Add skills as items

This commit is contained in:
mstein 2022-06-07 00:58:21 +02:00
parent ab59b19e56
commit c7f6a38acf
13 changed files with 399 additions and 136 deletions

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@ -8,7 +8,16 @@
"ITEM.TypeArmor": "Rüstung", "ITEM.TypeArmor": "Rüstung",
"ITEM.TypeSpell": "Zauber", "ITEM.TypeSpell": "Zauber",
"midgard5.roll": "Würfeln",
"midgard5.learn": "Lernen",
"midgard5.description": "Beschreibung", "midgard5.description": "Beschreibung",
"midgard5.attribute": "Leiteigenschaft",
"midgard5.skill": "Fertigkeit",
"midgard5.skill-value": "Fertigkeitswert",
"midgard5.fw": "FW",
"midgard5.bonus": "Bonus",
"midgard5.ew": "EW",
"midgard5.item-value": "Wert", "midgard5.item-value": "Wert",
"midgard5.item-quantity": "Menge", "midgard5.item-quantity": "Menge",
@ -36,7 +45,6 @@
"midgard5.actor-wk": "Wk", "midgard5.actor-wk": "Wk",
"midgard5.actor-wk-long": "Willenskraft", "midgard5.actor-wk-long": "Willenskraft",
"midgard5.bonus": "Bonus",
"midgard5.aktuell": "Akt.", "midgard5.aktuell": "Akt.",
"midgard5.maximum": "Max.", "midgard5.maximum": "Max.",
"midgard5.attrvalue": "Wert", "midgard5.attrvalue": "Wert",
@ -48,7 +56,7 @@
"midgard5.class": "Klasse", "midgard5.class": "Klasse",
"midgard5.race": "Rasse", "midgard5.race": "Rasse",
"midgard5.magic_using": "zauberkundig", "midgard5.magicUsing": "zauberkundig",
"midgard5.gender": "Geschlecht", "midgard5.gender": "Geschlecht",
"midgard5.weight": "Gewicht", "midgard5.weight": "Gewicht",
"midgard5.height": "Größe", "midgard5.height": "Größe",

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@ -1,12 +1,22 @@
import Logger from "./utils/Logger" import Logger from "./utils/Logger"
import M5ItemSheet from "./module/sheets/M5ItemSheet"
import M5CharacterSheet from "./module/sheets/M5CharacterSheet" import M5CharacterSheet from "./module/sheets/M5CharacterSheet"
import preloadTemplates from "./PreloadTemplates" import preloadTemplates from "./PreloadTemplates"
import M5Character from "./module/actors/M5Character" import { M5Character } from "./module/actors/M5Character"
import { M5Skill } from "./module/M5Base"
import { M5ItemSheet } from "./module/sheets/M5ItemSheet"
import { M5Item } from "./module/items/M5Item"
Hooks.once("init", async () => { Hooks.once("init", async () => {
Logger.log("M5 | Initialisierung Midgard 5") Logger.log("M5 | Initialisierung Midgard 5")
Handlebars.registerHelper("eq", (lhs: any, rhs: any) => {
return lhs === rhs
})
Handlebars.registerHelper("array", (arr: any[], index: number) => {
return arr[index]
})
Handlebars.registerHelper("localizeMidgard", (str: string) => { Handlebars.registerHelper("localizeMidgard", (str: string) => {
const template = Handlebars.compile("{{localize value}}") const template = Handlebars.compile("{{localize value}}")
return template({ return template({
@ -14,6 +24,20 @@ Hooks.once("init", async () => {
}) })
}) })
Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character
if (!actor || !skill)
console.log("Handlebars.skillBonus", actor, skill)
return actor.skillBonus(skill).toString()
})
Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character
if (!actor || !skill)
console.log("Handlebars.skillEw", actor, skill)
return actor.skillEw(skill).toString()
})
// Default Sheet für Items definieren und das Standardsheet deaktivieren // Default Sheet für Items definieren und das Standardsheet deaktivieren
Items.unregisterSheet("core", ItemSheet) Items.unregisterSheet("core", ItemSheet)
Items.registerSheet("midgard5", M5ItemSheet, { makeDefault: true }) Items.registerSheet("midgard5", M5ItemSheet, { makeDefault: true })
@ -23,6 +47,7 @@ Hooks.once("init", async () => {
Actors.registerSheet("midgard5", M5CharacterSheet, { makeDefault: true }) Actors.registerSheet("midgard5", M5CharacterSheet, { makeDefault: true })
CONFIG.Actor.documentClass = M5Character CONFIG.Actor.documentClass = M5Character
CONFIG.Item.documentClass = M5Item
//RegisterSettings(); //RegisterSettings();
await preloadTemplates() await preloadTemplates()

19
source/module/M5Base.ts Normal file
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@ -0,0 +1,19 @@
export interface M5Skill {
fw: number
attribute: string
}
export interface M5SkillUnlearned extends M5Skill {
initial: number
}
export interface M5SkillLearned extends M5Skill {
skill: string
type: string
}
export interface M5Attribute {
value: number
bonus: number
}

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@ -1,16 +1,4 @@
import { M5Attribute, M5Skill, M5SkillLearned } from "../M5Base"
export interface M5Skill {
label: string
skill: string
attribute: string
fw: number
ew: number
}
export interface M5Attribute {
value: number
bonus: number
}
export interface M5CharacterCalculatedData { export interface M5CharacterCalculatedData {
level: number, level: number,
@ -29,10 +17,11 @@ export interface M5CharacterCalculatedData {
enduranceBonus: number enduranceBonus: number
}, },
skills: { skills: {
general: {}
} }
} }
export default class M5Character extends Actor { export class M5Character extends Actor {
// constructor( // constructor(
// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0], // data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
@ -61,7 +50,6 @@ export default class M5Character extends Actor {
prepareDerivedData() { prepareDerivedData() {
const context = (this as any).data; const context = (this as any).data;
//console.log(context)
context.data.calc = { context.data.calc = {
level: 0, level: 0,
@ -79,7 +67,9 @@ export default class M5Character extends Actor {
poisonResistance: 0, poisonResistance: 0,
enduranceBonus: 0 enduranceBonus: 0
}, },
skills: {} skills: {
general: {}
}
} as M5CharacterCalculatedData } as M5CharacterCalculatedData
const data = context.data const data = context.data
@ -98,10 +88,19 @@ export default class M5Character extends Actor {
calc.stats.movementBonus = 0 calc.stats.movementBonus = 0
calc.stats.resistanceMind = calc.stats.defense calc.stats.resistanceMind = calc.stats.defense
calc.stats.resistanceBody = calc.stats.defense + 1 calc.stats.resistanceBody = calc.stats.defense + 1
calc.stats.spellCasting = M5Character.spellCastingFromLevel(calc.level) + M5Character.attributeBonus(data.attributes.zt) calc.stats.spellCasting = (data.info.magicUsing ? M5Character.spellCastingFromLevel(calc.level) : 3) + M5Character.attributeBonus(data.attributes.zt)
calc.stats.brawl = Math.floor((st + gw) / 20) calc.stats.brawl = Math.floor((st + gw) / 20)
calc.stats.poisonResistance = 30 + Math.floor(ko / 2) calc.stats.poisonResistance = 30 + Math.floor(ko / 2)
calc.stats.enduranceBonus = Math.floor(ko/10) + Math.floor(st/20) calc.stats.enduranceBonus = Math.floor(ko/10) + Math.floor(st/20)
//console.log("prepareDerivedData", context)
context.items?.filter(item => item.data.type === "skill").forEach(item => {
calc.skills.general[item.data.name] = {
fw: item.data.data.fw,
attribute: item.data.data.attribute,
id: item.data._id
}
})
} }
static readonly levelThreshold: Array<number> = [0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000, 165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000, 280000] static readonly levelThreshold: Array<number> = [0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000, 165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000, 280000]
@ -140,49 +139,20 @@ export default class M5Character extends Actor {
return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1] return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1]
} }
attributeStrength() { skillBonus(skill: M5Skill, skillName?: string) {
const data = (this as any).data.data const attribute = this.attribute(skill.attribute)
return M5Character.attributeMinMax(data.data.attributes.st) let ret = attribute ? M5Character.attributeBonus(attribute) : 0
return ret
} }
attributeDexterity() { skillEw(skill: M5Skill, skillName?: string) {
const data = (this as any).data.data const bonus = this.skillBonus(skill, skillName)
return M5Character.attributeMinMax(data.data.attributes.gs) return skill.fw + bonus
} }
attributeAgility() { attribute(name: string): M5Attribute {
const data = (this as any).data.data const context = (this as any).data
return M5Character.attributeMinMax(data.data.attributes.gw) return context.data.attributes[name]
}
attributeConstitution() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.ko)
}
attributeIntelligence() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.in)
}
attributeMagic() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.zt)
}
attributeBeauty() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.au)
}
attributeCharisma() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.pa)
}
attributeWillpower() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.wk)
} }
} }

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@ -0,0 +1,65 @@
import { M5Character } from "../actors/M5Character"
import { M5Skill } from "../M5Base"
export class M5Item extends Item {
static readonly SKILL = "skill"
getRollData() {
if (!this.actor)
return null
const actor = this.actor as any
const context = (this as any).data
let ret = null
if (context.type === "skill") {
const character = actor as M5Character
const actorData = actor.data.data
const itemData = context.data as M5Skill
ret = {
fw: itemData.fw,
bonus: M5Character.attributeBonus(character.attribute(itemData.attribute))
}
} else {
ret = actor.getRollData()
ret.item = foundry.utils.deepClone(context.data)
}
return ret
}
async roll() {
const item = (this as any).data
// Initialize chat data.
const speaker = ChatMessage.getSpeaker({ actor: this.actor })
const rollMode = (game as Game).settings.get('core', 'rollMode')
const label = `[${item.type}] ${item.name}`
// If there's no roll data, send a chat message.
if (!item.data.formula) {
ChatMessage.create({
speaker: speaker,
rollMode: rollMode,
flavor: label,
content: item.data.description ?? ''
})
} else { // Otherwise, create a roll and send a chat message from it.
// Retrieve roll data.
const rollData = this.getRollData()
// Invoke the roll and submit it to chat.
const roll = new Roll(item.data.formula, rollData)
// If you need to store the value first, uncomment the next line.
// let result = await roll.roll({async: true})
roll.toMessage({
speaker: speaker,
rollMode: rollMode,
flavor: label,
})
return roll
}
}
}

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@ -1,5 +1,7 @@
import Logger from "../../utils/Logger" import Logger from "../../utils/Logger"
import M5Character, { M5Attribute } from "../actors/M5Character" import { M5Character } from "../actors/M5Character"
import { M5Item } from "../items/M5Item"
import { M5SkillLearned, M5SkillUnlearned } from "../M5Base"
export default class M5CharacterSheet extends ActorSheet { export default class M5CharacterSheet extends ActorSheet {
@ -27,7 +29,7 @@ export default class M5CharacterSheet extends ActorSheet {
context.actor = actorData; context.actor = actorData;
context.data = actorData.data; context.data = actorData.data;
//console.log("Sheet Promise", context) //console.log("Sheet Promise", context.actor, context.data)
return context return context
}) })
} }
@ -35,8 +37,29 @@ export default class M5CharacterSheet extends ActorSheet {
override activateListeners(html: JQuery) { override activateListeners(html: JQuery) {
super.activateListeners(html) super.activateListeners(html)
html.find(".roll-button").on("click", async (event) => { html.find(".edit-skill").on("click", async (event) => {
const row = event.target.parentElement const row = event.target.parentElement
let skillId = row.dataset["skill"]
const context = this.actor.data
const item = context.items.get(skillId)
item.sheet.render(true)
})
html.find(".roll-learned-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillId = row.dataset["skill"]
const actor = this.actor as any
const context = this.actor.data
const data = context.data
const item = context.items.get(skillId) as M5Item
await item.roll()
})
html.find(".roll-general-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillName = row.dataset["skill"] let skillName = row.dataset["skill"]
const actor = this.actor as M5Character const actor = this.actor as M5Character
@ -45,10 +68,10 @@ export default class M5CharacterSheet extends ActorSheet {
const skill = data.skills.general[skillName] const skill = data.skills.general[skillName]
const attribute = data.attributes[skill.attribute] const attribute = data.attributes[skill.attribute]
console.log(skill, attribute) //console.log(skill, attribute)
const r = new Roll("1d20 + @fw + @bonus", { const r = new Roll("1d20 + @fw + @bonus", {
fw: skill.fw + 12, fw: skill.fw,
bonus: M5Character.attributeBonus(attribute) bonus: M5Character.attributeBonus(attribute)
}) })
await r.evaluate().then(value => { await r.evaluate().then(value => {
@ -62,5 +85,38 @@ export default class M5CharacterSheet extends ActorSheet {
return ChatMessage.create(chatData) return ChatMessage.create(chatData)
}) })
}) })
html.find(".learn-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillName = row.dataset["skill"]
const data = this.actor.data.data
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned
const itemData = {
name: (game as Game).i18n.localize("midgard5." + skillName),
type: "skill",
data: {
fw: unlearnedSkill.initial,
attribute: unlearnedSkill.attribute,
skill: skillName,
type: "general"
} as M5SkillLearned
}
this.actor.createEmbeddedDocuments("Item", [itemData]).then(docs => {
const item = docs[0]
//console.log("createEmbeddedDocuments", item.data)
})
})
// Drag & Drop
// const dragDropSkill = new DragDrop({
// dragSelector: ".items-list .item",
// dropSelector: ".sheet-body",
// permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
// callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
// })
// dragDrop.bind(html[0])
} }
} }

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@ -1,14 +1,40 @@
export default class M5ItemSheet extends ItemSheet {
export class M5ItemSheet extends ItemSheet {
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
width: 530, width: 530,
height: 340, height: 340,
classes: ["midgard5", "sheet", "item"] classes: ["midgard5", "sheet", "item"]
}); })
} }
get template() { get template() {
return 'systems/midgard5/templates/sheets/m5Item-Sheet.hbs'; //console.log("M5ItemSheet", this.item.data.type)
const path = "systems/midgard5/templates/sheets/item"
return `${path}/${this.item.data.type}.hbs`
} }
override getData(options?: Partial<ItemSheet.Options>): ItemSheet.Data<ItemSheet.Options> | Promise<ItemSheet.Data<ItemSheet.Options>> {
return Promise.resolve(super.getData()).then(value => {
const context = value as any
// Use a safe clone of the item data for further operations.
const itemData = context.item.data
// Retrieve the roll data for TinyMCE editors.
context.rollData = {}
let actor = this.object?.parent ?? null
if (actor) {
context.rollData = actor.getRollData()
}
// Add the actor's data to context.data for easier access, as well as flags.
context.data = itemData.data
context.flags = itemData.flags
return context
})
}
} }

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@ -40,4 +40,18 @@
text-align: right; text-align: right;
font-weight: bold; font-weight: bold;
} }
td {
&.center {
text-align: center;
}
&.padding {
padding: 0 1rem 0 1rem;
}
}
input.skill {
width: 5rem;
}
} }

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@ -7,7 +7,7 @@
"description": "", "description": "",
"class": "", "class": "",
"race": "", "race": "",
"magic_using": false, "magicUsing": false,
"gender": "", "gender": "",
"weight": "", "weight": "",
"height": "", "height": "",
@ -81,59 +81,58 @@
"skills": { "skills": {
"skills": { "skills": {
"preferredCombatSkill": "", "preferredCombatSkill": "",
"learned": [],
"general": { "general": {
"akrobatik": { "fw": 0, "attribute": "gw" }, "akrobatik": { "fw": 6, "attribute": "gw", "initial": 8 },
"alchimie": { "fw": 0, "attribute": "in" }, "alchimie": { "fw": 0, "attribute": "in", "initial": 8 },
"anfuehren": { "fw": 0, "attribute": "pa" }, "anfuehren": { "fw": 6, "attribute": "pa", "initial": 8 },
"athletik": { "fw": 0, "attribute": "st" }, "athletik": { "fw": 0, "attribute": "st", "initial": 8 },
"balancieren": { "fw": 0, "attribute": "gw" }, "balancieren": { "fw": 6, "attribute": "gw", "initial": 8 },
"beidhaendigerKampf": { "fw": 0, "attribute": "gs" }, "beidhaendigerKampf": { "fw": 0, "attribute": "gs", "initial": 8 },
"beredsamkeit": { "fw": 0, "attribute": "pa" }, "beredsamkeit": { "fw": 3, "attribute": "pa", "initial": 8 },
"betaeuben": { "fw": 0, "attribute": "gs" }, "betaeuben": { "fw": 6, "attribute": "gs", "initial": 8 },
"bootfahren": { "fw": 0, "attribute": "gs" }, "bootfahren": { "fw": 3, "attribute": "gs", "initial": 8 },
"ersteHilfe": { "fw": 0, "attribute": "gs" }, "ersteHilfe": { "fw": 0, "attribute": "gs", "initial": 8 },
"etikette": { "fw": 0, "attribute": "in" }, "etikette": { "fw": 0, "attribute": "in", "initial": 8 },
"fallenEntdecken": { "fw": 0, "attribute": "in" }, "fallenEntdecken": { "fw": 0, "attribute": "in", "initial": 8 },
"fallenmechanik": { "fw": 0, "attribute": "gs" }, "fallenmechanik": { "fw": 0, "attribute": "gs", "initial": 8 },
"faelschen": { "fw": 0, "attribute": "gs" }, "faelschen": { "fw": 0, "attribute": "gs", "initial": 8 },
"fechten": { "fw": 0, "attribute": "gs" }, "fechten": { "fw": 0, "attribute": "gs", "initial": 8 },
"gassenwissen": { "fw": 0, "attribute": "in" }, "gassenwissen": { "fw": 0, "attribute": "in", "initial": 8 },
"gaukeln": { "fw": 0, "attribute": "gs" }, "gaukeln": { "fw": 0, "attribute": "gs", "initial": 8 },
"gelaendelauf": { "fw": 0, "attribute": "gw" }, "gelaendelauf": { "fw": 6, "attribute": "gw", "initial": 8 },
"geraetekunde": { "fw": 0, "attribute": "in" }, "geraetekunde": { "fw": 0, "attribute": "in", "initial": 8 },
"geschaeftssinn": { "fw": 0, "attribute": "in" }, "geschaeftssinn": { "fw": 0, "attribute": "in", "initial": 8 },
"gluecksspiel": { "fw": 0, "attribute": "gs" }, "gluecksspiel": { "fw": 0, "attribute": "gs", "initial": 8 },
"heilkunde": { "fw": 0, "attribute": "in" }, "heilkunde": { "fw": 0, "attribute": "in", "initial": 8 },
"kampfInVollruestung": { "fw": 0, "attribute": "st" }, "kampfInVollruestung": { "fw": 0, "attribute": "st", "initial": 8 },
"klettern": { "fw": 0, "attribute": "st" }, "klettern": { "fw": 6, "attribute": "st", "initial": 8 },
"landeskunde": { "fw": 0, "attribute": "in" }, "landeskunde": { "fw": 6, "attribute": "in", "initial": 8 },
"laufen": { "fw": 0, "attribute": "ko" }, "laufen": { "fw": 0, "attribute": "ko", "initial": 8 },
"lesenVonZauberschrift": { "fw": 0, "attribute": "in" }, "lesenVonZauberschrift": { "fw": 0, "attribute": "in", "initial": 8 },
"meditieren": { "fw": 0, "attribute": "wk" }, "meditieren": { "fw": 0, "attribute": "wk", "initial": 8 },
"menschenkenntnis": { "fw": 0, "attribute": "in" }, "menschenkenntnis": { "fw": 3, "attribute": "in", "initial": 8 },
"meucheln": { "fw": 0, "attribute": "gs" }, "meucheln": { "fw": 0, "attribute": "gs", "initial": 8 },
"musizieren": { "fw": 0, "attribute": "gs" }, "musizieren": { "fw": 0, "attribute": "gs", "initial": 8 },
"naturkunde": { "fw": 0, "attribute": "in" }, "naturkunde": { "fw": 0, "attribute": "in", "initial": 8 },
"pflanzenkunde": { "fw": 0, "attribute": "in" }, "pflanzenkunde": { "fw": 0, "attribute": "in", "initial": 8 },
"reiten": { "fw": 0, "attribute": "gw" }, "reiten": { "fw": 6, "attribute": "gw", "initial": 8 },
"reiterkampf": { "fw": 0, "attribute": "gw" }, "reiterkampf": { "fw": 0, "attribute": "gw", "initial": 8 },
"scharfschiessen": { "fw": 0, "attribute": "gs" }, "scharfschiessen": { "fw": 0, "attribute": "gs", "initial": 8 },
"schleichen": { "fw": 0, "attribute": "gw" }, "schleichen": { "fw": 3, "attribute": "gw", "initial": 8 },
"schloesserOeffnen": { "fw": 0, "attribute": "gs" }, "schloesserOeffnen": { "fw": 0, "attribute": "gs", "initial": 8 },
"schwimmen": { "fw": 0, "attribute": "gw" }, "schwimmen": { "fw": 3, "attribute": "gw", "initial": 8 },
"seilkunst": { "fw": 0, "attribute": "gs" }, "seilkunst": { "fw": 3, "attribute": "gs", "initial": 8 },
"spurensuche": { "fw": 0, "attribute": "in" }, "spurensuche": { "fw": 0, "attribute": "in", "initial": 8 },
"stehlen": { "fw": 0, "attribute": "gs" }, "stehlen": { "fw": 3, "attribute": "gs", "initial": 8 },
"tarnen": { "fw": 0, "attribute": "gw" }, "tarnen": { "fw": 3, "attribute": "gw", "initial": 8 },
"tauchen": { "fw": 0, "attribute": "ko" }, "tauchen": { "fw": 6, "attribute": "ko", "initial": 8 },
"tierkunde": { "fw": 0, "attribute": "in" }, "tierkunde": { "fw": 0, "attribute": "in", "initial": 8 },
"ueberleben": { "fw": 0, "attribute": "in" }, "ueberleben": { "fw": 6, "attribute": "in", "initial": 8 },
"verfuehren": { "fw": 0, "attribute": "pa" }, "verfuehren": { "fw": 3, "attribute": "pa", "initial": 8 },
"verhoeren": { "fw": 0, "attribute": "pa" }, "verhoeren": { "fw": 3, "attribute": "pa", "initial": 8 },
"verstellen": { "fw": 0, "attribute": "pa" }, "verstellen": { "fw": 3, "attribute": "pa", "initial": 8 },
"wagenlenken": { "fw": 0, "attribute": "gs" }, "wagenlenken": { "fw": 3, "attribute": "gs", "initial": 8 },
"zauberkunde": { "fw": 0, "attribute": "in" } "zauberkunde": { "fw": 0, "attribute": "in", "initial": 8 }
}, },
"combat": {} "combat": {}
} }
@ -150,10 +149,10 @@
} }
}, },
"Item": { "Item": {
"types": ["item", "weapon", "armor", "spell"], "types": ["skill", "item", "weapon", "armor", "spell"],
"templates": { "templates": {
"itemDescription": { "itemDescription": {
"description": " " "description": ""
}, },
"stats": { "stats": {
"damageBonus": 0, "damageBonus": 0,
@ -163,7 +162,28 @@
"resistanceMind": 0, "resistanceMind": 0,
"resistanceBody": 0, "resistanceBody": 0,
"spellBonus": 0 "spellBonus": 0
},
"attributeSelection": {
"attributes": {
"st": { "short": "midgard5.actor-st", "long": "midgard5.actor-st-long" },
"gs": { "short": "midgard5.actor-gs", "long": "midgard5.actor-gs-long" },
"gw": { "short": "midgard5.actor-gw", "long": "midgard5.actor-gw-long" },
"ko": { "short": "midgard5.actor-ko", "long": "midgard5.actor-ko-long" },
"in": { "short": "midgard5.actor-in", "long": "midgard5.actor-in-long" },
"zt": { "short": "midgard5.actor-zt", "long": "midgard5.actor-zt-long" },
"au": { "short": "midgard5.actor-au", "long": "midgard5.actor-au-long" },
"pa": { "short": "midgard5.actor-pa", "long": "midgard5.actor-pa-long" },
"wk": { "short": "midgard5.actor-wk", "long": "midgard5.actor-wk-long" }
} }
}
},
"skill": {
"templates": ["itemDescription", "attributeSelection"],
"fw": 0,
"attribute": "st",
"skill": "",
"type": "general",
"formula": "1d20 + @fw + @bonus"
}, },
"item": { "item": {
"templates": ["itemDescription"], "templates": ["itemDescription"],

View File

@ -2,8 +2,8 @@
<div class="flexrow"> <div class="flexrow">
<span class="flex0">{{localize "midgard5.class"}}</span> <span class="flex0">{{localize "midgard5.class"}}</span>
<input class="flex3" name="data.info.class" type="text" value="{{data.info.class}}" data-dtype="String" /> <input class="flex3" name="data.info.class" type="text" value="{{data.info.class}}" data-dtype="String" />
<input id="data.info.magic_using" type="checkbox" name="data.info.magic_using" {{checked data.info.magic_using}}> <input id="data.info.magicUsing" type="checkbox" name="data.info.magicUsing" {{checked data.info.magicUsing}}>
<label class="flex0" for="data.info.magic_using">{{localize "midgard5.magic_using"}}</label> <label class="flex0" for="data.info.magicUsing">{{localize "midgard5.magicUsing"}}</label>
<span class="level-display">Grad {{data.calc.level}}</span> <span class="level-display">Grad {{data.calc.level}}</span>
</div> </div>

View File

@ -1,12 +1,49 @@
<h3>Ungelernte Fertigkeiten</h3> <h3>Gelernte Fertigkeiten</h3>
<ol class="attributes-list"> <table>
{{#each actor.data.skills.general as |skill key|}} <thead>
<li class="attribute flexrow" data-skill="{{key}}"> <tr>
<div class="roll-button">Roll </div> <th>{{localize "midgard5.skill"}}</th>
<span class="attribute-label flexrow" name="data.skills.{{key}}.label">{{localizeMidgard key}}</span> <th>{{localize "midgard5.fw"}}</th>
<div class="attribute-editbox flexrow"> <th>{{localize "midgard5.bonus"}}</th>
<input class="attribute-value" type="text" name="data.skills.general.{{key}}.fw" value="{{skill.fw}}" data-dtype="Number" readonly /> <th>{{localize "midgard5.ew"}}</th>
</div> <th></th>
</li> </tr>
</thead>
<tbody>
{{#each data.calc.skills.general as |skill label|}}
<tr data-skill="{{skill.id}}">
<td class="padding edit-skill">{{label}}</td>
<td class="center">{{skill.fw}}</td>
<td class="center">{{skillBonus ../actor._id skill}}</td>
<td class="center">{{skillEw ../actor._id skill}}</td>
<td><button class="roll-learned-button">{{localize "midgard5.roll"}}</button></td>
</tr>
{{/each}} {{/each}}
</ol> </tbody>
</table>
<h3>Ungelernte Fertigkeiten</h3>
<table>
<thead>
<tr>
<th></th>
<th>{{localize "midgard5.skill"}}</th>
<th>{{localize "midgard5.fw"}}</th>
<th>{{localize "midgard5.bonus"}}</th>
<th>{{localize "midgard5.ew"}}</th>
<th></th>
</tr>
</thead>
<tbody>
{{#each actor.data.skills.general as |skill key|}}
<tr data-skill="{{key}}">
<td><button class="learn-button">{{localize "midgard5.learn"}}</button></td>
<td class="padding">{{localizeMidgard key}}</td>
<td class="center">{{skill.fw}}</td>
<td class="center">{{skillBonus ../actor._id skill}}</td>
<td class="center">{{skillEw ../actor._id skill}}</td>
<td><button class="roll-general-button">{{localize "midgard5.roll"}}</button></td>
</tr>
{{/each}}
</tbody>
</table>

View File

@ -0,0 +1,23 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
</header>
<div class="sheet-content">
<div class="flexrow">
<span>{{localize "midgard5.skill-value"}}</span>
<input name="data.fw" type="text" value="{{data.fw}}" data-dtype="Number" />
<span>{{localize "midgard5.attribute"}}</span>
<select class="select-attribute" name="data.attribute" data-type="String">
{{#select data.attribute}}
{{#each data.attributes as |attribute key|}}
<option value="{{key}}">{{localize attribute.long}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</form>