- Container behavior for Weapons, Def. Weapons and Armor is now the same as for items
- Fixed some Bugs
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@@ -39,6 +39,7 @@ export class M5Character extends Actor {
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): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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level: 0,
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initiative: 0,
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attributes: {
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st: { value: 0, bonus: 0, mods: [] },
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gs: { value: 0, bonus: 0, mods: [] },
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@@ -101,6 +102,8 @@ export class M5Character extends Actor {
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ret.level = M5Character.levelFromExp(data.info.race === "Zwerg" ? Math.min(data.calc.stats?.hoard * 2 || 0, data.es) : data.es);
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ret.initiative = data.skills.general.anfuehren.fw;
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ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
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ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
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ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw);
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