Adds gear and spells as items.
Adds custom roll logic, inclusing chat message.
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@@ -2,13 +2,14 @@ import Logger from "../../utils/Logger"
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import { M5Character } from "../actors/M5Character"
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import { M5Item } from "../items/M5Item"
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import { M5SkillLearned, M5SkillUnlearned } from "../M5Base"
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import { M5Roll } from "../rolls/M5Roll"
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export default class M5CharacterSheet extends ActorSheet {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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template: "systems/midgard5/templates/sheets/character/main.hbs",
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width: 600,
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width: 800,
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height: 800,
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classes: ["midgard5", "sheet", "character"],
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tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }]
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@@ -37,29 +38,28 @@ export default class M5CharacterSheet extends ActorSheet {
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override activateListeners(html: JQuery) {
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super.activateListeners(html)
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html.find(".roll-attribute-button").on("click", async (event) => {
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const attributeStr = event.target.dataset["attribute"]
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const roll = M5Roll.fromAttribute(this.actor, attributeStr)
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console.log("roll-attribute-button", roll)
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await roll.toMessage()
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})
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html.find(".edit-item").on("click", async (event) => {
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const row = event.target.parentElement
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let row = event.target.parentElement
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let itemId = row.dataset["item"]
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while (!itemId) {
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row = row.parentElement
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if (!row)
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return
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itemId = row.dataset["item"]
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}
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const context = this.actor.data
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const item = context.items.get(itemId)
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item.sheet.render(true)
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})
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html.find(".change-special-combat-skill").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let skillId = row.dataset["item"]
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const actor = this.actor as any
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actor.update({
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data: {
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skills: {
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preferredCombatSkill: skillId
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}
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}
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})
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})
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html.find(".roll-learned-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let skillId = row.dataset["item"]
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@@ -72,24 +72,6 @@ export default class M5CharacterSheet extends ActorSheet {
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await item.roll()
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})
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html.find(".create-skill-button").on("click", async (event) => {
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const button = event.target
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const skillType = button.dataset["skilltype"]
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const character = this.actor as M5Character
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character.createSkill((game as Game).i18n.localize("midgard5.new-skill")).then(skill => {
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const item = skill as any
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item.update({
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data: {
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fw: 5,
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attribute: "",
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skill: "",
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type: skillType
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}
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})
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})
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})
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html.find(".roll-general-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let skillName = row.dataset["skill"]
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@@ -151,6 +133,11 @@ export default class M5CharacterSheet extends ActorSheet {
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await item.roll()
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})
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html.find(".roll-brawl-button").on("click", async (event) => {
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const roll = M5Roll.brawl(this.actor)
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await roll.toMessage()
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})
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// Drag & Drop
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const dragDrop = new DragDrop({
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dragSelector: ".items-list .item",
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@@ -175,7 +162,7 @@ export default class M5CharacterSheet extends ActorSheet {
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const item = this.actor.items.get(li.dataset.itemId)
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// limit transfer on personal weapons/armour/gear
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if (["weapon"].includes(item.data.type)) {
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if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell"].includes(item.data.type)) {
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const dragData = {
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type: "Transfer",
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actorId: this.actor.id,
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