- Removed initiative
- Reimplemented container Adding - Adjusted some colors and margins for better looking - Added LP and AP Max input fields to Werte und Boni - Made LP and AP Max a label in the health bar instead
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d8df3d9611
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@ -157,7 +157,6 @@ export interface M5AttributeCalculated extends M5ModResult {
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export interface M5CharacterCalculatedData {
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export interface M5CharacterCalculatedData {
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level: number;
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level: number;
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initiative: number;
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attributes: {
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attributes: {
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st: M5AttributeCalculated;
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st: M5AttributeCalculated;
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gs: M5AttributeCalculated;
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gs: M5AttributeCalculated;
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@ -39,7 +39,6 @@ export class M5Character extends Actor {
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): M5CharacterCalculatedData {
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): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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let ret: M5CharacterCalculatedData = {
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level: 0,
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level: 0,
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initiative: 0,
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attributes: {
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attributes: {
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st: { value: 0, bonus: 0, mods: [] },
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st: { value: 0, bonus: 0, mods: [] },
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gs: { value: 0, bonus: 0, mods: [] },
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gs: { value: 0, bonus: 0, mods: [] },
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@ -102,8 +101,6 @@ export class M5Character extends Actor {
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ret.level = M5Character.levelFromExp(data.info.race === "Zwerg" ? Math.min(data.calc.stats?.hoard * 2 || 0, data.es) : data.es);
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ret.level = M5Character.levelFromExp(data.info.race === "Zwerg" ? Math.min(data.calc.stats?.hoard * 2 || 0, data.es) : data.es);
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ret.initiative = data.skills.general.anfuehren.fw;
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ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
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ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
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ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
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ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
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ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw);
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ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw);
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@ -42,8 +42,10 @@
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.flexpart {
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.flexpart {
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gap: 0;
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gap: 0;
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padding: 0;
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padding: 0;
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margin: 5px;
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margin: 2px;
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background-color: beige;
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background-color: beige;
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border-collapse: separate;
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border-radius: 10px;
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border: 2px solid black;
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border: 2px solid black;
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}
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}
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@ -66,10 +68,15 @@
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h3 {
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h3 {
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padding: 0.5rem 0.5rem 0.5rem 0.5rem;
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padding: 0.5rem 0.5rem 0.5rem 0.5rem;
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margin-top: 0.5rem;
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margin-bottom: 0;
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text-align: left;
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text-align: left;
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font-weight: bold;
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font-weight: bold;
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background-color: dimgray;
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background-color: #eeede0;
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color: white;
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color: black;
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border-collapse: separate;
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border: 2px solid black;
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border-radius: 10px;
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}
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}
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.profile-img {
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.profile-img {
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@ -247,7 +254,8 @@
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padding: 1px;
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padding: 1px;
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//align-items: stretch;
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//align-items: stretch;
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input {
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input,
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.max-value {
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flex: 0 0 2rem;
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flex: 0 0 2rem;
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text-align: center;
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text-align: center;
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height: 100%;
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height: 100%;
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@ -67,6 +67,12 @@
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<td>{{localize "midgard5.movementRange"}}</td>
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<td>{{localize "midgard5.movementRange"}}</td>
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<td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td>
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<td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td>
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</tr>
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</tr>
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<tr>
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<td>{{localize "midgard5.actor-lp-short"}}</td>
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<td><input name="data.lp.max" type="text" value="{{data.lp.max}}" data-dtype="Number" /></td>
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<td>{{localize "midgard5.actor-ap-short"}}</td>
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<td><input name="data.ap.max" type="text" value="{{data.ap.max}}" data-dtype="Number" /></td>
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</tr>
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<tr>
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<tr>
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<td>{{localize "midgard5.brawl"}}</td>
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<td>{{localize "midgard5.brawl"}}</td>
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<td class="fixed-value">{{data.calc.stats.brawl.value}}</td>
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<td class="fixed-value">{{data.calc.stats.brawl.value}}</td>
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@ -6,10 +6,10 @@
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<table>
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<table>
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<tr height = 10px></tr>
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<tr height = 10px></tr>
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<tr>
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<tr>
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<td>{{localize "midgard5.initiative"}} </td>
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<td class="fixed-value">{{data.calc.initiative}}</td>
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<td>{{localize "midgard5.movementRange"}}</td>
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<td>{{localize "midgard5.movementRange"}}</td>
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<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
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<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
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<td></td>
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<td class="fixed-value"></td>
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</tr>
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</tr>
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<td>{{localize "midgard5.defense"}}</td>
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<td>{{localize "midgard5.defense"}}</td>
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<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
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<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
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@ -42,7 +42,7 @@
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<th class="title center">{{localize "midgard5.item-value"}}</th>
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<th class="title center">{{localize "midgard5.item-value"}}</th>
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<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
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<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
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<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
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<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
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<th class="title"> </th>
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<th class="title add-container"><i class="fa-regular fa-plus"></i></th>
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</tr>
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</tr>
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</thead>
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</thead>
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<tbody>
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<tbody>
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@ -89,7 +89,7 @@
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<div class="lp-bar-item-empty update-lp" data-value="{{this}}"></div>
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<div class="lp-bar-item-empty update-lp" data-value="{{this}}"></div>
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{{/if}}
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{{/if}}
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{{/times}}
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{{/times}}
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<input name="data.lp.max" type="text" value="{{data.lp.max}}" data-dtype="Number" />
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<div class="max-value">{{data.lp.max}}</div>
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</div>
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</div>
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</td>
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</td>
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</tr>
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</tr>
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@ -105,7 +105,7 @@
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<div class="ap-bar-item-empty update-ap" data-value="{{this}}"></div>
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<div class="ap-bar-item-empty update-ap" data-value="{{this}}"></div>
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{{/if}}
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{{/if}}
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{{/times}}
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{{/times}}
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<input name="data.ap.max" type="text" value="{{data.ap.max}}" data-dtype="Number" />
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<div class="max-value">{{data.ap.max}}</div>
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</div>
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</div>
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</td>
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</td>
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</tr>
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</tr>
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