Merge branch 'develop'
This commit is contained in:
commit
58c8d814e3
745
lang/de.json
745
lang/de.json
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@ -12,375 +12,442 @@
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"TYPES.Item.effect": "Aktiver Effekt",
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||||
"TYPES.Item.kampfkunst": "Kampfkunst",
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||||
"TYPES.Item.container": "Aufbewahrung",
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"TYPES.Item.class": "Klasse",
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||||
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||||
"midgard5.phase-action": "Handlungsphase",
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||||
"midgard5.phase-movement": "Bewegungsphase",
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||||
"midgard5.no-encounter": "Kein Kampf",
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||||
"midgard5.encounter-not-started": "Kein aktiver Kampf",
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"midgard5.initiative": "Handlungsrang",
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"midgard5": {
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"phase-action": "Handlungsphase",
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||||
"phase-movement": "Bewegungsphase",
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||||
"no-encounter": "Kein Kampf",
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||||
"encounter-not-started": "Kein aktiver Kampf",
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||||
"initiative": "Initiative",
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"actionrank": "Handlungsrang",
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"midgard5.combat-join": "Kampf Beitreten/Handlungsrang zurücksetzen",
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||||
"midgard5.combat-ranged": "Fernangriff",
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"midgard5.combat-spell": "Zaubern (10 Sec)",
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"combat-join": "Kampf Beitreten/Handlungsrang zurücksetzen",
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"combat-ranged": "Fernangriff",
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"combat-spell": "Zaubern (10 Sec)",
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||||
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"midgard5.time-duration": "Dauer",
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"midgard5.time-round": "Runde(n)",
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||||
"midgard5.time-minute": "Minute(n)",
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||||
"midgard5.time-hour": "Stunde(n)",
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||||
"midgard5.time-limitless": "Unbegrenzt",
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||||
"time-duration": "Dauer",
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||||
"time-round": "Runde(n)",
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||||
"time-minute": "Minute(n)",
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"time-hour": "Stunde(n)",
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"time-limitless": "Unbegrenzt",
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||||
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||||
"midgard5.doRoll": "Würfeln",
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||||
"midgard5.learn": "Lernen",
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||||
"doRoll": "Würfeln",
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||||
"learn": "Lernen",
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||||
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||||
"midgard5.label": "Bezeichnung",
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||||
"midgard5.description": "Beschreibung",
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||||
"midgard5.Characteristic": "Merkmal",
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||||
"midgard5.characteristics": "Merkmale",
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||||
"midgard5.background": "Hintergrund",
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||||
"midgard5.attribute": "Eigenschaft",
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||||
"midgard5.attributes": "Eigenschaften",
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||||
"midgard5.points": "Punkte",
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||||
"midgard5.calculated-value": "Berechneter Wert",
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||||
"midgard5.calculated-values": "Sonstige Werte",
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||||
"label": "Bezeichnung",
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||||
"description": "Beschreibung",
|
||||
"Characteristic": "Merkmal",
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||||
"characteristics": "Merkmale",
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||||
"background": "Hintergrund",
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||||
"attribute": "Eigenschaft",
|
||||
"attributes": "Eigenschaften",
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||||
"points": "Punkte",
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||||
"calculated-value": "Berechneter Wert",
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"calculated-values": "Werte und Boni",
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"midgard5.skill": "Fertigkeit",
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"midgard5.skill-value": "Fertigkeitswert",
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"midgard5.fw": "FW",
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||||
"midgard5.bonus": "Bonus",
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||||
"midgard5.bonuses": "Boni",
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"midgard5.ew": "EW",
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||||
"midgard5.pp-short": "PP",
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"midgard5.pp": "Praxispunkte",
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"skill": "Fertigkeit",
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"skill-value": "Fertigkeitswert",
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"fw": "FW",
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"bonus": "Bonus",
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||||
"bonuses": "Boni",
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||||
"ew": "EW",
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||||
"pp-short": "PP",
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"pp": "Praxispunkte",
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"midgard5.item-value": "Wert",
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||||
"midgard5.item-quantity": "Menge",
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||||
"midgard5.item-onbody": "Am Körper",
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"midgard5.item-ismagic": "Ist Magisch",
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||||
"midgard5.item-wealth": "Vermögenswert",
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||||
"midgard5.item-weight": "Gewicht",
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||||
"item-value": "Wert",
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||||
"item-quantity": "Menge",
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||||
"item-onbody": "Am Körper",
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||||
"item-ismagic": "Ist Magisch",
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||||
"item-wealth": "Vermögenswert",
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||||
"item-weight": "Gewicht",
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||||
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||||
"midgard5.actor-lp": "Lebenspunkte",
|
||||
"midgard5.actor-lp-short": "LP",
|
||||
"midgard5.actor-ap": "Ausdauerpunkte",
|
||||
"midgard5.actor-ap-short": "AP",
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||||
"midgard5.actor-st": "St",
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||||
"midgard5.actor-st-long": "Stärke",
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"midgard5.actor-ko": "Ko",
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"midgard5.actor-ko-long": "Konstitution",
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||||
"midgard5.actor-au": "Au",
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"midgard5.actor-au-long": "Aussehen",
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"midgard5.actor-gs": "Gs",
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"midgard5.actor-gs-long": "Geschicklichkeit",
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"midgard5.actor-in": "In",
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"midgard5.actor-in-long": "Intelligenz",
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"midgard5.actor-pa": "pA",
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"midgard5.actor-pa-long": "persönliche Ausstrahlung",
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"midgard5.actor-gw": "Gw",
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"midgard5.actor-gw-long": "Gewandtheit",
|
||||
"midgard5.actor-zt": "Zt",
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"midgard5.actor-zt-long": "Zaubertalent",
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||||
"midgard5.actor-wk": "Wk",
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||||
"midgard5.actor-wk-long": "Willenskraft",
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||||
"midgard5.actor-git": "GiT",
|
||||
"midgard5.actor-git-long": "Gifttolleranz",
|
||||
"actor-lp": "Lebenspunkte",
|
||||
"actor-lp-short": "LP",
|
||||
"actor-ap": "Ausdauerpunkte",
|
||||
"actor-ap-short": "AP",
|
||||
"actor-st": "St",
|
||||
"actor-st-long": "Stärke",
|
||||
"actor-ko": "Ko",
|
||||
"actor-ko-long": "Konstitution",
|
||||
"actor-au": "Au",
|
||||
"actor-au-long": "Aussehen",
|
||||
"actor-gs": "Gs",
|
||||
"actor-gs-long": "Geschicklichkeit",
|
||||
"actor-in": "In",
|
||||
"actor-in-long": "Intelligenz",
|
||||
"actor-pa": "pA",
|
||||
"actor-pa-long": "persönliche Ausstrahlung",
|
||||
"actor-gw": "Gw",
|
||||
"actor-gw-long": "Gewandtheit",
|
||||
"actor-zt": "Zt",
|
||||
"actor-zt-long": "Zaubertalent",
|
||||
"actor-wk": "Wk",
|
||||
"actor-wk-long": "Willenskraft",
|
||||
"actor-git": "GiT",
|
||||
"actor-git-long": "Gifttolleranz",
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||||
|
||||
"midgard5.aktuell": "Akt.",
|
||||
"midgard5.maximum": "Max.",
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||||
"midgard5.attrvalue": "Wert",
|
||||
"midgard5.movementRange": "Bewegungsweite",
|
||||
"aktuell": "Akt.",
|
||||
"maximum": "Max.",
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||||
"attrvalue": "Wert",
|
||||
"movementRange": "Bewegungsweite",
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||||
|
||||
"midgard5.base_values": "Grundwerte",
|
||||
"midgard5.skills": "Fertigkeiten",
|
||||
"midgard5.gear": "Ausrüstung",
|
||||
"midgard5.spells": "Zauber",
|
||||
"midgard5.effects": "Aktive Effekte",
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||||
"midgard5.kampfkuenste": "Kampfkünste",
|
||||
"midgard5.combat": "Kampf",
|
||||
"base_values": "Grundwerte",
|
||||
"skills": "Fertigkeiten",
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||||
"gear": "Ausrüstung",
|
||||
"spells": "Zauber",
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||||
"effects": "Aktive Effekte",
|
||||
"kampfkuenste": "Kampfkünste",
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||||
"combat": "Kampf",
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||||
|
||||
"midgard5.actor-name": "Figur",
|
||||
"midgard5.level": "Grad",
|
||||
"midgard5.class": "Typ",
|
||||
"midgard5.race": "Rasse",
|
||||
"midgard5.magicUsing": "Zauberkundig",
|
||||
"midgard5.gender": "Geschlecht",
|
||||
"midgard5.weight": "Gewicht",
|
||||
"midgard5.height": "Größe",
|
||||
"midgard5.shape": "Gestalt",
|
||||
"midgard5.age": "Alter",
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||||
"midgard5.caste": "Stand",
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||||
"midgard5.occupation": "Beruf",
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||||
"midgard5.origin": "Heimat",
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||||
"midgard5.faith": "Glaube",
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||||
"actor-name": "Figur",
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||||
"level": "Grad",
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||||
"class": "Typ",
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||||
"race": "Rasse",
|
||||
"magicUsing": "Zauberkundig",
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||||
"gender": "Geschlecht",
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||||
"weight": "Gewicht",
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||||
"height": "Größe",
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||||
"shape": "Gestalt",
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||||
"age": "Alter",
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||||
"caste": "Stand",
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||||
"occupation": "Beruf",
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||||
"origin": "Heimat",
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||||
"faith": "Glaube",
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||||
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||||
"midgard5.currency": "Geld",
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||||
"midgard5.currency-gold": "Gold",
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||||
"midgard5.currency-silver": "Silber",
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||||
"midgard5.currency-copper": "Kupfer",
|
||||
"midgard5.currency-wealth": "Vermögen in GS",
|
||||
"midgard5.currency-available": "verfügbares Vermögen",
|
||||
"midgard5.hoard": "aktueller Hort",
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||||
"midgard5.hoardMin": "benötigter Mindesthort",
|
||||
"midgard5.hoard-next": "Hort für nächsten Grad",
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||||
"midgard5.hoarded": "Hort",
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||||
"currency": "Geld",
|
||||
"currency-gold": "Gold",
|
||||
"currency-silver": "Silber",
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||||
"currency-copper": "Kupfer",
|
||||
"currency-wealth": "Vermögen in GS",
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||||
"currency-available": "verfügbares Vermögen",
|
||||
"hoard": "aktueller Hort",
|
||||
"hoardMin": "benötigter Mindesthort",
|
||||
"hoard-next": "Hort für nächsten Grad",
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||||
"hoarded": "Hort",
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||||
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||||
"midgard5.no-container": "Ohne",
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||||
"no-container": "Ohne",
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||||
|
||||
"midgard5.encumbrance": "Getragene Last",
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||||
"midgard5.load": "Normallast",
|
||||
"midgard5.heavy-load": "Schwere Last",
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||||
"midgard5.thrust-load": "Schublast",
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||||
"midgard5.load-max": "Höchstlast",
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||||
"midgard5.load-capacity": "Tragkraft",
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||||
"encumbrance": "Getragene Last",
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||||
"load": "Normallast",
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||||
"heavy-load": "Schwere Last",
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||||
"thrust-load": "Schublast",
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||||
"load-max": "Höchstlast",
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||||
"load-capacity": "Tragkraft",
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||||
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||||
"midgard5.exp-overall": "Erfahrungsschatz",
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||||
"midgard5.exp-available": "Erfahrungspunkte",
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||||
"midgard5.grace": "Göttliche Gnade",
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||||
"midgard5.destiny": "Schicksalsgunst",
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||||
"midgard5.luckPoints": "Glückspunkte",
|
||||
"exp-overall": "Erfahrungsschatz",
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||||
"exp-available": "Erfahrungspunkte",
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||||
"grace": "Göttliche Gnade",
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||||
"destiny": "Schicksalsgunst",
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"luckPoints": "Glückspunkte",
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||||
|
||||
"midgard5.abrichten": "Abrichten",
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||||
"midgard5.akrobatik": "Akrobatik",
|
||||
"midgard5.alchimie": "Alchimie",
|
||||
"midgard5.anfuehren": "Anführen",
|
||||
"midgard5.askese": "Askese",
|
||||
"midgard5.astrologie": "Astrologie",
|
||||
"midgard5.athletik": "Athletik",
|
||||
"midgard5.balancieren": "Balancieren",
|
||||
"midgard5.beidhaendigerKampf": "Beidhändiger Kampf",
|
||||
"midgard5.bergreiten": "Bergreiten",
|
||||
"midgard5.beredsamkeit": "Beredsamkeit",
|
||||
"midgard5.betaeuben": "Betäuben",
|
||||
"midgard5.betaeubungsgriff": "Betäubungsgriff",
|
||||
"midgard5.bootfahren": "Bootfahren",
|
||||
"midgard5.dickhaeuterLenken": "Dickhäuter lenken",
|
||||
"midgard5.ersteHilfe": "Erste Hilfe",
|
||||
"midgard5.etikette": "Etikette",
|
||||
"midgard5.fallenEntdecken": "Fallen entdecken",
|
||||
"midgard5.fallenmechanik": "Fallenmechanik",
|
||||
"midgard5.faelschen": "Fälschen",
|
||||
"midgard5.fangen": "Fangen",
|
||||
"midgard5.fechten": "Fechten",
|
||||
"midgard5.feueralchimie": "Feueralchimie",
|
||||
"midgard5.gassenwissen": "Gassenwissen",
|
||||
"midgard5.gaukeln": "Gaukeln",
|
||||
"midgard5.gelaendelauf": "Geländelauf",
|
||||
"midgard5.geraetekunde": "Gerätekunde",
|
||||
"midgard5.geschaeftssinn": "Geschäftssinn",
|
||||
"midgard5.gluecksspiel": "Glücksspiel",
|
||||
"midgard5.heilkunde": "Heilkunde",
|
||||
"midgard5.kampfInVollruestung": "Kampf in Vollrüstung",
|
||||
"midgard5.kampfInSchlachtreihe": "Kampf in Schlachtreihe",
|
||||
"midgard5.kampfkunst": "Kampfkunst",
|
||||
"midgard5.kido": "Kido",
|
||||
"midgard5.klettern": "Klettern",
|
||||
"midgard5.landeskunde": "Landeskunde",
|
||||
"midgard5.laufen": "Laufen",
|
||||
"midgard5.lesenVonZauberschrift": "Lesen von Zauberschrift",
|
||||
"midgard5.lesenVonZauberrunen": "Lesen von Zauberrunen",
|
||||
"midgard5.meditieren": "Meditieren",
|
||||
"midgard5.menschenkenntnis": "Menschenkenntnis",
|
||||
"midgard5.meucheln": "Meucheln",
|
||||
"midgard5.musizieren": "Musizieren",
|
||||
"midgard5.naturkunde": "Naturkunde",
|
||||
"midgard5.ninjutsu": "NinJutsu",
|
||||
"midgard5.orakelkunst": "Orakelkunst",
|
||||
"midgard5.pflanzenkunde": "Pflanzenkunde",
|
||||
"midgard5.raunen": "Raunen",
|
||||
"midgard5.reiten": "Reiten",
|
||||
"midgard5.reiterkampf": "Reiterkampf",
|
||||
"midgard5.rutengehen": "Rutengehen",
|
||||
"midgard5.scharfschiessen": "Scharfschießen",
|
||||
"midgard5.schiesskunst": "Schießkunst",
|
||||
"midgard5.schleichen": "Schleichen",
|
||||
"midgard5.schloesserOeffnen": "Schlösser öffnen",
|
||||
"midgard5.schmerzErtragen": "Schmerzen ertragen",
|
||||
"midgard5.schwimmen": "Schwimmen",
|
||||
"midgard5.seilkunst": "Seilkunst",
|
||||
"midgard5.selbstkontrolle": "Selbstkontrolle",
|
||||
"midgard5.singen": "Singen",
|
||||
"midgard5.skifahren": "Skifahren",
|
||||
"midgard5.spinnengang": "Spinnengang",
|
||||
"midgard5.speerfechten": "Speerfechten",
|
||||
"midgard5.spurensuche": "Spurensuche",
|
||||
"midgard5.stehlen": "Stehlen",
|
||||
"midgard5.taitschi": "TaiTschi",
|
||||
"midgard5.tarnen": "Tarnen",
|
||||
"midgard5.tanzen": "Tanzen",
|
||||
"midgard5.tauchen": "Tauchen",
|
||||
"midgard5.thaumagraphie": "Thaumagraphie",
|
||||
"midgard5.thaumalogie": "Thaumalogie",
|
||||
"midgard5.tierkunde": "Tierkunde",
|
||||
"midgard5.ueberleben": "Überleben",
|
||||
"midgard5.verfuehren": "Verführen",
|
||||
"midgard5.verhoeren": "Verhören",
|
||||
"midgard5.verstellen": "Verstellen",
|
||||
"midgard5.volkstanz": "Volkstanz",
|
||||
"midgard5.wagenlenken": "Wagenlenken",
|
||||
"midgard5.wahrsagen": "Wahrsagen",
|
||||
"midgard5.wasserkampf": "Wasserkampf",
|
||||
"midgard5.zauberkunde": "Zauberkunde",
|
||||
"abrichten": "Abrichten",
|
||||
"akrobatik": "Akrobatik",
|
||||
"alchimie": "Alchimie",
|
||||
"anfuehren": "Anführen",
|
||||
"askese": "Askese",
|
||||
"astrologie": "Astrologie",
|
||||
"athletik": "Athletik",
|
||||
"balancieren": "Balancieren",
|
||||
"beidhaendigerKampf": "Beidhändiger Kampf",
|
||||
"bergreiten": "Bergreiten",
|
||||
"beredsamkeit": "Beredsamkeit",
|
||||
"betaeuben": "Betäuben",
|
||||
"betaeubungsgriff": "Betäubungsgriff",
|
||||
"bootfahren": "Bootfahren",
|
||||
"dickhaeuterLenken": "Dickhäuter lenken",
|
||||
"ersteHilfe": "Erste Hilfe",
|
||||
"etikette": "Etikette",
|
||||
"fallenEntdecken": "Fallen entdecken",
|
||||
"fallenmechanik": "Fallenmechanik",
|
||||
"faelschen": "Fälschen",
|
||||
"fangen": "Fangen",
|
||||
"fechten": "Fechten",
|
||||
"fechtkunst": "Fechtkunst",
|
||||
"feueralchimie": "Feueralchimie",
|
||||
"gassenwissen": "Gassenwissen",
|
||||
"gaukeln": "Gaukeln",
|
||||
"gelaendelauf": "Geländelauf",
|
||||
"geraetekunde": "Gerätekunde",
|
||||
"geschaeftssinn": "Geschäftssinn",
|
||||
"gluecksspiel": "Glücksspiel",
|
||||
"heilkunde": "Heilkunde",
|
||||
"kampfInVollruestung": "Kampf in Vollrüstung",
|
||||
"kampfInSchlachtreihe": "Kampf in Schlachtreihe",
|
||||
"kampfkunst": "Kampfkunst",
|
||||
"kido": "Kido",
|
||||
"klettern": "Klettern",
|
||||
"landeskunde": "Landeskunde",
|
||||
"laufen": "Laufen",
|
||||
"lesenVonZauberschrift": "Lesen von Zauberschrift",
|
||||
"lesenVonZauberrunen": "Lesen von Zauberrunen",
|
||||
"meditieren": "Meditieren",
|
||||
"menschenkenntnis": "Menschenkenntnis",
|
||||
"meucheln": "Meucheln",
|
||||
"musizierenFloete": "Musizieren (Flöten)",
|
||||
"musizierenBlas": "Musizieren (Blasinstrumente)",
|
||||
"musizierenRythmus": "Musizieren (Rythmusinstrumente)",
|
||||
"musizierenStreich": "Musizieren (Streichinstrumente)",
|
||||
"musizierenZupf": "Musizieren (Zupfinstrumente)",
|
||||
"naturkunde": "Naturkunde",
|
||||
"ninjutsu": "NinJutsu",
|
||||
"orakelkunst": "Orakelkunst",
|
||||
"pflanzenkunde": "Pflanzenkunde",
|
||||
"raunen": "Raunen",
|
||||
"reiten": "Reiten",
|
||||
"reiterkampf": "Reiterkampf",
|
||||
"rutengehen": "Rutengehen",
|
||||
"scharfschiessen": "Scharfschießen",
|
||||
"schiesskunst": "Schießkunst",
|
||||
"schleichen": "Schleichen",
|
||||
"schloesserOeffnen": "Schlösser öffnen",
|
||||
"schmerzErtragen": "Schmerzen ertragen",
|
||||
"schwimmen": "Schwimmen",
|
||||
"seilkunst": "Seilkunst",
|
||||
"selbstkontrolle": "Selbstkontrolle",
|
||||
"singen": "Singen",
|
||||
"skifahren": "Skifahren",
|
||||
"spinnengang": "Spinnengang",
|
||||
"speerfechten": "Speerfechten",
|
||||
"spurensuche": "Spurensuche",
|
||||
"stehlen": "Stehlen",
|
||||
"taitschi": "TaiTschi",
|
||||
"tarnen": "Tarnen",
|
||||
"tanzen": "Tanzen",
|
||||
"tauchen": "Tauchen",
|
||||
"thaumagraphie": "Thaumagraphie",
|
||||
"thaumalogie": "Thaumalogie",
|
||||
"tierkunde": "Tierkunde",
|
||||
"ueberlebenWald": "Überleben (Wald)",
|
||||
"ueberlebenSteppe": "Überleben (Steppe)",
|
||||
"ueberlebenGebirge": "Überleben (Gebirge)",
|
||||
"verfuehren": "Verführen",
|
||||
"verhoeren": "Verhören",
|
||||
"verstellen": "Verstellen",
|
||||
"volkstanz": "Volkstanz",
|
||||
"wagenlenken": "Wagenlenken",
|
||||
"wahrsagen": "Wahrsagen",
|
||||
"wasserkampf": "Wasserkampf",
|
||||
"zauberkunde": "Zauberkunde",
|
||||
|
||||
"midgard5.armor": "Rüstung",
|
||||
"midgard5.defense": "Abwehr",
|
||||
"midgard5.damageBonus": "Schadensbonus",
|
||||
"midgard5.damageBonus-short": "SchB",
|
||||
"midgard5.attackBonus": "Angriffsbonus",
|
||||
"midgard5.attackBonus-short": "AnB",
|
||||
"midgard5.defenseBonus": "Abwehrbonus",
|
||||
"midgard5.defenseBonus-short": "AbB",
|
||||
"midgard5.movementBonus": "Bewegunsbonus",
|
||||
"midgard5.resistanceMind": "Resistenz Geist",
|
||||
"midgard5.resistanceBody": "Resistenz Körper",
|
||||
"midgard5.spellCasting": "Zaubern",
|
||||
"midgard5.spellBonus": "Zauberbonus",
|
||||
"midgard5.brawl": "Raufen",
|
||||
"midgard5.poisonResistance": "Gifttolleranz",
|
||||
"midgard5.enduranceBonus": "Ausdauerbonus",
|
||||
"midgard5.lpProtection": "Rüstungsschutz (LP)",
|
||||
"midgard5.apProtection": "Rüstungsschutz (AP)",
|
||||
"midgard5.perception": "Wahrnehmung",
|
||||
"midgard5.drinking": "Trinken",
|
||||
"armor": "Rüstung",
|
||||
"defense": "Abwehr",
|
||||
"damageBonus": "Schadensbonus",
|
||||
"damageBonus-short": "SchB",
|
||||
"attackBonus": "Angriffsbonus",
|
||||
"attackBonus-short": "AnB",
|
||||
"defenseBonus": "Abwehrbonus",
|
||||
"defenseBonus-short": "AbB",
|
||||
"movementBonus": "Bewegunsbonus",
|
||||
"resistanceMind": "Resistenz Geist",
|
||||
"resistanceBody": "Resistenz Körper",
|
||||
"spellCasting": "Zaubern",
|
||||
"spellBonus": "Zauberbonus",
|
||||
"brawl": "Raufen",
|
||||
"poisonResistance": "Gifttolleranz",
|
||||
"enduranceBonus": "Ausdauerbonus",
|
||||
"lpProtection": "Rüstungsschutz (LP)",
|
||||
"apProtection": "Rüstungsschutz (AP)",
|
||||
"deprivation": "Zähigkeit",
|
||||
"deprivations": "Entbehrungen",
|
||||
"deprivationCold": "Zähigkeit Kälte",
|
||||
"deprivationHeat": "Zähigkeit Hitze",
|
||||
"deprivationFood": "Zähigkeit Durst/Hunger",
|
||||
|
||||
"midgard5.new-skill": "Neue Fertigkeit",
|
||||
"midgard5.special": "Spezial",
|
||||
"midgard5.learned-skill": "Gelernte Fertigkeit",
|
||||
"midgard5.learned-skills": "Gelernte Fertigkeiten",
|
||||
"midgard5.language": "Sprache",
|
||||
"midgard5.languages": "Sprachen",
|
||||
"midgard5.weapon-skill": "Waffenfertigkeit",
|
||||
"midgard5.weapon-skills": "Waffenfertigkeiten",
|
||||
"midgard5.unlearned-skill": "Ungelernte Fertigkeit",
|
||||
"midgard5.unlearned-skills": "Ungelernte Fertigkeiten",
|
||||
"midgard5.innate-ability": "Angeborene/Besondere Fertigkeit",
|
||||
"midgard5.innate-abilities": "Angeborene/Besondere Fertigkeit",
|
||||
"new-skill": "Neue Fertigkeit",
|
||||
"special": "Spezial",
|
||||
"learned-skill": "Gelernte Fertigkeit",
|
||||
"learned-skills": "Gelernte Fertigkeiten",
|
||||
"language": "Sprache",
|
||||
"languages": "Sprachen",
|
||||
"writings": "Schriften",
|
||||
"weapon-skill": "Waffenfertigkeit",
|
||||
"weapon-skills": "Waffenfertigkeiten",
|
||||
"unlearned-skill": "Ungelernte Fertigkeit",
|
||||
"unlearned-skills": "Ungelernte Fertigkeiten",
|
||||
"innate-ability": "Angeborene/Besondere Fähigkeit",
|
||||
"innate-abilities": "Angeborene und besondere Fähigkeiten",
|
||||
|
||||
"midgard5.base-damage": "Grundschaden",
|
||||
"midgard5.weapon": "Waffe",
|
||||
"midgard5.weapons": "Waffen",
|
||||
"midgard5.defensive-weapon": "Verteidigungswaffe",
|
||||
"midgard5.defensive-weapons": "Verteidigungswaffen",
|
||||
"midgard5.no-skill": "Keine Fertigkeit",
|
||||
"midgard5.magic": "magisch",
|
||||
"midgard5.valuable": "Vermögen",
|
||||
"midgard5.equipped": "Ausgerüstet",
|
||||
"midgard5.active": "Aktiv",
|
||||
"midgard5.rangedWeapon": "Schusswaffe",
|
||||
"midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um hier etwas auswählen zu können",
|
||||
"midgard5.showAll": "Alle anzeigen",
|
||||
"midgard5.wealthAndWeight": "Vermögen und Lasten",
|
||||
"midgard5.itemsInContainers": "Gegenstände in Aufbewahrung",
|
||||
"midgard5.allItems": "Alle Gegenstände",
|
||||
"base-damage": "Grundschaden",
|
||||
"weapon": "Waffe",
|
||||
"weapons": "Waffen",
|
||||
"defensive-weapon": "Verteidigungswaffe",
|
||||
"defensive-weapons": "Verteidigungswaffen",
|
||||
"no-skill": "Keine Fertigkeit",
|
||||
"magic": "magisch",
|
||||
"valuable": "Vermögen",
|
||||
"equipped": "Ausgerüstet",
|
||||
"active": "Aktiv",
|
||||
"rangedWeapon": "Schusswaffe",
|
||||
"assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um hier etwas auswählen zu können",
|
||||
"showAll": "Alle anzeigen",
|
||||
"wealthAndWeight": "Vermögen und Lasten",
|
||||
"itemsInContainers": "Gegenstände in Aufbewahrung",
|
||||
"allItems": "Alle Gegenstände",
|
||||
|
||||
"midgard5.pw": "Prüfwurf",
|
||||
"midgard5.attack": "Angriff",
|
||||
"midgard5.damage": "Schaden",
|
||||
"pw": "Prüfwurf",
|
||||
"attack": "Angriff",
|
||||
"damage": "Schaden",
|
||||
|
||||
"midgard5.spell-process-none": "Ohne",
|
||||
"midgard5.spell-process-beherrschen": "Beherrschen",
|
||||
"midgard5.spell-process-bewegen": "Bewegen",
|
||||
"midgard5.spell-process-blutzauber": "Blutmagie",
|
||||
"midgard5.spell-process-chaoswunder": "Chaoswunder",
|
||||
"midgard5.spell-process-erkennen": "Erkennen",
|
||||
"midgard5.spell-process-erschaffen": "Erschaffen",
|
||||
"midgard5.spell-process-formen": "Formen",
|
||||
"midgard5.spell-process-finstere_magie": "Finstere Magie",
|
||||
"midgard5.spell-process-veraendern": "Verändern",
|
||||
"midgard5.spell-process-zerstoeren": "Zerstören",
|
||||
"midgard5.spell-process-wundertat": "Wundertat",
|
||||
"midgard5.spell-process-dweomer": "Dweomer",
|
||||
"midgard5.spell-process-wilder_Dweomer": "Wilder Dweomer",
|
||||
"midgard5.spell-process-zauberlied": "Zauberlied",
|
||||
"midgard5.spell-process-salz": "Salz",
|
||||
"midgard5.spell-process-thaumagraphie": "Thaumagraphie",
|
||||
"midgard5.spell-process-beschwoeren": "Beschwören",
|
||||
"midgard5.spell-process-nekromantie": "Nekromantie",
|
||||
"midgard5.spell-process-thaumatherapie": "Thaumatherapie",
|
||||
"midgard5.spell-process-zaubermittel": "Zaubermittel",
|
||||
"midgard5.spell-process-zauberschutz": "Zauberschutz",
|
||||
"midgard5.spell-process-zauberrunen": "Zauberrunen",
|
||||
"midgard5.spell-process-zaubersiegel": "Zaubersiegel",
|
||||
"skill-goup-alltag": "Alltag",
|
||||
"skill-goup-freiland": "Freiland",
|
||||
"skill-goup-halbwelt": "Halbwelt",
|
||||
"skill-goup-kampf": "Kampf",
|
||||
"skill-goup-koerper": "Körper",
|
||||
"skill-goup-sozial": "Sozial",
|
||||
"skill-goup-unterwelt": "Unterwelt",
|
||||
"skill-goup-waffen": "Waffen",
|
||||
"skill-goup-wissen": "Wissen",
|
||||
|
||||
"midgard5.spell-type-gedanke": "Gedanke",
|
||||
"midgard5.spell-type-geste": "Geste",
|
||||
"midgard5.spell-type-wort": "Wort",
|
||||
"spell-process-none": "Ohne",
|
||||
"spell-process-artefakte": "Artefakte",
|
||||
"spell-process-beherrschen": "Beherrschen",
|
||||
"spell-process-bewegen": "Bewegen",
|
||||
"spell-process-beschwoeren": "Beschwören",
|
||||
"spell-process-blutmagie": "Blutmagie",
|
||||
"spell-process-chaoswunder": "Chaoswunder",
|
||||
"spell-process-dweomer": "Dweomer",
|
||||
"spell-process-erkennen": "Erkennen",
|
||||
"spell-process-erschaffen": "Erschaffen",
|
||||
"spell-process-erhaltung": "Erhaltung",
|
||||
"spell-process-formen": "Formen",
|
||||
"spell-process-finstere_magie": "Finstere Magie",
|
||||
"spell-process-kampfverse": "Kampfverse",
|
||||
"spell-process-namensmagie": "Namensmagie",
|
||||
"spell-process-nekromantie": "Nekromantie",
|
||||
"spell-process-runenstaebe": "Runenstäbe",
|
||||
"spell-process-thaumatherapie": "Thaumatherapie",
|
||||
"spell-process-thaumagraphie": "Thaumagraphie",
|
||||
"spell-process-veraendern": "Verändern",
|
||||
"spell-process-vigilsignien": "Vigilsignien",
|
||||
"spell-process-wundertat": "Wundertat",
|
||||
"spell-process-wilder_dweomer": "Wilder Dweomer",
|
||||
"spell-process-zerstoeren": "Zerstören",
|
||||
"spell-process-zauberlied": "Zauberlieder",
|
||||
"spell-process-zaubersalz": "Zaubersalze",
|
||||
"spell-process-zaubermittel": "Zaubermittel",
|
||||
"spell-process-zauberschutz": "Zauberschutz",
|
||||
"spell-process-zauberrunen": "Zauberrunen",
|
||||
"spell-process-zaubersiegel": "Zaubersiegel",
|
||||
"spell-process-zaubertaenze": "Zaubertänze",
|
||||
"spell-process-zauberblaetter": "Zauberblätter",
|
||||
|
||||
"midgard5.spell-target-umgebung": "Umgebung",
|
||||
"midgard5.spell-target-geist": "Geist",
|
||||
"midgard5.spell-target-koerper": "Körper",
|
||||
"spell-type-gedanke": "Gedanke",
|
||||
"spell-type-geste": "Geste",
|
||||
"spell-type-wort": "Wort",
|
||||
|
||||
"midgard5.spell-type": "Art",
|
||||
"midgard5.spell-process": "Prozess",
|
||||
"midgard5.spell-castDuration": "Zauberdauer",
|
||||
"midgard5.spell-range": "Reichweite",
|
||||
"midgard5.spell-effectTarget": "Wirkunsziel",
|
||||
"midgard5.spell-effectArea": "Wirkungsbereich",
|
||||
"midgard5.spell-effectDuration": "Wirkungsdauer",
|
||||
"midgard5.spell-origin": "Ursprung",
|
||||
"midgard5.spell-agens": "Agens",
|
||||
"midgard5.spell-reagens": "Reagens",
|
||||
"midgard5.spell-material": "Zaubermaterial",
|
||||
"spell-target-umgebung": "Umgebung",
|
||||
"spell-target-geist": "Geist",
|
||||
"spell-target-koerper": "Körper",
|
||||
|
||||
"midgard5.kampfkunst-type": "Kampfkunst Art",
|
||||
"midgard5.kampfkunst-variante": "Kampfkunst Variante",
|
||||
"midgard5.kampfkunst-variante-short": "Var",
|
||||
"midgard5.kido-type": "Kido Art",
|
||||
"midgard5.kido-variante": "Kido Variante",
|
||||
"spell-type": "Art",
|
||||
"spell-process": "Prozess",
|
||||
"spell-castDuration": "Zauberdauer",
|
||||
"spell-castDuration-short": "Zd",
|
||||
"spell-range": "Reichweite",
|
||||
"spell-range-short": "Rw",
|
||||
"spell-effectTarget": "Wirkunsziel",
|
||||
"spell-effectTarget-short": "Wz",
|
||||
"spell-effectArea": "Wirkungsbereich",
|
||||
"spell-effectArea-short": "Wb",
|
||||
"spell-effectDuration": "Wirkungsdauer",
|
||||
"spell-effectDuration-short": "Wd",
|
||||
"spell-origin": "Ursprung",
|
||||
"spell-agens": "Agens",
|
||||
"spell-reagens": "Reagens",
|
||||
"spell-material": "Zaubermaterial",
|
||||
|
||||
"midgard5.kampfkunst-type-angriff": "Angriffstechnik",
|
||||
"midgard5.kampfkunst-type-verteidigung": "Verteidigungstechnik",
|
||||
"midgard5.kampfkunst-type-finte": "Finte",
|
||||
"midgard5.kampfkunst-type-geist": "Geistestechnik",
|
||||
"midgard5.kampfkunst-type-schießkunst": "Schießkunst",
|
||||
"midgard5.kampfkunst-type-fechten": "Fechtkunst",
|
||||
"midgard5.kido-type-angriff": "Kido Angriffstechnik",
|
||||
"midgard5.kido-type-verteidigung": "Kido Verteidigungstechnik",
|
||||
"midgard5.kido-type-finte": "Kido Finte",
|
||||
"midgard5.kido-type-leib": "Kido Leibestechnik",
|
||||
"kampfkunst-type": "Form",
|
||||
"kampfkunst-variante": "Variante",
|
||||
"kampfkunst-variante-short": "Var",
|
||||
"kampfkunst-ep": "Erfahrungspunkte",
|
||||
"kampfkunst-rank": "Stufe",
|
||||
"kampfkunst-weapon": "Waffengruppe",
|
||||
"kampfkunst-enemy": "Einschränkungen durch Art der Gegner",
|
||||
|
||||
"midgard5.kampfkunst-variante-anstuermen": "Anstürmen",
|
||||
"midgard5.kampfkunst-variante-attackieren": "Attackieren",
|
||||
"midgard5.kampfkunst-variante-entwaffnen": "Entwaffnen",
|
||||
"kampfkunst-type-angriff": "Angriff",
|
||||
"kampfkunst-type-verteidigung": "Verteidigung",
|
||||
"kampfkunst-type-finte": "Finte",
|
||||
"kampfkunst-type-geist": "Geistestechnik",
|
||||
"kampfkunst-type-schießkunst": "Schießkunst",
|
||||
"kampfkunst-type-fechtkunst": "Fechtkunst",
|
||||
|
||||
"midgard5.kido-variante-anspringen": "Anspringen",
|
||||
"midgard5.kido-variante-attackieren": "Attackieren",
|
||||
"midgard5.kido-variante-entwaffnen": "Entwaffnen",
|
||||
"midgard5.kido-variante-werfen": "Werfen",
|
||||
"midgard5.kido-variante-ausweichen": "Ausweichen",
|
||||
"midgard5.kido-variante-blockieren": "Blockieren",
|
||||
"midgard5.kido-variante-bewegen": "Bewegen",
|
||||
"midgard5.kido-variante-kontrollieren": "Kontrollieren",
|
||||
"kampfkunst-variante-anstuermen": "Anstürmen",
|
||||
"kampfkunst-variante-attackieren": "Attackieren",
|
||||
"kampfkunst-variante-entwaffnen": "Entwaffnen",
|
||||
"kampfkunst-variante-fechten": "Fechten",
|
||||
"kampfkunst-variante-schusstechnik": "Schusstechnik",
|
||||
"kampfkunst-variante-finten": "Finten",
|
||||
"kampfkunst-variante-geistestechnik": "Geistestechnik",
|
||||
"kampfkunst-variante-verteidigung": "Verteidigung",
|
||||
|
||||
"midgard5.mod-operation-add100": "Addieren (max 100)",
|
||||
"midgard5.mod-operation-roll": "Wurf Modifikation",
|
||||
"midgard5.mod-operation-add": "Addieren",
|
||||
"midgard5.mod-operation-set": "Basiswert",
|
||||
"midgard5.mod-operation-fixed": "Fester Wert",
|
||||
"midgard5.mod-operation-subtract": "Subtrahieren",
|
||||
"midgard5.mod-operation-multiply": "Multiplizieren",
|
||||
"midgard5.mod-operation-division": "Dividieren",
|
||||
"kido-type": "KiDo Form",
|
||||
"kido-variante": "KiDo Variante",
|
||||
"kido-color": "Kampfstilfarbe",
|
||||
"kido-style": "Art der Technik",
|
||||
|
||||
"midgard5.mod-stat-defenseBonus": "Abwehrbonus",
|
||||
"midgard5.mod-stat-attackBonus": "Angriffsbonus",
|
||||
"midgard5.mod-stat-damageBonus": "Schadensbonus",
|
||||
"midgard5.mod-stat-movement": "Bewegung",
|
||||
"midgard5.mod-stat-resistanceMind": "Resistenz Geist",
|
||||
"midgard5.mod-stat-resistanceBody": "Resistenz Körper",
|
||||
"midgard5.mod-stat-spellCasting": "Zaubern",
|
||||
"midgard5.mod-stat-brawl": "Raufen",
|
||||
"midgard5.mod-stat-poisonResistance": "Gifttolleranz",
|
||||
"midgard5.mod-stat-lp": "Lebenspunkte",
|
||||
"midgard5.mod-stat-ap": "Ausdauerpunkte",
|
||||
"midgard5.mod-stat-lpProtection": "Rüstungsschutz (LP)",
|
||||
"midgard5.mod-stat-apProtection": "Rüstungsschutz (AP)",
|
||||
"midgard5.mod-stat-perception": "Wahrnehmung",
|
||||
"midgard5.mod-stat-drinking": "Trinken",
|
||||
"kido-type-angriff": "Kido Angriff",
|
||||
"kido-type-verteidigung": "Kido Verteidigung",
|
||||
"kido-type-finte": "Kido Finte",
|
||||
"kido-type-leib": "Kido Leibestechnik",
|
||||
|
||||
"midgard5.mod-type": "Typ der Modifikation",
|
||||
"midgard5.mod-id": "Was soll modifiziert werden",
|
||||
"midgard5.mod-operation": "Wie soll modifiziert werden",
|
||||
"midgard5.mod-value": "Wert",
|
||||
"kido-variante-anspringen": "Anspringen",
|
||||
"kido-variante-attackieren": "Attackieren",
|
||||
"kido-variante-entwaffnen": "Entwaffnen",
|
||||
"kido-variante-werfen": "Werfen",
|
||||
"kido-variante-ausweichen": "Ausweichen",
|
||||
"kido-variante-blockieren": "Blockieren",
|
||||
"kido-variante-bewegen": "Bewegen",
|
||||
"kido-variante-kontrollieren": "Kontrollieren",
|
||||
|
||||
"midgard5.type": "Typ",
|
||||
"midgard5.formula": "Formel",
|
||||
"midgard5.roll": "Wurf"
|
||||
"mod-operation-add100": "Addieren (max 100)",
|
||||
"mod-operation-roll": "Wurf Modifikation",
|
||||
"mod-operation-add": "Addieren",
|
||||
"mod-operation-set": "Basiswert",
|
||||
"mod-operation-fixed": "Fester Wert",
|
||||
"mod-operation-subtract": "Subtrahieren",
|
||||
"mod-operation-multiply": "Multiplizieren",
|
||||
"mod-operation-division": "Dividieren",
|
||||
|
||||
"mod-stat-defenseBonus": "Abwehrbonus",
|
||||
"mod-stat-attackBonus": "Angriffsbonus",
|
||||
"mod-stat-damageBonus": "Schadensbonus",
|
||||
"mod-stat-movement": "Bewegung",
|
||||
"mod-stat-resistanceMind": "Resistenz Geist",
|
||||
"mod-stat-resistanceBody": "Resistenz Körper",
|
||||
"mod-stat-spellCasting": "Zaubern",
|
||||
"mod-stat-brawl": "Raufen",
|
||||
"mod-stat-poisonResistance": "Gifttolleranz",
|
||||
"mod-stat-lp": "Lebenspunkte",
|
||||
"mod-stat-ap": "Ausdauerpunkte",
|
||||
"mod-stat-lpProtection": "Rüstungsschutz (LP)",
|
||||
"mod-stat-apProtection": "Rüstungsschutz (AP)",
|
||||
"mod-stat-deprivationCold": "Entbehrungen Kälte",
|
||||
"mod-stat-deprivationHeat": "Entbehrungen Hitze",
|
||||
"mod-stat-deprivationFood": "Entbehrungen Durst/Hunger",
|
||||
|
||||
"mod-type": "Typ der Modifikation",
|
||||
"mod-id": "Was soll modifiziert werden",
|
||||
"mod-operation": "Wie soll modifiziert werden",
|
||||
"mod-value": "Wert",
|
||||
|
||||
"type": "Typ",
|
||||
"formula": "Formel",
|
||||
"roll": "Wurf",
|
||||
|
||||
"chat": {
|
||||
"luckPoint": "Glückspunkt",
|
||||
"destiny": "Schicksalsgunst",
|
||||
"modify": "Nachträglich",
|
||||
"cancel": "Abbrechen",
|
||||
"roll": "Würfeln",
|
||||
"reroll": "Neuwürfeln",
|
||||
|
||||
"options": {
|
||||
"modifier": "Modifikator",
|
||||
"difficulty": "Schwellenwert",
|
||||
"rollMode": "Würfel Modus"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "foundry-system-midgard5",
|
||||
"version": "2.5.0",
|
||||
"version": "2.6.0",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,114 @@
|
|||
/* global Handlebars, game, TextEditor, WOD5E */
|
||||
|
||||
import { M5Skill } from "./module/M5Base";
|
||||
import { M5Character } from "./module/actors/M5Character";
|
||||
|
||||
/**
|
||||
* Define any helpers necessary for working with Handlebars
|
||||
* @return {Promise}
|
||||
*/
|
||||
export const loadHelpers = async function () {
|
||||
Handlebars.registerHelper("times", (n: number, block) => {
|
||||
var accum = "";
|
||||
for (let i = 0; i < n; ++i) accum += block.fn(i);
|
||||
return accum;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("array", (arr: any[], index: number) => {
|
||||
return arr[index];
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("m5concat", (...values) => {
|
||||
const options = values.pop();
|
||||
const join = options.hash?.join || "";
|
||||
//return new Handlebars.SafeString(values.join(join));
|
||||
return values.map((val) => val.toString()).join(join);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("add", (...values) => {
|
||||
const options = values.pop();
|
||||
return values.reduce((prev, cur) => prev + cur);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("localizeMidgard", (str: string) => {
|
||||
const template = Handlebars.compile("{{localize value}}");
|
||||
return template({
|
||||
value: "midgard5." + str,
|
||||
});
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
|
||||
const actor = (game as Game).actors.get(actorId) as M5Character;
|
||||
return actor.skillBonus(skill).toString();
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
|
||||
const actor = (game as Game).actors.get(actorId) as M5Character;
|
||||
return actor.skillEw(skill).toString();
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("skill", (skillId: string) => {
|
||||
return (game as Game).items.get(skillId);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("itemValue", (id: string, path: string) => {
|
||||
let obj = (game as Game).items.get(id);
|
||||
path.split(".").forEach((p) => (obj = obj[p]));
|
||||
return `${obj}`;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("actorItemValue", (actorId: any, itemId: string, path: string, token?: boolean) => {
|
||||
//console.log("actorItemValue", actorId, itemId, path)
|
||||
const actor = (game as Game).actors.get(actorId);
|
||||
let obj = actor.items.get(itemId)?.system;
|
||||
path.split(".").forEach((p) => {
|
||||
if (obj) obj = obj[p];
|
||||
});
|
||||
return `${obj}`;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("icon", (relpath: string) => {
|
||||
return `systems/midgard5/assets/icons/${relpath}`;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("isSkillInList", (skillName: string, list: any) => {
|
||||
for (let key in list) {
|
||||
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("skillEwInList", (skillName: string, list: any) => {
|
||||
for (let key in list) {
|
||||
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
|
||||
return list[key].calc.ew;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("stripHtml", function (param) {
|
||||
var regex = /(<([^>]+)>)/gi;
|
||||
return param.replace(regex, "");
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("contains", (label: string, contains: string) => {
|
||||
return label.toLowerCase().includes(contains.toLowerCase());
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("count", (object: any) => {
|
||||
var length = 0;
|
||||
for (var key in object) {
|
||||
if (object.hasOwnProperty(key)) {
|
||||
++length;
|
||||
}
|
||||
}
|
||||
return length;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("console", (object: any) => {
|
||||
console.log(object);
|
||||
});
|
||||
};
|
||||
110
source/index.ts
110
source/index.ts
|
|
@ -2,103 +2,18 @@ import Logger from "./utils/Logger";
|
|||
import M5CharacterSheet from "./module/sheets/M5CharacterSheet";
|
||||
import preloadTemplates from "./PreloadTemplates";
|
||||
import { M5Character } from "./module/actors/M5Character";
|
||||
import { M5ItemMod, M5ModOperation, M5Skill, M5TimeUnit } from "./module/M5Base";
|
||||
import { M5ModOperation, M5TimeUnit } from "./module/M5Base";
|
||||
import { M5ItemSheet } from "./module/sheets/M5ItemSheet";
|
||||
import { M5Item } from "./module/items/M5Item";
|
||||
import { reroll } from "./module/rolls/reroll";
|
||||
import { loadHelpers } from "./helpers";
|
||||
import { loadSettings } from "./settings";
|
||||
|
||||
Hooks.once("init", async () => {
|
||||
Logger.log("M5 | Initialisierung Midgard 5");
|
||||
|
||||
Handlebars.registerHelper("times", (n: number, block) => {
|
||||
var accum = "";
|
||||
for (let i = 0; i < n; ++i) accum += block.fn(i);
|
||||
return accum;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("array", (arr: any[], index: number) => {
|
||||
return arr[index];
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("m5concat", (...values) => {
|
||||
const options = values.pop();
|
||||
const join = options.hash?.join || "";
|
||||
//return new Handlebars.SafeString(values.join(join));
|
||||
return values.map((val) => val.toString()).join(join);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("add", (...values) => {
|
||||
const options = values.pop();
|
||||
return values.reduce((prev, cur) => prev + cur);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("localizeMidgard", (str: string) => {
|
||||
const template = Handlebars.compile("{{localize value}}");
|
||||
return template({
|
||||
value: "midgard5." + str,
|
||||
});
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
|
||||
const actor = (game as Game).actors.get(actorId) as M5Character;
|
||||
return actor.skillBonus(skill).toString();
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
|
||||
const actor = (game as Game).actors.get(actorId) as M5Character;
|
||||
return actor.skillEw(skill).toString();
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("skill", (skillId: string) => {
|
||||
return (game as Game).items.get(skillId);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("itemValue", (id: string, path: string) => {
|
||||
let obj = (game as Game).items.get(id);
|
||||
path.split(".").forEach((p) => (obj = obj[p]));
|
||||
return `${obj}`;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("actorItemValue", (actorId: any, itemId: string, path: string, token?: boolean) => {
|
||||
//console.log("actorItemValue", actorId, itemId, path)
|
||||
const actor = (game as Game).actors.get(actorId);
|
||||
let obj = actor.items.get(itemId)?.system;
|
||||
path.split(".").forEach((p) => {
|
||||
if (obj) obj = obj[p];
|
||||
});
|
||||
return `${obj}`;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("icon", (relpath: string) => {
|
||||
return `systems/midgard5/assets/icons/${relpath}`;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("isSkillInList", (skillName: string, list: any) => {
|
||||
for (let key in list) {
|
||||
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("stripHtml", function (param) {
|
||||
var regex = /(<([^>]+)>)/gi;
|
||||
return param.replace(regex, "");
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("contains", (label: string, contains: string) => {
|
||||
return label.toLowerCase().includes(contains.toLowerCase());
|
||||
});
|
||||
|
||||
Handlebars.registerHelper("count", (object: any) => {
|
||||
var length = 0;
|
||||
for (var key in object) {
|
||||
if (object.hasOwnProperty(key)) {
|
||||
++length;
|
||||
}
|
||||
}
|
||||
return length;
|
||||
});
|
||||
// Load settings into Foundry
|
||||
loadSettings();
|
||||
|
||||
// Default Sheet für Items definieren und das Standardsheet deaktivieren
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
|
|
@ -112,6 +27,8 @@ Hooks.once("init", async () => {
|
|||
CONFIG.Item.documentClass = M5Item;
|
||||
//RegisterSettings();
|
||||
await preloadTemplates();
|
||||
|
||||
loadHelpers();
|
||||
});
|
||||
|
||||
Hooks.once("setup", () => {
|
||||
|
|
@ -163,6 +80,17 @@ Hooks.on("getChatLogEntryContext", function (html, options) {
|
|||
return (game["user"].character || game["canvas"].tokens.controlled) && damageRolls > 0;
|
||||
},
|
||||
callback: (li) => applyDamage(li, -2),
|
||||
},
|
||||
{
|
||||
name: "Redo",
|
||||
icon: '<i class="far fa-arrow-rotate-left"></i>',
|
||||
condition: (li) => {
|
||||
const message = (game as Game).messages.get(li.attr("data-message-id"));
|
||||
|
||||
// All must be true to show the reroll dialogue
|
||||
return (game["user"].isGM || game["user"].character?.id === (game as Game).actors.get(message["speaker"].actor)?.id) && !message["flags"].rerolled;
|
||||
},
|
||||
callback: (li) => reroll(li),
|
||||
}
|
||||
);
|
||||
});
|
||||
|
|
|
|||
|
|
@ -28,8 +28,9 @@ export interface M5Attribute {
|
|||
export interface M5RollData {
|
||||
c: any;
|
||||
i: any;
|
||||
b: any;
|
||||
iType: string;
|
||||
rolls: {};
|
||||
rolls: any;
|
||||
res: {
|
||||
label: string;
|
||||
};
|
||||
|
|
@ -103,17 +104,9 @@ export enum M5Stats {
|
|||
AP = "ap",
|
||||
PROTECTION_LP = "lpProtection",
|
||||
PROTECTION_AP = "apProtection",
|
||||
PERCEPTION = "perception",
|
||||
DRINKING = "drinking",
|
||||
HOARD = "hoard",
|
||||
HOARD_NEXT = "hoardNext",
|
||||
HOARD_MIN = "hoardMin",
|
||||
WEALTH = "wealth",
|
||||
LOAD = "load",
|
||||
HEAVY_LOAD = "heavyLoad",
|
||||
LOAD_MAX = "loadMax",
|
||||
THRUST_LOAD = "thrustLoad",
|
||||
ENCUMBRANCE = "encumbrance",
|
||||
DEPRIVATION_COLD = "deprivationCold",
|
||||
DEPRIVATION_HEAT = "deprivationHeat",
|
||||
DEPRIVATION_FOOD = "deprivationFood",
|
||||
}
|
||||
|
||||
export enum M5ModType {
|
||||
|
|
@ -180,6 +173,7 @@ export interface M5CharacterCalculatedData {
|
|||
pa: M5AttributeCalculated;
|
||||
wk: M5AttributeCalculated;
|
||||
};
|
||||
|
||||
stats: {
|
||||
lp: M5ModResult;
|
||||
ap: M5ModResult;
|
||||
|
|
@ -197,10 +191,9 @@ export interface M5CharacterCalculatedData {
|
|||
brawlFw: number;
|
||||
poisonResistance: M5ModResult;
|
||||
enduranceBonus: number;
|
||||
perception: M5ModResult;
|
||||
perceptionFW: number;
|
||||
drinking: M5ModResult;
|
||||
drinkingFW: number;
|
||||
deprivationCold: M5ModResult;
|
||||
deprivationHeat: M5ModResult;
|
||||
deprivationFood: M5ModResult;
|
||||
hoard: number;
|
||||
hoardNext: number;
|
||||
hoardMin: number;
|
||||
|
|
|
|||
|
|
@ -1,18 +1,5 @@
|
|||
import { M5Item } from "../items/M5Item";
|
||||
import {
|
||||
M5Attribute,
|
||||
M5CharacterCalculatedData,
|
||||
M5ItemMod,
|
||||
M5ItemType,
|
||||
M5ModOperation,
|
||||
M5ModResult,
|
||||
M5ModType,
|
||||
M5RollData,
|
||||
M5Skill,
|
||||
M5SkillCalculated,
|
||||
M5SkillLearned,
|
||||
M5SkillType,
|
||||
} from "../M5Base";
|
||||
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated } from "../M5Base";
|
||||
import M5ModAggregate from "./M5ModAggregate";
|
||||
export class M5Character extends Actor {
|
||||
// constructor(
|
||||
|
|
@ -94,6 +81,7 @@ export class M5Character extends Actor {
|
|||
containers?: boolean;
|
||||
kampfkuenste?: boolean;
|
||||
encumbrance?: boolean;
|
||||
class?: boolean;
|
||||
} = {}
|
||||
): M5CharacterCalculatedData {
|
||||
let ret: M5CharacterCalculatedData = {
|
||||
|
|
@ -126,10 +114,9 @@ export class M5Character extends Actor {
|
|||
brawlFw: 0,
|
||||
poisonResistance: { value: 0, mods: [] },
|
||||
enduranceBonus: 0,
|
||||
perception: { value: 0, mods: [] },
|
||||
perceptionFW: 0,
|
||||
drinking: { value: 0, mods: [] },
|
||||
drinkingFW: 0,
|
||||
deprivationCold: { value: 0, mods: [] },
|
||||
deprivationHeat: { value: 0, mods: [] },
|
||||
deprivationFood: { value: 0, mods: [] },
|
||||
hoard: 0,
|
||||
encumbrance: 0,
|
||||
load: 0,
|
||||
|
|
@ -194,21 +181,16 @@ export class M5Character extends Actor {
|
|||
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
|
||||
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
|
||||
ret.stats.movement = this.modResult(data.movement);
|
||||
ret.stats.resistanceMind = this.modResult(
|
||||
(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
|
||||
);
|
||||
ret.stats.resistanceBody = this.modResult(
|
||||
(data.info.magicUsing ? 2 : 1) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race))
|
||||
);
|
||||
ret.stats.resistanceMind = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race)));
|
||||
ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race)));
|
||||
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
|
||||
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
|
||||
ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
|
||||
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
|
||||
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
|
||||
ret.stats.perception = this.modResult(0);
|
||||
ret.stats.perceptionFW = 6;
|
||||
ret.stats.drinking = this.modResult(0);
|
||||
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
|
||||
ret.stats.deprivationCold = this.modResult(Math.floor(ret.attributes.ko.value / 2));
|
||||
ret.stats.deprivationHeat = this.modResult(Math.floor(ret.attributes.ko.value / 2));
|
||||
ret.stats.deprivationFood = this.modResult(Math.floor(40 + ret.attributes.ko.value / 2));
|
||||
ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
|
||||
ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
|
||||
ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
|
||||
|
|
@ -223,7 +205,10 @@ export class M5Character extends Actor {
|
|||
const aggregate = new M5ModAggregate(data, ret);
|
||||
|
||||
context.items
|
||||
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
|
||||
?.filter(
|
||||
(item) =>
|
||||
(item.type === "item" || item.type === "skill" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "class") && item.system.equipped
|
||||
)
|
||||
.forEach((item) => {
|
||||
const mods = item.system.mods;
|
||||
//console.log("Actor item mods", mods)
|
||||
|
|
@ -266,6 +251,7 @@ export class M5Character extends Actor {
|
|||
calc: item.system.calc,
|
||||
equipped: item.system?.equipped,
|
||||
weight: item.system.weight || 0,
|
||||
capacity: item.system.capacity || 0,
|
||||
value: item.system.value || 0,
|
||||
currency: item.system.currency || "",
|
||||
quantity: item.system.quantity || 0,
|
||||
|
|
@ -363,6 +349,7 @@ export class M5Character extends Actor {
|
|||
|
||||
ret.gear.weapons[item.id] = {
|
||||
label: label,
|
||||
icon: item.img,
|
||||
skillId: item.system.skillId,
|
||||
magic: item.system.magic,
|
||||
valuable: item.system?.valuable,
|
||||
|
|
@ -405,6 +392,7 @@ export class M5Character extends Actor {
|
|||
|
||||
ret.gear.defensiveWeapons[item.id] = {
|
||||
label: label,
|
||||
icon: item.img,
|
||||
skillId: item.system.skillId,
|
||||
magic: item.system.magic,
|
||||
valuable: item.system?.valuable,
|
||||
|
|
@ -448,6 +436,7 @@ export class M5Character extends Actor {
|
|||
|
||||
ret.gear.armor[item.id] = {
|
||||
label: label,
|
||||
icon: item.img,
|
||||
magic: item.system.magic,
|
||||
valuable: item.system?.valuable,
|
||||
hoarded: item.system?.hoarded,
|
||||
|
|
@ -460,56 +449,26 @@ export class M5Character extends Actor {
|
|||
containerId: item.system.containerId || "",
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
// if (!skip?.encumbrance) {
|
||||
// const item = context.items.filter((x) => x.name === "Belastung");
|
||||
// if (ret.stats.encumbrance > ret.stats.heavyLoad) {
|
||||
// if (item.length === 0) {
|
||||
// this.createEffect("Belastung", [{ id: "movement", operation: M5ModOperation.DIVISION, type: M5ModType.STAT, value: 2 }]);
|
||||
// } else if (item.length === 1) {
|
||||
// item[0].update({
|
||||
// data: {
|
||||
// equipped: true,
|
||||
// },
|
||||
// });
|
||||
// } else if (item.length === 2) {
|
||||
// item[1]?.delete();
|
||||
// }
|
||||
// } else if (ret.stats.encumbrance <= ret.stats.heavyLoad) {
|
||||
// if (item.length === 1) {
|
||||
// item[0]?.update({
|
||||
// data: {
|
||||
// equipped: false,
|
||||
// },
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
if (!skip?.class) {
|
||||
context.items
|
||||
?.filter((item) => item.type === "class")
|
||||
.sort((a, b) => b?.system.magicUsing - a?.system.magicUsing)
|
||||
.forEach((item, index) => {
|
||||
if (index !== 0) {
|
||||
item.system.equipped = false;
|
||||
} else {
|
||||
item.system.equipped = true;
|
||||
data.info.magicUsing = item.system.magicUsing;
|
||||
data.lernKostenZauber = item.system.lernKostenZauber;
|
||||
}
|
||||
|
||||
// if (!skip?.encumbrance) {
|
||||
// const item = context.items.filter((x) => x.name === "Höchstlast");
|
||||
// if (ret.stats.encumbrance > ret.stats.loadMax) {
|
||||
// if (item.length === 0) {
|
||||
// this.createEffect("Höchstlast", [{ id: "ap", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 1 }]);
|
||||
// } else if (item.length === 1) {
|
||||
// item[0].update({
|
||||
// data: {
|
||||
// equipped: true,
|
||||
// },
|
||||
// });
|
||||
// } else if (item.length === 2) {
|
||||
// item[1]?.delete();
|
||||
// }
|
||||
// } else if (ret.stats.encumbrance <= ret.stats.loadMax) {
|
||||
// if (item.length === 1) {
|
||||
// item[0]?.update({
|
||||
// data: {
|
||||
// equipped: false,
|
||||
// },
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
if (typeof data.info.class === "string") {
|
||||
data.info.class = {};
|
||||
}
|
||||
data.info.class[item.id] = item.name;
|
||||
});
|
||||
}
|
||||
|
||||
if (!skip?.effects) {
|
||||
|
|
@ -526,6 +485,7 @@ export class M5Character extends Actor {
|
|||
|
||||
ret.gear.effects[item.id] = {
|
||||
label: label,
|
||||
icon: item.img,
|
||||
magic: item.system.magic,
|
||||
calc: item.system.calc,
|
||||
equipped: item.system?.equipped || false,
|
||||
|
|
@ -543,21 +503,12 @@ export class M5Character extends Actor {
|
|||
const skillMap = ret.skills[item.system.type];
|
||||
skillMap[item.id] = {
|
||||
label: item.name,
|
||||
icon: item.img,
|
||||
fw: item.system.fw,
|
||||
attribute: item.system.attribute,
|
||||
pp: item.system.pp,
|
||||
calc: item.system.calc,
|
||||
} as M5SkillCalculated;
|
||||
|
||||
// Adjust attribute Aussehen based on Athletik skill
|
||||
if (item.name === "Athletik") {
|
||||
ret.attributes.au.value += Math.floor(item.system.fw / 3);
|
||||
}
|
||||
|
||||
// Adjust stat Bewegungsweite based on Laufen skill
|
||||
if (item.name === "Laufen") {
|
||||
ret.stats.movement.value += Math.floor(item.system.fw / 3);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -570,8 +521,17 @@ export class M5Character extends Actor {
|
|||
|
||||
ret.spells[item.id] = {
|
||||
label: item.name,
|
||||
icon: item.img,
|
||||
process: "midgard5.spell-process-" + item.system.process,
|
||||
calc: item.system.calc,
|
||||
type: item.system.type,
|
||||
castDuration: item.system.castDuration || 0,
|
||||
ap: item.system.ap || 0,
|
||||
range: item.system.range || 0,
|
||||
effectTarget: item.system.effectTarget,
|
||||
effectArea: item.system.effectArea,
|
||||
effectDuration: item.system.effectDuration || 0,
|
||||
equipped: item.system?.equipped || false,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
|
@ -585,6 +545,7 @@ export class M5Character extends Actor {
|
|||
|
||||
ret.kampfkuenste[item.id] = {
|
||||
label: item.name,
|
||||
icon: item.img,
|
||||
isKido: item.system.isKido,
|
||||
type: item.system.type,
|
||||
variante: item.system.variante,
|
||||
|
|
|
|||
|
|
@ -41,8 +41,9 @@ export default class M5ModAggregate {
|
|||
this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.PERCEPTION, operation: M5ModOperation.SET, value: calc.stats.perception.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.DRINKING, operation: M5ModOperation.SET, value: calc.stats.drinking.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_COLD, operation: M5ModOperation.SET, value: calc.stats.deprivationCold.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_HEAT, operation: M5ModOperation.SET, value: calc.stats.deprivationHeat.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_FOOD, operation: M5ModOperation.SET, value: calc.stats.deprivationFood.value }, characterString);
|
||||
}
|
||||
|
||||
push(mod: M5ItemMod, source: string) {
|
||||
|
|
|
|||
|
|
@ -13,12 +13,13 @@ export class M5Item extends Item {
|
|||
const character = actor as M5Character;
|
||||
const itemData = (this as any).system;
|
||||
const calc = itemData.calc;
|
||||
const name = (this as any).name;
|
||||
|
||||
if (itemType === "item") {
|
||||
calc.containers = null;
|
||||
|
||||
if (actor) {
|
||||
const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
|
||||
const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
|
||||
if (actorCalc) {
|
||||
calc.containers = actorCalc.gear.containers;
|
||||
}
|
||||
|
|
@ -45,14 +46,39 @@ export class M5Item extends Item {
|
|||
},
|
||||
];
|
||||
|
||||
// Adjust attribute Aussehen based on Athletik skill
|
||||
if (name === "Athletik") {
|
||||
itemData.mods[0] = { type: "attribute", id: "au", operation: "add100", value: Math.floor(calc.fw / 3) };
|
||||
}
|
||||
// Adjust stat Bewegungsweite based on Laufen skill
|
||||
if (name === "Laufen") {
|
||||
itemData.mods[0] = { type: "stat", id: "movement", operation: "add", value: Math.floor(calc.fw / 3) };
|
||||
}
|
||||
|
||||
// Adjust stat Kälte based on Überleben (Gebirge) skill
|
||||
if (name === "Überleben (Gebirge)") {
|
||||
itemData.mods[0] = { type: "stat", id: "deprivationCold", operation: "add", value: Math.floor(calc.fw * 5) };
|
||||
}
|
||||
|
||||
// // Adjust stat Kälte based on Überleben (Steppe) skill
|
||||
if (name === "Überleben (Steppe)") {
|
||||
itemData.mods[0] = { type: "stat", id: "deprivationHeat", operation: "add", value: Math.floor(calc.fw * 5) };
|
||||
}
|
||||
// // Adjust stat Durst & Hunger based on Robustheit skill
|
||||
if (name === "Robustheit") {
|
||||
itemData.mods[0] = { type: "stat", id: "deprivationFood", operation: "add", value: Math.floor(calc.fw * 5) };
|
||||
}
|
||||
|
||||
if (character) {
|
||||
const actorCalc = character.derivedData({
|
||||
containers: true,
|
||||
skills: true,
|
||||
items: true,
|
||||
spells: true,
|
||||
effects: true,
|
||||
kampfkuenste: true,
|
||||
encumbrance: true,
|
||||
class: true,
|
||||
});
|
||||
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
|
||||
pairs = pairs.concat(actorCalc.skillMods[itemId]);
|
||||
|
|
@ -89,7 +115,7 @@ export class M5Item extends Item {
|
|||
calc.containers = null;
|
||||
|
||||
if (actor) {
|
||||
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
|
||||
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
|
||||
if (actorCalc) {
|
||||
calc.ew += actorCalc.stats.attackBonus.value;
|
||||
calc.combatSkills = actorCalc.skills.combat;
|
||||
|
|
@ -124,7 +150,7 @@ export class M5Item extends Item {
|
|||
calc.containers = null;
|
||||
|
||||
if (actor) {
|
||||
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
|
||||
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
|
||||
if (actorCalc) {
|
||||
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
|
||||
calc.combatSkills = actorCalc.skills.combat;
|
||||
|
|
@ -157,7 +183,7 @@ export class M5Item extends Item {
|
|||
itemData.mods[5] = { type: "stat", id: "apProtection", operation: "set", value: itemData.apProtection };
|
||||
calc.containers = null;
|
||||
if (actor) {
|
||||
const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
|
||||
const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
|
||||
if (actorCalc) {
|
||||
calc.containers = actorCalc.gear.containers;
|
||||
}
|
||||
|
|
@ -171,7 +197,7 @@ export class M5Item extends Item {
|
|||
} else if (itemType === "spell") {
|
||||
calc.fw = 0;
|
||||
if (actor) {
|
||||
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
|
||||
const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
|
||||
if (actorCalc) {
|
||||
calc.ew = actorCalc.stats.spellCasting.value;
|
||||
}
|
||||
|
|
@ -183,7 +209,7 @@ export class M5Item extends Item {
|
|||
calc.generalSkills = null;
|
||||
|
||||
if (actor) {
|
||||
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
|
||||
const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
|
||||
if (actorCalc) {
|
||||
calc.generalSkills = actorCalc.skills.general;
|
||||
}
|
||||
|
|
@ -197,6 +223,9 @@ export class M5Item extends Item {
|
|||
itemData.rolls.formulas[0].label = skill.name;
|
||||
}
|
||||
}
|
||||
} else if (itemType === "class") {
|
||||
itemData.mods[0] = { type: "stat", id: "resistanceBody", operation: "add", value: itemData.resistanceBody };
|
||||
itemData.mods[1] = { type: "stat", id: "resistanceMind", operation: "add", value: itemData.resistanceMind };
|
||||
}
|
||||
if (itemData?.mods) {
|
||||
calc.mods = {};
|
||||
|
|
@ -318,7 +347,7 @@ export class M5Item extends Item {
|
|||
}
|
||||
}
|
||||
|
||||
const roll = new M5Roll(rollData, this.actor, item.name);
|
||||
const roll = new M5Roll(rollData, this.actor, item.name, item.id);
|
||||
return roll.toMessage();
|
||||
} else {
|
||||
ChatMessage.create({
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ export class M5Roll {
|
|||
public _total: number = 0;
|
||||
public pool: PoolTerm = null;
|
||||
|
||||
constructor(public data: M5RollData, public actor: any, public label: string) {
|
||||
constructor(public data: M5RollData, public actor: any, public label: string, public id?: string) {
|
||||
//super(null)
|
||||
//this.data = rollData
|
||||
}
|
||||
|
|
@ -26,10 +26,10 @@ export class M5Roll {
|
|||
.map((rollName, index) => {
|
||||
indexMap.set(index, rollName);
|
||||
const formula = this.data.rolls[rollName];
|
||||
formula.formula = index === 0 && this.id !== "-1" ? formula.formula.replace(/(\d*d\d*)/, `{$1 + ${this.data.b.modifier}}`) : formula.formula;
|
||||
const roll = new Roll(formula.formula, this.data);
|
||||
return roll;
|
||||
});
|
||||
|
||||
this.pool = PoolTerm.fromRolls(rolls);
|
||||
console.log("evaluate", this._evaluated, this.pool);
|
||||
return this.pool.evaluate({ async: true }).then((results) => {
|
||||
|
|
@ -66,7 +66,7 @@ export class M5Roll {
|
|||
const parseResult = M5Roll.parseDiceSides(rollResult.formula);
|
||||
//console.log("evaluate roll", parseResult)
|
||||
if (parseResult?.sides === 20) {
|
||||
if (roll.total < 20) {
|
||||
if (roll.total < this.data.b.difficulty) {
|
||||
if (rowRes === M5EwResult.TBD || rowRes === M5EwResult.HIGH) rowRes = M5EwResult.FAIL;
|
||||
} else {
|
||||
if (rowRes === M5EwResult.TBD) rowRes = M5EwResult.PASS;
|
||||
|
|
@ -88,6 +88,50 @@ export class M5Roll {
|
|||
});
|
||||
|
||||
this.data.res.label = this.label;
|
||||
if ((game as Game).settings.get("midgard5", "automatedPP") && this.data.iType !== null) {
|
||||
if ((this.data.i.type === "language" || this.data.i.type === "general") && this.data.rolls[0].dice[0] >= 16) {
|
||||
this.actor.items.get(this.id).update({
|
||||
system: {
|
||||
pp: this.data.i.pp + 1,
|
||||
},
|
||||
});
|
||||
} else if (this.data.rolls[0].dice[0] === 20) {
|
||||
if (this.data.i.type === "combat") {
|
||||
// Rolling through skill
|
||||
this.actor.items.get(this.id).update({
|
||||
system: {
|
||||
pp: this.data.i.pp + 1,
|
||||
},
|
||||
});
|
||||
} else if (this.data.iType === "weapon") {
|
||||
// Rolling through Weapon Item
|
||||
const skill = this.actor.items.get(this.data.i.skillId);
|
||||
skill.update({
|
||||
system: {
|
||||
pp: skill.system.pp + 1,
|
||||
},
|
||||
});
|
||||
} else if (this.data.iType === "defensiveWeapon") {
|
||||
// Rolling through defensiveWeapon Item
|
||||
const skill = this.actor.items.get(this.data.i.skillId);
|
||||
skill.update({
|
||||
system: {
|
||||
pp: skill.system.pp + 1,
|
||||
},
|
||||
});
|
||||
} else if (this.data.iType === "spell") {
|
||||
// Rolling through Spell Item
|
||||
const klasse = this.actor.items.find((x) => x.type === "class" && x.system.equipped);
|
||||
klasse.update({
|
||||
system: {
|
||||
lernKostenZauber: {
|
||||
[this.data.i.process]: { pp: klasse.system.lernKostenZauber[this.data.i.process].pp + 1 },
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this._evaluated = true;
|
||||
return this;
|
||||
|
|
@ -99,20 +143,28 @@ export class M5Roll {
|
|||
}
|
||||
|
||||
async toMessage() {
|
||||
let checkOptions = await this.popUp({ isPW: this.data.rolls[0].label === (game as Game).i18n.localize("midgard5.pw") });
|
||||
if (checkOptions["cancelled"]) {
|
||||
return;
|
||||
} else {
|
||||
this.data.b = checkOptions;
|
||||
}
|
||||
|
||||
if (!this._evaluated) await this.evaluate();
|
||||
const faces = this.pool.dice.map((x) => x.faces);
|
||||
|
||||
const rMode = (game as Game).settings.get("core", "rollMode");
|
||||
|
||||
const rMode = checkOptions["rollMode"] || (game as Game).settings.get("core", "rollMode");
|
||||
const chatData = {
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
content: await this.render(),
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
||||
sound: CONFIG.sounds.dice,
|
||||
roll: Roll.fromTerms([this.pool]),
|
||||
flags: { data: this.data, rerolled: false, faces: faces },
|
||||
};
|
||||
|
||||
ChatMessage.applyRollMode(chatData, rMode);
|
||||
return ChatMessage.create(chatData);
|
||||
let foo = ChatMessage.applyRollMode(chatData, rMode);
|
||||
return ChatMessage.implementation["create"](foo, { rollMode: rMode });
|
||||
}
|
||||
|
||||
static fromAttributeValue(actor: any, attributeKey: string, attributeValue: number) {
|
||||
|
|
@ -195,13 +247,13 @@ export class M5Roll {
|
|||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl"));
|
||||
}
|
||||
|
||||
static perception(actor: any) {
|
||||
static deprivationCold(actor: any) {
|
||||
const rollData = actor.getRollData() as M5RollData;
|
||||
|
||||
rollData.rolls["0"] = {
|
||||
formula: "1d20 + @c.calc.stats.perception.value + @c.calc.stats.perceptionFW",
|
||||
formula: "@c.calc.stats.deprivationCold.value -1D100",
|
||||
enabled: true,
|
||||
label: (game as Game).i18n.localize("midgard5.perception"),
|
||||
label: (game as Game).i18n.localize("midgard5.deprivationCold"),
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
|
|
@ -209,16 +261,16 @@ export class M5Roll {
|
|||
css: "",
|
||||
} as M5RollResult;
|
||||
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.perception"));
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationCold"));
|
||||
}
|
||||
|
||||
static drinking(actor: any) {
|
||||
static deprivationHeat(actor: any) {
|
||||
const rollData = actor.getRollData() as M5RollData;
|
||||
|
||||
rollData.rolls["0"] = {
|
||||
formula: "1d20 + @c.calc.stats.drinking.value + @c.calc.stats.drinkingFW",
|
||||
formula: "@c.calc.stats.deprivationHeat.value -1D100",
|
||||
enabled: true,
|
||||
label: (game as Game).i18n.localize("midgard5.drinking"),
|
||||
label: (game as Game).i18n.localize("midgard5.deprivationHeat"),
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
|
|
@ -226,7 +278,41 @@ export class M5Roll {
|
|||
css: "",
|
||||
} as M5RollResult;
|
||||
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.drinking"));
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationHeat"));
|
||||
}
|
||||
|
||||
static deprivationFood(actor: any) {
|
||||
const rollData = actor.getRollData() as M5RollData;
|
||||
|
||||
rollData.rolls["0"] = {
|
||||
formula: "@c.calc.stats.deprivationFood.value -1D100",
|
||||
enabled: true,
|
||||
label: (game as Game).i18n.localize("midgard5.deprivationFood"),
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
dice: {},
|
||||
css: "",
|
||||
} as M5RollResult;
|
||||
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationFood"));
|
||||
}
|
||||
|
||||
static cleanSpell(actor: any) {
|
||||
const rollData = actor.getRollData() as M5RollData;
|
||||
|
||||
rollData.rolls["0"] = {
|
||||
formula: "1d20 + @c.calc.stats.spellCasting.value",
|
||||
enabled: true,
|
||||
label: (game as Game).i18n.localize("midgard5.spellCasting"),
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
dice: {},
|
||||
css: "",
|
||||
} as M5RollResult;
|
||||
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.spellCasting"));
|
||||
}
|
||||
|
||||
static defense(actor: any) {
|
||||
|
|
@ -313,6 +399,46 @@ export class M5Roll {
|
|||
|
||||
return null;
|
||||
}
|
||||
|
||||
async popUp({
|
||||
useFortune = false,
|
||||
difficulty = 20,
|
||||
modifier = 0,
|
||||
rollModes = CONFIG.Dice.rollModes,
|
||||
rollMode = "",
|
||||
template = "systems/midgard5/templates/chat/task-check-dialog.hbs",
|
||||
isPW = false,
|
||||
} = {}) {
|
||||
const html = await renderTemplate(template, { useFortune, difficulty, modifier, rollModes, rollMode, isPW });
|
||||
return new Promise((resolve) => {
|
||||
const data = {
|
||||
title: (game as Game).i18n.localize("midgard5.chat.roll"),
|
||||
content: html,
|
||||
buttons: {
|
||||
roll: {
|
||||
label: (game as Game).i18n.localize("midgard5.chat.roll"),
|
||||
callback: (html) => resolve(this._processTaskCheckOptions(html[0].querySelector("form"))),
|
||||
},
|
||||
cancel: {
|
||||
label: (game as Game).i18n.localize("midgard5.chat.cancel"),
|
||||
callback: (html) => resolve({ cancelled: true }),
|
||||
},
|
||||
},
|
||||
default: "roll",
|
||||
close: () => resolve({ cancelled: true }),
|
||||
};
|
||||
|
||||
new Dialog(data, null).render(true);
|
||||
});
|
||||
}
|
||||
|
||||
_processTaskCheckOptions(form) {
|
||||
return {
|
||||
difficulty: parseInt(form.difficulty?.value),
|
||||
modifier: parseInt(form.modifier?.value),
|
||||
rollMode: form.rollMode?.value,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
interface FormulaParseResult {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,108 @@
|
|||
import { M5RollData, M5RollResult } from "../M5Base";
|
||||
import { M5Roll } from "./M5Roll";
|
||||
|
||||
export const reroll = async (roll) => {
|
||||
const message = (game as Game).messages.get(roll.attr("data-message-id"));
|
||||
const actor = (game as Game).actors.get(message["speaker"].actor);
|
||||
|
||||
const template = "systems/midgard5/templates/chat/reroll-dialog.hbs";
|
||||
const html = await renderTemplate(template, { sg: actor.system.sg, gp: actor.system.gp });
|
||||
// Button defining
|
||||
let buttons = {};
|
||||
buttons = {
|
||||
destiny: {
|
||||
icon: '<i class="fas fa-rotate-left"></i>',
|
||||
label: (game as Game).i18n.localize("midgard5.chat.destiny"),
|
||||
callback: () => rerollDie("destiny", "sg"),
|
||||
},
|
||||
luckPoints: {
|
||||
icon: '<i class="fas fa-rotate-left"></i>',
|
||||
label: (game as Game).i18n.localize("midgard5.chat.luckPoint"),
|
||||
callback: () => rerollDie("luckPoint", "gp"),
|
||||
},
|
||||
modify: {
|
||||
icon: '<i class="fas fa-plus"></i>',
|
||||
label: (game as Game).i18n.localize("midgard5.chat.modify") + " +" + (message["flags"].faces[0] === 100 ? 10 : 2),
|
||||
callback: () => rerollDie("modify", "gp"),
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: (game as Game).i18n.localize("midgard5.chat.cancel"),
|
||||
},
|
||||
};
|
||||
|
||||
// Dialog object
|
||||
new Dialog(
|
||||
{
|
||||
title: (game as Game).i18n.localize("midgard5.chat.reroll"),
|
||||
content: html,
|
||||
buttons,
|
||||
render: function () {},
|
||||
default: "luckPoints",
|
||||
},
|
||||
{
|
||||
classes: ["midgard5"],
|
||||
}
|
||||
).render(true);
|
||||
|
||||
async function rerollDie(type, target) {
|
||||
// Update the "content" field
|
||||
let rollData = actor.getRollData() as M5RollData;
|
||||
const flagData = message["flags"].data;
|
||||
rollData.c = flagData.c;
|
||||
rollData.i = flagData.i;
|
||||
rollData.b = flagData.b;
|
||||
rollData.iType = flagData.iType;
|
||||
rollData.res.label = flagData.res.label + " (" + (game as Game).i18n.localize(`midgard5.chat.${type}`) + ")";
|
||||
actor.update({
|
||||
system: {
|
||||
[target]: actor.system[target] - 1,
|
||||
},
|
||||
});
|
||||
if (type !== "modify") {
|
||||
for (var key in flagData.rolls) {
|
||||
if (!!flagData.rolls[key]) {
|
||||
rollData.rolls[key] = {
|
||||
formula: flagData.rolls[key]?.formula,
|
||||
enabled: flagData.rolls[key]?.enabled,
|
||||
label: flagData.rolls[key]?.label,
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
dice: {},
|
||||
css: "",
|
||||
} as M5RollResult;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (var key in flagData.rolls) {
|
||||
if (!!flagData.rolls[key]) {
|
||||
rollData.rolls[key] = {
|
||||
formula: key === "0" ? flagData.rolls[key]?.result + " + " + (message["flags"].faces[0] === 100 ? 10 : 2) : flagData.rolls[key]?.result,
|
||||
enabled: flagData.rolls[key]?.enabled,
|
||||
label: flagData.rolls[key]?.label,
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
dice: {},
|
||||
css: "",
|
||||
} as M5RollResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const newRoll = new M5Roll(rollData, actor, rollData.res.label, "-1");
|
||||
if (!newRoll._evaluated) await newRoll.evaluate();
|
||||
|
||||
const chatData = {
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
content: await newRoll.render(),
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
sound: CONFIG.sounds.dice,
|
||||
roll: Roll.fromTerms([newRoll.pool]),
|
||||
flags: { rerolled: true },
|
||||
};
|
||||
|
||||
message.update(chatData);
|
||||
}
|
||||
};
|
||||
|
|
@ -77,7 +77,6 @@ export default class M5CharacterSheet extends ActorSheet {
|
|||
let target = event.target.closest("[data-attribute]") as HTMLElement;
|
||||
let attributeValue = target ? parseInt(target.dataset.value) : null;
|
||||
let attributeStr = target ? target.dataset.attribute : null;
|
||||
|
||||
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
|
@ -194,6 +193,36 @@ export default class M5CharacterSheet extends ActorSheet {
|
|||
});
|
||||
});
|
||||
|
||||
html.find(".pp-increase").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-pp-name]") as HTMLElement;
|
||||
let ppName = target ? target.dataset.ppName : null;
|
||||
const context = this.actor as any;
|
||||
const item = context.items.find((x) => x.type === "class" && x.system.equipped);
|
||||
item.update({
|
||||
system: {
|
||||
lernKostenZauber: {
|
||||
[ppName]: { pp: context.system.lernKostenZauber[ppName].pp + 1 },
|
||||
},
|
||||
},
|
||||
});
|
||||
this.render();
|
||||
});
|
||||
|
||||
html.find(".pp-decrease").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-pp-name]") as HTMLElement;
|
||||
let ppName = target ? target.dataset.ppName : null;
|
||||
const context = this.actor as any;
|
||||
const item = context.items.find((x) => x.type === "class" && x.system.equipped);
|
||||
item.update({
|
||||
system: {
|
||||
lernKostenZauber: {
|
||||
[ppName]: { pp: context.system.lernKostenZauber[ppName].pp - 1 },
|
||||
},
|
||||
},
|
||||
});
|
||||
this.render();
|
||||
});
|
||||
|
||||
html.find(".fw-increase").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-item-id]") as HTMLElement;
|
||||
let itemId = target ? target.dataset.itemId : null;
|
||||
|
|
@ -247,13 +276,23 @@ export default class M5CharacterSheet extends ActorSheet {
|
|||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-perception-button").on("click", async (event) => {
|
||||
const roll = M5Roll.perception(this.actor);
|
||||
html.find(".roll-cleanSpell-button").on("click", async (event) => {
|
||||
const roll = M5Roll.cleanSpell(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-drinking-button").on("click", async (event) => {
|
||||
const roll = M5Roll.drinking(this.actor);
|
||||
html.find(".roll-deprivationCold-button").on("click", async (event) => {
|
||||
const roll = M5Roll.deprivationCold(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-deprivationHeat-button").on("click", async (event) => {
|
||||
const roll = M5Roll.deprivationHeat(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-deprivationFood-button").on("click", async (event) => {
|
||||
const roll = M5Roll.deprivationFood(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
|
|
@ -433,6 +472,14 @@ export default class M5CharacterSheet extends ActorSheet {
|
|||
}
|
||||
});
|
||||
|
||||
html.find(".class-item-edit").on("click", async (event) => {
|
||||
this.actor.items.find((x) => x.type === "class").sheet.render(true);
|
||||
});
|
||||
|
||||
html.find(".class-item-delete").on("click", async (event) => {
|
||||
this.actor.items.find((x) => x.type === "class").delete();
|
||||
});
|
||||
|
||||
// Drag & Drop
|
||||
const dragDrop = new DragDrop({
|
||||
dragSelector: ".items-list .item",
|
||||
|
|
|
|||
|
|
@ -7,6 +7,13 @@ export class M5ItemSheet extends ItemSheet {
|
|||
width: 640,
|
||||
height: 480,
|
||||
classes: ["midgard5", "sheet", "item"],
|
||||
tabs: [
|
||||
{
|
||||
navSelector: ".sheet-navigation",
|
||||
contentSelector: ".sheet-content",
|
||||
initial: "base_values",
|
||||
},
|
||||
],
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,16 @@
|
|||
/* global game */
|
||||
|
||||
/**
|
||||
* Define all game settings here
|
||||
* @return {Promise}
|
||||
*/
|
||||
export const loadSettings = async function () {
|
||||
(game as Game).settings.register("midgard5", "automatedPP", {
|
||||
name: "Automatische Praxispunkte",
|
||||
hint: "Falls aktiv, werden Praxispunkte automatisch angerechnet.",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean,
|
||||
});
|
||||
};
|
||||
|
|
@ -374,4 +374,36 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
.chip {
|
||||
display: inline-block;
|
||||
padding: 0 25px;
|
||||
height: 35px;
|
||||
font-size: 16px;
|
||||
line-height: 35px;
|
||||
border-radius: 25px;
|
||||
background-color: #f1f1f1;
|
||||
}
|
||||
|
||||
.closebtn {
|
||||
padding-left: 10px;
|
||||
color: #888;
|
||||
font-weight: bold;
|
||||
float: right;
|
||||
font-size: 20px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.closebtn:hover {
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.pp-listing {
|
||||
margin: 0 2rem;
|
||||
flex: 1 0 16%;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
align-items: baseline;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
// main: midgard5.less
|
||||
|
||||
.midgard5.sheet.item {
|
||||
.midgard5.sheet.item {
|
||||
form {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
|
@ -15,10 +15,11 @@
|
|||
}
|
||||
.item-img {
|
||||
height: 64px;
|
||||
width: 64px;
|
||||
width: 64px;
|
||||
}
|
||||
|
||||
td, th {
|
||||
td,
|
||||
th {
|
||||
padding: 0 0.5rem 0 0.5rem;
|
||||
|
||||
&.center {
|
||||
|
|
@ -40,7 +41,7 @@
|
|||
.col-create {
|
||||
width: 3rem;
|
||||
text-align: center;
|
||||
|
||||
|
||||
button {
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
"name": "midgard5",
|
||||
"title": "Midgard 5. Edition",
|
||||
"description": "The German RPG Midgard 5. Edition",
|
||||
"version": "2.5.0",
|
||||
"version": "2.6.0",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "11",
|
||||
|
|
@ -24,8 +24,8 @@
|
|||
"primaryTokenAttribute": "lp",
|
||||
"secondaryTokenAttribute": "ap",
|
||||
"url": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5",
|
||||
"manifest": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.5.0/system.json",
|
||||
"download": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.5.0/midgard5-v2.5.0.zip",
|
||||
"manifest": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.6.0/system.json",
|
||||
"download": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.6.0/midgard5-v2.6.0.zip",
|
||||
"initiative": "@c.calc.attributes.gw.value",
|
||||
"license": "LICENSE.txt"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
"info": {
|
||||
"description": "",
|
||||
"background": "",
|
||||
"class": "",
|
||||
"class": {},
|
||||
"race": "",
|
||||
"magicUsing": false,
|
||||
"showAllItems": false,
|
||||
|
|
@ -101,7 +101,11 @@
|
|||
"meditieren": { "fw": 0, "attribute": "wk", "initial": 8, "pp": 0 },
|
||||
"menschenkenntnis": { "fw": 3, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"meucheln": { "fw": 0, "attribute": "gs", "initial": 8, "pp": 0 },
|
||||
"musizieren": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
|
||||
"musizierenFloete": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
|
||||
"musizierenBlas": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
|
||||
"musizierenRythmus": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
|
||||
"musizierenStreich": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
|
||||
"musizierenZupf": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
|
||||
"ninjutsu": { "fw": 0, "attribute": "gw", "initial": 8, "pp": 0 },
|
||||
"naturkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"orakelkunst": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
|
|
@ -131,7 +135,9 @@
|
|||
"tauchen": { "fw": 6, "attribute": "ko", "initial": 8, "pp": 0 },
|
||||
"tanzen": { "fw": 6, "attribute": "ko", "initial": 8, "pp": 0 },
|
||||
"tierkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"ueberleben": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"ueberlebenWald": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"ueberlebenSteppe": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"ueberlebenGebirge": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"verfuehren": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
|
||||
"verhoeren": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
|
||||
"verstellen": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
|
||||
|
|
@ -140,12 +146,11 @@
|
|||
"wahrsagen": { "fw": 0, "attribute": "zt", "initial": 8, "pp": 0 },
|
||||
"wasserkampf": { "fw": 0, "attribute": "gw", "initial": 8, "pp": 0 },
|
||||
"zauberkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"gear": {
|
||||
"gear": {
|
||||
}
|
||||
"gear": {}
|
||||
}
|
||||
},
|
||||
"character": {
|
||||
|
|
@ -154,7 +159,7 @@
|
|||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container"],
|
||||
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container", "class"],
|
||||
"templates": {
|
||||
"itemDescription": {
|
||||
"description": ""
|
||||
|
|
@ -207,16 +212,17 @@
|
|||
"equipped": false
|
||||
},
|
||||
"valuable": {
|
||||
"valuable": false,
|
||||
"valuable": false,
|
||||
"item-wealth": true
|
||||
},
|
||||
"hoarded": {
|
||||
"hoarded": false,
|
||||
"hoarded": false,
|
||||
"inHoard": true
|
||||
},
|
||||
"physical": {
|
||||
"value": 0,
|
||||
"weight": 0,
|
||||
"capacity": 0,
|
||||
"containerId": "",
|
||||
"magic": false
|
||||
},
|
||||
|
|
@ -231,29 +237,36 @@
|
|||
"spellSelection": {
|
||||
"spellProcessSelection": {
|
||||
"none": "midgard5.spell-process-none",
|
||||
"artefakte": "midgard5.spell-process-artefakte",
|
||||
"beherrschen": "midgard5.spell-process-beherrschen",
|
||||
"bewegen": "midgard5.spell-process-bewegen",
|
||||
"blutzauber": "midgard5.spell-process-blutzauber",
|
||||
"beschwoeren": "midgard5.spell-process-beschwoeren",
|
||||
"blutmagie": "midgard5.spell-process-blutmagie",
|
||||
"chaoswunder": "midgard5.spell-process-chaoswunder",
|
||||
"dweomer": "midgard5.spell-process-dweomer",
|
||||
"erhaltung": "midgard5.spell-process-erhaltung",
|
||||
"erkennen": "midgard5.spell-process-erkennen",
|
||||
"erschaffen": "midgard5.spell-process-erschaffen",
|
||||
"formen": "midgard5.spell-process-formen",
|
||||
"finstere_magie": "midgard5.spell-process-finstere_magie",
|
||||
"veraendern": "midgard5.spell-process-veraendern",
|
||||
"zerstoeren": "midgard5.spell-process-zerstoeren",
|
||||
"wundertat": "midgard5.spell-process-wundertat",
|
||||
"dweomer": "midgard5.spell-process-dweomer",
|
||||
"wilder_dweomer": "midgard5.spell-process-wilder_dweomer",
|
||||
"zauberlied": "midgard5.spell-process-zauberlied",
|
||||
"salz": "midgard5.spell-process-salz",
|
||||
"thaumagraphie": "midgard5.spell-process-thaumagraphie",
|
||||
"beschwoeren": "midgard5.spell-process-beschwoeren",
|
||||
"kampfverse": "midgard5.spell-process-kampfverse",
|
||||
"namensmagie": "midgard5.spell-process-namensmagie",
|
||||
"nekromantie": "midgard5.spell-process-nekromantie",
|
||||
"thaumatherapie": "midgard5.spell-process-thaumatherapie",
|
||||
"runenstaebe": "midgard5.spell-process-zauberrunen",
|
||||
"thaumatherapie": "midgard5.spell-process-runenstaebe",
|
||||
"veraendern": "midgard5.spell-process-veraendern",
|
||||
"vigilsignien": "midgard5.spell-process-vigilsignien",
|
||||
"wilder_dweomer": "midgard5.spell-process-wilder_dweomer",
|
||||
"wundertat": "midgard5.spell-process-wundertat",
|
||||
"zauberblaetter": "midgard5.spell-process-zauberblaetter",
|
||||
"zauberlied": "midgard5.spell-process-zauberlied",
|
||||
"zaubermittel": "midgard5.spell-process-zaubermittel",
|
||||
"zauberschutz": "midgard5.spell-process-zauberschutz",
|
||||
"zauberrunen": "midgard5.spell-process-zauberrunen",
|
||||
"zaubersiegel": "midgard5.spell-process-siegel"
|
||||
"zaubersalz": "midgard5.spell-process-zaubersalz",
|
||||
"zauberschutz": "midgard5.spell-process-zauberschutz",
|
||||
"zaubersiegel": "midgard5.spell-process-zaubersiegel",
|
||||
"zaubertaenze": "midgard5.spell-process-zaubertaenze",
|
||||
"zerstoeren": "midgard5.spell-process-zerstoeren"
|
||||
},
|
||||
"spellTypeSelection": {
|
||||
"gedanke": "midgard5.spell-type-gedanke",
|
||||
|
|
@ -264,7 +277,8 @@
|
|||
"umgebung": "midgard5.spell-target-umgebung",
|
||||
"geist": "midgard5.spell-target-geist",
|
||||
"koerper": "midgard5.spell-target-koerper"
|
||||
}
|
||||
},
|
||||
"spellSpecialization": "none"
|
||||
},
|
||||
"kampfkunstSelection": {
|
||||
"kampfkunstTypeSelection": {
|
||||
|
|
@ -273,7 +287,7 @@
|
|||
"finte": "midgard5.kampfkunst-type-finte",
|
||||
"geist": "midgard5.kampfkunst-type-geist",
|
||||
"schießkunst": "midgard5.kampfkunst-type-schießkunst",
|
||||
"fechten": "midgard5.kampfkunst-type-fechten"
|
||||
"fechtkunst": "midgard5.kampfkunst-type-fechtkunst"
|
||||
},
|
||||
"kidoTypeSelection": {
|
||||
"angriff": "midgard5.kido-type-angriff",
|
||||
|
|
@ -284,7 +298,12 @@
|
|||
"kampfkunstVarianteSelection": {
|
||||
"anstuermen": "midgard5.kampfkunst-variante-anstuermen",
|
||||
"attackieren": "midgard5.kampfkunst-variante-attackieren",
|
||||
"entwaffnen": "midgard5.kampfkunst-variante-entwaffnen"
|
||||
"entwaffnen": "midgard5.kampfkunst-variante-entwaffnen",
|
||||
"fechten": "midgard5.kampfkunst-variante-fechten",
|
||||
"schusstechnik": "midgard5.kampfkunst-variante-schusstechnik",
|
||||
"finten": "midgard5.kampfkunst-variante-finten",
|
||||
"geistestechnik": "midgard5.kampfkunst-variante-geistestechnik",
|
||||
"verteidigung": "midgard5.kampfkunst-variante-verteidigung"
|
||||
},
|
||||
"kidoVarianteSelection": {
|
||||
"none": "midgard5.spell-process-none",
|
||||
|
|
@ -303,6 +322,7 @@
|
|||
"templates": ["itemDescription", "attributeSelection"],
|
||||
"fw": 0,
|
||||
"attribute": "st",
|
||||
"equipped": true,
|
||||
"skill": "",
|
||||
"type": "general",
|
||||
"rolls": {
|
||||
|
|
@ -316,10 +336,11 @@
|
|||
"output": ""
|
||||
},
|
||||
"pp": 0,
|
||||
"calc": {}
|
||||
"calc": {},
|
||||
"mods": {}
|
||||
},
|
||||
"item": {
|
||||
"templates": ["itemDescription", "equippable", "physical","valuable","hoarded"],
|
||||
"templates": ["itemDescription", "equippable", "physical", "valuable", "hoarded"],
|
||||
"rolls": {
|
||||
"formulas": {},
|
||||
"output": ""
|
||||
|
|
@ -346,7 +367,7 @@
|
|||
"calc": {}
|
||||
},
|
||||
"weapon": {
|
||||
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
|
||||
"templates": ["itemDescription", "stats", "equippable", "physical", "valuable", "hoarded"],
|
||||
"special": false,
|
||||
"ranged": false,
|
||||
"valuable": false,
|
||||
|
|
@ -371,7 +392,7 @@
|
|||
"calc": {}
|
||||
},
|
||||
"defensiveWeapon": {
|
||||
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
|
||||
"templates": ["itemDescription", "stats", "equippable", "physical", "valuable", "hoarded"],
|
||||
"special": false,
|
||||
"valuable": false,
|
||||
"hoarded": false,
|
||||
|
|
@ -389,7 +410,7 @@
|
|||
"calc": {}
|
||||
},
|
||||
"armor": {
|
||||
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical","valuable","hoarded"],
|
||||
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical", "valuable", "hoarded"],
|
||||
"lpProtection": 0,
|
||||
"apProtection": 0,
|
||||
"valuable": false,
|
||||
|
|
@ -436,6 +457,12 @@
|
|||
"variante": "",
|
||||
"isKido": false,
|
||||
"ap": "",
|
||||
"weapon": "",
|
||||
"ep": "",
|
||||
"rank": "",
|
||||
"enemy": "",
|
||||
"color": "",
|
||||
"style": "",
|
||||
"rolls": {
|
||||
"formulas": {
|
||||
"0": {
|
||||
|
|
@ -447,6 +474,154 @@
|
|||
"output": ""
|
||||
},
|
||||
"calc": {}
|
||||
},
|
||||
"class": {
|
||||
"templates": ["itemDescription"],
|
||||
"magicUsing": false,
|
||||
"equipped": true,
|
||||
"resistanceBody": 1,
|
||||
"resistanceMind": 0,
|
||||
"calc": {},
|
||||
"mods": {},
|
||||
"lernKostenAllgemein": {
|
||||
"alltag": 20,
|
||||
"freiland": 20,
|
||||
"halbwelt": 20,
|
||||
"kampf": 20,
|
||||
"koerper": 20,
|
||||
"sozial": 20,
|
||||
"unterwelt": 20,
|
||||
"waffen": 20,
|
||||
"wissen": 20
|
||||
},
|
||||
"lernKostenZauber": {
|
||||
"beherrschen": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"bewegen": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"erkennen": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"erschaffen": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"formen": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"veraendern": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zerstoeren": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"wundertat": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"dweomer": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zauberlied": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"kampfverse": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zaubertaenze": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zaubersalz": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"runenstaebe": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zaubersiegel": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zauberrunen": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"thaumagraphie": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"erhaltung": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zaubermittel": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zauberschutz": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zauberblaetter": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"vigilsignien": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"artefakte": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"chaoswunder": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"wilder_dweomer": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"nekromantie": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"finstere_magie": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"blutmagie": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"beschwoeren": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"namensmagie": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
}
|
||||
},
|
||||
"lernKostenKamptechnik": {
|
||||
"kampfkunst": 90,
|
||||
"fechtkunst": 90,
|
||||
"schiesskunst": 90,
|
||||
"kido": 90
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,18 @@
|
|||
<form>
|
||||
<div class="window-content">
|
||||
<label><b>Wahl der Kosten</b></label>
|
||||
<hr />
|
||||
<span class="dice-tooltip">
|
||||
<div class="dice-rolls flexrow">
|
||||
<div>
|
||||
{{localize "midgard5.destiny"}}:
|
||||
{{sg}}
|
||||
</div>
|
||||
<div>
|
||||
{{localize "midgard5.luckPoints"}}:
|
||||
{{gp}}
|
||||
</div>
|
||||
</div>
|
||||
</span>
|
||||
</div>
|
||||
</form>
|
||||
|
|
@ -64,21 +64,43 @@
|
|||
<td>{{localize "midgard5.actor-ap"}}</td>
|
||||
<td class="roll-spell-details">{{i.ap}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-ep"}}</td>
|
||||
<td class="roll-spell-details">{{i.ep}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-type"}}</td>
|
||||
<td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-type-" i.type)}}</td>
|
||||
</tr>
|
||||
{{#if (eq i.type "angriff")}}
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-variante"}}</td>
|
||||
<td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-variante-" i.variante)}}</td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-variante"}}</td>
|
||||
<td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-variante-" i.variante)}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-enemy"}}</td>
|
||||
<td class="roll-spell-details">{{i.enemy}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-weapon"}}</td>
|
||||
<td class="roll-spell-details">{{i.weapon}}</td>
|
||||
</tr>
|
||||
{{else}}
|
||||
<tr>
|
||||
<td>{{localize "midgard5.actor-ap"}}</td>
|
||||
<td class="roll-spell-details">{{i.ap}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-ep"}}</td>
|
||||
<td class="roll-spell-details">{{i.ep}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-color"}}</td>
|
||||
<td class="roll-spell-details">{{i.color}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-style"}}</td>
|
||||
<td class="roll-spell-details">{{i.style}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kido-type"}}</td>
|
||||
<td class="roll-spell-details">{{localize (m5concat "midgard5.kido-type-" i.type)}}</td>
|
||||
|
|
@ -88,6 +110,14 @@
|
|||
<td>{{localize "midgard5.kido-variante"}}</td>
|
||||
<td class="roll-spell-details">{{localize (m5concat "midgard5.kido-variante-" i.variante)}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-enemy"}}</td>
|
||||
<td class="roll-spell-details">{{i.enemy}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-weapon"}}</td>
|
||||
<td class="roll-spell-details">{{i.weapon}}</td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
{{/if}}
|
||||
|
|
@ -95,7 +125,7 @@
|
|||
{{#each rolls as |roll index|}}
|
||||
{{#if roll.enabled}}
|
||||
<tr class="roll-row {{roll.css}}">
|
||||
<td>{{roll.label}}</td>
|
||||
<td>{{roll.label}} {{#if (eq index '0')}} {{#if (gt ../b.modifier 0)}}+{{../b.modifier}}{{/if}}{{#if (gt 0 ../b.modifier)}}{{../b.modifier}}{{/if}}{{/if}}</td>
|
||||
<td class="roll-result">
|
||||
<span class="roll-total {{#if (contains roll.label "Schaden")}}apply damage{{/if}}{{#if (contains roll.label "Heilung")}}apply heal{{/if}}">{{roll.totalStr}}</span>
|
||||
<span class="roll-detail">{{roll.result}}</span>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,22 @@
|
|||
<form>
|
||||
<div class="form-group">
|
||||
<label>{{localize "midgard5.chat.options.modifier"}}</label>
|
||||
<input type="number" name="modifier" value="{{modifier}}" />
|
||||
</div>
|
||||
{{#unless isPW}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "midgard5.chat.options.difficulty"}}</label>
|
||||
<input type="number" name="difficulty" value="{{difficulty}}" />
|
||||
</div>
|
||||
{{/unless}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "midgard5.chat.options.rollMode"}}</label>
|
||||
<select name="rollMode">
|
||||
{{#select rollMode}}
|
||||
{{#each rollModes as |label mode|}}
|
||||
<option value="{{mode}}">{{localize label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</form>
|
||||
|
|
@ -46,8 +46,8 @@
|
|||
<tr>
|
||||
<td>{{localize "midgard5.luckPoints"}}</td>
|
||||
<td><input name="data.gp" type="text" value="{{data.gp}}" data-dtype="Number" /></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td>{{localize "midgard5.valuable"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.wealth}}</td>
|
||||
</tr>
|
||||
<tr height = 10px></tr>
|
||||
</tbody>
|
||||
|
|
@ -63,7 +63,7 @@
|
|||
<tr height = 10px></tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.magicUsing"}}</td>
|
||||
<td><input id="data.info.magicUsing" type="checkbox" name="data.info.magicUsing" {{checked data.info.magicUsing}}></td>
|
||||
<td><input id="data.info.magicUsing" type="checkbox" disabled="true" name="data.info.magicUsing" {{checked data.info.magicUsing}}></td>
|
||||
<td>{{localize "midgard5.movementRange"}}</td>
|
||||
<td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td>
|
||||
</tr>
|
||||
|
|
@ -104,23 +104,43 @@
|
|||
<td class="fixed-value">{{data.calc.stats.resistanceBody.value}}</td>
|
||||
</tr>
|
||||
{{#if (eq data.info.race "Zwerg")}}
|
||||
<tr>
|
||||
<td>{{localize "midgard5.hoard"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.hoard}}</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.hoardMin"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.hoardMin}}</td>
|
||||
<td>{{localize "midgard5.hoard-next"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.hoardNext}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.hoard"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.hoard}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.hoardMin"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.hoardMin}}</td>
|
||||
<td>{{localize "midgard5.hoard-next"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.hoardNext}}</td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
|
||||
<tr height = 10px></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexcolumn-1">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/skills/wounds/injury-body-pain-gray.webp" class="flexpart-icon">{{localize "midgard5.deprivations"}} & {{localize "midgard5.deprivation"}}</div>
|
||||
<table>
|
||||
<tr height = 10px></tr>
|
||||
<tr>
|
||||
<td class="flexpart-img"><img src="/icons/consumables/food/plate-fish-bowl-bones-brown.webp" class="flexpart-icon"></td>
|
||||
<td class="padding highlight">{{localize "midgard5.deprivationFood"}}</td>
|
||||
<td class="center">{{data.calc.stats.deprivationFood.value}}</td>
|
||||
<td class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-deprivationFood-button"></button></td>
|
||||
<td class="flexpart-img"><img src="/icons/magic/fire/orb-lightning-sun.webp" class="flexpart-icon"></td>
|
||||
<td class="padding highlight">{{localize "midgard5.deprivationHeat"}}</td>
|
||||
<td class="center">{{ data.calc.stats.deprivationHeat.value}}</td>
|
||||
<td class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-deprivationHeat-button"></button></td>
|
||||
<td class="flexpart-img"><img src="/icons/magic/water/snowflake-ice-blue.webp" class="flexpart-icon"></td>
|
||||
<td class="padding highlight">{{localize "midgard5.deprivationCold"}}</td>
|
||||
<td class="center">{{data.calc.stats.deprivationCold.value}}</td>
|
||||
<td class="fixed-value"><button class="roll-button roll-deprivationCold-button"></button></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
|
|
@ -8,9 +8,22 @@
|
|||
<tr>
|
||||
<td>{{localize "midgard5.movementRange"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
|
||||
<td></td>
|
||||
<td class="fixed-value"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.initiative"}}</td>
|
||||
<td class="fixed-value">
|
||||
{{#if (isSkillInList (localizeMidgard "anfuehren") data.calc.skills.general)}}
|
||||
{{skillEwInList (localizeMidgard "anfuehren") data.calc.skills.general}}
|
||||
{{else}}
|
||||
{{skillEw actor._id data.skills.general.anfuehren}}
|
||||
{{/if}}
|
||||
</td>
|
||||
<td>{{localize "midgard5.actionrank"}}</td>
|
||||
<td class="fixed-value"><a class="join-combat">{{data.calc.attributes.gw.value}}</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.defense"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
|
||||
<td>{{localize "midgard5.defenseBonus"}}</td>
|
||||
|
|
@ -28,7 +41,7 @@
|
|||
|
||||
<div class="flexcolumn-2">
|
||||
<div class="flexpart" style="padding: 0 0.5rem;">
|
||||
<div class="flexpart-header">{{localize "midgard5.initiative"}}</div>
|
||||
<div class="flexpart-header">{{localize "midgard5.actionrank"}}</div>
|
||||
<button class="wide-button join-combat">{{localize "midgard5.combat-join"}}</button>
|
||||
<button class="wide-button ranged-combat">{{localize "midgard5.combat-ranged"}}</button>
|
||||
<button class="wide-button spell-combat">{{localize "midgard5.combat-spell"}}</button>
|
||||
|
|
@ -41,6 +54,7 @@
|
|||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "TYPES.Item.weapon"}}</th>
|
||||
<th class="title">{{localize "midgard5.ew"}}</th>
|
||||
<th class="title">{{localize "midgard5.damage"}}</th>
|
||||
|
|
@ -52,6 +66,7 @@
|
|||
{{#each data.calc.gear.weapons as |item itemId|}}
|
||||
{{#if item.equipped}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
|
||||
<td class="fixed-value">{{item.calc.ew}}</td>
|
||||
<td class="fixed-value">{{item.damageBase}}</td>
|
||||
|
|
@ -68,6 +83,7 @@
|
|||
{{/each}}
|
||||
|
||||
<tr data-item-id="{{itemId}}">
|
||||
<td class="flexpart-img"><img src="icons/skills/melee/unarmed-punch-fist-yellow-red.webp" class="flexpart-icon"></td>
|
||||
<td class="padding edit-item">{{localize "midgard5.brawl"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.brawlFw}}</td>
|
||||
<td class="fixed-value">1d6 -4</td>
|
||||
|
|
@ -80,6 +96,7 @@
|
|||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "TYPES.Item.kampfkunst"}}</th>
|
||||
<th class="title">{{localize "midgard5.kampfkunst-variante-short"}}</th>
|
||||
<th class="title">{{localize "midgard5.ew"}}</th>
|
||||
|
|
@ -90,6 +107,7 @@
|
|||
<tbody class="items-list">
|
||||
{{#each data.calc.kampfkuenste as |item itemId|}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td>
|
||||
{{#if item.isKido}}
|
||||
|
|
@ -99,9 +117,7 @@
|
|||
{{/unless}}
|
||||
{{else}}
|
||||
<span class="spell-process">{{localize (m5concat "midgard5.kampfkunst-type-" item.type)}}</span>
|
||||
{{#if (eq item.type "angriff")}}
|
||||
<span class="spell-process">({{localize (m5concat "midgard5.kampfkunst-variante-" item.variante)}})</span>
|
||||
{{/if}}
|
||||
<span class="spell-process">({{localize (m5concat "midgard5.kampfkunst-variante-" item.variante)}})</span>
|
||||
{{/if}}
|
||||
</td>
|
||||
<td class="fixed-value">{{item.calc.ew}}</td>
|
||||
|
|
@ -120,17 +136,20 @@
|
|||
<table>
|
||||
<tr height = 10px></tr>
|
||||
<tr>
|
||||
<td class="flexpart-img"><img src="icons/magic/defensive/shield-barrier-glowing-blue.webp" class="flexpart-icon"></td>
|
||||
<td class="padding edit-item highlight">{{localize "midgard5.defense"}}</td>
|
||||
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
|
||||
<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="flexpart-img"><img src="icons/magic/nature/elemental-plant-humanoid.webp" class="flexpart-icon"></td>
|
||||
<td class="padding edit-item highlight">{{localize "midgard5.resistanceMind"}}</td>
|
||||
<td class="center">{{data.calc.stats.resistanceMind.value}}</td>
|
||||
<td class="fixed-value"><button class="roll-button roll-resistanceMind-button"></button></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td class="flexpart-img"><img src="icons/magic/control/silhouette-hold-change-green.webp" class="flexpart-icon"></td>
|
||||
<td class="padding edit-item highlight">{{localize "midgard5.resistanceBody"}}</td>
|
||||
<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
|
||||
<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
|
||||
|
|
@ -140,6 +159,7 @@
|
|||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
|
||||
<th class="title">{{localize "midgard5.ew"}}</th>
|
||||
<th class="title">{{localize "midgard5.defenseBonus-short"}}</th>
|
||||
|
|
@ -151,6 +171,7 @@
|
|||
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
|
||||
{{#if item.equipped}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td class="fixed-value">{{item.calc.ew}}</td>
|
||||
<td class="fixed-value">{{item.defenseBonus}}</td>
|
||||
|
|
@ -171,6 +192,7 @@
|
|||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "TYPES.Item.armor"}}</th>
|
||||
<th class="title">{{localize "midgard5.actor-lp-short"}}</th>
|
||||
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
|
||||
|
|
@ -180,6 +202,7 @@
|
|||
{{#each data.calc.gear.armor as |item itemId|}}
|
||||
{{#if item.equipped}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding">{{item.label}}</td>
|
||||
<td class="fixed-value">{{lpProtection}}</td>
|
||||
<td class="change-equipped">
|
||||
|
|
@ -196,4 +219,44 @@
|
|||
</table>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if actor.system.info.magicUsing }}
|
||||
<div class="flexcolumn-2">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/magic/symbols/star-inverted-yellow.webp" class="flexpart-icon">{{localize "TYPES.Item.spell"}}</div>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title">{{localize "TYPES.Item.spell"}}</th>
|
||||
<th class="title">{{localize "midgard5.spell-castDuration"}}</th>
|
||||
<th class="title">{{localize "midgard5.actor-ap"}}</th>
|
||||
<th class="title">{{localize "midgard5.ew"}}</th>
|
||||
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
|
||||
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.spells as |item itemId|}}
|
||||
{{#if item.equipped}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
|
||||
<td class="fixed-value">{{item.castDuration}}</td>
|
||||
<td class="fixed-value">{{item.ap}}</td>
|
||||
<td class="fixed-value">{{item.calc.ew}}</td>
|
||||
<td class="change-equipped">
|
||||
{{#if item.equipped}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{else}}
|
||||
<i class="fa-regular fa-circle"></i>
|
||||
{{/if}}
|
||||
</td>
|
||||
<td><button class="roll-button roll-weapon-button"></button></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "TYPES.Item.effect"}}</th>
|
||||
<td><a class="title add-effect"><i class="fa-regular fa-plus"></i></a></th>
|
||||
|
||||
|
|
@ -9,6 +10,7 @@
|
|||
<tbody class="items-list">
|
||||
{{#each data.calc.gear.effects as |item itemId|}}
|
||||
<tr data-item-id="{{itemId}}" class="items">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
{{#if item.equipped}}
|
||||
|
|
@ -18,7 +20,9 @@
|
|||
{{/unless}}
|
||||
{{/if}}
|
||||
</td>
|
||||
{{!--{{#unless (eq item.label "Belastung")}}--}}
|
||||
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
{{!--{{/unless}}--}}
|
||||
</tr>
|
||||
{{/each}}
|
||||
</tbody>
|
||||
|
|
|
|||
|
|
@ -48,9 +48,9 @@
|
|||
<tr height = 10px></tr>
|
||||
<tr>
|
||||
<td class="fixed-value"><input type="number" disabled="true" name="data.info.load" value="{{data.calc.stats.load}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" {{#if (gte data.calc.stats.encumbrance data.calc.stats.heavyLoad) }}style="background:#FF6666"{{/if}} name="data.info.heavyLoad" value="{{data.calc.stats.heavyLoad}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" {{#if (gte data.calc.stats.encumbrance data.calc.stats.loadMax) }}style="background:#FF6666"{{/if}} name="data.info.loadMax" value="{{data.calc.stats.loadMax}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" {{#if (gte data.calc.stats.encumbrance data.calc.stats.thrustLoad) }}style="background:#FF6666"{{/if}} name="data.info.thrustLoad" value="{{data.calc.stats.thrustLoad}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" {{#if (gt data.calc.stats.encumbrance data.calc.stats.heavyLoad) }}style="background:#FF6666"{{/if}} name="data.info.heavyLoad" value="{{data.calc.stats.heavyLoad}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" {{#if (gt data.calc.stats.encumbrance data.calc.stats.loadMax) }}style="background:#FF6666"{{/if}} name="data.info.loadMax" value="{{data.calc.stats.loadMax}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" {{#if (gt data.calc.stats.encumbrance data.calc.stats.thrustLoad) }}style="background:#FF6666"{{/if}} name="data.info.thrustLoad" value="{{data.calc.stats.thrustLoad}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" name="data.info.encumbrance" value="{{data.calc.stats.encumbrance}}"></td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
|
|
@ -59,6 +59,7 @@
|
|||
</div>
|
||||
</div>
|
||||
|
||||
{{#unless (eq (count data.calc.gear.containers) 0)}}
|
||||
<h3>{{localize "midgard5.itemsInContainers"}}</h3>
|
||||
<div class="flexbox">
|
||||
{{#each data.calc.gear.containers as |container containerId|}}
|
||||
|
|
@ -68,6 +69,7 @@
|
|||
<table>
|
||||
<thead class="theader">
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "TYPES.Item.item"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-quantity"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-value"}}</th>
|
||||
|
|
@ -82,6 +84,7 @@
|
|||
{{#each ../data.calc.gear.items as |item itemId|}}
|
||||
{{#if (eq item.containerId containerId)}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
|
|
@ -115,6 +118,7 @@
|
|||
{{#each ../data.calc.gear.weapons as |item itemId|}}
|
||||
{{#if (eq item.containerId containerId)}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
|
|
@ -144,6 +148,7 @@
|
|||
{{#each ../data.calc.gear.defensiveWeapons as |item itemId|}}
|
||||
{{#if (eq item.containerId containerId)}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
|
|
@ -173,6 +178,7 @@
|
|||
{{#each ../data.calc.gear.armor as |item itemId|}}
|
||||
{{#if (eq item.containerId containerId)}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
|
|
@ -205,6 +211,9 @@
|
|||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
|
||||
|
||||
<h3>
|
||||
{{localize "midgard5.allItems"}}
|
||||
|
|
@ -218,9 +227,11 @@
|
|||
<table>
|
||||
<thead class="theader">
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "TYPES.Item.container"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-value"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-weight"}}</th>
|
||||
<th class="title center">{{localize "midgard5.capacity"}}</th>
|
||||
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
|
||||
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
|
||||
<td><a class="title add-container"><i class="fa-regular fa-plus"></i></a></th>
|
||||
|
|
@ -230,6 +241,7 @@
|
|||
<tr height = 10px></tr>
|
||||
{{#each data.calc.gear.containers as |item itemId|}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
|
|
@ -243,6 +255,11 @@
|
|||
<span class="spell-process">{{item.weight}} kg</span>
|
||||
{{/unless}}
|
||||
</td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (eq item.capacity "")}}
|
||||
<span class="spell-process">{{item.capacity}} kg</span>
|
||||
{{/unless}}
|
||||
</td>
|
||||
<td class="change-equipped">
|
||||
{{#if item.equipped}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
|
|
@ -265,6 +282,7 @@
|
|||
<table>
|
||||
<thead class="theader">
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "TYPES.Item.item"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-quantity"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-value"}}</th>
|
||||
|
|
@ -279,6 +297,7 @@
|
|||
{{#each data.calc.gear.items as |item itemId|}}
|
||||
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
|
|
@ -321,6 +340,7 @@
|
|||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "TYPES.Item.weapon"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-value"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-weight"}}</th>
|
||||
|
|
@ -333,6 +353,7 @@
|
|||
{{#each data.calc.gear.weapons as |item itemId|}}
|
||||
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
|
||||
|
|
@ -366,6 +387,7 @@
|
|||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-value"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-weight"}}</th>
|
||||
|
|
@ -377,6 +399,7 @@
|
|||
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
|
||||
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
|
||||
|
|
@ -410,6 +433,7 @@
|
|||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "TYPES.Item.armor"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-value"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-weight"}}</th>
|
||||
|
|
@ -421,6 +445,7 @@
|
|||
{{#each data.calc.gear.armor as |item itemId|}}
|
||||
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
|
||||
|
|
|
|||
|
|
@ -15,7 +15,14 @@
|
|||
</tr>
|
||||
<tr>
|
||||
<td >{{localize "midgard5.class"}}</td>
|
||||
<td><input name="data.info.class" type="text" value="{{data.info.class}}" data-dtype="String" /></td>
|
||||
<td >
|
||||
{{#each data.info.class as |class id|}}
|
||||
<div class="chip" data-item-id="{{id}}">
|
||||
<a class="edit-item" name="data.info.class" type="text" disabled="true" value="" data-dtype="String">{{class}}</a>
|
||||
<span><a class="closebtn item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></span>
|
||||
</div>
|
||||
{{/each}}
|
||||
</td>
|
||||
<td >{{localize "midgard5.level"}}</td>
|
||||
<td>{{data.calc.level}}</td>
|
||||
</table>
|
||||
|
|
@ -132,26 +139,26 @@
|
|||
{{> "systems/midgard5/templates/sheets/character/base_values.hbs"}}
|
||||
</div>
|
||||
|
||||
<div class="tab base_values flexcol" data-group="primary" data-tab="skills">
|
||||
<div class="tab skills flexcol" data-group="primary" data-tab="skills">
|
||||
{{> "systems/midgard5/templates/sheets/character/skills.hbs"}}
|
||||
</div>
|
||||
|
||||
<div class="tab base_values flexcol" data-group="primary" data-tab="gear">
|
||||
<div class="tab gear flexcol" data-group="primary" data-tab="gear">
|
||||
{{> "systems/midgard5/templates/sheets/character/gear.hbs"}}
|
||||
</div>
|
||||
|
||||
<div class="tab base_values flexcol" data-group="primary" data-tab="combat">
|
||||
<div class="tab combat flexcol" data-group="primary" data-tab="combat">
|
||||
{{> "systems/midgard5/templates/sheets/character/combat.hbs"}}
|
||||
</div>
|
||||
|
||||
<div class="tab base_values flexcol" data-group="primary" data-tab="spells">
|
||||
<div class="tab spells flexcol" data-group="primary" data-tab="spells">
|
||||
{{> "systems/midgard5/templates/sheets/character/spells.hbs"}}
|
||||
</div>
|
||||
|
||||
<div class="tab base_values flexcol" data-group="primary" data-tab="effects">
|
||||
<div class="tab effects flexcol" data-group="primary" data-tab="effects">
|
||||
{{> "systems/midgard5/templates/sheets/character/effects.hbs"}}
|
||||
</div>
|
||||
<div class="tab base_values flexcol" data-group="primary" data-tab="description">
|
||||
<div class="tab description flexcol" data-group="primary" data-tab="description">
|
||||
{{> "systems/midgard5/templates/sheets/character/description.hbs"}}
|
||||
</div>
|
||||
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "midgard5.innate-ability"}}</th>
|
||||
<th class="title">{{localize "midgard5.fw"}}</th>
|
||||
<th class="title">{{localize "midgard5.bonus"}}</th>
|
||||
|
|
@ -17,6 +18,7 @@
|
|||
<tbody class="items-list">
|
||||
{{#each data.calc.skills.innate as |skill skillId|}}
|
||||
<tr data-item-id="{{skillId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{skill.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding edit-item">{{skill.label}}</td>
|
||||
<td class="fixed-value">{{skill.fw}}</td>
|
||||
<td class="fixed-value">{{skill.calc.bonus}}</td>
|
||||
|
|
@ -25,22 +27,6 @@
|
|||
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
<tr data-item-id="{{itemId}}">
|
||||
<td class="padding edit-item">{{localize "midgard5.perception"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.perceptionFW}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.perception.value}}</td>
|
||||
<td class="fixed-value">{{add data.calc.stats.perception.value data.calc.stats.perceptionFW}}</td>
|
||||
<td><button class="roll-button roll-perception-button"></button></td>
|
||||
<td class="fixed-value"></td>
|
||||
</tr>
|
||||
<tr data-item-id="{{itemId}}">
|
||||
<td class="padding edit-item">{{localize "midgard5.drinking"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.drinkingFW}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.drinking.value}}</td>
|
||||
<td class="fixed-value">{{add data.calc.stats.drinking.value data.calc.stats.drinkingFW}}</td>
|
||||
<td><button class="roll-button roll-drinking-button"></button></td>
|
||||
<td class="fixed-value"></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
|
@ -67,7 +53,7 @@
|
|||
<i class="fa fa-minus-circle fw-decrease" style="cursor: pointer"></i>
|
||||
<span>{{skill.fw}}</span>
|
||||
<i class="fa fa-plus-circle fw-increase" style="cursor: pointer"></i>
|
||||
{{!-- {{</td><td class="fixed-value">{{skill.fw}}</td>}} --}}
|
||||
</td>
|
||||
<td class="fixed-value">{{skill.calc.bonus}}</td>
|
||||
<td class="fixed-value">{{skill.calc.ew}}</td>
|
||||
<td class="fixed-value">{{skill.pp}}</td>
|
||||
|
|
@ -84,6 +70,7 @@
|
|||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "midgard5.weapon-skill"}}</th>
|
||||
<th class="title">{{localize "midgard5.fw"}}</th>
|
||||
<th class="title">{{localize "midgard5.bonus"}}</th>
|
||||
|
|
@ -96,8 +83,13 @@
|
|||
<tbody class="items-list">
|
||||
{{#each data.calc.skills.combat as |skill skillId|}}
|
||||
<tr data-item-id="{{skillId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{skill.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding edit-item">{{skill.label}}</td>
|
||||
<td class="fixed-value">{{skill.fw}}</td>
|
||||
<td>
|
||||
<i class="fa fa-minus-circle fw-decrease" style="cursor: pointer"></i>
|
||||
<span>{{skill.fw}}</span>
|
||||
<i class="fa fa-plus-circle fw-increase" style="cursor: pointer"></i>
|
||||
</td>
|
||||
<td class="fixed-value">{{skill.calc.bonus}}</td>
|
||||
<td class="fixed-value">{{skill.calc.ew}}</td>
|
||||
<td class="fixed-value">{{skill.pp}}</td>
|
||||
|
|
@ -110,10 +102,11 @@
|
|||
</div>
|
||||
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/sundries/scrolls/scroll-runed-worn-tan.webp" class="flexpart-icon">{{localize "midgard5.languages"}}</div>
|
||||
<div class="flexpart-header"><img src="icons/sundries/scrolls/scroll-runed-worn-tan.webp" class="flexpart-icon">{{localize "midgard5.languages"}} & {{localize "midgard5.writings"}}</div>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "midgard5.language"}}</th>
|
||||
<th class="title">{{localize "midgard5.fw"}}</th>
|
||||
<th class="title">{{localize "midgard5.bonus"}}</th>
|
||||
|
|
@ -126,8 +119,13 @@
|
|||
<tbody class="items-list">
|
||||
{{#each data.calc.skills.language as |skill skillId|}}
|
||||
<tr data-item-id="{{skillId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{skill.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding edit-item">{{skill.label}}</td>
|
||||
<td class="fixed-value">{{skill.fw}}</td>
|
||||
<td>
|
||||
<i class="fa fa-minus-circle fw-decrease" style="cursor: pointer"></i>
|
||||
<span>{{skill.fw}}</span>
|
||||
<i class="fa fa-plus-circle fw-increase" style="cursor: pointer"></i>
|
||||
</td>
|
||||
<td class="fixed-value">{{skill.calc.bonus}}</td>
|
||||
<td class="fixed-value">{{skill.calc.ew}}</td>
|
||||
<td class="fixed-value">{{skill.pp}}</td>
|
||||
|
|
|
|||
|
|
@ -1,23 +1,106 @@
|
|||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title">{{localize "TYPES.Item.spell"}}</th>
|
||||
<th class="title">{{localize "midgard5.ew"}}</th>
|
||||
<th class="title"></th>
|
||||
<td><a class="title add-spell"><i class="fa-regular fa-plus"></i></a></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.spells as |item itemId|}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding edit-item">
|
||||
<span>{{item.label}}</span>
|
||||
<span class="spell-process">{{localize item.process}}</span>
|
||||
</td>
|
||||
<td class="fixed-value">{{item.calc.ew}}</td>
|
||||
<td class="fixed-value"><button class="roll-button roll-weapon-button" /></td>
|
||||
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
<div class="flexbox">
|
||||
<div class="flexcolumn-1">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/magic/symbols/star-inverted-yellow.webp" class="flexpart-icon">{{localize "midgard5.spellCasting"}}</div>
|
||||
<table>
|
||||
<tr height = 10px></tr>
|
||||
<tr>
|
||||
<td bgcolor="#eaead7" class="padding edit-item highlight" >{{localize "midgard5.spellCasting"}}</td>
|
||||
<td bgcolor="#eaead7" class="center">{{data.calc.stats.spellCasting.value}}</td>
|
||||
<td bgcolor="#eaead7" class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-cleanSpell-button" /></td>
|
||||
<td class="padding edit-item highlight">{{localize "midgard5.defense"}}</td>
|
||||
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
|
||||
<td class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-defense-button"></button></td>
|
||||
<td bgcolor="#eaead7" class="padding edit-item highlight">{{localize "midgard5.resistanceMind"}}</td>
|
||||
<td bgcolor="#eaead7" class="center">{{data.calc.stats.resistanceMind.value}}</td>
|
||||
<td bgcolor="#eaead7" class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-resistanceMind-button"></button></td>
|
||||
<td class="padding edit-item highlight">{{localize "midgard5.resistanceBody"}}</td>
|
||||
<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
|
||||
<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="flexcolumn-1">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/sundries/books/book-turquoise-moon.webp" class="flexpart-icon">{{localize "TYPES.Item.spell"}}</div>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
|
||||
<th class="title">{{localize "TYPES.Item.spell"}}</th>
|
||||
<th class="title">{{localize "midgard5.spell-type"}}</th>
|
||||
<th class="title">{{localize "midgard5.spell-castDuration-short"}}</th>
|
||||
<th class="title">{{localize "midgard5.actor-ap-short"}}</th>
|
||||
<th class="title">{{localize "midgard5.spell-range-short"}}</th>
|
||||
<th class="title">{{localize "midgard5.spell-effectTarget"}}</th>
|
||||
<th class="title">{{localize "midgard5.spell-effectArea-short"}}</th>
|
||||
<th class="title">{{localize "midgard5.spell-effectDuration-short"}}</th>
|
||||
<th class="title">{{localize "midgard5.ew"}}</th>
|
||||
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
|
||||
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
|
||||
<td><a class="title add-spell"><i class="fa-regular fa-plus"></i></a></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.spells as |item itemId|}}
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
|
||||
<td class="padding edit-item">
|
||||
<span>{{item.label}}</span>
|
||||
<span class="spell-process">{{localize item.process}}</span>
|
||||
</td>
|
||||
<td class="fixed-value">{{localize (m5concat 'midgard5.spell-type-' item.type)}}</td>
|
||||
<td class="fixed-value">{{item.castDuration}}</td>
|
||||
<td class="fixed-value">{{item.ap}}</td>
|
||||
<td class="fixed-value">{{item.range}}</td>
|
||||
<td class="fixed-value">{{localize (m5concat 'midgard5.spell-target-' item.effectTarget)}}</td>
|
||||
<td class="fixed-value">{{item.effectArea}}</td>
|
||||
<td class="fixed-value">{{item.effectDuration}}</td>
|
||||
<td class="fixed-value">{{item.calc.ew}}</td>
|
||||
<td class="change-equipped">
|
||||
{{#if item.equipped}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{else}}
|
||||
<i class="fa-regular fa-circle"></i>
|
||||
{{/if}}
|
||||
</td>
|
||||
<td class="fixed-value"><button class="roll-button roll-weapon-button" /></td>
|
||||
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexcolumn-1">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header">{{localize "midgard5.pp"}} {{localize "midgard5.spells"}}</div>
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
<div class="flexrow">
|
||||
|
||||
{{#each data.lernKostenZauber as |group name|}}
|
||||
<span data-pp-name="{{name}}" class="pp-listing">
|
||||
<label for="data.lernKostenZauber.{{name}}">{{localize (m5concat "midgard5.spell-process-" name)}}</label>
|
||||
<span >
|
||||
<i class="fa fa-minus-circle pp-decrease" style="cursor: pointer"></i>
|
||||
<input style="width:15px" type="number" value={{group.pp}} data-dtype="Number" />
|
||||
<i class="fa fa-plus-circle pp-increase" style="cursor: pointer"></i>
|
||||
</span>
|
||||
</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,109 @@
|
|||
<form class="" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
|
||||
</header>
|
||||
<nav class="sheet-navigation tabs" data-group="primary">
|
||||
<a class="item active" data-tab="base_values">{{localize "midgard5.base_values"}}</a>
|
||||
<a class="item" data-tab="skills">{{localize "midgard5.skills"}}</a>
|
||||
<a class="item" data-tab="combat">{{localize "midgard5.combat"}}</a>
|
||||
{{#if data.magicUsing}}
|
||||
<a class="item" data-tab="spells">{{localize "midgard5.spells"}}</a>
|
||||
{{/if}}
|
||||
<a class="item" data-tab="description">{{localize "midgard5.description"}}</a>
|
||||
</nav>
|
||||
|
||||
<section class="sheet-content">
|
||||
|
||||
<div class="tab base_values flexcol" data-group="primary" data-tab="base_values">
|
||||
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
<div class="flexrow">
|
||||
<span>
|
||||
<input id="data.magicUsing" type="checkbox" name="data.magicUsing" {{checked data.magicUsing}} />
|
||||
<label for="data.magicUsing">{{localize "midgard5.magicUsing"}}</label>
|
||||
</span>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.resistanceMind"}}</td>
|
||||
<td><input style="width:35px" name="data.resistanceMind" type="number" value="{{data.resistanceMind}}" data-dtype="Number" /></td>
|
||||
|
||||
<td>{{localize "midgard5.resistanceBody"}}</td>
|
||||
<td><input style="width:35px" name="data.resistanceBody" type="number" value="{{data.resistanceBody}}" data-dtype="Number" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="tab skills flexcol" data-group="primary" data-tab="skills">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
<div class="flexrow">
|
||||
{{#each data.lernKostenAllgemein as |wert name|}}
|
||||
<span style="flex: 1 0 26%">
|
||||
<label for="data.lernKostenAllgemein.{{name}}">{{localize (m5concat "midgard5.skill-goup-" name)}}</label>
|
||||
<input style="width:35px" name="data.lernKostenAllgemein.{{name}}" type="number" value={{wert}} data-dtype="Number" />
|
||||
</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="tab combat flexcol" data-group="primary" data-tab="combat">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
<div class="flexrow">
|
||||
{{#each data.lernKostenKamptechnik as |wert name|}}
|
||||
<span style="flex: 1 0 26%">
|
||||
<label for="data.lernKostenKamptechnik.{{name}}">{{localize (m5concat "midgard5." name)}}</label>
|
||||
<input style="width:35px" name="data.lernKostenKamptechnik.{{name}}" type="number" value={{wert}} data-dtype="Number" />
|
||||
</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="tab spells flexcol" data-group="primary" data-tab="spells">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
<div class="flexrow">
|
||||
|
||||
{{#each data.lernKostenZauber as |wert name|}}
|
||||
<span style="flex: 1 0 26%">
|
||||
<label for="data.lernKostenZauber.{{name}}">{{localize (m5concat "midgard5.spell-process-" name)}}</label>
|
||||
<input style="width:35px" name="data.lernKostenZauber.{{name}}.kosten" type="number" value={{wert.kosten}} data-dtype="Number" />
|
||||
</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="tab description flexcol" data-group="primary" data-tab="description">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
||||
</form>
|
||||
|
|
@ -26,6 +26,12 @@
|
|||
<input id="data.quantity" type="number" name="data.quantity" value="{{data.quantity}}">
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div class="flexrow">
|
||||
<span>{{localize "midgard5.capacity"}}</span>
|
||||
<input id="data.capacity" type="number" name="data.capacity" value="{{data.capacity}}">
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
|
|
@ -42,6 +48,12 @@
|
|||
</select>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div class="flexrow">
|
||||
<span>{{localize "midgard5.item-weight"}}</span>
|
||||
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
|
|
|
|||
|
|
@ -22,6 +22,18 @@
|
|||
<td>{{localize "midgard5.actor-ap"}}</td>
|
||||
<td><input name="data.ap" type="text" value="{{data.ap}}" data-dtype="String" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-ep"}}</td>
|
||||
<td><input name="data.ep" type="text" value="{{data.ep}}" data-dtype="String" /></td>
|
||||
<td>{{localize "midgard5.kampfkunst-rank"}}</td>
|
||||
<td><input name="data.rank" type="text" value="{{data.rank}}" data-dtype="String" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.kampfkunst-weapon"}}</td>
|
||||
<td><input name="data.weapon" type="text" value="{{data.weapon}}" data-dtype="String" /></td>
|
||||
<td>{{localize "midgard5.kampfkunst-enemy"}}</td>
|
||||
<td><input name="data.enemy" type="text" value="{{data.enemy}}" data-dtype="String" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
{{#unless item.system.isKido}}
|
||||
<td>{{localize "midgard5.kampfkunst-type"}}</td>
|
||||
|
|
@ -47,7 +59,6 @@
|
|||
</td>
|
||||
{{/unless}}
|
||||
{{#unless item.system.isKido}}
|
||||
{{#if (eq item.system.type "angriff")}}
|
||||
<td>{{localize "midgard5.kampfkunst-variante"}}</td>
|
||||
<td>
|
||||
<select class="select-variante" name="data.variante" data-type="String">
|
||||
|
|
@ -58,7 +69,6 @@
|
|||
{{/select}}
|
||||
</select>
|
||||
</td>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#unless (eq item.system.type "finte")}}
|
||||
<td>{{localize "midgard5.kido-variante"}}</td>
|
||||
|
|
|
|||
Loading…
Reference in New Issue