Adds gear and spells as items.
Adds custom roll logic, inclusing chat message.
This commit is contained in:
+28
-4
@@ -19,8 +19,32 @@ export interface M5Attribute {
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}
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export interface M5RollData {
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c: any,
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i: any,
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rolls: any,
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res: any
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c: any
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i: any
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iType: string
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rolls: {}
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res: {
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label: string
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}
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}
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export interface M5RollResult {
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formula: string
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label: string
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type: string
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total: number
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totalStr: string
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result: string
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dice: {}
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css: string
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}
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export enum M5EwResult {
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TBD = "",
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FUMBLE = "roll-ew-result-fumble",
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CRITICAL = "roll-ew-result-critical",
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HIGH = "roll-ew-result-high",
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FAIL = "roll-ew-result-fail",
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PASS = "roll-ew-result-pass"
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}
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@@ -25,10 +25,12 @@ export interface M5CharacterCalculatedData {
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resistanceBody: number
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spellCasting: number
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brawl: number
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brawlEw: number
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poisonResistance: number
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enduranceBonus: number
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}
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skills: {
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innate: {}
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general: {}
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combat: {}
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language: {}
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@@ -36,9 +38,11 @@ export interface M5CharacterCalculatedData {
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}
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gear: {
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weapons: {}
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defensiveWeapons: {}
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armor: {}
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items: {}
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}
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spells: {}
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}
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export class M5Character extends Actor {
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@@ -68,7 +72,7 @@ export class M5Character extends Actor {
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return -2
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}
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derivedData(skipSkills: boolean, skipWeapons: boolean): M5CharacterCalculatedData {
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derivedData(skip: { skills?: boolean, weapons?: boolean, defensiveWeapons?: boolean, armor?: boolean, items?: boolean, spells?: boolean } = {} ): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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level: 0,
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attributes: {
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@@ -93,10 +97,12 @@ export class M5Character extends Actor {
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resistanceBody: 0,
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spellCasting: 0,
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brawl: 0,
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brawlEw: 0,
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poisonResistance: 0,
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enduranceBonus: 0
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},
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skills: {
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innate: {},
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general: {},
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combat: {},
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language: {},
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@@ -104,9 +110,11 @@ export class M5Character extends Actor {
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},
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gear: {
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weapons: {},
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defensiveWeapons: {},
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armor: {},
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items: {}
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}
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},
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spells: {}
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} as M5CharacterCalculatedData
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const context = (this as any).data
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@@ -143,10 +151,11 @@ export class M5Character extends Actor {
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ret.stats.resistanceBody = ret.stats.defense + 1
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ret.stats.spellCasting = (data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus
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ret.stats.brawl = Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20)
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ret.stats.brawlEw = ret.stats.brawl + ret.stats.attackBonus
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ret.stats.poisonResistance = 30 + Math.floor(ret.attributes.ko.value / 2)
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ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value/10) + Math.floor(ret.attributes.st.value/20)
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if (!skipSkills) {
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if (!skip.skills) {
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context.items?.filter(item => item.data.type === "skill").forEach(item => {
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item.prepareDerivedData()
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const skillMap = ret.skills[item.data.data.type]
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@@ -159,7 +168,7 @@ export class M5Character extends Actor {
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})
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}
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if (!skipWeapons) {
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if (!skip.weapons) {
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context.items?.filter(item => item.data.type === "weapon").forEach(item => {
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item.prepareDerivedData()
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@@ -175,25 +184,91 @@ export class M5Character extends Actor {
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ret.gear.weapons[item.data._id] = {
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label: label,
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skillId: item.data.data.skillId,
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defensive: item.data.data.defensive,
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magic: item.data.data.magic,
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calc: item.data.data.calc
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}
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})
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}
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if (!skip.defensiveWeapons) {
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context.items?.filter(item => item.data.type === "defensiveWeapon").forEach(item => {
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item.prepareDerivedData()
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let label = item.data.name
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if (item.data.data.magic) {
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label += "*("
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+ (item.data.data.stats.defenseBonus < 0 ? "" : "+")
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+ item.data.data.stats.defenseBonus + ")"
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}
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ret.gear.defensiveWeapons[item.data._id] = {
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label: label,
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skillId: item.data.data.skillId,
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magic: item.data.data.magic,
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calc: item.data.data.calc
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}
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})
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}
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if (!skip.armor) {
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context.items?.filter(item => item.data.type === "armor").forEach(item => {
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item.prepareDerivedData()
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let label = item.data.name
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if (item.data.data.magic) {
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label += "*"
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}
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ret.gear.armor[item.data._id] = {
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label: label,
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magic: item.data.data.magic,
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calc: item.data.data.calc
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}
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})
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}
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if (!skip.items) {
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context.items?.filter(item => item.data.type === "item").forEach(item => {
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item.prepareDerivedData()
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let label = item.data.name
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if (item.data.data.magic) {
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label += "*"
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}
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ret.gear.items[item.data._id] = {
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label: label,
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magic: item.data.data.magic,
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calc: item.data.data.calc
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}
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})
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}
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if (!skip.spells) {
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context.items?.filter(item => item.data.type === "spell").forEach(item => {
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item.prepareDerivedData()
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ret.spells[item.data._id] = {
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label: item.data.name,
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process: "midgard5.spell-process-" + item.data.data.process,
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calc: item.data.data.calc
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}
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})
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}
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return ret
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}
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prepareDerivedData() {
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const context = (this as any).data
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context.data.calc = this.derivedData(false, false)
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context.data.calc = this.derivedData({})
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}
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override getRollData(): any {
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return {
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c: (this as any).data.data,
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i: null,
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iType: null,
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rolls: {},
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res: {}
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} as M5RollData
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@@ -1,5 +1,6 @@
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import { M5Character } from "../actors/M5Character"
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import { M5RollData, M5Skill } from "../M5Base"
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import { M5RollData, M5RollResult, M5Skill } from "../M5Base"
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import { M5Roll } from "../rolls/M5Roll"
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export class M5Item extends Item {
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static readonly SKILL = "skill"
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@@ -13,22 +14,21 @@ export class M5Item extends Item {
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if (context.type === "skill") {
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calc.bonus = 0
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if (context.data.attribute && context.data.attribute !== "") {
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if (context.data?.attribute && context.data?.attribute !== "" && character) {
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const attribute = character.attribute(context.data.attribute)
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calc.bonus += M5Character.attributeBonus(attribute)
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}
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if (context._id === actor.data?.data?.skills.preferredCombatSkill) {
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calc.bonus += 2
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}
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calc.ew = context.data.fw + calc.bonus
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} else if (context.type === "weapon") {
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calc.ew = context.data.stats.attackBonus
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calc.fw = 0
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calc.bonus = 0
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calc.special = context.data.special ? 2 : 0
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calc.ew = calc.special + context.data.stats.attackBonus
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calc.combatSkills = null
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if (actor) {
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const actorCalc = character.derivedData(false, true)
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const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
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calc.ew += actorCalc.stats.attackBonus
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const skill = character.getSkill(context.data.skillId) as any
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@@ -37,10 +37,41 @@ export class M5Item extends Item {
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skill.prepareDerivedData()
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const skillData = skill.data.data
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calc.ew += skillData.calc.ew
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calc.bonus += skillData.calc.bonus
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calc.fw += skillData.fw
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}
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calc.combatSkills = actorCalc.skills.combat
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}
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} else if (context.type === "defensiveWeapon") {
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calc.fw = 0
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calc.bonus = 0
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calc.special = context.data.special ? 2 : 0
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calc.ew = calc.special + context.data.stats.defenseBonus
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calc.combatSkills = null
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if (actor) {
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const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
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calc.ew += actorCalc.stats.defense + actorCalc.stats.defenseBonus
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const skill = character.getSkill(context.data.skillId) as any
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//console.log("M5Item.prepareDerivedData:weapon", context.data, skill?.data?.data)
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if (skill) {
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skill.prepareDerivedData()
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const skillData = skill.data.data
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calc.ew += skillData.calc.ew
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calc.bonus += skillData.calc.bonus
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calc.fw += skillData.fw
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}
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calc.combatSkills = actorCalc.skills.combat
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}
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} else if (context.type === "spell") {
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calc.ew = context.data.bonus
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if (actor) {
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const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
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calc.ew += actorCalc.stats.spellCasting
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}
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}
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}
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@@ -51,11 +82,13 @@ export class M5Item extends Item {
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let ret: M5RollData = actor?.getRollData() ?? {
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c: null,
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i: null,
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iType: null,
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rolls: {},
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res: {}
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}
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ret.i = context.data
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ret.iType = context.type
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return ret
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}
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@@ -71,21 +104,21 @@ export class M5Item extends Item {
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const formulaNames = item.data.rolls?.formulas ? Object.keys(item.data.rolls.formulas) : []
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if (formulaNames.length > 0) {
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const rollData = this.getRollData()
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let ret = []
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formulaNames.forEach(formulaName => {
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const formula = item.data.rolls.formulas[formulaName]
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const roll = new Roll(formula.formula, rollData)
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roll.toMessage({
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speaker: speaker,
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rollMode: rollMode,
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flavor: label,
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})
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ret.push(roll)
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rollData.rolls[formulaName] = {
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formula: formula.formula,
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label: formula.label,
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type: formula.type,
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result: "",
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total: 0,
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totalStr: "",
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dice: {}
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} as M5RollResult
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})
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return ret
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const roll = new M5Roll(rollData, this.actor, item.name)
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return roll.toMessage()
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} else {
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ChatMessage.create({
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speaker: speaker,
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@@ -0,0 +1,160 @@
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import { Evaluated } from "@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/dice/roll";
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import { M5Character } from "../actors/M5Character";
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import { M5EwResult, M5RollData, M5RollResult } from "../M5Base";
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export class M5Roll { // extends Roll<M5RollData>
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static readonly TEMPLATE_PATH = "systems/midgard5/templates/chat/roll-m5.hbs"
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public _evaluated: boolean = false
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public _total: number = 0
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public pool: PoolTerm = null
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constructor(public data: M5RollData, public actor: any, public label: string) {
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//super(null)
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//this.data = rollData
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}
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// @ts-ignore
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//override evaluate(options?: InexactPartial<RollTerm.EvaluationOptions>): Evaluated<Roll<M5RollData>> | Promise<Evaluated<Roll<M5RollData>>> {
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evaluate() {
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const rollNames = Object.keys(this.data.rolls)
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const rolls = rollNames.map(rollName => {
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const formula = this.data.rolls[rollName]
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const roll = new Roll(formula.formula, this.data)
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return roll
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})
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this.pool = PoolTerm.fromRolls(rolls)
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return this.pool.evaluate({ async: true }).then(results => {
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this._total = 0
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results.rolls.forEach((roll, index) => {
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const rollResult = this.data.rolls[index.toString()] as M5RollResult
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rollResult.result = roll.result
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rollResult.total = roll.total
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rollResult.totalStr = roll.total.toString()
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this._total += roll.total
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let rowRes = M5EwResult.TBD
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roll.dice.forEach((d, dIndex) => {
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rollResult.dice[dIndex.toString()] = d.total
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if (rowRes === M5EwResult.TBD && dIndex === 0) {
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if (rollResult.type === "ew") {
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if (d.total === 1)
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rowRes = M5EwResult.FUMBLE
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else if (d.total === 20)
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rowRes = M5EwResult.CRITICAL
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else if (d.total >= 16)
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rowRes = M5EwResult.HIGH
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} else if (rollResult.type === "pw") {
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if (d.total === 1)
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rowRes = M5EwResult.FUMBLE
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else if (d.total === 20)
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rowRes = M5EwResult.CRITICAL
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}
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}
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})
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if (rollResult.type === "ew") {
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if (roll.total < 20) {
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if (rowRes === M5EwResult.TBD || rowRes === M5EwResult.HIGH)
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rowRes = M5EwResult.FAIL
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} else {
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if (rowRes === M5EwResult.TBD)
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rowRes = M5EwResult.PASS
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}
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} else if (rollResult.type === "pw") {
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if (roll.total < 0) {
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if (rowRes === M5EwResult.TBD)
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rowRes = M5EwResult.FAIL
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} else {
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if (rowRes === M5EwResult.TBD)
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rowRes = M5EwResult.PASS
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}
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}
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rollResult.css = rowRes
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})
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this.data.res.label = this.label
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this._evaluated = true
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return this
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})
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}
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async render(): Promise<string> {
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return renderTemplate(M5Roll.TEMPLATE_PATH, this.data)
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}
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async toMessage() {
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if (!this._evaluated)
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await this.evaluate()
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const rMode = (game as Game).settings.get("core", "rollMode")
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const chatData = {
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type: CONST.CHAT_MESSAGE_TYPES.ROLL,
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content: await this.render(),
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speaker: ChatMessage.getSpeaker({actor: this.actor}),
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sound: CONFIG.sounds.dice,
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roll: Roll.fromTerms([this.pool])
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}
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ChatMessage.applyRollMode(chatData, rMode)
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return ChatMessage.create(chatData)
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}
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static fromAttribute(actor: any, attributeKey: string) {
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const character = actor as M5Character
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const attribute = character.attribute(attributeKey)
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const rollData = actor.getRollData() as M5RollData
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rollData.i = attribute.value + attribute.bonus
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rollData.rolls["0"] = {
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formula: "@i - 1d100",
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type: "pw",
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label: (game as Game).i18n.localize("midgard5.pw"),
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result: "",
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total: 0,
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totalStr: "",
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dice: {},
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css: ""
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} as M5RollResult
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return new M5Roll(rollData, actor, (game as Game).i18n.localize(`midgard5.actor-${attributeKey}-long`))
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}
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static brawl(actor: any) {
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const rollData = actor.getRollData() as M5RollData
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rollData.i = {
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attackBonus: 0,
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damageBonus: 0
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}
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rollData.rolls["0"] = {
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formula: "1d20 + @c.calc.stats.brawl + @c.calc.stats.attackBonus + @i.attackBonus",
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type: "ew",
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label: (game as Game).i18n.localize("midgard5.attack"),
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result: "",
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total: 0,
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totalStr: "",
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dice: {},
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css: ""
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} as M5RollResult
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rollData.rolls["1"] = {
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formula: "1d6 - 4 + @c.calc.stats.damageBonus + @i.damageBonus",
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type: "dmg",
|
||||
label: (game as Game).i18n.localize("midgard5.damage"),
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
dice: {},
|
||||
css: ""
|
||||
} as M5RollResult
|
||||
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl"))
|
||||
}
|
||||
}
|
||||
@@ -2,13 +2,14 @@ import Logger from "../../utils/Logger"
|
||||
import { M5Character } from "../actors/M5Character"
|
||||
import { M5Item } from "../items/M5Item"
|
||||
import { M5SkillLearned, M5SkillUnlearned } from "../M5Base"
|
||||
import { M5Roll } from "../rolls/M5Roll"
|
||||
|
||||
export default class M5CharacterSheet extends ActorSheet {
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/midgard5/templates/sheets/character/main.hbs",
|
||||
width: 600,
|
||||
width: 800,
|
||||
height: 800,
|
||||
classes: ["midgard5", "sheet", "character"],
|
||||
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }]
|
||||
@@ -37,29 +38,28 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
override activateListeners(html: JQuery) {
|
||||
super.activateListeners(html)
|
||||
|
||||
html.find(".roll-attribute-button").on("click", async (event) => {
|
||||
const attributeStr = event.target.dataset["attribute"]
|
||||
const roll = M5Roll.fromAttribute(this.actor, attributeStr)
|
||||
console.log("roll-attribute-button", roll)
|
||||
await roll.toMessage()
|
||||
})
|
||||
|
||||
html.find(".edit-item").on("click", async (event) => {
|
||||
const row = event.target.parentElement
|
||||
let row = event.target.parentElement
|
||||
let itemId = row.dataset["item"]
|
||||
while (!itemId) {
|
||||
row = row.parentElement
|
||||
if (!row)
|
||||
return
|
||||
itemId = row.dataset["item"]
|
||||
}
|
||||
|
||||
const context = this.actor.data
|
||||
const item = context.items.get(itemId)
|
||||
item.sheet.render(true)
|
||||
})
|
||||
|
||||
html.find(".change-special-combat-skill").on("click", async (event) => {
|
||||
const row = event.target.parentElement.parentElement
|
||||
let skillId = row.dataset["item"]
|
||||
|
||||
const actor = this.actor as any
|
||||
actor.update({
|
||||
data: {
|
||||
skills: {
|
||||
preferredCombatSkill: skillId
|
||||
}
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
html.find(".roll-learned-button").on("click", async (event) => {
|
||||
const row = event.target.parentElement.parentElement
|
||||
let skillId = row.dataset["item"]
|
||||
@@ -72,24 +72,6 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
await item.roll()
|
||||
})
|
||||
|
||||
html.find(".create-skill-button").on("click", async (event) => {
|
||||
const button = event.target
|
||||
const skillType = button.dataset["skilltype"]
|
||||
|
||||
const character = this.actor as M5Character
|
||||
character.createSkill((game as Game).i18n.localize("midgard5.new-skill")).then(skill => {
|
||||
const item = skill as any
|
||||
item.update({
|
||||
data: {
|
||||
fw: 5,
|
||||
attribute: "",
|
||||
skill: "",
|
||||
type: skillType
|
||||
}
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
html.find(".roll-general-button").on("click", async (event) => {
|
||||
const row = event.target.parentElement.parentElement
|
||||
let skillName = row.dataset["skill"]
|
||||
@@ -151,6 +133,11 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
await item.roll()
|
||||
})
|
||||
|
||||
html.find(".roll-brawl-button").on("click", async (event) => {
|
||||
const roll = M5Roll.brawl(this.actor)
|
||||
await roll.toMessage()
|
||||
})
|
||||
|
||||
// Drag & Drop
|
||||
const dragDrop = new DragDrop({
|
||||
dragSelector: ".items-list .item",
|
||||
@@ -175,7 +162,7 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
const item = this.actor.items.get(li.dataset.itemId)
|
||||
|
||||
// limit transfer on personal weapons/armour/gear
|
||||
if (["weapon"].includes(item.data.type)) {
|
||||
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell"].includes(item.data.type)) {
|
||||
const dragData = {
|
||||
type: "Transfer",
|
||||
actorId: this.actor.id,
|
||||
|
||||
Reference in New Issue
Block a user