnen": "Entwaffnen",
|
||||||
"midgard5.kido-variante-werfen": "Werfen",
|
"kido-variante-werfen": "Werfen",
|
||||||
"midgard5.kido-variante-ausweichen": "Ausweichen",
|
"kido-variante-ausweichen": "Ausweichen",
|
||||||
"midgard5.kido-variante-blockieren": "Blockieren",
|
"kido-variante-blockieren": "Blockieren",
|
||||||
"midgard5.kido-variante-bewegen": "Bewegen",
|
"kido-variante-bewegen": "Bewegen",
|
||||||
"midgard5.kido-variante-kontrollieren": "Kontrollieren",
|
"kido-variante-kontrollieren": "Kontrollieren",
|
||||||
|
|
||||||
"midgard5.mod-operation-add100": "Addieren (max 100)",
|
"mod-operation-add100": "Addieren (max 100)",
|
||||||
"midgard5.mod-operation-roll": "Wurf Modifikation",
|
"mod-operation-roll": "Wurf Modifikation",
|
||||||
"midgard5.mod-operation-add": "Addieren",
|
"mod-operation-add": "Addieren",
|
||||||
"midgard5.mod-operation-set": "Basiswert",
|
"mod-operation-set": "Basiswert",
|
||||||
"midgard5.mod-operation-fixed": "Fester Wert",
|
"mod-operation-fixed": "Fester Wert",
|
||||||
"midgard5.mod-operation-subtract": "Subtrahieren",
|
"mod-operation-subtract": "Subtrahieren",
|
||||||
"midgard5.mod-operation-multiply": "Multiplizieren",
|
"mod-operation-multiply": "Multiplizieren",
|
||||||
"midgard5.mod-operation-division": "Dividieren",
|
"mod-operation-division": "Dividieren",
|
||||||
|
|
||||||
"midgard5.mod-stat-defenseBonus": "Abwehrbonus",
|
"mod-stat-defenseBonus": "Abwehrbonus",
|
||||||
"midgard5.mod-stat-attackBonus": "Angriffsbonus",
|
"mod-stat-attackBonus": "Angriffsbonus",
|
||||||
"midgard5.mod-stat-damageBonus": "Schadensbonus",
|
"mod-stat-damageBonus": "Schadensbonus",
|
||||||
"midgard5.mod-stat-movement": "Bewegung",
|
"mod-stat-movement": "Bewegung",
|
||||||
"midgard5.mod-stat-resistanceMind": "Resistenz Geist",
|
"mod-stat-resistanceMind": "Resistenz Geist",
|
||||||
"midgard5.mod-stat-resistanceBody": "Resistenz Körper",
|
"mod-stat-resistanceBody": "Resistenz Körper",
|
||||||
"midgard5.mod-stat-spellCasting": "Zaubern",
|
"mod-stat-spellCasting": "Zaubern",
|
||||||
"midgard5.mod-stat-brawl": "Raufen",
|
"mod-stat-brawl": "Raufen",
|
||||||
"midgard5.mod-stat-poisonResistance": "Gifttolleranz",
|
"mod-stat-poisonResistance": "Gifttolleranz",
|
||||||
"midgard5.mod-stat-lp": "Lebenspunkte",
|
"mod-stat-lp": "Lebenspunkte",
|
||||||
"midgard5.mod-stat-ap": "Ausdauerpunkte",
|
"mod-stat-ap": "Ausdauerpunkte",
|
||||||
"midgard5.mod-stat-lpProtection": "Rüstungsschutz (LP)",
|
"mod-stat-lpProtection": "Rüstungsschutz (LP)",
|
||||||
"midgard5.mod-stat-apProtection": "Rüstungsschutz (AP)",
|
"mod-stat-apProtection": "Rüstungsschutz (AP)",
|
||||||
"midgard5.mod-stat-deprivationCold": "Entbehrungen Kälte",
|
"mod-stat-deprivationCold": "Entbehrungen Kälte",
|
||||||
"midgard5.mod-stat-deprivationHeat": "Entbehrungen Hitze",
|
"mod-stat-deprivationHeat": "Entbehrungen Hitze",
|
||||||
"midgard5.mod-stat-deprivationFood": "Entbehrungen Durst/Hunger",
|
"mod-stat-deprivationFood": "Entbehrungen Durst/Hunger",
|
||||||
|
|
||||||
"midgard5.mod-type": "Typ der Modifikation",
|
"mod-type": "Typ der Modifikation",
|
||||||
"midgard5.mod-id": "Was soll modifiziert werden",
|
"mod-id": "Was soll modifiziert werden",
|
||||||
"midgard5.mod-operation": "Wie soll modifiziert werden",
|
"mod-operation": "Wie soll modifiziert werden",
|
||||||
"midgard5.mod-value": "Wert",
|
"mod-value": "Wert",
|
||||||
|
|
||||||
"midgard5.type": "Typ",
|
"type": "Typ",
|
||||||
"midgard5.formula": "Formel",
|
"formula": "Formel",
|
||||||
"midgard5.roll": "Wurf"
|
"roll": "Wurf",
|
||||||
|
|
||||||
|
"chat": {
|
||||||
|
"luckPoint": "Glückspunkt",
|
||||||
|
"destiny": "Schicksalsgunst",
|
||||||
|
"modify": "Nachträglich",
|
||||||
|
"cancel": "Abbrechen",
|
||||||
|
"roll": "Würfeln",
|
||||||
|
"reroll": "Neuwürfeln",
|
||||||
|
|
||||||
|
"options": {
|
||||||
|
"modifier": "Modifikator",
|
||||||
|
"difficulty": "Schwellenwert",
|
||||||
|
"rollMode": "Würfel Modus"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,7 @@ import { M5Character } from "./module/actors/M5Character";
|
||||||
import { M5ModOperation, M5TimeUnit } from "./module/M5Base";
|
import { M5ModOperation, M5TimeUnit } from "./module/M5Base";
|
||||||
import { M5ItemSheet } from "./module/sheets/M5ItemSheet";
|
import { M5ItemSheet } from "./module/sheets/M5ItemSheet";
|
||||||
import { M5Item } from "./module/items/M5Item";
|
import { M5Item } from "./module/items/M5Item";
|
||||||
|
import { reroll } from "./module/rolls/reroll";
|
||||||
import { loadHelpers } from "./helpers";
|
import { loadHelpers } from "./helpers";
|
||||||
import { loadSettings } from "./settings";
|
import { loadSettings } from "./settings";
|
||||||
|
|
||||||
|
|
@ -79,6 +80,17 @@ Hooks.on("getChatLogEntryContext", function (html, options) {
|
||||||
return (game["user"].character || game["canvas"].tokens.controlled) && damageRolls > 0;
|
return (game["user"].character || game["canvas"].tokens.controlled) && damageRolls > 0;
|
||||||
},
|
},
|
||||||
callback: (li) => applyDamage(li, -2),
|
callback: (li) => applyDamage(li, -2),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "Redo",
|
||||||
|
icon: '<i class="far fa-arrow-rotate-left"></i>',
|
||||||
|
condition: (li) => {
|
||||||
|
const message = (game as Game).messages.get(li.attr("data-message-id"));
|
||||||
|
|
||||||
|
// All must be true to show the reroll dialogue
|
||||||
|
return (game["user"].isGM || game["user"].character?.id === (game as Game).actors.get(message["speaker"].actor)?.id) && !message["flags"].rerolled;
|
||||||
|
},
|
||||||
|
callback: (li) => reroll(li),
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
});
|
});
|
||||||
|
|
|
||||||
|
|
@ -28,6 +28,7 @@ export interface M5Attribute {
|
||||||
export interface M5RollData {
|
export interface M5RollData {
|
||||||
c: any;
|
c: any;
|
||||||
i: any;
|
i: any;
|
||||||
|
b: any;
|
||||||
iType: string;
|
iType: string;
|
||||||
rolls: any;
|
rolls: any;
|
||||||
res: {
|
res: {
|
||||||
|
|
@ -172,6 +173,7 @@ export interface M5CharacterCalculatedData {
|
||||||
pa: M5AttributeCalculated;
|
pa: M5AttributeCalculated;
|
||||||
wk: M5AttributeCalculated;
|
wk: M5AttributeCalculated;
|
||||||
};
|
};
|
||||||
|
|
||||||
stats: {
|
stats: {
|
||||||
lp: M5ModResult;
|
lp: M5ModResult;
|
||||||
ap: M5ModResult;
|
ap: M5ModResult;
|
||||||
|
|
|
||||||
|
|
@ -26,10 +26,10 @@ export class M5Roll {
|
||||||
.map((rollName, index) => {
|
.map((rollName, index) => {
|
||||||
indexMap.set(index, rollName);
|
indexMap.set(index, rollName);
|
||||||
const formula = this.data.rolls[rollName];
|
const formula = this.data.rolls[rollName];
|
||||||
|
formula.formula = index === 0 && this.id !== "-1" ? formula.formula.replace(/(\d*d\d*)/, `{$1 + ${this.data.b.modifier}}`) : formula.formula;
|
||||||
const roll = new Roll(formula.formula, this.data);
|
const roll = new Roll(formula.formula, this.data);
|
||||||
return roll;
|
return roll;
|
||||||
});
|
});
|
||||||
|
|
||||||
this.pool = PoolTerm.fromRolls(rolls);
|
this.pool = PoolTerm.fromRolls(rolls);
|
||||||
console.log("evaluate", this._evaluated, this.pool);
|
console.log("evaluate", this._evaluated, this.pool);
|
||||||
return this.pool.evaluate({ async: true }).then((results) => {
|
return this.pool.evaluate({ async: true }).then((results) => {
|
||||||
|
|
@ -66,7 +66,7 @@ export class M5Roll {
|
||||||
const parseResult = M5Roll.parseDiceSides(rollResult.formula);
|
const parseResult = M5Roll.parseDiceSides(rollResult.formula);
|
||||||
//console.log("evaluate roll", parseResult)
|
//console.log("evaluate roll", parseResult)
|
||||||
if (parseResult?.sides === 20) {
|
if (parseResult?.sides === 20) {
|
||||||
if (roll.total < 20) {
|
if (roll.total < this.data.b.difficulty) {
|
||||||
if (rowRes === M5EwResult.TBD || rowRes === M5EwResult.HIGH) rowRes = M5EwResult.FAIL;
|
if (rowRes === M5EwResult.TBD || rowRes === M5EwResult.HIGH) rowRes = M5EwResult.FAIL;
|
||||||
} else {
|
} else {
|
||||||
if (rowRes === M5EwResult.TBD) rowRes = M5EwResult.PASS;
|
if (rowRes === M5EwResult.TBD) rowRes = M5EwResult.PASS;
|
||||||
|
|
@ -88,7 +88,6 @@ export class M5Roll {
|
||||||
});
|
});
|
||||||
|
|
||||||
this.data.res.label = this.label;
|
this.data.res.label = this.label;
|
||||||
console.log(this.data);
|
|
||||||
if ((game as Game).settings.get("midgard5", "automatedPP") && this.data.iType !== null) {
|
if ((game as Game).settings.get("midgard5", "automatedPP") && this.data.iType !== null) {
|
||||||
if ((this.data.i.type === "language" || this.data.i.type === "general") && this.data.rolls[0].dice[0] >= 16) {
|
if ((this.data.i.type === "language" || this.data.i.type === "general") && this.data.rolls[0].dice[0] >= 16) {
|
||||||
this.actor.items.get(this.id).update({
|
this.actor.items.get(this.id).update({
|
||||||
|
|
@ -144,20 +143,28 @@ export class M5Roll {
|
||||||
}
|
}
|
||||||
|
|
||||||
async toMessage() {
|
async toMessage() {
|
||||||
|
let checkOptions = await this.popUp({ isPW: this.data.rolls[0].label === (game as Game).i18n.localize("midgard5.pw") });
|
||||||
|
if (checkOptions["cancelled"]) {
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
this.data.b = checkOptions;
|
||||||
|
}
|
||||||
|
|
||||||
if (!this._evaluated) await this.evaluate();
|
if (!this._evaluated) await this.evaluate();
|
||||||
|
const faces = this.pool.dice.map((x) => x.faces);
|
||||||
|
|
||||||
const rMode = (game as Game).settings.get("core", "rollMode");
|
const rMode = checkOptions["rollMode"] || (game as Game).settings.get("core", "rollMode");
|
||||||
|
|
||||||
const chatData = {
|
const chatData = {
|
||||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||||
content: await this.render(),
|
content: await this.render(),
|
||||||
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
||||||
sound: CONFIG.sounds.dice,
|
sound: CONFIG.sounds.dice,
|
||||||
roll: Roll.fromTerms([this.pool]),
|
roll: Roll.fromTerms([this.pool]),
|
||||||
|
flags: { data: this.data, rerolled: false, faces: faces },
|
||||||
};
|
};
|
||||||
|
|
||||||
ChatMessage.applyRollMode(chatData, rMode);
|
let foo = ChatMessage.applyRollMode(chatData, rMode);
|
||||||
return ChatMessage.create(chatData);
|
return ChatMessage.implementation["create"](foo, { rollMode: rMode });
|
||||||
}
|
}
|
||||||
|
|
||||||
static fromAttributeValue(actor: any, attributeKey: string, attributeValue: number) {
|
static fromAttributeValue(actor: any, attributeKey: string, attributeValue: number) {
|
||||||
|
|
@ -392,6 +399,46 @@ export class M5Roll {
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async popUp({
|
||||||
|
useFortune = false,
|
||||||
|
difficulty = 20,
|
||||||
|
modifier = 0,
|
||||||
|
rollModes = CONFIG.Dice.rollModes,
|
||||||
|
rollMode = "",
|
||||||
|
template = "systems/midgard5/templates/chat/task-check-dialog.hbs",
|
||||||
|
isPW = false,
|
||||||
|
} = {}) {
|
||||||
|
const html = await renderTemplate(template, { useFortune, difficulty, modifier, rollModes, rollMode, isPW });
|
||||||
|
return new Promise((resolve) => {
|
||||||
|
const data = {
|
||||||
|
title: (game as Game).i18n.localize("midgard5.chat.roll"),
|
||||||
|
content: html,
|
||||||
|
buttons: {
|
||||||
|
roll: {
|
||||||
|
label: (game as Game).i18n.localize("midgard5.chat.roll"),
|
||||||
|
callback: (html) => resolve(this._processTaskCheckOptions(html[0].querySelector("form"))),
|
||||||
|
},
|
||||||
|
cancel: {
|
||||||
|
label: (game as Game).i18n.localize("midgard5.chat.cancel"),
|
||||||
|
callback: (html) => resolve({ cancelled: true }),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
default: "roll",
|
||||||
|
close: () => resolve({ cancelled: true }),
|
||||||
|
};
|
||||||
|
|
||||||
|
new Dialog(data, null).render(true);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
_processTaskCheckOptions(form) {
|
||||||
|
return {
|
||||||
|
difficulty: parseInt(form.difficulty?.value),
|
||||||
|
modifier: parseInt(form.modifier?.value),
|
||||||
|
rollMode: form.rollMode?.value,
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
interface FormulaParseResult {
|
interface FormulaParseResult {
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,108 @@
|
||||||
|
import { M5RollData, M5RollResult } from "../M5Base";
|
||||||
|
import { M5Roll } from "./M5Roll";
|
||||||
|
|
||||||
|
export const reroll = async (roll) => {
|
||||||
|
const message = (game as Game).messages.get(roll.attr("data-message-id"));
|
||||||
|
const actor = (game as Game).actors.get(message["speaker"].actor);
|
||||||
|
|
||||||
|
const template = "systems/midgard5/templates/chat/reroll-dialog.hbs";
|
||||||
|
const html = await renderTemplate(template, { sg: actor.system.sg, gp: actor.system.gp });
|
||||||
|
// Button defining
|
||||||
|
let buttons = {};
|
||||||
|
buttons = {
|
||||||
|
destiny: {
|
||||||
|
icon: '<i class="fas fa-rotate-left"></i>',
|
||||||
|
label: (game as Game).i18n.localize("midgard5.chat.destiny"),
|
||||||
|
callback: () => rerollDie("destiny", "sg"),
|
||||||
|
},
|
||||||
|
luckPoints: {
|
||||||
|
icon: '<i class="fas fa-rotate-left"></i>',
|
||||||
|
label: (game as Game).i18n.localize("midgard5.chat.luckPoint"),
|
||||||
|
callback: () => rerollDie("luckPoint", "gp"),
|
||||||
|
},
|
||||||
|
modify: {
|
||||||
|
icon: '<i class="fas fa-plus"></i>',
|
||||||
|
label: (game as Game).i18n.localize("midgard5.chat.modify") + " +" + (message["flags"].faces[0] === 100 ? 10 : 2),
|
||||||
|
callback: () => rerollDie("modify", "gp"),
|
||||||
|
},
|
||||||
|
cancel: {
|
||||||
|
icon: '<i class="fas fa-times"></i>',
|
||||||
|
label: (game as Game).i18n.localize("midgard5.chat.cancel"),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
// Dialog object
|
||||||
|
new Dialog(
|
||||||
|
{
|
||||||
|
title: (game as Game).i18n.localize("midgard5.chat.reroll"),
|
||||||
|
content: html,
|
||||||
|
buttons,
|
||||||
|
render: function () {},
|
||||||
|
default: "luckPoints",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
classes: ["midgard5"],
|
||||||
|
}
|
||||||
|
).render(true);
|
||||||
|
|
||||||
|
async function rerollDie(type, target) {
|
||||||
|
// Update the "content" field
|
||||||
|
let rollData = actor.getRollData() as M5RollData;
|
||||||
|
const flagData = message["flags"].data;
|
||||||
|
rollData.c = flagData.c;
|
||||||
|
rollData.i = flagData.i;
|
||||||
|
rollData.b = flagData.b;
|
||||||
|
rollData.iType = flagData.iType;
|
||||||
|
rollData.res.label = flagData.res.label + " (" + (game as Game).i18n.localize(`midgard5.chat.${type}`) + ")";
|
||||||
|
actor.update({
|
||||||
|
system: {
|
||||||
|
[target]: actor.system[target] - 1,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
if (type !== "modify") {
|
||||||
|
for (var key in flagData.rolls) {
|
||||||
|
if (!!flagData.rolls[key]) {
|
||||||
|
rollData.rolls[key] = {
|
||||||
|
formula: flagData.rolls[key]?.formula,
|
||||||
|
enabled: flagData.rolls[key]?.enabled,
|
||||||
|
label: flagData.rolls[key]?.label,
|
||||||
|
result: "",
|
||||||
|
total: 0,
|
||||||
|
totalStr: "",
|
||||||
|
dice: {},
|
||||||
|
css: "",
|
||||||
|
} as M5RollResult;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (var key in flagData.rolls) {
|
||||||
|
if (!!flagData.rolls[key]) {
|
||||||
|
rollData.rolls[key] = {
|
||||||
|
formula: key === "0" ? flagData.rolls[key]?.result + " + " + (message["flags"].faces[0] === 100 ? 10 : 2) : flagData.rolls[key]?.result,
|
||||||
|
enabled: flagData.rolls[key]?.enabled,
|
||||||
|
label: flagData.rolls[key]?.label,
|
||||||
|
result: "",
|
||||||
|
total: 0,
|
||||||
|
totalStr: "",
|
||||||
|
dice: {},
|
||||||
|
css: "",
|
||||||
|
} as M5RollResult;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const newRoll = new M5Roll(rollData, actor, rollData.res.label, "-1");
|
||||||
|
if (!newRoll._evaluated) await newRoll.evaluate();
|
||||||
|
|
||||||
|
const chatData = {
|
||||||
|
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||||
|
content: await newRoll.render(),
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||||
|
sound: CONFIG.sounds.dice,
|
||||||
|
roll: Roll.fromTerms([newRoll.pool]),
|
||||||
|
flags: { rerolled: true },
|
||||||
|
};
|
||||||
|
|
||||||
|
message.update(chatData);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
@ -77,7 +77,6 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||||
let target = event.target.closest("[data-attribute]") as HTMLElement;
|
let target = event.target.closest("[data-attribute]") as HTMLElement;
|
||||||
let attributeValue = target ? parseInt(target.dataset.value) : null;
|
let attributeValue = target ? parseInt(target.dataset.value) : null;
|
||||||
let attributeStr = target ? target.dataset.attribute : null;
|
let attributeStr = target ? target.dataset.attribute : null;
|
||||||
|
|
||||||
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
|
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
|
||||||
await roll.toMessage();
|
await roll.toMessage();
|
||||||
});
|
});
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,18 @@
|
||||||
|
<form>
|
||||||
|
<div class="window-content">
|
||||||
|
<label><b>Wahl der Kosten</b></label>
|
||||||
|
<hr />
|
||||||
|
<span class="dice-tooltip">
|
||||||
|
<div class="dice-rolls flexrow">
|
||||||
|
<div>
|
||||||
|
{{localize "midgard5.destiny"}}:
|
||||||
|
{{sg}}
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
{{localize "midgard5.luckPoints"}}:
|
||||||
|
{{gp}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
|
@ -125,7 +125,7 @@
|
||||||
{{#each rolls as |roll index|}}
|
{{#each rolls as |roll index|}}
|
||||||
{{#if roll.enabled}}
|
{{#if roll.enabled}}
|
||||||
<tr class="roll-row {{roll.css}}">
|
<tr class="roll-row {{roll.css}}">
|
||||||
<td>{{roll.label}}</td>
|
<td>{{roll.label}} {{#if (eq index '0')}} {{#if (gt ../b.modifier 0)}}+{{../b.modifier}}{{/if}}{{#if (gt 0 ../b.modifier)}}{{../b.modifier}}{{/if}}{{/if}}</td>
|
||||||
<td class="roll-result">
|
<td class="roll-result">
|
||||||
<span class="roll-total {{#if (contains roll.label "Schaden")}}apply damage{{/if}}{{#if (contains roll.label "Heilung")}}apply heal{{/if}}">{{roll.totalStr}}</span>
|
<span class="roll-total {{#if (contains roll.label "Schaden")}}apply damage{{/if}}{{#if (contains roll.label "Heilung")}}apply heal{{/if}}">{{roll.totalStr}}</span>
|
||||||
<span class="roll-detail">{{roll.result}}</span>
|
<span class="roll-detail">{{roll.result}}</span>
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,22 @@
|
||||||
|
<form>
|
||||||
|
<div class="form-group">
|
||||||
|
<label>{{localize "midgard5.chat.options.modifier"}}</label>
|
||||||
|
<input type="number" name="modifier" value="{{modifier}}" />
|
||||||
|
</div>
|
||||||
|
{{#unless isPW}}
|
||||||
|
<div class="form-group">
|
||||||
|
<label>{{localize "midgard5.chat.options.difficulty"}}</label>
|
||||||
|
<input type="number" name="difficulty" value="{{difficulty}}" />
|
||||||
|
</div>
|
||||||
|
{{/unless}}
|
||||||
|
<div class="form-group">
|
||||||
|
<label>{{localize "midgard5.chat.options.rollMode"}}</label>
|
||||||
|
<select name="rollMode">
|
||||||
|
{{#select rollMode}}
|
||||||
|
{{#each rollModes as |label mode|}}
|
||||||
|
<option value="{{mode}}">{{localize label}}</option>
|
||||||
|
{{/each}}
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
Loading…
Reference in New Issue