Add Items on Character Sheet

Changes:
 + add button to add all different kind of items directly onto the character sheet
 + fix #1 by correctly updating the item
This commit is contained in:
Byroks 2024-01-20 12:37:05 +01:00
parent c13fef5103
commit 9d72b31d5f
7 changed files with 137 additions and 16 deletions

View File

@ -49,6 +49,18 @@ export interface M5RollResult extends M5RollTemplate {
css: string; css: string;
} }
export enum M5ItemType {
SKILL = "skill",
ITEM = "item",
WEAPON = "weapon",
DEFENSIVE_WEAPON = "defensiveWeapon",
ARMOR = "armor",
CONTAINER = "container",
SPELL = "spell",
KAMPFKUNST = "kampfkunst",
EFFECT = "effect",
}
export enum M5EwResult { export enum M5EwResult {
TBD = "", TBD = "",
FUMBLE = "roll-ew-result-fumble", FUMBLE = "roll-ew-result-fumble",

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@ -1,5 +1,5 @@
import { M5Item } from "../items/M5Item"; import { M5Item } from "../items/M5Item";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base"; import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate"; import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor { export class M5Character extends Actor {
// constructor( // constructor(
@ -522,6 +522,18 @@ export class M5Character extends Actor {
}); });
} }
createItem(itemName: string, itemType: M5ItemType): Promise<M5Item> {
const itemData = {
name: itemName,
type: itemType,
};
return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
const item = docs[0];
return item;
});
}
getItem(itemId: string): any { getItem(itemId: string): any {
if (!(this as any).items) return null; if (!(this as any).items) return null;
return (this as any).getEmbeddedDocument("Item", itemId); return (this as any).getEmbeddedDocument("Item", itemId);

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@ -1,7 +1,7 @@
import Logger from "../../utils/Logger"; import Logger from "../../utils/Logger";
import { M5Character } from "../actors/M5Character"; import { M5Character } from "../actors/M5Character";
import { M5Item } from "../items/M5Item"; import { M5Item } from "../items/M5Item";
import { M5SkillLearned, M5SkillUnlearned } from "../M5Base"; import { M5ItemType, M5SkillLearned, M5SkillUnlearned } from "../M5Base";
import { M5Roll } from "../rolls/M5Roll"; import { M5Roll } from "../rolls/M5Roll";
export default class M5CharacterSheet extends ActorSheet { export default class M5CharacterSheet extends ActorSheet {
@ -111,7 +111,11 @@ export default class M5CharacterSheet extends ActorSheet {
if (!item.system.quantity) { if (!item.system.quantity) {
item.system.quantity = 0; item.system.quantity = 0;
} }
item.system.quantity += 1; item.update({
data: {
quantity: item.system.quantity + 1,
},
});
this.render(); this.render();
}); });
@ -127,7 +131,11 @@ export default class M5CharacterSheet extends ActorSheet {
const context = this.actor as any; const context = this.actor as any;
const item = context.items.get(itemId); const item = context.items.get(itemId);
if (item.system.quantity > 0) { if (item.system.quantity > 0) {
item.system.quantity -= 1; item.update({
data: {
quantity: item.system.quantity - 1,
},
});
} }
this.render(); this.render();
}); });
@ -144,7 +152,11 @@ export default class M5CharacterSheet extends ActorSheet {
const context = this.actor as any; const context = this.actor as any;
const item = context.items.get(itemId); const item = context.items.get(itemId);
if (item.system.quantity > 0) { if (item.system.quantity > 0) {
item.system.quantity -= 1; item.update({
data: {
quantity: item.system.quantity - 1,
},
});
} }
await item.roll(); await item.roll();
@ -260,13 +272,96 @@ export default class M5CharacterSheet extends ActorSheet {
const item = context.items.get(itemId); const item = context.items.get(itemId);
if (item.system.equipped === true) { if (item.system.equipped === true) {
item.system.equipped = false; item.system.equipped = false;
} } else {
else {
item.system.equipped = true; item.system.equipped = true;
} }
this.render(); this.render();
}); });
html.find(".add-item").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.item"), M5ItemType.ITEM).then((i) => {
const item = i as any;
item.update({
data: {
quantity: 1,
},
});
});
});
html.find(".add-weapon").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.weapon"), M5ItemType.WEAPON);
});
html.find(".add-defensiveWeapon").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.defensiveWeapon"), M5ItemType.DEFENSIVE_WEAPON);
});
html.find(".add-armor").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.armor"), M5ItemType.ARMOR);
});
html.find(".add-container").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.container"), M5ItemType.CONTAINER).then((i) => {
const item = i as any;
item.update({
data: {
quantity: 1,
},
});
});
});
html.find(".add-spell").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.spell"), M5ItemType.SPELL).then((i) => {
const item = i as any;
item.update({
data: {
process: "none",
},
});
});
});
html.find(".add-kampfkunst").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.kampfkunst"), M5ItemType.KAMPFKUNST).then((i) => {
const item = i as any;
item.update({
data: {
type: "angriff",
variante: "anstuermen",
},
});
});
});
html.find(".add-effect").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.effect"), M5ItemType.EFFECT);
});
// Drag & Drop // Drag & Drop
const dragDrop = new DragDrop({ const dragDrop = new DragDrop({

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@ -48,7 +48,7 @@
<th class="title">{{localize "midgard5.kampfkunst-variante-short"}}</th> <th class="title">{{localize "midgard5.kampfkunst-variante-short"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th> <th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th> <th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th class="title"></th> <th class="title add-kampfkunst"><i class="fa-regular fa-plus"></i></th>
</tr> </tr>
</thead> </thead>
<tbody> <tbody>

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@ -2,7 +2,8 @@
<thead> <thead>
<tr> <tr>
<th class="title">{{localize "TYPES.Item.effect"}}</th> <th class="title">{{localize "TYPES.Item.effect"}}</th>
<th class="title"></th> <th class="title add-effect"><i class="fa-regular fa-plus"></i></th>
</tr> </tr>
</thead> </thead>
<tbody> <tbody>

View File

@ -43,8 +43,8 @@
<th class="title center">{{localize "midgard5.item-quantity"}}</th> <th class="title center">{{localize "midgard5.item-quantity"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th> <th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th> <th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th> <th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th></th>
<th class="title">&nbsp;</th> <th class="title add-item"><i class="fa-regular fa-plus"></i></th>
</tr> </tr>
</thead> </thead>
<tbody> <tbody>
@ -90,7 +90,8 @@
<th class="title">{{localize "TYPES.Item.weapon"}}</th> <th class="title">{{localize "TYPES.Item.weapon"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th> <th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th> <th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title">&nbsp;</th> <th class="title add-weapon"><i class="fa-regular fa-plus"></i></th>
</tr> </tr>
</thead> </thead>
<tbody> <tbody>
@ -124,7 +125,7 @@
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th> <th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th> <th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th> <th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title">&nbsp;</th> <th class="title add-defensiveWeapon"><i class="fa-regular fa-plus"></i></th>
</tr> </tr>
</thead> </thead>
<tbody> <tbody>
@ -158,7 +159,7 @@
<th class="title">{{localize "TYPES.Item.armor"}}</th> <th class="title">{{localize "TYPES.Item.armor"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th> <th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th> <th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title">&nbsp;</th> <th class="title add-armor"><i class="fa-regular fa-plus"></i></th>
</tr> </tr>
</thead> </thead>
<tbody> <tbody>
@ -196,7 +197,7 @@
<th class="title center">{{localize "midgard5.item-value"}}</th> <th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th> <th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th> <th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th class="title">&nbsp;</th> <th class="title add-container"><i class="fa-regular fa-plus"></i></th>
</tr> </tr>
</thead> </thead>
<tbody> <tbody>

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@ -4,7 +4,7 @@
<th class="title">{{localize "TYPES.Item.spell"}}</th> <th class="title">{{localize "TYPES.Item.spell"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th> <th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"></th> <th class="title"></th>
<th class="title"></th> <th class="title add-spell"><i class="fa-regular fa-plus"></i></th>
</tr> </tr>
</thead> </thead>
<tbody> <tbody>