Revision of the gear tab:

- Use of flexboxes in two columns for better display
- Introduction of item containers for the different storage of items
This commit is contained in:
Ender
2023-12-31 11:00:17 +01:00
parent 6baf9a0269
commit a9d7bbb5b2
15 changed files with 465 additions and 165 deletions
+1
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@@ -187,6 +187,7 @@ export interface M5CharacterCalculatedData {
defensiveWeapons: {};
armor: {};
items: {};
containers: {};
effects: {};
};
spells: {};
+42
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@@ -32,6 +32,7 @@ export class M5Character extends Actor {
defensiveWeapons?: boolean;
armor?: boolean;
items?: boolean;
containers?: boolean;
spells?: boolean;
effects?: boolean;
kampfkuenste?: boolean;
@@ -85,6 +86,7 @@ export class M5Character extends Actor {
defensiveWeapons: {},
armor: {},
items: {},
containers: {},
effects: {},
},
spells: {},
@@ -171,6 +173,7 @@ export class M5Character extends Actor {
if (item.system.magic) {
label += "*";
}
let icon = item.img;
let rollable = false;
// console.log(item.system.rolls.formulas.map((p) => p.enabled));
@@ -182,9 +185,48 @@ export class M5Character extends Actor {
}
ret.gear.items[item.id] = {
label: label,
icon: icon,
magic: item.system.magic,
calc: item.system.calc,
equipped: item.system?.equipped,
weight: item.system.weight || 0,
containerId: item.system.containerId || "",
value: item.system.value || 0,
currency: item.system.currency || "",
quantity: item.system.quantity || 0,
rollExist: rollable,
};
});
}
if (!skip?.containers) {
context.items
?.filter((item) => item.type === "container")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name;
if (item.system.magic) {
label += "*";
}
let icon = item.img;
let rollable = false;
// console.log(item.system.rolls.formulas.map((p) => p.enabled));
for (let key in item.system.rolls.formulas) {
rollable = item.system.rolls.formulas[key].enabled;
if (rollable) {
break;
}
}
ret.gear.containers[item.id] = {
label: label,
icon: icon,
magic: item.system.magic,
calc: item.system.calc,
equipped: item.system?.equipped,
weight: item.system.weight || 0,
containerId: item.system.containerId || "",
value: item.system.value || 0,
currency: item.system.currency || "",
quantity: item.system.quantity || 0,
+16 -1
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@@ -14,7 +14,22 @@ export class M5Item extends Item {
const itemData = (this as any).system;
const calc = itemData.calc;
if (itemType === "skill") {
if (itemType === "item") {
calc.containers = null;
if (actor) {
const actorCalc = actor.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.containers = actorCalc.gear.containers;
}
const container = character.getItem(itemData.containerId);
//console.log("M5Item.prepareDerivedData:containers", itemData, container?.system)
if (container) {
container.prepareDerivedData();
const containerData = container.system;
}
}
} else if (itemType === "skill") {
calc.fw = itemData.fw;
calc.bonus = 0;
+2 -2
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@@ -8,7 +8,7 @@ export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 800,
width: 1200,
height: 800,
classes: ["midgard5", "sheet", "character"],
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }],
@@ -270,7 +270,7 @@ export default class M5CharacterSheet extends ActorSheet {
const item = this.actor.items.get(li.dataset.itemId);
// limit transfer on personal weapons/armour/gear
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst"].includes(item.type)) {
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst", "container"].includes(item.type)) {
const dragData = {
type: "Transfer",
actorId: this.actor.id,
+1 -1
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@@ -30,7 +30,7 @@ export class M5ItemSheet extends ItemSheet {
context.rollData = {}
let actor = this.object?.parent ?? null
if (actor) {
context.rollData = actor.getRollData()
context.rollData = actor.getRollData()
}
context.data = itemData.system