Include Weapons and effects
Changes: + include weapon pack and effect pack + handle effects as own entity + effects can influence your attributes and skills + add Aktive Effekte page for effects on your character
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@@ -24,7 +24,9 @@ export class M5Character extends Actor {
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return -2;
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}
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derivedData(skip: { mods?: boolean; skills?: boolean; weapons?: boolean; defensiveWeapons?: boolean; armor?: boolean; items?: boolean; spells?: boolean } = {}): M5CharacterCalculatedData {
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derivedData(
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skip: { mods?: boolean; skills?: boolean; weapons?: boolean; defensiveWeapons?: boolean; armor?: boolean; items?: boolean; spells?: boolean; effects?: boolean } = {}
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): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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level: 0,
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attributes: {
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@@ -68,6 +70,7 @@ export class M5Character extends Actor {
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defensiveWeapons: {},
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armor: {},
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items: {},
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effects: {},
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},
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spells: {},
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} as M5CharacterCalculatedData;
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@@ -124,7 +127,7 @@ export class M5Character extends Actor {
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const aggregate = new M5ModAggregate(data, ret);
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context.items
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?.filter((item) => item.type === "item")
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?.filter((item) => item.type === "item" || item.type === "effect")
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.forEach((item) => {
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const mods = item.system.mods;
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//console.log("Actor item mods", mods)
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@@ -156,6 +159,25 @@ export class M5Character extends Actor {
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});
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}
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if (!skip?.items) {
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context.items
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?.filter((item) => item.type === "effect")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label += "*";
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}
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ret.gear.effects[item.id] = {
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label: label,
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magic: item.system.magic,
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calc: item.system.calc,
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};
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});
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}
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if (!skip?.skills) {
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context.items
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?.filter((item) => item.type === "skill")
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