Vereinfachter-NPC/Kreaturen-Bogen (#107)
Ich habe mal den ersten Entwurf eines NPC Bogens fertiggestellt. Ist jetzt ein eigener Actor Type geworden und nicht nur ein alternativer Char Bogen: Einfach beim Erstellen eines neuen Actors NPC wählen. Co-authored-by: Ender <harald@drueppels.de> Co-authored-by: LeFrique <lefrique@live.de> Co-authored-by: Byroks <byroks@gmail.com> Reviewed-on: #107 Reviewed-by: Le-Frique <lefrique@live.de>
This commit was merged in pull request #107.
This commit is contained in:
@@ -162,6 +162,7 @@ export interface M5AttributeCalculated extends M5ModResult {
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export interface M5CharacterCalculatedData {
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level: number;
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movement: number;
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attributes: {
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st: M5AttributeCalculated;
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gs: M5AttributeCalculated;
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@@ -314,7 +314,7 @@ export class M5Item extends Item {
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return ret;
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}
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async roll() {
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async roll(toggleAutomatedRoll = false) {
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const item = this as any;
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// Initialize chat data.
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@@ -341,20 +341,20 @@ export class M5Item extends Item {
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}
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});
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if (item.type === "spell" || item.type === "kampfkunst") {
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if (this.actor["system"].ap.value >= item.system.ap) {
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this.actor["update"]({
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data: {
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ap: {
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value: this.actor["system"].ap.value - item.system.ap,
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const roll = new M5Roll(rollData, this.actor, item.name, item.id);
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if (await roll.toMessage(toggleAutomatedRoll)) {
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if (item.type === "spell" || item.type === "kampfkunst") {
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if (this.actor["system"].ap.value >= item.system.ap) {
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this.actor["update"]({
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data: {
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ap: {
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value: this.actor["system"].ap.value - item.system.ap,
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},
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},
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},
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});
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});
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}
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}
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}
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const roll = new M5Roll(rollData, this.actor, item.name, item.id);
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return roll.toMessage();
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} else {
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ChatMessage.create({
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speaker: speaker,
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@@ -142,18 +142,26 @@ export class M5Roll {
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return renderTemplate(M5Roll.TEMPLATE_PATH, this.data);
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}
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async toMessage() {
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let checkOptions = await this.popUp({ isPW: this.data.rolls[0].label === (game as Game).i18n.localize("midgard5.pw") });
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if (checkOptions["cancelled"]) {
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return;
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async toMessage(toggleAutomatedRoll = false) {
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let automatedRoll = (game as Game).settings.get("midgard5", "automatedRoll");
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automatedRoll = toggleAutomatedRoll ? !automatedRoll : automatedRoll;
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const rMode = (game as Game).settings.get("core", "rollMode");
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if (!automatedRoll) {
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let checkOptions = await this.popUp({ isPW: this.data.rolls[0].label === (game as Game).i18n.localize("midgard5.pw") });
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if (checkOptions["cancelled"]) {
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return;
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} else {
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const rMode = checkOptions["rollMode"];
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this.data.b = checkOptions;
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}
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} else {
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this.data.b = checkOptions;
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this.data.b = { difficulty: 20, modifier: 0 };
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}
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if (!this._evaluated) await this.evaluate();
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const faces = this.pool.dice.map((x) => x.faces);
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const rMode = checkOptions["rollMode"] || (game as Game).settings.get("core", "rollMode");
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const chatData = {
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type: CONST.CHAT_MESSAGE_TYPES.ROLL,
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content: await this.render(),
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@@ -7,7 +7,6 @@ import { M5Roll } from "../rolls/M5Roll";
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export default class M5CharacterSheet extends ActorSheet {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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template: "systems/midgard5/templates/sheets/character/main.hbs",
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width: 1000,
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height: 800,
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classes: ["midgard5", "sheet", "character"],
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@@ -21,7 +20,15 @@ export default class M5CharacterSheet extends ActorSheet {
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});
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}
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// get template() {
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get template() {
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//console.log("M5CharacterSheet", this.actor.data.type)
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if (this.actor.type === "npc") {
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return "systems/midgard5/templates/sheets/npc/main.hbs";
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}
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else {
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return "systems/midgard5/templates/sheets/character/main.hbs";
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}
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}
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// return "systems/midgard5/templates/character_sheet/main.hbs"
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// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
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@@ -78,7 +85,8 @@ export default class M5CharacterSheet extends ActorSheet {
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let attributeValue = target ? parseInt(target.dataset.value) : null;
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let attributeStr = target ? target.dataset.attribute : null;
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const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
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await roll.toMessage();
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let toggleAutomatedRoll = (event.shiftKey)
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await roll.toMessage(toggleAutomatedRoll);
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});
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html.find(".edit-item").on("click", async (event) => {
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@@ -138,7 +146,8 @@ export default class M5CharacterSheet extends ActorSheet {
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});
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}
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await item.roll();
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let toggleAutomatedRoll = (event.shiftKey)
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await item.roll(toggleAutomatedRoll);
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this.render();
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});
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@@ -158,7 +167,8 @@ export default class M5CharacterSheet extends ActorSheet {
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const actor = this.actor as any;
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const item = actor.items.get(skillId) as M5Item;
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await item.roll();
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let toggleAutomatedRoll = (event.shiftKey)
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await item.roll(toggleAutomatedRoll);
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});
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html.find(".roll-general-button").on("click", async (event) => {
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@@ -169,7 +179,8 @@ export default class M5CharacterSheet extends ActorSheet {
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const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
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const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName);
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await roll.toMessage();
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let toggleAutomatedRoll = (event.shiftKey)
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await roll.toMessage(toggleAutomatedRoll);
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});
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html.find(".learn-button").on("click", async (event) => {
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@@ -267,48 +278,57 @@ export default class M5CharacterSheet extends ActorSheet {
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const context = this.actor as any;
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const item = context.items.get(itemId) as M5Item;
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await item.roll();
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let toggleAutomatedRoll = (event.shiftKey)
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await item.roll(toggleAutomatedRoll);
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this.render();
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});
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html.find(".roll-brawl-button").on("click", async (event) => {
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const roll = M5Roll.brawl(this.actor);
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await roll.toMessage();
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let toggleAutomatedRoll = (event.shiftKey)
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await roll.toMessage(toggleAutomatedRoll);
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});
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html.find(".roll-cleanSpell-button").on("click", async (event) => {
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const roll = M5Roll.cleanSpell(this.actor);
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await roll.toMessage();
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let toggleAutomatedRoll = (event.shiftKey)
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await roll.toMessage(toggleAutomatedRoll);
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});
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html.find(".roll-deprivationCold-button").on("click", async (event) => {
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const roll = M5Roll.deprivationCold(this.actor);
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await roll.toMessage();
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let toggleAutomatedRoll = (event.shiftKey)
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await roll.toMessage(toggleAutomatedRoll);
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});
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html.find(".roll-deprivationHeat-button").on("click", async (event) => {
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const roll = M5Roll.deprivationHeat(this.actor);
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await roll.toMessage();
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let toggleAutomatedRoll = (event.shiftKey)
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await roll.toMessage(toggleAutomatedRoll);
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});
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html.find(".roll-deprivationFood-button").on("click", async (event) => {
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const roll = M5Roll.deprivationFood(this.actor);
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await roll.toMessage();
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let toggleAutomatedRoll = (event.shiftKey)
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await roll.toMessage(toggleAutomatedRoll);
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});
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html.find(".roll-defense-button").on("click", async (event) => {
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const roll = M5Roll.defense(this.actor);
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await roll.toMessage();
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let toggleAutomatedRoll = (event.shiftKey)
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await roll.toMessage(toggleAutomatedRoll);
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});
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html.find(".roll-resistanceMind-button").on("click", async (event) => {
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const roll = M5Roll.resistanceMind(this.actor);
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await roll.toMessage();
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let toggleAutomatedRoll = (event.shiftKey)
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await roll.toMessage(toggleAutomatedRoll);
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});
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html.find(".roll-resistanceBody-button").on("click", async (event) => {
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const roll = M5Roll.resistanceBody(this.actor);
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await roll.toMessage();
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let toggleAutomatedRoll = (event.shiftKey)
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await roll.toMessage(toggleAutomatedRoll);
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});
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html.find(".change-equipped").on("click", async (event) => {
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