Add skills as items
This commit is contained in:
@@ -0,0 +1,19 @@
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export interface M5Skill {
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fw: number
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attribute: string
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}
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export interface M5SkillUnlearned extends M5Skill {
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initial: number
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}
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export interface M5SkillLearned extends M5Skill {
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skill: string
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type: string
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}
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export interface M5Attribute {
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value: number
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bonus: number
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}
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@@ -1,16 +1,4 @@
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export interface M5Skill {
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label: string
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skill: string
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attribute: string
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fw: number
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ew: number
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}
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export interface M5Attribute {
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value: number
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bonus: number
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}
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import { M5Attribute, M5Skill, M5SkillLearned } from "../M5Base"
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export interface M5CharacterCalculatedData {
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level: number,
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@@ -29,10 +17,11 @@ export interface M5CharacterCalculatedData {
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enduranceBonus: number
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},
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skills: {
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general: {}
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}
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}
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export default class M5Character extends Actor {
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export class M5Character extends Actor {
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// constructor(
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// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
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@@ -61,7 +50,6 @@ export default class M5Character extends Actor {
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prepareDerivedData() {
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const context = (this as any).data;
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//console.log(context)
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context.data.calc = {
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level: 0,
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@@ -79,7 +67,9 @@ export default class M5Character extends Actor {
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poisonResistance: 0,
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enduranceBonus: 0
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},
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skills: {}
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skills: {
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general: {}
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}
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} as M5CharacterCalculatedData
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const data = context.data
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@@ -98,10 +88,19 @@ export default class M5Character extends Actor {
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calc.stats.movementBonus = 0
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calc.stats.resistanceMind = calc.stats.defense
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calc.stats.resistanceBody = calc.stats.defense + 1
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calc.stats.spellCasting = M5Character.spellCastingFromLevel(calc.level) + M5Character.attributeBonus(data.attributes.zt)
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calc.stats.spellCasting = (data.info.magicUsing ? M5Character.spellCastingFromLevel(calc.level) : 3) + M5Character.attributeBonus(data.attributes.zt)
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calc.stats.brawl = Math.floor((st + gw) / 20)
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calc.stats.poisonResistance = 30 + Math.floor(ko / 2)
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calc.stats.enduranceBonus = Math.floor(ko/10) + Math.floor(st/20)
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//console.log("prepareDerivedData", context)
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context.items?.filter(item => item.data.type === "skill").forEach(item => {
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calc.skills.general[item.data.name] = {
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fw: item.data.data.fw,
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attribute: item.data.data.attribute,
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id: item.data._id
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}
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})
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}
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static readonly levelThreshold: Array<number> = [0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000, 165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000, 280000]
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@@ -140,49 +139,20 @@ export default class M5Character extends Actor {
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return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1]
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}
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attributeStrength() {
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const data = (this as any).data.data
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return M5Character.attributeMinMax(data.data.attributes.st)
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skillBonus(skill: M5Skill, skillName?: string) {
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const attribute = this.attribute(skill.attribute)
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let ret = attribute ? M5Character.attributeBonus(attribute) : 0
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return ret
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}
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attributeDexterity() {
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const data = (this as any).data.data
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return M5Character.attributeMinMax(data.data.attributes.gs)
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skillEw(skill: M5Skill, skillName?: string) {
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const bonus = this.skillBonus(skill, skillName)
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return skill.fw + bonus
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}
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attributeAgility() {
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const data = (this as any).data.data
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return M5Character.attributeMinMax(data.data.attributes.gw)
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}
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attributeConstitution() {
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const data = (this as any).data.data
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return M5Character.attributeMinMax(data.data.attributes.ko)
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}
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attributeIntelligence() {
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const data = (this as any).data.data
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return M5Character.attributeMinMax(data.data.attributes.in)
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}
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attributeMagic() {
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const data = (this as any).data.data
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return M5Character.attributeMinMax(data.data.attributes.zt)
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}
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attributeBeauty() {
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const data = (this as any).data.data
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return M5Character.attributeMinMax(data.data.attributes.au)
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}
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attributeCharisma() {
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const data = (this as any).data.data
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return M5Character.attributeMinMax(data.data.attributes.pa)
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}
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attributeWillpower() {
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const data = (this as any).data.data
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return M5Character.attributeMinMax(data.data.attributes.wk)
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attribute(name: string): M5Attribute {
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const context = (this as any).data
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return context.data.attributes[name]
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}
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}
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@@ -0,0 +1,65 @@
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import { M5Character } from "../actors/M5Character"
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import { M5Skill } from "../M5Base"
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export class M5Item extends Item {
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static readonly SKILL = "skill"
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getRollData() {
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if (!this.actor)
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return null
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const actor = this.actor as any
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const context = (this as any).data
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let ret = null
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if (context.type === "skill") {
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const character = actor as M5Character
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const actorData = actor.data.data
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const itemData = context.data as M5Skill
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ret = {
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fw: itemData.fw,
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bonus: M5Character.attributeBonus(character.attribute(itemData.attribute))
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}
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} else {
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ret = actor.getRollData()
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ret.item = foundry.utils.deepClone(context.data)
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}
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return ret
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}
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async roll() {
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const item = (this as any).data
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// Initialize chat data.
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const speaker = ChatMessage.getSpeaker({ actor: this.actor })
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const rollMode = (game as Game).settings.get('core', 'rollMode')
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const label = `[${item.type}] ${item.name}`
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// If there's no roll data, send a chat message.
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if (!item.data.formula) {
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ChatMessage.create({
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speaker: speaker,
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rollMode: rollMode,
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flavor: label,
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content: item.data.description ?? ''
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})
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} else { // Otherwise, create a roll and send a chat message from it.
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// Retrieve roll data.
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const rollData = this.getRollData()
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// Invoke the roll and submit it to chat.
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const roll = new Roll(item.data.formula, rollData)
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// If you need to store the value first, uncomment the next line.
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// let result = await roll.roll({async: true})
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roll.toMessage({
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speaker: speaker,
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rollMode: rollMode,
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flavor: label,
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})
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return roll
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}
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}
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}
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@@ -1,5 +1,7 @@
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import Logger from "../../utils/Logger"
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import M5Character, { M5Attribute } from "../actors/M5Character"
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import { M5Character } from "../actors/M5Character"
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import { M5Item } from "../items/M5Item"
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import { M5SkillLearned, M5SkillUnlearned } from "../M5Base"
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export default class M5CharacterSheet extends ActorSheet {
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@@ -27,7 +29,7 @@ export default class M5CharacterSheet extends ActorSheet {
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context.actor = actorData;
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context.data = actorData.data;
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//console.log("Sheet Promise", context)
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//console.log("Sheet Promise", context.actor, context.data)
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return context
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})
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}
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@@ -35,8 +37,29 @@ export default class M5CharacterSheet extends ActorSheet {
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override activateListeners(html: JQuery) {
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super.activateListeners(html)
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html.find(".roll-button").on("click", async (event) => {
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html.find(".edit-skill").on("click", async (event) => {
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const row = event.target.parentElement
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let skillId = row.dataset["skill"]
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const context = this.actor.data
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const item = context.items.get(skillId)
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item.sheet.render(true)
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})
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html.find(".roll-learned-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let skillId = row.dataset["skill"]
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const actor = this.actor as any
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const context = this.actor.data
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const data = context.data
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const item = context.items.get(skillId) as M5Item
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await item.roll()
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})
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html.find(".roll-general-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let skillName = row.dataset["skill"]
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const actor = this.actor as M5Character
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@@ -45,10 +68,10 @@ export default class M5CharacterSheet extends ActorSheet {
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const skill = data.skills.general[skillName]
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const attribute = data.attributes[skill.attribute]
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console.log(skill, attribute)
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//console.log(skill, attribute)
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const r = new Roll("1d20 + @fw + @bonus", {
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fw: skill.fw + 12,
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fw: skill.fw,
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bonus: M5Character.attributeBonus(attribute)
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})
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await r.evaluate().then(value => {
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@@ -62,5 +85,38 @@ export default class M5CharacterSheet extends ActorSheet {
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return ChatMessage.create(chatData)
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})
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})
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html.find(".learn-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let skillName = row.dataset["skill"]
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const data = this.actor.data.data
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const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned
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const itemData = {
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name: (game as Game).i18n.localize("midgard5." + skillName),
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type: "skill",
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data: {
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fw: unlearnedSkill.initial,
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attribute: unlearnedSkill.attribute,
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skill: skillName,
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type: "general"
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} as M5SkillLearned
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}
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this.actor.createEmbeddedDocuments("Item", [itemData]).then(docs => {
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const item = docs[0]
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//console.log("createEmbeddedDocuments", item.data)
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})
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})
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// Drag & Drop
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// const dragDropSkill = new DragDrop({
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// dragSelector: ".items-list .item",
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// dropSelector: ".sheet-body",
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// permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
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// callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
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// })
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// dragDrop.bind(html[0])
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}
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}
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@@ -1,14 +1,40 @@
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export default class M5ItemSheet extends ItemSheet {
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export class M5ItemSheet extends ItemSheet {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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width: 530,
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height: 340,
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classes: ["midgard5", "sheet", "item"]
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});
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})
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}
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get template() {
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return 'systems/midgard5/templates/sheets/m5Item-Sheet.hbs';
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//console.log("M5ItemSheet", this.item.data.type)
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const path = "systems/midgard5/templates/sheets/item"
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return `${path}/${this.item.data.type}.hbs`
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}
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override getData(options?: Partial<ItemSheet.Options>): ItemSheet.Data<ItemSheet.Options> | Promise<ItemSheet.Data<ItemSheet.Options>> {
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return Promise.resolve(super.getData()).then(value => {
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const context = value as any
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// Use a safe clone of the item data for further operations.
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const itemData = context.item.data
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// Retrieve the roll data for TinyMCE editors.
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context.rollData = {}
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let actor = this.object?.parent ?? null
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if (actor) {
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context.rollData = actor.getRollData()
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}
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// Add the actor's data to context.data for easier access, as well as flags.
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context.data = itemData.data
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context.flags = itemData.flags
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return context
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})
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}
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}
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