Entbehrungen

+ Added Deprivation for Cold, Heat and Food (Thirst & Hunger) on Base Values Page
- Removed Drinking & Perception from Skills Page

+ Fixed Encumbrance Color Switch only above load
This commit is contained in:
2024-03-14 21:00:46 +01:00
parent 43375a19c8
commit 570d4c83da
10 changed files with 146 additions and 54 deletions
+9 -6
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@@ -103,8 +103,9 @@ export enum M5Stats {
AP = "ap",
PROTECTION_LP = "lpProtection",
PROTECTION_AP = "apProtection",
PERCEPTION = "perception",
DRINKING = "drinking",
DEPRIVATION_COLD = "cold",
DEPRIVATION_HEAT = "heat",
DEPRIVATION_FOOD = "food",
HOARD = "hoard",
HOARD_NEXT = "hoardNext",
HOARD_MIN = "hoardMin",
@@ -197,10 +198,12 @@ export interface M5CharacterCalculatedData {
brawlFw: number;
poisonResistance: M5ModResult;
enduranceBonus: number;
perception: M5ModResult;
perceptionFW: number;
drinking: M5ModResult;
drinkingFW: number;
deprivationCold: M5ModResult;
deprivationColdPw: number;
deprivationHeat: M5ModResult;
deprivationHeatPw: number;
deprivationFood: M5ModResult;
deprivationFoodPw: number;
hoard: number;
hoardNext: number;
hoardMin: number;
+27 -8
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@@ -126,10 +126,12 @@ export class M5Character extends Actor {
brawlFw: 0,
poisonResistance: { value: 0, mods: [] },
enduranceBonus: 0,
perception: { value: 0, mods: [] },
perceptionFW: 0,
drinking: { value: 0, mods: [] },
drinkingFW: 0,
deprivationCold: { value: 0, mods: [] },
deprivationColdPw: 0,
deprivationHeat: { value: 0, mods: [] },
deprivationHeatPw: 0,
deprivationFood: { value: 0, mods: [] },
deprivationFoodPw: 0,
hoard: 0,
encumbrance: 0,
load: 0,
@@ -205,10 +207,12 @@ export class M5Character extends Actor {
ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
ret.stats.perception = this.modResult(0);
ret.stats.perceptionFW = 6;
ret.stats.drinking = this.modResult(0);
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
ret.stats.deprivationCold = this.modResult(0);
ret.stats.deprivationColdPw = Math.min(100, Math.max(0, Math.floor(ret.attributes.ko.value / 2)));
ret.stats.deprivationHeat = this.modResult(0);
ret.stats.deprivationHeatPw = Math.min(100, Math.max(0, Math.floor(ret.attributes.ko.value / 2)));
ret.stats.deprivationFood = this.modResult(0);
ret.stats.deprivationFoodPw = Math.min(100, Math.max(0, Math.floor(40 + (ret.attributes.ko.value / 2))));
ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
@@ -558,6 +562,21 @@ export class M5Character extends Actor {
if (item.name === "Laufen") {
ret.stats.movement.value += Math.floor(item.system.fw / 3);
}
// Adjust stat Kälte based on Überleben (Gebirge) skill
if (item.name === "Überleben (Gebirge)") {
ret.stats.deprivationCold.value += Math.floor(item.system.fw * 5);
}
// Adjust stat Kälte based on Überleben (Steppe) skill
if (item.name === "Überleben (Steppe)") {
ret.stats.deprivationHeat.value += Math.floor(item.system.fw * 5);
}
// Adjust stat Durst & Hunger based on Robustheit skill
if (item.name === "Robustheit") {
ret.stats.deprivationFood.value += Math.floor(item.system.fw + 10);
}
});
}
+3 -2
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@@ -41,8 +41,9 @@ export default class M5ModAggregate {
this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PERCEPTION, operation: M5ModOperation.SET, value: calc.stats.perception.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DRINKING, operation: M5ModOperation.SET, value: calc.stats.drinking.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_COLD, operation: M5ModOperation.SET, value: calc.stats.deprivationCold.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_HEAT, operation: M5ModOperation.SET, value: calc.stats.deprivationHeat.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_FOOD, operation: M5ModOperation.SET, value: calc.stats.deprivationFood.value }, characterString);
}
push(mod: M5ItemMod, source: string) {
+26 -9
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@@ -56,7 +56,7 @@ export class M5Roll {
//if (rollResult.type === "ew") {
if (d.total === 1) rowRes = M5EwResult.FUMBLE;
else if (d.total === 20) rowRes = M5EwResult.CRITICAL;
else if (d.total >= 16) rowRes = M5EwResult.HIGH;
else if (d.total === 16, 17, 18, 19) rowRes = M5EwResult.HIGH;
} else if (d.faces === 100) {
face100 = d.total as number;
}
@@ -195,13 +195,13 @@ export class M5Roll {
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl"));
}
static perception(actor: any) {
static deprivationCold (actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
formula: "1d20 + @c.calc.stats.perception.value + @c.calc.stats.perceptionFW",
formula: "1d100 + @c.calc.stats.deprivationCold.value + @c.calc.stats.deprivationColdPw -100",
enabled: true,
label: (game as Game).i18n.localize("midgard5.perception"),
label: (game as Game).i18n.localize("midgard5.deprivationCold"),
result: "",
total: 0,
totalStr: "",
@@ -209,16 +209,16 @@ export class M5Roll {
css: "",
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.perception"));
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationCold"));
}
static drinking(actor: any) {
static deprivationHeat(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
formula: "1d20 + @c.calc.stats.drinking.value + @c.calc.stats.drinkingFW",
formula: "1d100 + @c.calc.stats.deprivationHeat.value + @c.calc.stats.deprivationHeatPw -100",
enabled: true,
label: (game as Game).i18n.localize("midgard5.drinking"),
label: (game as Game).i18n.localize("midgard5.deprivationHeat"),
result: "",
total: 0,
totalStr: "",
@@ -226,7 +226,24 @@ export class M5Roll {
css: "",
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.drinking"));
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationHeat"));
}
static deprivationFood(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
formula: "1d100 + @c.calc.stats.deprivationFood.value + @c.calc.stats.deprivationFoodPw -100",
enabled: true,
label: (game as Game).i18n.localize("midgard5.deprivationFood"),
result: "",
total: 0,
totalStr: "",
dice: {},
css: "",
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationFood"));
}
static defense(actor: any) {
+9 -4
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@@ -247,13 +247,18 @@ export default class M5CharacterSheet extends ActorSheet {
await roll.toMessage();
});
html.find(".roll-perception-button").on("click", async (event) => {
const roll = M5Roll.perception(this.actor);
html.find(".roll-deprivationCold-button").on("click", async (event) => {
const roll = M5Roll.deprivationCold(this.actor);
await roll.toMessage();
});
html.find(".roll-drinking-button").on("click", async (event) => {
const roll = M5Roll.drinking(this.actor);
html.find(".roll-deprivationHeat-button").on("click", async (event) => {
const roll = M5Roll.deprivationHeat(this.actor);
await roll.toMessage();
});
html.find(".roll-deprivationFood-button").on("click", async (event) => {
const roll = M5Roll.deprivationFood(this.actor);
await roll.toMessage();
});