Merge branch 'develop' into lefrique
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@@ -31,6 +31,7 @@ export class M5Character extends Actor {
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defensiveWeapons?: boolean;
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armor?: boolean;
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items?: boolean;
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containers?: boolean;
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spells?: boolean;
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effects?: boolean;
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kampfkuenste?: boolean;
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@@ -85,6 +86,7 @@ export class M5Character extends Actor {
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defensiveWeapons: {},
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armor: {},
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items: {},
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containers: {},
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effects: {},
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},
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spells: {},
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@@ -153,7 +155,7 @@ export class M5Character extends Actor {
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const aggregate = new M5ModAggregate(data, ret);
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context.items
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?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor") && item.system.equipped)
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?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
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.forEach((item) => {
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const mods = item.system.mods;
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//console.log("Actor item mods", mods)
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@@ -185,6 +187,7 @@ export class M5Character extends Actor {
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ret.stats.hoard += item.system.value || 0;
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}
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let icon = item.img;
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let rollable = false;
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// console.log(item.system.rolls.formulas.map((p) => p.enabled));
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@@ -197,11 +200,50 @@ export class M5Character extends Actor {
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ret.gear.items[item.id] = {
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label: label,
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icon: icon,
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magic: item.system.magic,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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weight: item.system.weight || 0,
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containerId: item.system.containerId || "",
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value: item.system.value || 0,
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currency: item.system.currency || "",
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quantity: item.system.quantity || 0,
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rollExist: rollable,
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};
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});
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}
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if (!skip?.containers) {
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context.items
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?.filter((item) => item.type === "container")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label += "*";
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}
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let icon = item.img;
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let rollable = false;
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// console.log(item.system.rolls.formulas.map((p) => p.enabled));
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for (let key in item.system.rolls.formulas) {
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rollable = item.system.rolls.formulas[key].enabled;
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if (rollable) {
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break;
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}
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}
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ret.gear.containers[item.id] = {
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label: label,
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icon: icon,
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magic: item.system.magic,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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weight: item.system.weight || 0,
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containerId: item.system.containerId || "",
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value: item.system.value || 0,
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currency: item.system.currency || "",
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quantity: item.system.quantity || 0,
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