Zwergenhort vorhanden, ganz oder gar nicht verborgen?
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@@ -145,8 +145,8 @@ export class M5Character extends Actor {
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ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
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ret.stats.hoardMin = M5Character.levelThreshold.at (ret.level - 1)/2;
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ret.stats.hoardNext = M5Character.levelThreshold.at (ret.level)/2;
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ret.stats.wealth = data.info.gold + data.info.silver/10 + data.info.copper/100 - (data.info.race === "Zwerg" ? (ret.stats.hoardMin) : 0);
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ret.stats.hoard = ret.stats.wealth + (data.info.race === "Zwerg" ? (ret.stats.hoardMin) : 0);
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ret.stats.wealth = data.info.gold + data.info.silver/10 + data.info.copper/100;
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ret.stats.hoard = 0;
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if (!skip?.mods) {
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@@ -177,8 +177,11 @@ export class M5Character extends Actor {
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label += "*";
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};
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if (item.system.valuable) {
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label += "€";
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label += " € ";
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ret.stats.wealth += item.system.value || 0;
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};
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if (item.system.hoarded) {
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label += " $ ";
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ret.stats.hoard += item.system.value || 0;
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}
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@@ -196,6 +199,7 @@ export class M5Character extends Actor {
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label: label,
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magic: item.system.magic,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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value: item.system.value || 0,
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@@ -262,16 +266,20 @@ export class M5Character extends Actor {
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")";
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};
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if (item.system.valuable) {
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label += "€";
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ret.stats.wealth += item.system.value || 0;
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label += " € ";
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ret.stats.wealth += item.system.value || 0;
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};
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if (item.system.hoarded) {
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label += " $ ";
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ret.stats.hoard += item.system.value || 0;
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}
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}
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ret.gear.weapons[item.id] = {
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label: label,
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skillId: item.system.skillId,
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magic: item.system.magic,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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calc: item.system.calc,
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};
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@@ -289,8 +297,11 @@ export class M5Character extends Actor {
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label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
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};
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if (item.system.valuable) {
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label += "€";
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ret.stats.wealth += item.system.value || 0;
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label += " € ";
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ret.stats.wealth += item.system.value || 0;
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};
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if (item.system.hoarded) {
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label += " $ ";
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ret.stats.hoard += item.system.value || 0;
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}
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@@ -299,6 +310,7 @@ export class M5Character extends Actor {
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skillId: item.system.skillId,
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magic: item.system.magic,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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calc: item.system.calc,
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};
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@@ -316,15 +328,19 @@ export class M5Character extends Actor {
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label += "*";
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};
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if (item.system.valuable) {
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label += "€";
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ret.stats.wealth += item.system.value || 0;
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label += " € ";
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ret.stats.wealth += item.system.value || 0;
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};
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if (item.system.hoarded) {
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label += " $ ";
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ret.stats.hoard += item.system.value || 0;
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}
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}
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ret.gear.armor[item.id] = {
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label: label,
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magic: item.system.magic,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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