#6-lasten-und-belastung

Changes:
 + berechne belastung
 + füge effect für belastung hinzu was B halbiert
 + Container berechnen lasten von gegenständen in ihnen (#16)
This commit is contained in:
Byroks 2024-01-21 15:12:12 +01:00
parent fa818e963a
commit 2afaba9827
4 changed files with 262 additions and 200 deletions

View File

@ -1,5 +1,5 @@
import { M5Item } from "../items/M5Item"; import { M5Item } from "../items/M5Item";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base"; import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5ModType, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate"; import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor { export class M5Character extends Actor {
// constructor( // constructor(
@ -75,14 +75,12 @@ export class M5Character extends Actor {
skip: { skip: {
mods?: boolean; mods?: boolean;
skills?: boolean; skills?: boolean;
weapons?: boolean;
defensiveWeapons?: boolean;
armor?: boolean;
items?: boolean; items?: boolean;
containers?: boolean;
spells?: boolean; spells?: boolean;
effects?: boolean; effects?: boolean;
containers?: boolean;
kampfkuenste?: boolean; kampfkuenste?: boolean;
encumbrance?: boolean;
} = {} } = {}
): M5CharacterCalculatedData { ): M5CharacterCalculatedData {
let ret: M5CharacterCalculatedData = { let ret: M5CharacterCalculatedData = {
@ -182,7 +180,7 @@ export class M5Character extends Actor {
ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3); ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus); ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus); ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
ret.stats.movement = this.modResult(data.info.encumbrance > data.info.heavyLoad ? data.movement / 2 : data.movement); ret.stats.movement = this.modResult(data.movement);
ret.stats.resistanceMind = this.modResult( ret.stats.resistanceMind = this.modResult(
(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race)) (data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
); );
@ -242,6 +240,44 @@ export class M5Character extends Actor {
ret.skillMods = aggregate.calculate(); ret.skillMods = aggregate.calculate();
} }
if (!skip?.containers) {
context.items
?.filter((item) => item.type === "container")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name;
if (item.system.magic) {
label += "*";
}
let icon = item.img;
let rollable = false;
// console.log(item.system.rolls.formulas.map((p) => p.enabled));
for (let key in item.system.rolls.formulas) {
rollable = item.system.rolls.formulas[key].enabled;
if (rollable) {
break;
}
}
ret.gear.containers[item.id] = {
label: label,
icon: icon,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
calc: item.system.calc,
equipped: item.system?.equipped,
weight: item.system.weight || 0,
value: item.system.value || 0,
currency: item.system.currency || "",
quantity: item.system.quantity || 0,
rollExist: rollable,
};
});
}
if (!skip?.items) { if (!skip?.items) {
context.items context.items
?.filter((item) => item.type === "item") ?.filter((item) => item.type === "item")
@ -258,7 +294,13 @@ export class M5Character extends Actor {
if (item.system.hoarded) { if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0; ret.stats.hoard += item.system.value || 0;
} }
if (item.system.equipped) {
if (!!item.system.containerId) {
ret.gear.containers[item.system.containerId].weight += item.system.weight;
if (ret.gear.containers[item.system.containerId].equipped) {
ret.stats.encumbrance += item.system.weight;
}
} else if (item.system.equipped) {
ret.stats.encumbrance += item.system.weight || 0; ret.stats.encumbrance += item.system.weight || 0;
} }
@ -289,11 +331,93 @@ export class M5Character extends Actor {
rollExist: rollable, rollExist: rollable,
}; };
}); });
}
if (!skip?.containers) {
context.items context.items
?.filter((item) => item.type === "container") ?.filter((item) => item.type === "weapon")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name;
if (item.system.magic) {
label +=
"*(" +
(item.system.stats.attackBonus < 0 ? "" : "+") +
item.system.stats.attackBonus +
"/" +
(item.system.stats.damageBonus < 0 ? "" : "+") +
item.system.stats.damageBonus +
")";
}
if (item.system.valuable) {
ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
}
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
}
if (!!item.system.containerId) {
ret.gear.containers[item.system.containerId].weight += item.system.weight;
if (ret.gear.containers[item.system.containerId].equipped) {
ret.stats.encumbrance += item.system.weight;
}
} else if (item.system.equipped) {
ret.stats.encumbrance += item.system.weight || 0;
}
ret.gear.weapons[item.id] = {
label: label,
skillId: item.system.skillId,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
calc: item.system.calc,
special: item.system.special,
damageBase: item.system.damageBase,
equipped: item.system?.equipped,
containerId: item.system.containerId || "",
};
});
context.items
?.filter((item) => item.type === "defensiveWeapon")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name;
if (item.system.magic) {
label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
}
if (item.system.valuable) {
ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
}
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
}
if (!!item.system.containerId) {
ret.gear.containers[item.system.containerId].weight += item.system.weight;
if (ret.gear.containers[item.system.containerId].equipped) {
ret.stats.encumbrance += item.system.weight;
}
} else if (item.system.equipped) {
ret.stats.encumbrance += item.system.weight || 0;
}
ret.gear.defensiveWeapons[item.id] = {
label: label,
skillId: item.system.skillId,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
defenseBonus: item.system.stats.defenseBonus,
calc: item.system.calc,
equipped: item.system?.equipped,
containerId: item.system.containerId || "",
};
});
context.items
?.filter((item) => item.type === "armor")
.forEach((item) => { .forEach((item) => {
item.prepareDerivedData(); item.prepareDerivedData();
@ -301,34 +425,61 @@ export class M5Character extends Actor {
if (item.system.magic) { if (item.system.magic) {
label += "*"; label += "*";
} }
let icon = item.img; if (item.system.valuable) {
let rollable = false; ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
// console.log(item.system.rolls.formulas.map((p) => p.enabled));
for (let key in item.system.rolls.formulas) {
rollable = item.system.rolls.formulas[key].enabled;
if (rollable) {
break;
}
} }
ret.gear.containers[item.id] = { if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
}
if (!!item.system.containerId) {
ret.gear.containers[item.system.containerId].weight += item.system.weight;
if (ret.gear.containers[item.system.containerId].equipped) {
ret.stats.encumbrance += item.system.weight;
}
} else if (item.system.equipped) {
ret.stats.encumbrance += 0;
} else {
ret.stats.encumbrance += item.system.weight || 0;
}
ret.gear.armor[item.id] = {
label: label, label: label,
icon: icon,
magic: item.system.magic, magic: item.system.magic,
valuable: item.system?.valuable, valuable: item.system?.valuable,
hoarded: item.system?.hoarded, hoarded: item.system?.hoarded,
value: item.system.value || 0,
lpProtection: item.system.lpProtection,
calc: item.system.calc, calc: item.system.calc,
equipped: item.system?.equipped, equipped: item.system?.equipped,
weight: item.system.weight || 0, containerId: item.system.containerId || "",
value: item.system.value || 0,
currency: item.system.currency || "",
quantity: item.system.quantity || 0,
rollExist: rollable,
}; };
}); });
if (!skip?.encumbrance) {
const item = context.items.find((x) => x.name === "Belastung");
if (ret.stats.encumbrance > data.info.heavyLoad) {
if (!item) {
this.createEffect("Belastung", [{ id: "movement", operation: M5ModOperation.DIVISION, type: M5ModType.STAT, value: 2 }]);
} else {
item.update({
data: {
equipped: true,
},
});
}
} else if (ret.stats.encumbrance <= data.info.heavyLoad) {
if (!!item) {
item.update({
data: {
equipped: false,
},
});
}
}
}
} }
if (!skip?.items) { if (!skip?.effects) {
context.items context.items
?.filter((item) => item.type === "effect") ?.filter((item) => item.type === "effect")
.forEach((item) => { .forEach((item) => {
@ -365,120 +516,6 @@ export class M5Character extends Actor {
}); });
} }
if (!skip?.weapons) {
context.items
?.filter((item) => item.type === "weapon")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name;
if (item.system.magic) {
label +=
"*(" +
(item.system.stats.attackBonus < 0 ? "" : "+") +
item.system.stats.attackBonus +
"/" +
(item.system.stats.damageBonus < 0 ? "" : "+") +
item.system.stats.damageBonus +
")";
}
if (item.system.valuable) {
ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
}
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
}
if (item.system.equipped) {
ret.stats.encumbrance += item.system.weight || 0;
}
ret.gear.weapons[item.id] = {
label: label,
skillId: item.system.skillId,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
calc: item.system.calc,
special: item.system.special,
damageBase: item.system.damageBase,
equipped: item.system?.equipped,
containerId: item.system.containerId || "",
};
});
}
if (!skip?.defensiveWeapons) {
context.items
?.filter((item) => item.type === "defensiveWeapon")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name;
if (item.system.magic) {
label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
}
if (item.system.valuable) {
ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
}
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
}
if (item.system.equipped) {
ret.stats.encumbrance += item.system.weight || 0;
}
ret.gear.defensiveWeapons[item.id] = {
label: label,
skillId: item.system.skillId,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
defenseBonus: item.system.stats.defenseBonus,
calc: item.system.calc,
equipped: item.system?.equipped,
containerId: item.system.containerId || "",
};
});
}
if (!skip?.armor) {
context.items
?.filter((item) => item.type === "armor")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name;
if (item.system.magic) {
label += "*";
}
if (item.system.valuable) {
ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
}
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
}
if (item.system.equipped) {
ret.stats.encumbrance += 0;
} else {
ret.stats.encumbrance += item.system.weight || 0;
}
ret.gear.armor[item.id] = {
label: label,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
lpProtection: item.system.lpProtection,
calc: item.system.calc,
equipped: item.system?.equipped,
containerId: item.system.containerId || "",
};
});
}
if (!skip?.spells) { if (!skip?.spells) {
context.items context.items
?.filter((item) => item.type === "spell") ?.filter((item) => item.type === "spell")
@ -599,7 +636,7 @@ export class M5Character extends Actor {
return data?.attributes[name]; return data?.attributes[name];
} }
createSkill(skillName: string): Promise<M5Item> { async createSkill(skillName: string): Promise<M5Item> {
const itemData = { const itemData = {
name: skillName, name: skillName,
type: "skill", type: "skill",
@ -611,7 +648,7 @@ export class M5Character extends Actor {
}); });
} }
createItem(itemName: string, itemType: M5ItemType): Promise<M5Item> { async createItem(itemName: string, itemType: M5ItemType): Promise<M5Item> {
const itemData = { const itemData = {
name: itemName, name: itemName,
type: itemType, type: itemType,
@ -623,6 +660,20 @@ export class M5Character extends Actor {
}); });
} }
async createEffect(itemName: string, mods: M5ItemMod[]): Promise<M5Item> {
const itemData = {
name: itemName,
type: "effect",
system: { mods: mods, equipped: true },
};
return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
const item = docs[0];
return item;
});
}
getItem(itemId: string): any { getItem(itemId: string): any {
if (!(this as any).items) return null; if (!(this as any).items) return null;
return (this as any).getEmbeddedDocument("Item", itemId); return (this as any).getEmbeddedDocument("Item", itemId);

View File

@ -14,22 +14,22 @@ export class M5Item extends Item {
const itemData = (this as any).system; const itemData = (this as any).system;
const calc = itemData.calc; const calc = itemData.calc;
if (itemType === "item") { if (itemType === "item") {
calc.containers = null; calc.containers = null;
if (actor) { if (actor) {
const actorCalc = actor.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
if (actorCalc) { if (actorCalc) {
calc.containers = actorCalc.gear.containers; calc.containers = actorCalc.gear.containers;
}
const container = character.getItem(itemData.containerId);
//console.log("M5Item.prepareDerivedData:containers", itemData, container?.system)
if (container) {
container.prepareDerivedData();
const containerData = container.system;
}
} }
const container = character.getItem(itemData.containerId); } else if (itemType === "skill") {
//console.log("M5Item.prepareDerivedData:containers", itemData, container?.system)
if (container) {
container.prepareDerivedData();
const containerData = container.system;
}
}
} else if (itemType === "skill") {
calc.fw = itemData.fw; calc.fw = itemData.fw;
calc.bonus = 0; calc.bonus = 0;
@ -46,7 +46,14 @@ export class M5Item extends Item {
]; ];
if (character) { if (character) {
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = character.derivedData({
skills: true,
items: true,
spells: true,
effects: true,
kampfkuenste: true,
encumbrance: true,
});
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) { if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
pairs = pairs.concat(actorCalc.skillMods[itemId]); pairs = pairs.concat(actorCalc.skillMods[itemId]);
} }
@ -81,9 +88,8 @@ export class M5Item extends Item {
calc.combatSkills = null; calc.combatSkills = null;
calc.containers = null; calc.containers = null;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
if (actorCalc) { if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus.value; calc.ew += actorCalc.stats.attackBonus.value;
calc.combatSkills = actorCalc.skills.combat; calc.combatSkills = actorCalc.skills.combat;
@ -115,7 +121,7 @@ export class M5Item extends Item {
calc.containers = null; calc.containers = null;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
if (actorCalc) { if (actorCalc) {
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value; calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
calc.combatSkills = actorCalc.skills.combat; calc.combatSkills = actorCalc.skills.combat;
@ -148,7 +154,7 @@ export class M5Item extends Item {
itemData.mods[5] = { type: "stat", id: "apProtection", operation: "set", value: itemData.apProtection }; itemData.mods[5] = { type: "stat", id: "apProtection", operation: "set", value: itemData.apProtection };
calc.containers = null; calc.containers = null;
if (actor) { if (actor) {
const actorCalc = actor.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
if (actorCalc) { if (actorCalc) {
calc.containers = actorCalc.gear.containers; calc.containers = actorCalc.gear.containers;
} }
@ -162,7 +168,7 @@ export class M5Item extends Item {
} else if (itemType === "spell") { } else if (itemType === "spell") {
calc.fw = 0; calc.fw = 0;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
if (actorCalc) { if (actorCalc) {
calc.ew = actorCalc.stats.spellCasting.value; calc.ew = actorCalc.stats.spellCasting.value;
} }
@ -174,7 +180,7 @@ export class M5Item extends Item {
calc.generalSkills = null; calc.generalSkills = null;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
if (actorCalc) { if (actorCalc) {
calc.generalSkills = actorCalc.skills.general; calc.generalSkills = actorCalc.skills.general;
} }
@ -217,7 +223,13 @@ export class M5Item extends Item {
} }
case M5ModType.SKILL: { case M5ModType.SKILL: {
if (character) { if (character) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = character.derivedData({
items: true,
spells: true,
effects: true,
kampfkuenste: true,
encumbrance: true,
});
if (actorCalc) { if (actorCalc) {
let category = (game as Game).i18n.localize("midgard5.skill"); let category = (game as Game).i18n.localize("midgard5.skill");
Object.keys(actorCalc.skills.general).forEach((skillId) => { Object.keys(actorCalc.skills.general).forEach((skillId) => {

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@ -270,11 +270,11 @@ export default class M5CharacterSheet extends ActorSheet {
const context = this.actor as any; const context = this.actor as any;
const item = context.items.get(itemId); const item = context.items.get(itemId);
if (item.system.equipped === true) { item.update({
item.system.equipped = false; data: {
} else { equipped: !item.system.equipped,
item.system.equipped = true; },
} });
this.render(); this.render();
}); });

View File

@ -193,6 +193,30 @@
</div> </div>
<div class="flexcolumn-2"> <div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/tools/hand/scale-balances-merchant-brown.webp" class="flexpart-icon">Lasten in Kilogramm</div>
<table>
<thead class="theader">
<tr>
<th class="title" style="text-align: center">{{localize "midgard5.load"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.heavy-load"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.load-max"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.thrust-load"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.encumbrance"}}</th>
</tr>
</thead>
<tfoot>
<tr height = 10px></tr>
<tr>
<td class="fixed-value"><input type="number" name="data.info.load" value="{{data.calc.stats.load}}"></td>
<td class="fixed-value"><input type="number" name="data.info.heavyLoad" value="{{data.calc.stats.heavyLoad}}"></td>
<td class="fixed-value"><input type="number" name="data.info.loadMax" value="{{data.calc.stats.loadMax}}"></td>
<td class="fixed-value"><input type="number" name="data.info.thrustLoad" value="{{data.calc.stats.thrustLoad}}"></td>
<td class="fixed-value"><input type="number" name="data.info.encumbrance" value="{{data.calc.stats.encumbrance}}"></td>
</tr>
</tfoot>
</table>
</div>
<div class="flexpart"> <div class="flexpart">
<div class="flexpart-header"><img src="icons/containers/chest/chest-simple-box-brown.webp" class="flexpart-icon">{{localize "TYPES.Item.container"}}</div> <div class="flexpart-header"><img src="icons/containers/chest/chest-simple-box-brown.webp" class="flexpart-icon">{{localize "TYPES.Item.container"}}</div>
@ -293,30 +317,5 @@
</table> </table>
</div> </div>
{{/each}} {{/each}}
<div class="flexpart">
<div class="flexpart-header"><img src="icons/tools/hand/scale-balances-merchant-brown.webp" class="flexpart-icon">Lasten in Kilogramm</div>
<table>
<thead class="theader">
<tr>
<th class="title" style="text-align: center">{{localize "midgard5.load"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.heavy-load"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.load-max"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.thrust-load"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.encumbrance"}}</th>
</tr>
</thead>
<tfoot>
<tr height = 10px></tr>
<tr>
<td class="fixed-value"><input type="number" name="data.info.load" value="{{data.calc.stats.load}}"></td>
<td class="fixed-value"><input type="number" name="data.info.heavyLoad" value="{{data.calc.stats.heavyLoad}}"></td>
<td class="fixed-value"><input type="number" name="data.info.loadMax" value="{{data.calc.stats.loadMax}}"></td>
<td class="fixed-value"><input type="number" name="data.info.thrustLoad" value="{{data.calc.stats.thrustLoad}}"></td>
<td class="fixed-value"><input type="number" name="data.info.encumbrance" value="{{data.calc.stats.encumbrance}}"></td>
</tr>
</tfoot>
</table>
</div>
</div> </div>
</div> </div>