Innate abilities

+ Added Perception as fixed innate ability
+ Added Drinking as fixed innate ability
+ Set Luckpoints to 0
This commit is contained in:
LeFrique 2023-12-11 21:54:52 +01:00
parent 1e27e135cf
commit bcf6694de8
8 changed files with 92 additions and 2 deletions

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@ -197,6 +197,8 @@
"midgard5.enduranceBonus": "Ausdauerbonus", "midgard5.enduranceBonus": "Ausdauerbonus",
"midgard5.lpProtection": "Rüstungsschutz (LP)", "midgard5.lpProtection": "Rüstungsschutz (LP)",
"midgard5.apProtection": "Rüstungsschutz (AP)", "midgard5.apProtection": "Rüstungsschutz (AP)",
"midgard5.perception" : "Wahrnehmung",
"midgard5.drinking" : "Trinken",
"midgard5.new-skill": "Neue Fertigkeit", "midgard5.new-skill": "Neue Fertigkeit",
"midgard5.special": "Spezial", "midgard5.special": "Spezial",
@ -305,6 +307,8 @@
"midgard5.mod-stat-ap": "Ausdauerpunkte", "midgard5.mod-stat-ap": "Ausdauerpunkte",
"midgard5.mod-stat-lpProtection": "Rüstungsschutz (LP)", "midgard5.mod-stat-lpProtection": "Rüstungsschutz (LP)",
"midgard5.mod-stat-apProtection": "Rüstungsschutz (AP)", "midgard5.mod-stat-apProtection": "Rüstungsschutz (AP)",
"midgard.mod-stat-perception" : "Wahrnehmung",
"midgard.mod-stat-drinking" : "Trinken",
"midgard5.mod-type": "Typ der Modifikation", "midgard5.mod-type": "Typ der Modifikation",
"midgard5.mod-id": "Was soll modifiziert werden", "midgard5.mod-id": "Was soll modifiziert werden",

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@ -84,6 +84,8 @@ export enum M5Stats {
AP = "ap", AP = "ap",
PROTECTION_LP = "lpProtection", PROTECTION_LP = "lpProtection",
PROTECTION_AP = "apProtection", PROTECTION_AP = "apProtection",
PERCEPTION = "perception",
DRINKING = "Trinken"
} }
export enum M5ModType { export enum M5ModType {
@ -166,6 +168,10 @@ export interface M5CharacterCalculatedData {
brawlEw: number; brawlEw: number;
poisonResistance: M5ModResult; poisonResistance: M5ModResult;
enduranceBonus: number; enduranceBonus: number;
perception: M5ModResult;
perceptionEW: number;
drinking: M5ModResult;
drinkingEW: number;
}; };
skillMods: {}; skillMods: {};
skills: { skills: {

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@ -67,6 +67,10 @@ export class M5Character extends Actor {
brawlEw: 0, brawlEw: 0,
poisonResistance: { value: 0, mods: [] }, poisonResistance: { value: 0, mods: [] },
enduranceBonus: 0, enduranceBonus: 0,
perception: {value: 0, mods: []},
perceptionEW: 0,
drinking: {value: 0, mods: []},
drinkingEW: 0,
}, },
skillMods: {}, skillMods: {},
skills: { skills: {
@ -135,6 +139,10 @@ export class M5Character extends Actor {
ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0); ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2)); ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20); ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
ret.stats.perception = this.modResult(0);
ret.stats.perceptionEW = 6;
ret.stats.drinking = this.modResult(Math.floor(ret.attributes.ko.value / 10));
ret.stats.drinkingEW = ret.stats.drinking.value;
if (!skip?.mods) { if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret); const aggregate = new M5ModAggregate(data, ret);

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@ -41,6 +41,8 @@ export default class M5ModAggregate {
this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PERCEPTION, operation: M5ModOperation.SET, value: calc.stats.perception.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DRINKING, operation: M5ModOperation.SET, value: calc.stats.drinking.value }, characterString);
} }
push(mod: M5ItemMod, source: string) { push(mod: M5ItemMod, source: string) {

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@ -1,6 +1,7 @@
import { Evaluated } from "@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/dice/roll"; import { Evaluated } from "@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/dice/roll";
import { M5Character } from "../actors/M5Character"; import { M5Character } from "../actors/M5Character";
import { M5EwResult, M5RollData, M5RollResult, M5SkillUnlearned } from "../M5Base"; import { M5EwResult, M5RollData, M5RollResult, M5SkillUnlearned, M5Stats } from "../M5Base";
import { stat } from "fs";
export class M5Roll { export class M5Roll {
// extends Roll<M5RollData> // extends Roll<M5RollData>
@ -205,6 +206,48 @@ export class M5Roll {
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl")); return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl"));
} }
static perception(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.i = {
fw: 6,
Bonus: 0,
};
rollData.rolls["0"] = {
formula: "1d20 + @c.calc.stats.perceptionEW + @i.bonus",
enabled: true,
label: (game as Game).i18n.localize("midgard5.perception"),
result: "",
total: 0,
totalStr: "",
dice: {},
css: "",
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.perception"));
}
static drinking(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.i = {
fw: M5Stats.DRINKING,
Bonus: 0,
};
rollData.rolls["0"] = {
formula: "1d20 + @c.calc.stats.drinkingEW + @i.bonus",
enabled: true,
label: (game as Game).i18n.localize("midgard5.drinking"),
result: "",
total: 0,
totalStr: "",
dice: {},
css: "",
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.drinking"));
}
static defense(actor: any) { static defense(actor: any) {
const rollData = actor.getRollData() as M5RollData; const rollData = actor.getRollData() as M5RollData;
rollData.i = { rollData.i = {

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@ -168,6 +168,16 @@ export default class M5CharacterSheet extends ActorSheet {
await roll.toMessage(); await roll.toMessage();
}); });
html.find(".roll-perception-button").on("click", async (event) => {
const roll = M5Roll.perception(this.actor);
await roll.toMessage();
});
html.find(".roll-drinking-button").on("click", async (event) => {
const roll = M5Roll.drinking(this.actor);
await roll.toMessage();
});
html.find(".roll-defense-button").on("click", async (event) => { html.find(".roll-defense-button").on("click", async (event) => {
const roll = M5Roll.defense(this.actor); const roll = M5Roll.defense(this.actor);
await roll.toMessage(); await roll.toMessage();

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@ -36,7 +36,7 @@
"ep": 0, "ep": 0,
"gg": 0, "gg": 0,
"sg": 0, "sg": 0,
"gp": 2 "gp": 0
}, },
"attributes": { "attributes": {
"attributes": { "attributes": {

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@ -74,6 +74,23 @@
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td> <td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr> </tr>
{{/each}} {{/each}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.perception"}}</td>
<td class="fixed-value">{{stats.fw}}</td>
<td class="fixed-value">{{stats.calc.bonus}}</td>
<td class="center">{{data.calc.stats.perceptionEW}}</td>
<td class="fixed-value"><button class="roll-button roll-perception-button"></button></td>
<td class="fixed-value"></td>
</tr>
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.drinking"}}</td>
<td class="fixed-value">{{stats.drinking.value}}</td>
<td class="fixed-value">{{stats.calc.bonus}}</td>
<td class="center">{{data.calc.stats.drinkingEW}}</td>
<td class="fixed-value"><button class="roll-button roll-drinking-button"></button></td>
<td class="fixed-value"></td>
</tr>
</tbody> </tbody>
</table> </table>