18 add more operations for modifiers (#23)
* Added Operations and Combat Conditions + Added Multiply, Division and Subtract operations for modifiers + Added Combat Conditions Effects form Ars Armorum * Added Math.floor() * Fixed Operations and Combat Conditions
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@@ -130,22 +130,22 @@ export default class M5ModAggregate {
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mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.SUBTRACT);
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if (mods.length !== 0) {
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ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
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const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a - b, 0);
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ret.value = Math.max(0, ret.value + bonus);
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const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
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ret.value = Math.max(0, ret.value - bonus);
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}
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mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.MULTIPLY);
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if (mods.length !== 0) {
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ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
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const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a * b, 0);
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ret.value = Math.max(0, ret.value + bonus);
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const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
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ret.value = Math.max(0, ret.value * bonus);
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}
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mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.DIVISION);
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if (mods.length !== 0) {
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ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
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const bonus = mods.map((p) => p.mod.value).reduce((a, b) => Math.floor(a / b), 0);
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ret.value = Math.max(0, ret.value + bonus);
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const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
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ret.value = Math.max(0, Math.floor(ret.value / bonus));
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}
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}
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