Innate abilities
+ Added Perception as fixed innate ability + Added Drinking as fixed innate ability + Set Luckpoints to 0
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@ -197,6 +197,8 @@
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"midgard5.enduranceBonus": "Ausdauerbonus",
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"midgard5.lpProtection": "Rüstungsschutz (LP)",
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"midgard5.apProtection": "Rüstungsschutz (AP)",
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"midgard5.perception" : "Wahrnehmung",
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"midgard5.drinking" : "Trinken",
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"midgard5.new-skill": "Neue Fertigkeit",
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"midgard5.special": "Spezial",
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@ -305,6 +307,8 @@
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"midgard5.mod-stat-ap": "Ausdauerpunkte",
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"midgard5.mod-stat-lpProtection": "Rüstungsschutz (LP)",
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"midgard5.mod-stat-apProtection": "Rüstungsschutz (AP)",
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"midgard.mod-stat-perception" : "Wahrnehmung",
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"midgard.mod-stat-drinking" : "Trinken",
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"midgard5.mod-type": "Typ der Modifikation",
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"midgard5.mod-id": "Was soll modifiziert werden",
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@ -84,6 +84,8 @@ export enum M5Stats {
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AP = "ap",
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PROTECTION_LP = "lpProtection",
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PROTECTION_AP = "apProtection",
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PERCEPTION = "perception",
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DRINKING = "Trinken"
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}
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export enum M5ModType {
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@ -166,6 +168,10 @@ export interface M5CharacterCalculatedData {
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brawlEw: number;
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poisonResistance: M5ModResult;
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enduranceBonus: number;
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perception: M5ModResult;
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perceptionEW: number;
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drinking: M5ModResult;
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drinkingEW: number;
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};
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skillMods: {};
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skills: {
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@ -67,6 +67,10 @@ export class M5Character extends Actor {
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brawlEw: 0,
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poisonResistance: { value: 0, mods: [] },
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enduranceBonus: 0,
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perception: {value: 0, mods: []},
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perceptionEW: 0,
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drinking: {value: 0, mods: []},
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drinkingEW: 0,
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},
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skillMods: {},
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skills: {
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@ -135,6 +139,10 @@ export class M5Character extends Actor {
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ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
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ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
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ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
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ret.stats.perception = this.modResult(0);
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ret.stats.perceptionEW = 6;
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ret.stats.drinking = this.modResult(Math.floor(ret.attributes.ko.value / 10));
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ret.stats.drinkingEW = ret.stats.drinking.value;
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if (!skip?.mods) {
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const aggregate = new M5ModAggregate(data, ret);
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@ -41,6 +41,8 @@ export default class M5ModAggregate {
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this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.PERCEPTION, operation: M5ModOperation.SET, value: calc.stats.perception.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.DRINKING, operation: M5ModOperation.SET, value: calc.stats.drinking.value }, characterString);
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}
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push(mod: M5ItemMod, source: string) {
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@ -1,6 +1,7 @@
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import { Evaluated } from "@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/dice/roll";
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import { M5Character } from "../actors/M5Character";
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import { M5EwResult, M5RollData, M5RollResult, M5SkillUnlearned } from "../M5Base";
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import { M5EwResult, M5RollData, M5RollResult, M5SkillUnlearned, M5Stats } from "../M5Base";
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import { stat } from "fs";
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export class M5Roll {
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// extends Roll<M5RollData>
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@ -205,6 +206,48 @@ export class M5Roll {
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl"));
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}
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static perception(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.i = {
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fw: 6,
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Bonus: 0,
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};
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rollData.rolls["0"] = {
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formula: "1d20 + @c.calc.stats.perceptionEW + @i.bonus",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.perception"),
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result: "",
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total: 0,
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totalStr: "",
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dice: {},
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css: "",
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} as M5RollResult;
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.perception"));
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}
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static drinking(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.i = {
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fw: M5Stats.DRINKING,
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Bonus: 0,
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};
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rollData.rolls["0"] = {
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formula: "1d20 + @c.calc.stats.drinkingEW + @i.bonus",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.drinking"),
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result: "",
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total: 0,
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totalStr: "",
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dice: {},
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css: "",
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} as M5RollResult;
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.drinking"));
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}
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static defense(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.i = {
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@ -168,6 +168,16 @@ export default class M5CharacterSheet extends ActorSheet {
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await roll.toMessage();
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});
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html.find(".roll-perception-button").on("click", async (event) => {
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const roll = M5Roll.perception(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-drinking-button").on("click", async (event) => {
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const roll = M5Roll.drinking(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-defense-button").on("click", async (event) => {
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const roll = M5Roll.defense(this.actor);
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await roll.toMessage();
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@ -36,7 +36,7 @@
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"ep": 0,
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"gg": 0,
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"sg": 0,
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"gp": 2
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"gp": 0
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},
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"attributes": {
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"attributes": {
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@ -74,6 +74,23 @@
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<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
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</tr>
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{{/each}}
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">{{localize "midgard5.perception"}}</td>
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<td class="fixed-value">{{stats.fw}}</td>
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<td class="fixed-value">{{stats.calc.bonus}}</td>
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<td class="center">{{data.calc.stats.perceptionEW}}</td>
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<td class="fixed-value"><button class="roll-button roll-perception-button"></button></td>
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<td class="fixed-value"></td>
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</tr>
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">{{localize "midgard5.drinking"}}</td>
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<td class="fixed-value">{{stats.drinking.value}}</td>
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<td class="fixed-value">{{stats.calc.bonus}}</td>
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<td class="center">{{data.calc.stats.drinkingEW}}</td>
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<td class="fixed-value"><button class="roll-button roll-drinking-button"></button></td>
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<td class="fixed-value"></td>
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</tr>
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</tbody>
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</table>
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