Add customizable rolls to items

This commit is contained in:
mstein
2022-07-23 18:50:08 +02:00
parent 58ed9d7d74
commit b3e2771e91
24 changed files with 361 additions and 155 deletions
+8 -5
View File
@@ -1,3 +1,4 @@
import { BooleanField } from "@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/fields.mjs"
export interface M5Skill {
fw: number
@@ -33,11 +34,13 @@ export interface M5RollData {
}
}
export interface M5RollResult {
export interface M5RollTemplate {
formula: string
label: string
type: string
enabled: boolean
}
export interface M5RollResult extends M5RollTemplate {
total: number
totalStr: string
result: string
@@ -67,9 +70,9 @@ export enum M5Attributes {
}
export enum M5Stats {
DEFENSE = "defense",
ATTACK = "attack",
DAMAGE = "damage",
DEFENSE = "defenseBonus",
ATTACK = "attackBonus",
DAMAGE = "damageBonus",
MOVEMENT = "movement",
RESISTANCE_MIND = "resistanceMind",
RESISTANCE_BODY = "resistanceBody",
+4 -13
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@@ -28,7 +28,7 @@ export default class M5ModAggregate {
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.ADD_100, value: data.attributes.pa.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.ADD_100, value: data.attributes.wk.bonus }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.DEFENSE, operation: M5ModOperation.SET, value: calc.stats.defense.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.DEFENSE, operation: M5ModOperation.SET, value: calc.stats.defenseBonus.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.ATTACK, operation: M5ModOperation.SET, value: calc.stats.attackBonus.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.DAMAGE, operation: M5ModOperation.SET, value: calc.stats.damageBonus.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.MOVEMENT, operation: M5ModOperation.SET, value: calc.stats.movementBonus.value }, characterString)
@@ -59,19 +59,10 @@ export default class M5ModAggregate {
source: source
}
let key = mod.id
// if (mod.type === M5ModType.ATTRIBUTE) {
// key = M5Attributes[mod.id] as string
// console.log("M5ModType.ATTRIBUTE", mod.id, key)
// } else if (mod.type === M5ModType.STAT) {
// key = M5Stats[mod.id] as string
// console.log("M5ModType.STAT", mod.id, key)
// }
if (map.has(key))
map.get(key).push(pair)
if (map.has(mod.id))
map.get(mod.id).push(pair)
else
map.set(key, [pair])
map.set(mod.id, [pair])
}
}
+13 -11
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@@ -65,7 +65,7 @@ export class M5Item extends Item {
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus
calc.ew += actorCalc.stats.attackBonus.value
calc.combatSkills = actorCalc.skills.combat
}
@@ -108,7 +108,7 @@ export class M5Item extends Item {
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
if (actorCalc) {
calc.ew += actorCalc.stats.spellCasting
calc.ew += actorCalc.stats.spellCasting.value
}
}
} else if (context.type === "item") {
@@ -204,15 +204,17 @@ export class M5Item extends Item {
const rollData = this.getRollData()
formulaNames.forEach(formulaName => {
const formula = item.data.rolls.formulas[formulaName]
rollData.rolls[formulaName] = {
formula: formula.formula,
label: formula.label,
type: formula.type,
result: "",
total: 0,
totalStr: "",
dice: {}
} as M5RollResult
if (formula) {
rollData.rolls[formulaName] = {
formula: formula.formula,
label: formula.label,
enabled: formula.enabled,
result: "",
total: 0,
totalStr: "",
dice: {}
} as M5RollResult
}
})
const roll = new M5Roll(rollData, this.actor, item.name)
+60 -14
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@@ -17,19 +17,24 @@ export class M5Roll { // extends Roll<M5RollData>
// @ts-ignore
//override evaluate(options?: InexactPartial<RollTerm.EvaluationOptions>): Evaluated<Roll<M5RollData>> | Promise<Evaluated<Roll<M5RollData>>> {
evaluate() {
const indexMap = new Map<number, string>()
const rollNames = Object.keys(this.data.rolls)
const rolls = rollNames.map(rollName => {
const rolls = rollNames.filter(rollName => this.data.rolls[rollName].enabled).map((rollName, index) => {
indexMap.set(index, rollName)
const formula = this.data.rolls[rollName]
const roll = new Roll(formula.formula, this.data)
return roll
})
this.pool = PoolTerm.fromRolls(rolls)
console.log("evaluate", this._evaluated, this.pool)
return this.pool.evaluate({ async: true }).then(results => {
this._total = 0
results.rolls.forEach((roll, index) => {
const rollResult = this.data.rolls[index.toString()] as M5RollResult
const rollIndex = indexMap.get(index)
const rollResult = this.data.rolls[rollIndex] as M5RollResult
rollResult.result = roll.result
rollResult.total = roll.total
rollResult.totalStr = roll.total.toString()
@@ -37,27 +42,29 @@ export class M5Roll { // extends Roll<M5RollData>
this._total += roll.total
let rowRes = M5EwResult.TBD
let face100 = -1
roll.dice.forEach((d, dIndex) => {
rollResult.dice[dIndex.toString()] = d.total
if (rowRes === M5EwResult.TBD && dIndex === 0) {
if (rollResult.type === "ew") {
if (d.faces === 20) {
//if (rollResult.type === "ew") {
if (d.total === 1)
rowRes = M5EwResult.FUMBLE
else if (d.total === 20)
rowRes = M5EwResult.CRITICAL
else if (d.total >= 16)
rowRes = M5EwResult.HIGH
} else if (rollResult.type === "pw") {
if (d.total === 1)
rowRes = M5EwResult.FUMBLE
else if (d.total === 20)
rowRes = M5EwResult.CRITICAL
} else if (d.faces === 100) {
face100 = d.total as number
}
}
})
if (rollResult.type === "ew") {
const parseResult = M5Roll.parseDiceSides(rollResult.formula)
//console.log("evaluate roll", parseResult)
if (parseResult?.sides === 20) {
if (roll.total < 20) {
if (rowRes === M5EwResult.TBD || rowRes === M5EwResult.HIGH)
rowRes = M5EwResult.FAIL
@@ -65,10 +72,18 @@ export class M5Roll { // extends Roll<M5RollData>
if (rowRes === M5EwResult.TBD)
rowRes = M5EwResult.PASS
}
} else if (rollResult.type === "pw") {
if (roll.total < 0) {
} else if (face100 >= 0) {
const threshold100 = roll.total + face100
const threshold = Math.floor(threshold100 / 10)
if (face100 === 100) {
if (rowRes === M5EwResult.TBD)
rowRes = M5EwResult.FUMBLE
} else if (roll.total < 0) {
if (rowRes === M5EwResult.TBD)
rowRes = M5EwResult.FAIL
} else if (face100 <= threshold) {
if (rowRes === M5EwResult.TBD)
rowRes = M5EwResult.CRITICAL
} else {
if (rowRes === M5EwResult.TBD)
rowRes = M5EwResult.PASS
@@ -114,7 +129,7 @@ export class M5Roll { // extends Roll<M5RollData>
rollData.i = attribute.value + attribute.bonus
rollData.rolls["0"] = {
formula: "@i - 1d100",
type: "pw",
enabled: true,
label: (game as Game).i18n.localize("midgard5.pw"),
result: "",
total: 0,
@@ -135,7 +150,7 @@ export class M5Roll { // extends Roll<M5RollData>
rollData.rolls["0"] = {
formula: "1d20 + @c.calc.stats.brawl + @c.calc.stats.attackBonus + @i.attackBonus",
type: "ew",
enabled: true,
label: (game as Game).i18n.localize("midgard5.attack"),
result: "",
total: 0,
@@ -146,7 +161,7 @@ export class M5Roll { // extends Roll<M5RollData>
rollData.rolls["1"] = {
formula: "1d6 - 4 + @c.calc.stats.damageBonus + @i.damageBonus",
type: "dmg",
enabled: true,
label: (game as Game).i18n.localize("midgard5.damage"),
result: "",
total: 0,
@@ -157,4 +172,35 @@ export class M5Roll { // extends Roll<M5RollData>
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl"))
}
static parseDiceSides(formula: string): FormulaParseResult {
const ewMatcher: RegExp = /\d*[dD]20/g
const pwMatcher: RegExp = /(\d+)\s*\-\s*\d*[dD]100/g
let res = formula.match(ewMatcher)
if (res && !!res[0]) {
return {
sides: 20,
type: "ew",
threshold: null
}
}
res = formula.match(pwMatcher)
if (res && !!res[1]) {
return {
sides: 100,
type: "pw",
threshold: parseInt(res[1])
}
}
return null
}
}
interface FormulaParseResult {
sides: number,
type: string,
threshold: number
}
+49 -1
View File
@@ -1,5 +1,5 @@
import { M5Item } from "../items/M5Item"
import { M5Attributes, M5ItemMod, M5ModOperation, M5ModType } from "../M5Base"
import { M5Attributes, M5ItemMod, M5ModOperation, M5ModType, M5RollTemplate } from "../M5Base"
export class M5ItemSheet extends ItemSheet {
@@ -78,6 +78,54 @@ export class M5ItemSheet extends ItemSheet {
this.render(false)
})
html.find(".roll-delete").on("click", async (event) => {
//console.log("roll-delete", this.item.data.data.rolls.formulas)
let row = event.target.parentElement
let rollIndex = row.dataset["roll"]
while (!rollIndex) {
row = row.parentElement
if (!row)
return
rollIndex = row.dataset["roll"]
}
const rolls = this.item.data.data.rolls.formulas
rolls[rollIndex] = null
this.item.update({
data: {
rolls: {
formulas: rolls
}
}
})
this.render(false)
})
html.find(".roll-create").on("click", async (event) => {
const rolls = this.item.data.data.rolls.formulas
const indeces = Object.keys(rolls).map(index => parseInt(index)).sort().reverse()
const index = (indeces.find(index => !!rolls[index.toString()]) ?? -1) + 1
console.log("roll-create", rolls, indeces, index)
rolls[index.toString()] = {
formula: "1d6",
label: (game as Game).i18n.localize("midgard5.roll"),
enabled: true
} as M5RollTemplate
this.item.update({
data: {
rolls: {
formulas: rolls
}
}
})
this.render(false)
})
// Drag & Drop
if (["item"].includes(this.object.data?.type)) {
const itemToItemAssociation = new DragDrop({