Movement stat (#10)
Changes: + make movement stat work and be moddable by effects
This commit is contained in:
@@ -58,7 +58,7 @@ export class M5Character extends Actor {
|
||||
damageBonus: { value: 0, mods: [] },
|
||||
attackBonus: { value: 0, mods: [] },
|
||||
defenseBonus: { value: 0, mods: [] },
|
||||
movementBonus: { value: 0, mods: [] },
|
||||
movement: { value: 0, mods: [] },
|
||||
resistanceMind: { value: 0, mods: [] },
|
||||
resistanceBody: { value: 0, mods: [] },
|
||||
spellCasting: { value: 0, mods: [] },
|
||||
@@ -121,7 +121,7 @@ export class M5Character extends Actor {
|
||||
ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
|
||||
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
|
||||
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
|
||||
ret.stats.movementBonus = this.modResult(0);
|
||||
ret.stats.movement = this.modResult(data.movement);
|
||||
ret.stats.resistanceMind = this.modResult(
|
||||
(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
|
||||
);
|
||||
|
||||
@@ -31,7 +31,7 @@ export default class M5ModAggregate {
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.DEFENSE, operation: M5ModOperation.SET, value: calc.stats.defenseBonus.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.ATTACK, operation: M5ModOperation.SET, value: calc.stats.attackBonus.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.DAMAGE, operation: M5ModOperation.SET, value: calc.stats.damageBonus.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.MOVEMENT, operation: M5ModOperation.SET, value: calc.stats.movementBonus.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.MOVEMENT, operation: M5ModOperation.SET, value: calc.stats.movement.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_MIND, operation: M5ModOperation.SET, value: calc.stats.resistanceMind.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_BODY, operation: M5ModOperation.SET, value: calc.stats.resistanceBody.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.SPELL_CASTING, operation: M5ModOperation.SET, value: calc.stats.spellCasting.value }, characterString);
|
||||
|
||||
Reference in New Issue
Block a user