Adds gear and spells as items.

Adds custom roll logic, inclusing chat message.
This commit is contained in:
mstein
2022-06-19 00:18:41 +02:00
parent ca82fa119f
commit 8b6bfd2efb
33 changed files with 1334 additions and 482 deletions
+22 -35
View File
@@ -2,13 +2,14 @@ import Logger from "../../utils/Logger"
import { M5Character } from "../actors/M5Character"
import { M5Item } from "../items/M5Item"
import { M5SkillLearned, M5SkillUnlearned } from "../M5Base"
import { M5Roll } from "../rolls/M5Roll"
export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 600,
width: 800,
height: 800,
classes: ["midgard5", "sheet", "character"],
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }]
@@ -37,29 +38,28 @@ export default class M5CharacterSheet extends ActorSheet {
override activateListeners(html: JQuery) {
super.activateListeners(html)
html.find(".roll-attribute-button").on("click", async (event) => {
const attributeStr = event.target.dataset["attribute"]
const roll = M5Roll.fromAttribute(this.actor, attributeStr)
console.log("roll-attribute-button", roll)
await roll.toMessage()
})
html.find(".edit-item").on("click", async (event) => {
const row = event.target.parentElement
let row = event.target.parentElement
let itemId = row.dataset["item"]
while (!itemId) {
row = row.parentElement
if (!row)
return
itemId = row.dataset["item"]
}
const context = this.actor.data
const item = context.items.get(itemId)
item.sheet.render(true)
})
html.find(".change-special-combat-skill").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillId = row.dataset["item"]
const actor = this.actor as any
actor.update({
data: {
skills: {
preferredCombatSkill: skillId
}
}
})
})
html.find(".roll-learned-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillId = row.dataset["item"]
@@ -72,24 +72,6 @@ export default class M5CharacterSheet extends ActorSheet {
await item.roll()
})
html.find(".create-skill-button").on("click", async (event) => {
const button = event.target
const skillType = button.dataset["skilltype"]
const character = this.actor as M5Character
character.createSkill((game as Game).i18n.localize("midgard5.new-skill")).then(skill => {
const item = skill as any
item.update({
data: {
fw: 5,
attribute: "",
skill: "",
type: skillType
}
})
})
})
html.find(".roll-general-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillName = row.dataset["skill"]
@@ -151,6 +133,11 @@ export default class M5CharacterSheet extends ActorSheet {
await item.roll()
})
html.find(".roll-brawl-button").on("click", async (event) => {
const roll = M5Roll.brawl(this.actor)
await roll.toMessage()
})
// Drag & Drop
const dragDrop = new DragDrop({
dragSelector: ".items-list .item",
@@ -175,7 +162,7 @@ export default class M5CharacterSheet extends ActorSheet {
const item = this.actor.items.get(li.dataset.itemId)
// limit transfer on personal weapons/armour/gear
if (["weapon"].includes(item.data.type)) {
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell"].includes(item.data.type)) {
const dragData = {
type: "Transfer",
actorId: this.actor.id,