Include Weapons and effects
Changes: + include weapon pack and effect pack + handle effects as own entity + effects can influence your attributes and skills + add Aktive Effekte page for effects on your character
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@@ -205,7 +205,7 @@ export default class M5CharacterSheet extends ActorSheet {
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const item = this.actor.items.get(li.dataset.itemId);
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// limit transfer on personal weapons/armour/gear
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if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell"].includes(item.type)) {
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if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect"].includes(item.type)) {
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const dragData = {
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type: "Transfer",
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actorId: this.actor.id,
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