Merge branch 'develop' into Situationsbedingte-Boni/Mali-#41
This commit is contained in:
+7
-16
@@ -30,7 +30,7 @@ export interface M5RollData {
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i: any;
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b: any;
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iType: string;
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rolls: {};
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rolls: any;
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res: {
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label: string;
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};
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@@ -104,17 +104,9 @@ export enum M5Stats {
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AP = "ap",
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PROTECTION_LP = "lpProtection",
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PROTECTION_AP = "apProtection",
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PERCEPTION = "perception",
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DRINKING = "drinking",
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HOARD = "hoard",
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HOARD_NEXT = "hoardNext",
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HOARD_MIN = "hoardMin",
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WEALTH = "wealth",
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LOAD = "load",
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HEAVY_LOAD = "heavyLoad",
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LOAD_MAX = "loadMax",
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THRUST_LOAD = "thrustLoad",
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ENCUMBRANCE = "encumbrance",
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DEPRIVATION_COLD = "deprivationCold",
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DEPRIVATION_HEAT = "deprivationHeat",
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DEPRIVATION_FOOD = "deprivationFood",
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}
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export enum M5ModType {
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@@ -199,10 +191,9 @@ export interface M5CharacterCalculatedData {
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brawlFw: number;
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poisonResistance: M5ModResult;
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enduranceBonus: number;
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perception: M5ModResult;
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perceptionFW: number;
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drinking: M5ModResult;
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drinkingFW: number;
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deprivationCold: M5ModResult;
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deprivationHeat: M5ModResult;
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deprivationFood: M5ModResult;
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hoard: number;
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hoardNext: number;
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hoardMin: number;
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@@ -114,10 +114,9 @@ export class M5Character extends Actor {
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brawlFw: 0,
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poisonResistance: { value: 0, mods: [] },
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enduranceBonus: 0,
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perception: { value: 0, mods: [] },
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perceptionFW: 0,
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drinking: { value: 0, mods: [] },
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drinkingFW: 0,
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deprivationCold: { value: 0, mods: [] },
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deprivationHeat: { value: 0, mods: [] },
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deprivationFood: { value: 0, mods: [] },
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hoard: 0,
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encumbrance: 0,
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load: 0,
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@@ -189,10 +188,9 @@ export class M5Character extends Actor {
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ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
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ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
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ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
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ret.stats.perception = this.modResult(0);
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ret.stats.perceptionFW = 6;
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ret.stats.drinking = this.modResult(0);
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ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
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ret.stats.deprivationCold = this.modResult(Math.floor(ret.attributes.ko.value / 2));
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ret.stats.deprivationHeat = this.modResult(Math.floor(ret.attributes.ko.value / 2));
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ret.stats.deprivationFood = this.modResult(Math.floor(40 + ret.attributes.ko.value / 2));
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ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
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ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
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ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
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@@ -207,7 +205,10 @@ export class M5Character extends Actor {
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const aggregate = new M5ModAggregate(data, ret);
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context.items
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?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "class") && item.system.equipped)
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?.filter(
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(item) =>
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(item.type === "item" || item.type === "skill" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "class") && item.system.equipped
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)
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.forEach((item) => {
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const mods = item.system.mods;
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//console.log("Actor item mods", mods)
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@@ -250,6 +251,7 @@ export class M5Character extends Actor {
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calc: item.system.calc,
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equipped: item.system?.equipped,
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weight: item.system.weight || 0,
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capacity: item.system.capacity || 0,
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value: item.system.value || 0,
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currency: item.system.currency || "",
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quantity: item.system.quantity || 0,
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@@ -447,41 +449,7 @@ export class M5Character extends Actor {
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containerId: item.system.containerId || "",
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};
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});
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//if (!skip?.encumbrance) {
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//const item = context.items.filter((x) => x.name === "Belastung");
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//if (item.length === 0) {
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// this.createEffect("Belastung", [
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// { id: "movement", operation: M5ModOperation.DIVISION, type: M5ModType.STAT, value: 2 },
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// { id: "attackBonus", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 4 },
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// { id: "defenseBonus", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 4 }
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// ]);
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//} else if (item.length === 2) {
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// item[1]?.delete();
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//}
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//
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//if (item.length === 1) {
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// item[0]?.update({
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// img: "icons/containers/bags/sack-simple-leather-orange.webp" });
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// }
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//
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//if (ret.stats.encumbrance <= ret.stats.heavyLoad) {
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// item[0]?.update({
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// data: {
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// equipped: false,
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// }
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// });
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// }
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//
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//if (ret.stats.encumbrance > ret.stats.heavyLoad) {
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// item[0].update({
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// data: {
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// equipped: true,
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// },
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// });
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// }
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//}
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}
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}
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if (!skip?.class) {
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context.items
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@@ -540,16 +508,6 @@ export class M5Character extends Actor {
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pp: item.system.pp,
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calc: item.system.calc,
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} as M5SkillCalculated;
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// Adjust attribute Aussehen based on Athletik skill
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if (item.name === "Athletik") {
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ret.attributes.au.value += Math.floor(item.system.fw / 3);
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}
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// Adjust stat Bewegungsweite based on Laufen skill
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if (item.name === "Laufen") {
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ret.stats.movement.value += Math.floor(item.system.fw / 3);
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}
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});
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}
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@@ -41,8 +41,9 @@ export default class M5ModAggregate {
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this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.PERCEPTION, operation: M5ModOperation.SET, value: calc.stats.perception.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.DRINKING, operation: M5ModOperation.SET, value: calc.stats.drinking.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_COLD, operation: M5ModOperation.SET, value: calc.stats.deprivationCold.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_HEAT, operation: M5ModOperation.SET, value: calc.stats.deprivationHeat.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_FOOD, operation: M5ModOperation.SET, value: calc.stats.deprivationFood.value }, characterString);
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}
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push(mod: M5ItemMod, source: string) {
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@@ -13,6 +13,7 @@ export class M5Item extends Item {
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const character = actor as M5Character;
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const itemData = (this as any).system;
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const calc = itemData.calc;
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const name = (this as any).name;
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if (itemType === "item") {
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calc.containers = null;
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@@ -45,6 +46,29 @@ export class M5Item extends Item {
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},
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];
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// Adjust attribute Aussehen based on Athletik skill
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if (name === "Athletik") {
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itemData.mods[0] = { type: "attribute", id: "au", operation: "add100", value: Math.floor(calc.fw / 3) };
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}
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// Adjust stat Bewegungsweite based on Laufen skill
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if (name === "Laufen") {
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itemData.mods[0] = { type: "stat", id: "movement", operation: "add", value: Math.floor(calc.fw / 3) };
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}
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// Adjust stat Kälte based on Überleben (Gebirge) skill
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if (name === "Überleben (Gebirge)") {
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itemData.mods[0] = { type: "stat", id: "deprivationCold", operation: "add", value: Math.floor(calc.fw * 5) };
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}
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// // Adjust stat Kälte based on Überleben (Steppe) skill
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if (name === "Überleben (Steppe)") {
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itemData.mods[0] = { type: "stat", id: "deprivationHeat", operation: "add", value: Math.floor(calc.fw * 5) };
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}
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// // Adjust stat Durst & Hunger based on Robustheit skill
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if (name === "Robustheit") {
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itemData.mods[0] = { type: "stat", id: "deprivationFood", operation: "add", value: Math.floor(calc.fw * 5) };
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}
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if (character) {
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const actorCalc = character.derivedData({
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containers: true,
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@@ -323,7 +347,7 @@ export class M5Item extends Item {
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}
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}
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const roll = new M5Roll(rollData, this.actor, item.name);
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const roll = new M5Roll(rollData, this.actor, item.name, item.id);
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return roll.toMessage();
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} else {
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ChatMessage.create({
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@@ -11,7 +11,7 @@ export class M5Roll {
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public _total: number = 0;
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public pool: PoolTerm = null;
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constructor(public data: M5RollData, public actor: any, public label: string) {
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constructor(public data: M5RollData, public actor: any, public label: string, public id?: string) {
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//super(null)
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//this.data = rollData
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}
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@@ -89,6 +89,51 @@ export class M5Roll {
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});
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this.data.res.label = this.label;
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console.log(this.data);
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if ((game as Game).settings.get("midgard5", "automatedPP") && this.data.iType !== null) {
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if ((this.data.i.type === "language" || this.data.i.type === "general") && this.data.rolls[0].dice[0] >= 16) {
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this.actor.items.get(this.id).update({
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system: {
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pp: this.data.i.pp + 1,
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},
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});
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} else if (this.data.rolls[0].dice[0] === 20) {
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if (this.data.i.type === "combat") {
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// Rolling through skill
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this.actor.items.get(this.id).update({
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system: {
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pp: this.data.i.pp + 1,
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},
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});
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} else if (this.data.iType === "weapon") {
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// Rolling through Weapon Item
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const skill = this.actor.items.get(this.data.i.skillId);
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skill.update({
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system: {
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pp: skill.system.pp + 1,
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},
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});
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} else if (this.data.iType === "defensiveWeapon") {
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// Rolling through defensiveWeapon Item
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const skill = this.actor.items.get(this.data.i.skillId);
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skill.update({
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system: {
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pp: skill.system.pp + 1,
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},
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});
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} else if (this.data.iType === "spell") {
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// Rolling through Spell Item
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const klasse = this.actor.items.find((x) => x.type === "class" && x.system.equipped);
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klasse.update({
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system: {
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lernKostenZauber: {
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[this.data.i.process]: { pp: klasse.system.lernKostenZauber[this.data.i.process].pp + 1 },
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},
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},
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});
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}
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}
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}
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this._evaluated = true;
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return this;
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@@ -204,13 +249,13 @@ export class M5Roll {
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl"));
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}
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static perception(actor: any) {
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static deprivationCold(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.rolls["0"] = {
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formula: "1d20 + @c.calc.stats.perception.value + @c.calc.stats.perceptionFW",
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formula: "@c.calc.stats.deprivationCold.value -1D100",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.perception"),
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label: (game as Game).i18n.localize("midgard5.deprivationCold"),
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result: "",
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total: 0,
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totalStr: "",
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@@ -218,16 +263,16 @@ export class M5Roll {
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css: "",
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} as M5RollResult;
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.perception"));
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationCold"));
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}
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static drinking(actor: any) {
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static deprivationHeat(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.rolls["0"] = {
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formula: "1d20 + @c.calc.stats.drinking.value + @c.calc.stats.drinkingFW",
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formula: "@c.calc.stats.deprivationHeat.value -1D100",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.drinking"),
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label: (game as Game).i18n.localize("midgard5.deprivationHeat"),
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result: "",
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total: 0,
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totalStr: "",
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@@ -235,7 +280,41 @@ export class M5Roll {
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css: "",
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} as M5RollResult;
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.drinking"));
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationHeat"));
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}
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static deprivationFood(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.rolls["0"] = {
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formula: "@c.calc.stats.deprivationFood.value -1D100",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.deprivationFood"),
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result: "",
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total: 0,
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totalStr: "",
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dice: {},
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css: "",
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} as M5RollResult;
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationFood"));
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}
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static cleanSpell(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.rolls["0"] = {
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formula: "1d20 + @c.calc.stats.spellCasting.value",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.spellCasting"),
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result: "",
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total: 0,
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totalStr: "",
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dice: {},
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css: "",
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} as M5RollResult;
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.spellCasting"));
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}
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static defense(actor: any) {
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@@ -246,13 +246,23 @@ export default class M5CharacterSheet extends ActorSheet {
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await roll.toMessage();
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});
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html.find(".roll-perception-button").on("click", async (event) => {
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const roll = M5Roll.perception(this.actor);
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html.find(".roll-cleanSpell-button").on("click", async (event) => {
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const roll = M5Roll.cleanSpell(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-drinking-button").on("click", async (event) => {
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const roll = M5Roll.drinking(this.actor);
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html.find(".roll-deprivationCold-button").on("click", async (event) => {
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const roll = M5Roll.deprivationCold(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-deprivationHeat-button").on("click", async (event) => {
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const roll = M5Roll.deprivationHeat(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-deprivationFood-button").on("click", async (event) => {
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const roll = M5Roll.deprivationFood(this.actor);
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await roll.toMessage();
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});
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