Redesigned combat tab
This commit is contained in:
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bb79bd0608
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6e4e3acc41
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@ -42,6 +42,7 @@
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"midgard5.skill-value": "Fertigkeitswert",
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"midgard5.skill-value": "Fertigkeitswert",
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"midgard5.fw": "FW",
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"midgard5.fw": "FW",
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"midgard5.bonus": "Bonus",
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"midgard5.bonus": "Bonus",
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"midgard5.bonuses": "Boni",
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"midgard5.ew": "EW",
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"midgard5.ew": "EW",
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"midgard5.pp-short": "PP",
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"midgard5.pp-short": "PP",
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"midgard5.pp": "Praxispunkte",
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"midgard5.pp": "Praxispunkte",
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@ -296,6 +297,7 @@
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"midgard5.kampfkunst-type": "Kampfkunst Art",
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"midgard5.kampfkunst-type": "Kampfkunst Art",
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"midgard5.kampfkunst-variante": "Kampfkunst Variante",
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"midgard5.kampfkunst-variante": "Kampfkunst Variante",
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"midgard5.kampfkunst-variante-short": "Var",
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"midgard5.kido-type": "Kido Art",
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"midgard5.kido-type": "Kido Art",
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"midgard5.kido-variante": "Kido Variante",
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"midgard5.kido-variante": "Kido Variante",
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@ -322,7 +322,10 @@ export class M5Character extends Actor {
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hoarded: item.system?.hoarded,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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value: item.system.value || 0,
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calc: item.system.calc,
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calc: item.system.calc,
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special: item.system.special,
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damageBase: item.system.damageBase,
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equipped: item.system?.equipped,
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equipped: item.system?.equipped,
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containerId: item.system.containerId || "",
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};
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};
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});
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});
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}
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}
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@ -351,8 +354,10 @@ export class M5Character extends Actor {
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valuable: item.system?.valuable,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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value: item.system.value || 0,
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defenseBonus: item.system.stats.defenseBonus,
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calc: item.system.calc,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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equipped: item.system?.equipped,
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containerId: item.system.containerId || "",
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};
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};
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});
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});
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}
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}
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@ -380,8 +385,10 @@ export class M5Character extends Actor {
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valuable: item.system?.valuable,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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value: item.system.value || 0,
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lpProtection: item.system.lpProtection,
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calc: item.system.calc,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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equipped: item.system?.equipped,
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containerId: item.system.containerId || "",
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};
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};
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});
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});
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}
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}
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@ -23,6 +23,11 @@
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flex-wrap: wrap;
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flex-wrap: wrap;
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}
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}
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.flexcolumn-3 {
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flex: 33%;
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flex-wrap: wrap;
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}
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.flexcolumn-4 {
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.flexcolumn-4 {
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flex: 25%;
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flex: 25%;
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flex-wrap: wrap;
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flex-wrap: wrap;
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@ -167,6 +172,11 @@
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text-align: left;
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text-align: left;
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font-weight: bold;
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font-weight: bold;
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}
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}
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&.highlight {
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font-weight: bold;
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font-style: italic;
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}
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}
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}
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.table-icon {
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.table-icon {
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@ -1,60 +1,42 @@
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<table>
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<div class="flexbox">
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<thead>
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<div class="flexcolumn-3">
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<tr>
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<div class="flexpart">
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<th class="title">{{localize "TYPES.Item.kampfkunst"}}</th>
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<div class="flexpart-header"><img src="icons/skills/melee/hand-grip-sword-white-brown.webp" class="flexpart-icon">{{localize "midgard5.attack"}}</div>
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<th class="title">{{localize "midgard5.ew"}}</th>
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<th class="title"></th>
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<th class="title"></th>
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</tr>
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</thead>
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<tbody>
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{{#each data.calc.kampfkuenste as |item itemId|}}
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">
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<span>{{item.label}}</span>
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{{#if item.isKido}}
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<span class="spell-process">{{localize (m5concat "midgard5.kido-type-" item.type)}}</span>
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{{#unless (eq item.type "finte")}}
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<span class="spell-process">({{localize (m5concat "midgard5.kido-variante-" item.variante)}})</span>
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{{/unless}}
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{{else}}
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<span class="spell-process">{{localize (m5concat "midgard5.kampfkunst-type-" item.type)}}</span>
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{{#if (eq item.type "angriff")}}
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<span class="spell-process">({{localize (m5concat "midgard5.kampfkunst-variante-" item.variante)}})</span>
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{{/if}}
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{{/if}}
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</td>
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<td class="fixed-value">{{item.calc.ew}}</td>
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<td class="fixed-value"><button class="roll-button roll-weapon-button" /></td>
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<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
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</tr>
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{{/each}}
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</tbody>
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</table>
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<table>
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<table>
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<thead>
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<thead>
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<tr>
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<tr>
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<th class="title">{{localize "TYPES.Item.weapon"}}</th>
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<th class="title">{{localize "TYPES.Item.weapon"}}</th>
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<th class="title">{{localize "midgard5.ew"}}</th>
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<th class="title">{{localize "midgard5.ew"}}</th>
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<th class="title"></th>
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<th class="title">{{localize "midgard5.damage"}}</th>
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<th class="title"></th>
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<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
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<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
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</tr>
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</tr>
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</thead>
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</thead>
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<tbody>
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<tbody>
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{{#each data.calc.gear.weapons as |item itemId|}}
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{{#each data.calc.gear.weapons as |item itemId|}}
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{{#if item.equipped}}
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<tr data-item="{{itemId}}">
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">{{item.label}}</td>
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<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
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<td class="fixed-value">{{item.calc.ew}}</td>
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<td class="fixed-value">{{item.calc.ew}}</td>
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<td class="fixed-value"><button class="roll-button roll-weapon-button"></button></td>
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<td class="fixed-value">{{item.damageBase}}</td>
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<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
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<td class="change-equipped">
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{{#if item.equipped}}
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<i class="fa-solid fa-circle-check"></i>
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{{else}}
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<i class="fa-regular fa-circle"></i>
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{{/if}}
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</td>
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<td><button class="roll-button roll-weapon-button"></button></td>
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</tr>
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</tr>
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{{/if}}
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{{/each}}
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{{/each}}
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<tr data-item="{{itemId}}">
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">{{localize "midgard5.brawl"}}</td>
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<td class="padding edit-item">{{localize "midgard5.brawl"}}</td>
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<td class="center">{{data.calc.stats.brawlFw}}</td>
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<td class="fixed-value">{{data.calc.stats.brawlFw}}</td>
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<td class="fixed-value"><button class="roll-button roll-brawl-button"></button></td>
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<td class="fixed-value">1d6 -4</td>
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<td class="fixed-value"></td>
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<td> </td>
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<td><button class="roll-button roll-brawl-button"></button></td>
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</tr>
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</tr>
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</tbody>
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</tbody>
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</table>
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</table>
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<table>
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<table>
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<thead>
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<thead>
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<tr>
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<tr>
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<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
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<th class="title">{{localize "TYPES.Item.kampfkunst"}}</th>
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<th class="title">{{localize "midgard5.kampfkunst-variante-short"}}</th>
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<th class="title">{{localize "midgard5.ew"}}</th>
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<th class="title">{{localize "midgard5.ew"}}</th>
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<th class="title"></th>
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<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
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<th class="title"></th>
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<th class="title"></th>
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</tr>
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</tr>
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</thead>
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</thead>
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<tbody>
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{{#each data.calc.kampfkuenste as |item itemId|}}
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">{{item.label}}</td>
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<td>
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{{#if item.isKido}}
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<span class="spell-process">{{localize (m5concat "midgard5.kido-type-" item.type)}}</span>
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{{#unless (eq item.type "finte")}}
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<span class="spell-process">({{localize (m5concat "midgard5.kido-variante-" item.variante)}})</span>
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{{/unless}}
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{{else}}
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<span class="spell-process">{{localize (m5concat "midgard5.kampfkunst-type-" item.type)}}</span>
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{{#if (eq item.type "angriff")}}
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<span class="spell-process">({{localize (m5concat "midgard5.kampfkunst-variante-" item.variante)}})</span>
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{{/if}}
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{{/if}}
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</td>
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<td class="fixed-value">{{item.calc.ew}}</td>
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<td><button class="roll-button roll-weapon-button" /></td>
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<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
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</tr>
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{{/each}}
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</tbody>
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</table>
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</div>
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</div>
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<div class="flexcolumn-3">
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<div class="flexpart">
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<div class="flexpart-header"><img src="icons/magic/time/arrows-circling-pink.webp" class="flexpart-icon">{{localize "midgard5.calculated-values"}}</div>
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<table>
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<tr height = 10px></tr>
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<tr>
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<td>{{localize "midgard5.movementRange"}}</td>
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<td class="fixed-value">{{data.movement}}</td>
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<td> </td>
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<td class="fixed-value"> </td>
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</tr>
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<td>{{localize "midgard5.defense"}}</td>
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<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
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<td>{{localize "midgard5.defenseBonus"}}</td>
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<td class="fixed-value">{{data.calc.stats.defenseBonus.value}}</td>
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</tr>
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<tr>
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<td>{{localize "midgard5.damageBonus"}}</td>
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<td class="fixed-value">{{data.calc.stats.damageBonus.value}}</td>
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<td>{{localize "midgard5.attackBonus"}}</td>
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<td class="fixed-value">{{data.calc.stats.attackBonus.value}}</td>
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</tr>
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</table>
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</div>
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</div>
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<div class="flexcolumn-3">
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<div class="flexpart">
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<div class="flexpart-header"><img src="icons/skills/melee/shield-block-gray-orange.webp" class="flexpart-icon">{{localize "midgard5.defense"}}</div>
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<table>
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<tr height = 10px></tr>
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<tr>
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<td class="padding edit-item highlight">{{localize "midgard5.defense"}}</td>
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<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
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<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
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</tr>
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<tr>
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<td class="padding edit-item highlight">{{localize "midgard5.resistanceMind"}}</td>
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<td class="center">{{data.calc.stats.resistanceMind.value}}</td>
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<td class="fixed-value"><button class="roll-button roll-resistanceMind-button"></button></td>
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</tr>
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<tr>
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<td class="padding edit-item highlight">{{localize "midgard5.resistanceBody"}}</td>
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<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
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<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
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</tr>
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</table>
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<table>
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<thead>
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<tr>
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<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
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<th class="title">{{localize "midgard5.ew"}}</th>
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<th class="title">{{localize "midgard5.defenseBonus-short"}}</th>
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<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
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<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
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</tr>
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</thead>
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<tbody>
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<tbody>
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{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
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{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
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{{#if item.equipped}}
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<tr data-item="{{itemId}}">
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">{{item.label}}</td>
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<td class="padding edit-item">{{item.label}}</td>
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<td class="fixed-value">{{item.calc.ew}}</td>
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<td class="fixed-value">{{item.calc.ew}}</td>
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<td class="fixed-value"><button class="roll-button roll-weapon-button"></button></td>
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<td class="fixed-value">{{item.defenseBonus}}</td>
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<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
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<td class="change-equipped">
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{{#if item.equipped}}
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<i class="fa-solid fa-circle-check"></i>
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{{else}}
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<i class="fa-regular fa-circle"></i>
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{{/if}}
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</td>
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<td><button class="roll-button roll-weapon-button"></button></td>
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</tr>
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</tr>
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{{/if}}
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{{/each}}
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{{/each}}
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">{{localize "midgard5.defense"}}</td>
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<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
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<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
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<td class="fixed-value"></td>
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</tr>
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">{{localize "midgard5.resistanceMind"}}</td>
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<td class="center">{{data.calc.stats.resistanceMind.value}}</td>
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<td class="fixed-value"><button class="roll-button roll-resistanceMind-button"></button></td>
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<td class="fixed-value"></td>
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</tr>
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">{{localize "midgard5.resistanceBody"}}</td>
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<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
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<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
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<td class="fixed-value"></td>
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</tr>
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</tbody>
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</tbody>
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</table>
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</table>
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<tr>
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<tr>
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<th class="title">{{localize "TYPES.Item.armor"}}</th>
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<th class="title">{{localize "TYPES.Item.armor"}}</th>
|
||||||
<th class="title">{{localize "midgard5.actor-lp-short"}}</th>
|
<th class="title">{{localize "midgard5.actor-lp-short"}}</th>
|
||||||
<th class="title">{{localize "midgard5.actor-ap-short"}}</th>
|
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
|
||||||
<th class="title">{{localize "midgard5.attackBonus-short"}}</th>
|
|
||||||
<th class="title">{{localize "midgard5.defenseBonus-short"}}</th>
|
|
||||||
<th class="title">B</th>
|
|
||||||
<th class="title">Gw</th>
|
|
||||||
<th class="title"></th>
|
|
||||||
</tr>
|
</tr>
|
||||||
</thead>
|
</thead>
|
||||||
<tbody>
|
<tbody>
|
||||||
{{#each data.calc.gear.armor as |item itemId|}}
|
{{#each data.calc.gear.armor as |item itemId|}}
|
||||||
|
{{#if item.equipped}}
|
||||||
<tr data-item="{{itemId}}">
|
<tr data-item="{{itemId}}">
|
||||||
<td class="padding">
|
<td class="padding">{{item.label}}</td>
|
||||||
<span class="edit-item">{{item.label}}</span>
|
<td class="fixed-value">{{lpProtection}}</td>
|
||||||
|
<td class="change-equipped">
|
||||||
{{#if item.equipped}}
|
{{#if item.equipped}}
|
||||||
<span class="spell-process">{{localize "midgard5.equipped"}}</span>
|
<i class="fa-solid fa-circle-check"></i>
|
||||||
|
{{else}}
|
||||||
|
<i class="fa-regular fa-circle"></i>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</td>
|
</td>
|
||||||
<td class="fixed-value">{{actorItemValue ../actor._id itemId "lpProtection" ../actor.isToken}}</td>
|
|
||||||
<td class="fixed-value">{{actorItemValue ../actor._id itemId "apProtection"}}</td>
|
|
||||||
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.attackBonus"}}</td>
|
|
||||||
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.defenseBonus"}}</td>
|
|
||||||
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.movementBonus"}}</td>
|
|
||||||
<td class="fixed-value">{{actorItemValue ../actor._id itemId "attributeMod.gw"}}</td>
|
|
||||||
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
|
||||||
</tr>
|
</tr>
|
||||||
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</tbody>
|
</tbody>
|
||||||
</table>
|
</table>
|
||||||
|
</div>
|
||||||
{{localize "midgard5.movementRange"}}: {{data.calc.stats.movement.value}}
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,10 +9,6 @@
|
||||||
<tr>
|
<tr>
|
||||||
<td colspan="4">
|
<td colspan="4">
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<span>
|
|
||||||
<input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}}>
|
|
||||||
<label for="data.equipped">{{localize "midgard5.equipped"}}</label>
|
|
||||||
</span>
|
|
||||||
<span>
|
<span>
|
||||||
<input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}} />
|
<input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}} />
|
||||||
<label for="data.equipped">{{localize "midgard5.equipped"}}</label>
|
<label for="data.equipped">{{localize "midgard5.equipped"}}</label>
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue