Add skills as items

This commit is contained in:
mstein
2022-06-07 00:58:21 +02:00
parent ab59b19e56
commit c7f6a38acf
13 changed files with 399 additions and 136 deletions
+26 -56
View File
@@ -1,16 +1,4 @@
export interface M5Skill {
label: string
skill: string
attribute: string
fw: number
ew: number
}
export interface M5Attribute {
value: number
bonus: number
}
import { M5Attribute, M5Skill, M5SkillLearned } from "../M5Base"
export interface M5CharacterCalculatedData {
level: number,
@@ -29,10 +17,11 @@ export interface M5CharacterCalculatedData {
enduranceBonus: number
},
skills: {
general: {}
}
}
export default class M5Character extends Actor {
export class M5Character extends Actor {
// constructor(
// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
@@ -61,7 +50,6 @@ export default class M5Character extends Actor {
prepareDerivedData() {
const context = (this as any).data;
//console.log(context)
context.data.calc = {
level: 0,
@@ -79,7 +67,9 @@ export default class M5Character extends Actor {
poisonResistance: 0,
enduranceBonus: 0
},
skills: {}
skills: {
general: {}
}
} as M5CharacterCalculatedData
const data = context.data
@@ -98,10 +88,19 @@ export default class M5Character extends Actor {
calc.stats.movementBonus = 0
calc.stats.resistanceMind = calc.stats.defense
calc.stats.resistanceBody = calc.stats.defense + 1
calc.stats.spellCasting = M5Character.spellCastingFromLevel(calc.level) + M5Character.attributeBonus(data.attributes.zt)
calc.stats.spellCasting = (data.info.magicUsing ? M5Character.spellCastingFromLevel(calc.level) : 3) + M5Character.attributeBonus(data.attributes.zt)
calc.stats.brawl = Math.floor((st + gw) / 20)
calc.stats.poisonResistance = 30 + Math.floor(ko / 2)
calc.stats.enduranceBonus = Math.floor(ko/10) + Math.floor(st/20)
//console.log("prepareDerivedData", context)
context.items?.filter(item => item.data.type === "skill").forEach(item => {
calc.skills.general[item.data.name] = {
fw: item.data.data.fw,
attribute: item.data.data.attribute,
id: item.data._id
}
})
}
static readonly levelThreshold: Array<number> = [0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000, 165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000, 280000]
@@ -140,49 +139,20 @@ export default class M5Character extends Actor {
return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1]
}
attributeStrength() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.st)
skillBonus(skill: M5Skill, skillName?: string) {
const attribute = this.attribute(skill.attribute)
let ret = attribute ? M5Character.attributeBonus(attribute) : 0
return ret
}
attributeDexterity() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.gs)
skillEw(skill: M5Skill, skillName?: string) {
const bonus = this.skillBonus(skill, skillName)
return skill.fw + bonus
}
attributeAgility() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.gw)
}
attributeConstitution() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.ko)
}
attributeIntelligence() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.in)
}
attributeMagic() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.zt)
}
attributeBeauty() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.au)
}
attributeCharisma() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.pa)
}
attributeWillpower() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.wk)
attribute(name: string): M5Attribute {
const context = (this as any).data
return context.data.attributes[name]
}
}