+ Added Zwergenhort

This commit is contained in:
2023-12-22 20:45:24 +01:00
parent 6baf9a0269
commit 8e3db3b223
5 changed files with 48 additions and 5 deletions
+4
View File
@@ -86,6 +86,8 @@ export enum M5Stats {
PROTECTION_AP = "apProtection",
PERCEPTION = "perception",
DRINKING = "drinking",
HOARD = "hoard",
HOARD_NEXT = "hoardNext",
}
export enum M5ModType {
@@ -173,6 +175,8 @@ export interface M5CharacterCalculatedData {
perceptionFW: number;
drinking: M5ModResult;
drinkingFW: number;
hoard: number;
hoardNext: number;
};
skillMods: {};
skills: {
+18 -2
View File
@@ -1,3 +1,4 @@
import { valueInArray } from "@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/validators.mjs";
import { M5Item } from "../items/M5Item";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate";
@@ -71,6 +72,7 @@ export class M5Character extends Actor {
perceptionFW: 0,
drinking: { value: 0, mods: [] },
drinkingFW: 0,
hoard: 0,
},
skillMods: {},
skills: {
@@ -98,7 +100,7 @@ export class M5Character extends Actor {
if (!data) return null;
ret.level = M5Character.levelFromExp(data.es);
ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw);
@@ -143,7 +145,9 @@ export class M5Character extends Actor {
ret.stats.perceptionFW = 6;
ret.stats.drinking = this.modResult(0);
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
ret.stats.hoard = M5Character.hoardFromExp(data.es);
ret.stats.hoardNext = M5Character.hoardNextFromExp(data.es);
if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret);
@@ -371,6 +375,18 @@ export class M5Character extends Actor {
const ret = M5Character.levelThreshold.findIndex((val) => val > exp);
return ret === -1 ? M5Character.levelThreshold.length : ret;
}
static hoardFromExp(exp: number): number {
const ret = M5Character.levelThreshold.findIndex((val) => val > exp);
const hoard = Math.floor(exp / 2)
return hoard;
}
static hoardNextFromExp(exp: number): number {
const ret = M5Character.levelThreshold.findIndex((val) => val > exp);
const currentLevel = ret === -1 ? M5Character.levelThreshold.length : ret;
const nextLevelExp = M5Character.levelThreshold[currentLevel];
const hoardNext = (nextLevelExp /2);
return hoardNext;
}
static readonly defenseThreshold: Array<[number, number]> = [
[30, 18],