Merge branch 'develop'
This commit is contained in:
commit
8a3c632c7d
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@ -91,6 +91,10 @@
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"midgard5.origin": "Heimat",
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"midgard5.faith": "Glaube",
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"midgard5.currency-gold": "Gold",
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"midgard5.currency-silver": "Silber",
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"midgard5.currency-copper": "Kupfer",
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"midgard5.exp-overall": "Erfahrungsschatz",
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"midgard5.exp-available": "Erfahrungspunkte",
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"midgard5.grace": "Göttliche Gnade",
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@ -197,8 +201,8 @@
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"midgard5.enduranceBonus": "Ausdauerbonus",
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"midgard5.lpProtection": "Rüstungsschutz (LP)",
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"midgard5.apProtection": "Rüstungsschutz (AP)",
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"midgard5.perception" : "Wahrnehmung",
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"midgard5.drinking" : "Trinken",
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"midgard5.perception": "Wahrnehmung",
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"midgard5.drinking": "Trinken",
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"midgard5.new-skill": "Neue Fertigkeit",
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"midgard5.special": "Spezial",
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@ -287,6 +291,7 @@
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"midgard5.kido-variante-kontrollieren": "Kontrollieren",
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"midgard5.mod-operation-add100": "Addieren (max 100)",
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"midgard5.mod-operation-roll": "Wurf Modifikation",
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"midgard5.mod-operation-add": "Addieren",
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"midgard5.mod-operation-set": "Basiswert",
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"midgard5.mod-operation-fixed": "Fester Wert",
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@ -1,6 +1,6 @@
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{
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"name": "foundry-system-midgard5",
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"version": "2.3.0",
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"version": "2.3.1",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -85,7 +85,7 @@ export enum M5Stats {
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PROTECTION_LP = "lpProtection",
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PROTECTION_AP = "apProtection",
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PERCEPTION = "perception",
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DRINKING = "drinking"
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DRINKING = "drinking",
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}
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export enum M5ModType {
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@ -96,6 +96,7 @@ export enum M5ModType {
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export enum M5ModOperation {
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ADD_100 = "add100",
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ROLL = "roll",
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ADD = "add",
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SET = "set",
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FIXED = "fixed",
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@ -67,9 +67,9 @@ export class M5Character extends Actor {
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brawlFw: 0,
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poisonResistance: { value: 0, mods: [] },
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enduranceBonus: 0,
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perception: {value: 0, mods: []},
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perception: { value: 0, mods: [] },
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perceptionFW: 0,
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drinking: {value: 0, mods: []},
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drinking: { value: 0, mods: [] },
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drinkingFW: 0,
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},
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skillMods: {},
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@ -171,12 +171,24 @@ export class M5Character extends Actor {
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if (item.system.magic) {
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label += "*";
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}
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let rollable = false;
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// console.log(item.system.rolls.formulas.map((p) => p.enabled));
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for (let key in item.system.rolls.formulas) {
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rollable = item.system.rolls.formulas[key].enabled;
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if (rollable) {
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break;
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}
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}
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ret.gear.items[item.id] = {
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label: label,
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magic: item.system.magic,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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value: item.system.value || 0,
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currency: item.system.currency || "",
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quantity: item.system.quantity || 0,
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rollExist: rollable,
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};
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});
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}
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@ -258,7 +258,6 @@ export class M5Item extends Item {
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}
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const roll = new M5Roll(rollData, this.actor, item.name);
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console.log(roll);
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return roll.toMessage();
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} else {
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ChatMessage.create({
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@ -1,6 +1,6 @@
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import { Evaluated } from "@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/dice/roll";
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import { M5Character } from "../actors/M5Character";
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import { M5EwResult, M5RollData, M5RollResult, M5SkillUnlearned, M5Stats } from "../M5Base";
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import { M5EwResult, M5ModOperation, M5ModType, M5RollData, M5RollResult, M5SkillUnlearned, M5Stats } from "../M5Base";
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import { stat } from "fs";
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export class M5Roll {
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@ -115,31 +115,20 @@ export class M5Roll {
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return ChatMessage.create(chatData);
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}
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static fromAttribute(actor: any, attributeKey: string) {
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const character = actor as M5Character;
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const attribute = character.attribute(attributeKey);
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const rollData = actor.getRollData() as M5RollData;
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rollData.i = attribute.value + attribute.bonus;
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rollData.rolls["0"] = {
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formula: "@i - 1d100",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.pw"),
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result: "",
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total: 0,
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totalStr: "",
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dice: {},
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css: "",
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} as M5RollResult;
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return new M5Roll(rollData, actor, (game as Game).i18n.localize(`midgard5.actor-${attributeKey}-long`));
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}
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static fromAttributeValue(actor: any, attributeKey: string, attributeValue: number) {
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const rollData = actor.getRollData() as M5RollData;
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const itemData = actor.items.filter((x) => x.type === "effect").map((y) => y.system.mods);
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rollData.c = 0;
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for (let effectKey in itemData) {
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for (let modkey in itemData[effectKey])
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if (itemData[effectKey][modkey].type === M5ModType.ATTRIBUTE && itemData[effectKey][modkey].operation === M5ModOperation.ROLL) {
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rollData.c += itemData[effectKey][modkey].value;
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}
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}
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rollData.i = attributeValue;
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rollData.rolls["0"] = {
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formula: "@i - 1d100",
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formula: "@i - 1d100 - @c",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.pw"),
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result: "",
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@ -97,6 +97,60 @@ export default class M5CharacterSheet extends ActorSheet {
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item.sheet.render(true);
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});
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html.find(".quantity-increase").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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const context = this.actor as any;
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const item = context.items.get(itemId);
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if (!item.system.quantity) {
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item.system.quantity = 0;
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}
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item.system.quantity += 1;
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this.render();
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});
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html.find(".quantity-decrease").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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const context = this.actor as any;
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const item = context.items.get(itemId);
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if (item.system.quantity > 0) {
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item.system.quantity -= 1;
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}
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this.render();
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});
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html.find(".roll-consumable-item").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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const context = this.actor as any;
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const item = context.items.get(itemId);
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if (item.system.quantity > 0) {
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item.system.quantity -= 1;
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}
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await item.roll();
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this.render();
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});
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html.find(".item-delete").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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@ -3,7 +3,7 @@
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"name": "midgard5",
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"title": "Midgard 5. Edition",
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"description": "The German RPG Midgard 5. Edition",
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"version": "2.3.0",
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"version": "2.3.1",
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"compatibility": {
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"minimum": "10",
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"verified": "11",
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@ -154,8 +154,8 @@
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"primaryTokenAttribute": "lp",
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"secondaryTokenAttribute": "ap",
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"url": "https://github.com/Byroks/foundry-vtt-system-midgard5",
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"manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.0/system.json",
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"download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.0/midgard5-v2.3.0.zip",
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"manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.1/system.json",
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"download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.1/midgard5-v2.3.1.zip",
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"initiative": "@c.calc.attributes.gw.value",
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"license": "LICENSE.txt"
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}
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@ -16,7 +16,10 @@
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"caste": "",
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"occupation": "",
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"origin": "",
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"faith": ""
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"faith": "",
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"gold": 0,
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"silver": 0,
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"copper": 0
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}
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},
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"characterBars": {
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@ -1,3 +1,20 @@
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<table>
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<thead>
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<tr>
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<th class="title" style="text-align: center">{{localize "midgard5.currency-gold"}}</th>
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<th class="title" style="text-align: center">{{localize "midgard5.currency-silver"}}</th>
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<th class="title" style="text-align: center">{{localize "midgard5.currency-copper"}}</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="fixed-value"><input type="number" name="data.info.gold" value="{{data.info.gold}}"></td>
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<td class="fixed-value"><input type="number" name="data.info.silver" value="{{data.info.silver}}"></td>
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<td class="fixed-value"><input type="number" name="data.info.copper" value="{{data.info.copper}}"></td>
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</tr>
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</tbody>
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</table>
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<table>
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<thead>
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<tr>
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@ -106,10 +123,14 @@
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<thead>
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<tr>
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<th class="title">{{localize "TYPES.Item.item"}}</th>
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<th class="title center">{{localize "midgard5.item-quantity"}}</th>
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<th class="title center">{{localize "midgard5.item-value"}}</th>
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<th class="title"></th>
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<th class="title"></th>
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</tr>
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</thead>
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<tbody>
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</tr>
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{{#each data.calc.gear.items as |item itemId|}}
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<tr data-item="{{itemId}}">
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<td class="padding">
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@ -118,6 +139,17 @@
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<span class="spell-process">{{localize "midgard5.equipped"}}</span>
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{{/if}}
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</td>
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<td>
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<i class="fa fa-minus-circle quantity-decrease" style="cursor: pointer"></i>
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<span>{{item.quantity}}</span>
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<i class="fa fa-plus-circle quantity-increase" style="cursor: pointer"></i>
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</td>
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<td style="text-align: start">
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{{#unless (or (eq item.value 0) (eq item.currency ""))}}
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<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
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{{/unless}}
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</td>
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<td class="fixed-value">{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
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<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
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</tr>
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{{/each}}
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@ -19,16 +19,34 @@
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<div class="flexrow">
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<span>{{localize "midgard5.item-quantity"}}</span>
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<input id="data.quantity" type="number" name="data.quantity" value="{{data.quantity}}">
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<div class="flexrow">
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<span>{{localize "midgard5.item-value"}}</span>
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<input name="data.value" type="text" value="{{data.value}}" data-dtype="Number" />
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<input name="data.value" type="number" value="{{data.value}}" data-dtype="Number" />
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<select class="select-mod-operation" name="data.currency" data-type="String">
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{{#select data.currency}}
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<option value=""></option>
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<option value="copper">{{localize "midgard5.currency-copper"}}</option>
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<option value="silver">{{localize "midgard5.currency-silver"}}</option>
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<option value="gold">{{localize "midgard5.currency-gold"}}</option>
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{{/select}}
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</select>
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</div>
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</td>
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</tr>
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</table>
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{{> "systems/midgard5/templates/sheets/item/rolls.hbs"}}
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{{> "systems/midgard5/templates/sheets/partial/mod.hbs" mods=data.mods calc=data.calc}}
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@ -36,6 +36,7 @@
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{{#select mod.operation}}
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{{#if (eq mod.type "attribute")}}
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<option value="add100">{{localize "midgard5.mod-operation-add100"}}</option>
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<option value="roll">{{localize "midgard5.mod-operation-roll"}}</option>
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{{/if}}
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<option value="add">{{localize "midgard5.mod-operation-add"}}</option>
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<option value="set">{{localize "midgard5.mod-operation-set"}}</option>
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@ -48,7 +49,7 @@
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</td>
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<td>
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<input name="data.mods.{{modId}}.value" type="text" value="{{mod.value}}" data-dtype="Number" />
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<input name="data.mods.{{modId}}.value" type="number" value="{{mod.value}}" data-dtype="Number" />
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</td>
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</tr>
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{{/each}}
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|
|
|
|||
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