hide skill when learned
Changes: + Hide learned skills from unlearned skill list
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0d259f40a7
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8dd29e8da5
121
source/index.ts
121
source/index.ts
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@ -1,98 +1,105 @@
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import Logger from "./utils/Logger"
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import Logger from "./utils/Logger";
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import M5CharacterSheet from "./module/sheets/M5CharacterSheet"
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import M5CharacterSheet from "./module/sheets/M5CharacterSheet";
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import preloadTemplates from "./PreloadTemplates"
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import preloadTemplates from "./PreloadTemplates";
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import { M5Character } from "./module/actors/M5Character"
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import { M5Character } from "./module/actors/M5Character";
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import { M5Skill } from "./module/M5Base"
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import { M5Skill } from "./module/M5Base";
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import { M5ItemSheet } from "./module/sheets/M5ItemSheet"
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import { M5ItemSheet } from "./module/sheets/M5ItemSheet";
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import { M5Item } from "./module/items/M5Item"
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import { M5Item } from "./module/items/M5Item";
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Hooks.once("init", async () => {
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Hooks.once("init", async () => {
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Logger.log("M5 | Initialisierung Midgard 5")
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Logger.log("M5 | Initialisierung Midgard 5");
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Handlebars.registerHelper("times", (n: number, block) => {
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Handlebars.registerHelper("times", (n: number, block) => {
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var accum = ""
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var accum = "";
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for(let i = 0; i < n; ++i)
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for (let i = 0; i < n; ++i) accum += block.fn(i);
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accum += block.fn(i)
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return accum;
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return accum
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});
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})
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Handlebars.registerHelper("array", (arr: any[], index: number) => {
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Handlebars.registerHelper("array", (arr: any[], index: number) => {
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return arr[index]
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return arr[index];
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})
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});
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Handlebars.registerHelper("m5concat", (...values) => {
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Handlebars.registerHelper("m5concat", (...values) => {
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const options = values.pop();
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const options = values.pop();
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const join = options.hash?.join || "";
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const join = options.hash?.join || "";
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//return new Handlebars.SafeString(values.join(join));
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//return new Handlebars.SafeString(values.join(join));
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return values.map(val => val.toString()).join(join)
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return values.map((val) => val.toString()).join(join);
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})
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});
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Handlebars.registerHelper("add", (...values) => {
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Handlebars.registerHelper("add", (...values) => {
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const options = values.pop();
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const options = values.pop();
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return values.reduce((prev, cur) => prev + cur)
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return values.reduce((prev, cur) => prev + cur);
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})
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});
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Handlebars.registerHelper("localizeMidgard", (str: string) => {
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Handlebars.registerHelper("localizeMidgard", (str: string) => {
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const template = Handlebars.compile("{{localize value}}")
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const template = Handlebars.compile("{{localize value}}");
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return template({
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return template({
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value: "midgard5." + str
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value: "midgard5." + str,
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})
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});
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})
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});
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Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
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Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
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const actor = (game as Game).actors.get(actorId) as M5Character
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const actor = (game as Game).actors.get(actorId) as M5Character;
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return actor.skillBonus(skill).toString()
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return actor.skillBonus(skill).toString();
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})
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});
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Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
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Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
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const actor = (game as Game).actors.get(actorId) as M5Character
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const actor = (game as Game).actors.get(actorId) as M5Character;
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return actor.skillEw(skill).toString()
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return actor.skillEw(skill).toString();
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})
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});
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Handlebars.registerHelper("skill", (skillId: string) => {
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Handlebars.registerHelper("skill", (skillId: string) => {
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return (game as Game).items.get(skillId)
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return (game as Game).items.get(skillId);
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})
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});
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Handlebars.registerHelper("itemValue", (id: string, path: string) => {
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Handlebars.registerHelper("itemValue", (id: string, path: string) => {
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let obj = (game as Game).items.get(id)
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let obj = (game as Game).items.get(id);
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path.split(".").forEach(p => obj = obj[p])
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path.split(".").forEach((p) => (obj = obj[p]));
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return `${obj}`
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return `${obj}`;
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})
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});
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Handlebars.registerHelper("actorItemValue", (actorId: any, itemId: string, path: string) => {
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Handlebars.registerHelper("actorItemValue", (actorId: any, itemId: string, path: string) => {
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//console.log("actorItemValue", actorId, itemId, path)
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//console.log("actorItemValue", actorId, itemId, path)
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const actor = (game as Game).actors.get(actorId)
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const actor = (game as Game).actors.get(actorId);
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let obj = actor.items.get(itemId).system
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let obj = actor.items.get(itemId).system;
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path.split(".").forEach(p => {
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path.split(".").forEach((p) => {
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if (obj)
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if (obj) obj = obj[p];
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obj = obj[p]
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});
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})
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return `${obj}`;
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return `${obj}`
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});
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})
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Handlebars.registerHelper("icon", (relpath: string) => {
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Handlebars.registerHelper("icon", (relpath: string) => {
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return `systems/midgard5/assets/icons/${relpath}`
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return `systems/midgard5/assets/icons/${relpath}`;
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})
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});
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Handlebars.registerHelper("isSkillInList", (skillName: string, list: any) => {
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for (let key in list) {
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if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
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return true;
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}
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}
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return false;
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});
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// Default Sheet für Items definieren und das Standardsheet deaktivieren
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// Default Sheet für Items definieren und das Standardsheet deaktivieren
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Items.unregisterSheet("core", ItemSheet)
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("midgard5", M5ItemSheet, { makeDefault: true })
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Items.registerSheet("midgard5", M5ItemSheet, { makeDefault: true });
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// Default Sheet für Actors definieren und das Standardsheet deaktivieren
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// Default Sheet für Actors definieren und das Standardsheet deaktivieren
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Actors.unregisterSheet("core", ActorSheet)
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("midgard5", M5CharacterSheet, { makeDefault: true })
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Actors.registerSheet("midgard5", M5CharacterSheet, { makeDefault: true });
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CONFIG.Actor.documentClass = M5Character
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CONFIG.Actor.documentClass = M5Character;
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CONFIG.Item.documentClass = M5Item
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CONFIG.Item.documentClass = M5Item;
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//RegisterSettings();
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//RegisterSettings();
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await preloadTemplates()
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await preloadTemplates();
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})
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});
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Hooks.once("setup", () => {
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Hooks.once("setup", () => {
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Logger.log("Template module is being setup.")
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Logger.log("Template module is being setup.");
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})
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});
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Hooks.once("ready", () => {
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Hooks.once("ready", () => {
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Logger.ok("Template module is now ready.")
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Logger.ok("Template module is now ready.");
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})
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});
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@ -119,6 +119,7 @@
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</thead>
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</thead>
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<tbody>
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<tbody>
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{{#each data.skills.general as |skill key|}}
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{{#each data.skills.general as |skill key|}}
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{{#unless (isSkillInList (localizeMidgard key) ../actor.system.calc.skills.general) }}
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<tr data-skill="{{key}}">
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<tr data-skill="{{key}}">
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<td><button class="learn-button">{{localize "midgard5.learn"}}</button></td>
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<td><button class="learn-button">{{localize "midgard5.learn"}}</button></td>
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<td class="padding">{{localizeMidgard key}}</td>
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<td class="padding">{{localizeMidgard key}}</td>
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@ -129,6 +130,7 @@
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<td class="fixed-value"><button class="roll-button roll-general-button"></button></td>
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<td class="fixed-value"><button class="roll-button roll-general-button"></button></td>
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<td class="fixed-value"></td>
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<td class="fixed-value"></td>
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</tr>
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</tr>
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{{/unless}}
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{{/each}}
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{{/each}}
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</tbody>
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</tbody>
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</table>
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</table>
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