Skill & Sheets Update
+ Added FW-Increase/Decrease on Weapon and Language Skills + Added ItemIcons for Skills, Gear, Spells, Combat and Effects + Re-Added Belastungseffect with all mods working nearly smoothless (only bugging on new actors once created)
This commit is contained in:
@@ -363,6 +363,7 @@ export class M5Character extends Actor {
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ret.gear.weapons[item.id] = {
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label: label,
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icon: item.img,
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skillId: item.system.skillId,
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magic: item.system.magic,
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valuable: item.system?.valuable,
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@@ -405,6 +406,7 @@ export class M5Character extends Actor {
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ret.gear.defensiveWeapons[item.id] = {
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label: label,
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icon: item.img,
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skillId: item.system.skillId,
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magic: item.system.magic,
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valuable: item.system?.valuable,
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@@ -448,6 +450,7 @@ export class M5Character extends Actor {
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ret.gear.armor[item.id] = {
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label: label,
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icon: item.img,
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magic: item.system.magic,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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@@ -460,57 +463,41 @@ export class M5Character extends Actor {
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containerId: item.system.containerId || "",
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};
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});
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// if (!skip?.encumbrance) {
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// const item = context.items.filter((x) => x.name === "Belastung");
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// if (ret.stats.encumbrance > ret.stats.heavyLoad) {
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// if (item.length === 0) {
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// this.createEffect("Belastung", [{ id: "movement", operation: M5ModOperation.DIVISION, type: M5ModType.STAT, value: 2 }]);
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// } else if (item.length === 1) {
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// item[0].update({
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// data: {
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// equipped: true,
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// },
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// });
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// } else if (item.length === 2) {
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// item[1]?.delete();
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// }
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// } else if (ret.stats.encumbrance <= ret.stats.heavyLoad) {
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// if (item.length === 1) {
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// item[0]?.update({
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// data: {
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// equipped: false,
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// },
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// });
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// }
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// }
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// }
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// if (!skip?.encumbrance) {
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// const item = context.items.filter((x) => x.name === "Höchstlast");
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// if (ret.stats.encumbrance > ret.stats.loadMax) {
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// if (item.length === 0) {
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// this.createEffect("Höchstlast", [{ id: "ap", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 1 }]);
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// } else if (item.length === 1) {
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// item[0].update({
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// data: {
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// equipped: true,
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// },
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// });
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// } else if (item.length === 2) {
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// item[1]?.delete();
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// }
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// } else if (ret.stats.encumbrance <= ret.stats.loadMax) {
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// if (item.length === 1) {
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// item[0]?.update({
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// data: {
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// equipped: false,
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// },
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// });
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// }
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// }
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// }
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}
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const item = context.items.filter((x) => x.name === "Belastung");
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if (item.length === 0) {
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this.createEffect("Belastung", [
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{ id: "movement", operation: M5ModOperation.DIVISION, type: M5ModType.STAT, value: 2 },
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{ id: "attackBonus", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 4 },
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{ id: "defenseBonus", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 4 }
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]);
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} else if (item.length === 2) {
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item[1]?.delete();
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}
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if (item.length === 1) {
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item[0]?.update({
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img: "icons/containers/bags/sack-simple-leather-orange.webp" });
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}
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if (ret.stats.encumbrance <= ret.stats.heavyLoad) {
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item[0]?.update({
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data: {
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equipped: false,
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}
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});
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}
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if (!skip?.encumbrance) {
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if (ret.stats.encumbrance > ret.stats.heavyLoad) {
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item[0].update({
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data: {
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equipped: true,
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},
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});
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}
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}
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}
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if (!skip?.effects) {
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context.items
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@@ -526,6 +513,7 @@ export class M5Character extends Actor {
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ret.gear.effects[item.id] = {
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label: label,
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icon: item.img,
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magic: item.system.magic,
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calc: item.system.calc,
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equipped: item.system?.equipped || false,
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@@ -543,6 +531,7 @@ export class M5Character extends Actor {
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const skillMap = ret.skills[item.system.type];
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skillMap[item.id] = {
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label: item.name,
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icon: item.img,
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fw: item.system.fw,
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attribute: item.system.attribute,
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pp: item.system.pp,
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@@ -570,6 +559,7 @@ export class M5Character extends Actor {
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ret.spells[item.id] = {
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label: item.name,
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icon: item.img,
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process: "midgard5.spell-process-" + item.system.process,
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calc: item.system.calc,
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type: item.system.type,
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@@ -593,6 +583,7 @@ export class M5Character extends Actor {
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ret.kampfkuenste[item.id] = {
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label: item.name,
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icon: item.img,
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isKido: item.system.isKido,
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type: item.system.type,
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variante: item.system.variante,
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