diff --git a/lang/de.json b/lang/de.json
index 4859009..fe0a7f3 100644
--- a/lang/de.json
+++ b/lang/de.json
@@ -241,11 +241,12 @@
"midgard5.enduranceBonus": "Ausdauerbonus",
"midgard5.lpProtection": "Rüstungsschutz (LP)",
"midgard5.apProtection": "Rüstungsschutz (AP)",
- "midgard5.deprivation": "Entbehrung",
+ "midgard5.deprivation": "Zähigkeit",
"midgard5.deprivations": "Entbehrungen",
"midgard5.deprivationCold": "Zähigkeit Kälte",
"midgard5.deprivationHeat": "Zähigkeit Hitze",
- "midgard5.deprivationFood": "Zähigkeit Hunger & Durst",
+ "midgard5.deprivationFood": "Zähigkeit Hunger",
+ "midgard5.deprivationThirst": "Zähigkeit Durst",
"midgard5.new-skill": "Neue Fertigkeit",
"midgard5.special": "Spezial",
diff --git a/source/module/M5Base.ts b/source/module/M5Base.ts
index d1518ca..1a958cb 100644
--- a/source/module/M5Base.ts
+++ b/source/module/M5Base.ts
@@ -106,6 +106,7 @@ export enum M5Stats {
DEPRIVATION_COLD = "cold",
DEPRIVATION_HEAT = "heat",
DEPRIVATION_FOOD = "food",
+ DEPRIVATION_THIRST = "thirst",
HOARD = "hoard",
HOARD_NEXT = "hoardNext",
HOARD_MIN = "hoardMin",
@@ -198,15 +199,9 @@ export interface M5CharacterCalculatedData {
brawlFw: number;
poisonResistance: M5ModResult;
enduranceBonus: number;
- deprivationCold: M5ModResult;
- deprivationColdBonus: M5ModResult;
- deprivationColdPw: number;
- deprivationHeat: M5ModResult;
- deprivationHeatBonus: M5ModResult;
- deprivationHeatPw: number;
- deprivationFood: M5ModResult;
- deprivationFoodBonus: M5ModResult;
- deprivationFoodPw: number;
+ deprivationCold: number;
+ deprivationHeat: number;
+ deprivationFood: number;
hoard: number;
hoardNext: number;
hoardMin: number;
diff --git a/source/module/actors/M5Character.ts b/source/module/actors/M5Character.ts
index 5cadd1a..9f32ce1 100644
--- a/source/module/actors/M5Character.ts
+++ b/source/module/actors/M5Character.ts
@@ -126,15 +126,9 @@ export class M5Character extends Actor {
brawlFw: 0,
poisonResistance: { value: 0, mods: [] },
enduranceBonus: 0,
- deprivationCold: { value: 0, mods: [] },
- deprivationColdBonus: { value: 0, mods: [] },
- deprivationColdPw: 0,
- deprivationHeat: { value: 0, mods: [] },
- deprivationHeatBonus: { value: 0, mods: [] },
- deprivationHeatPw: 0,
- deprivationFood: { value: 0, mods: [] },
- deprivationFoodBonus: { value: 0, mods: [] },
- deprivationFoodPw: 0,
+ deprivationCold: 0,
+ deprivationHeat: 0,
+ deprivationFood: 0,
hoard: 0,
encumbrance: 0,
load: 0,
@@ -210,15 +204,9 @@ export class M5Character extends Actor {
ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
- ret.stats.deprivationCold = this.modResult(Math.floor(ret.attributes.ko.value / 2));
- ret.stats.deprivationColdBonus = this.modResult(0);
- ret.stats.deprivationColdPw = Math.min(100, (ret.stats.deprivationCold.value + ret.stats.deprivationColdBonus.value));
- ret.stats.deprivationHeat = this.modResult(Math.floor(ret.attributes.ko.value / 2));
- ret.stats.deprivationHeatBonus = this.modResult(0);
- ret.stats.deprivationHeatPw = Math.min(100, (ret.stats.deprivationHeat.value + ret.stats.deprivationHeatBonus.value));
- ret.stats.deprivationFood = this.modResult(Math.floor(40 + (ret.attributes.ko.value / 2)));
- ret.stats.deprivationFoodBonus = this.modResult(0);
- ret.stats.deprivationFoodPw = Math.min(100, (ret.stats.deprivationFood.value + ret.stats.deprivationFoodBonus.value));
+ ret.stats.deprivationCold = (Math.floor(ret.attributes.ko.value / 2));
+ ret.stats.deprivationHeat = (Math.floor(ret.attributes.ko.value / 2));
+ ret.stats.deprivationFood = (Math.floor(40 + (ret.attributes.ko.value / 2)));
ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
@@ -561,17 +549,17 @@ export class M5Character extends Actor {
// Adjust stat Kälte based on Überleben (Gebirge) skill
if (item.name === "Überleben (Gebirge)") {
- ret.stats.deprivationColdBonus.value += Math.floor(item.system.fw * 5);
+ ret.stats.deprivationCold += Math.floor(item.system.fw * 5);
}
// Adjust stat Kälte based on Überleben (Steppe) skill
if (item.name === "Überleben (Steppe)") {
- ret.stats.deprivationHeatBonus.value += Math.floor(item.system.fw * 5);
+ ret.stats.deprivationHeat += Math.floor(item.system.fw * 5);
}
// Adjust stat Durst & Hunger based on Robustheit skill
if (item.name === "Robustheit") {
- ret.stats.deprivationFoodBonus.value += 10;
+ ret.stats.deprivationFood += 10;
}
});
}
diff --git a/source/module/actors/M5ModAggregate.ts b/source/module/actors/M5ModAggregate.ts
index f1eca6b..a5f881a 100644
--- a/source/module/actors/M5ModAggregate.ts
+++ b/source/module/actors/M5ModAggregate.ts
@@ -41,9 +41,9 @@ export default class M5ModAggregate {
this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString);
- this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_COLD, operation: M5ModOperation.SET, value: calc.stats.deprivationCold.value }, characterString);
- this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_HEAT, operation: M5ModOperation.SET, value: calc.stats.deprivationHeat.value }, characterString);
- this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_FOOD, operation: M5ModOperation.SET, value: calc.stats.deprivationFood.value }, characterString);
+ this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_COLD, operation: M5ModOperation.SET, value: calc.stats.deprivationCold }, characterString);
+ this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_HEAT, operation: M5ModOperation.SET, value: calc.stats.deprivationHeat }, characterString);
+ this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_FOOD, operation: M5ModOperation.SET, value: calc.stats.deprivationFood }, characterString);
}
push(mod: M5ItemMod, source: string) {
diff --git a/source/module/rolls/M5Roll.ts b/source/module/rolls/M5Roll.ts
index c490667..2bf61d5 100644
--- a/source/module/rolls/M5Roll.ts
+++ b/source/module/rolls/M5Roll.ts
@@ -199,7 +199,7 @@ export class M5Roll {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
- formula: "@c.calc.stats.deprivationCold.value + @c.calc.stats.deprivationColdBonus.value -1D100",
+ formula: "@c.calc.stats.deprivationCold -1D100",
enabled: true,
label: (game as Game).i18n.localize("midgard5.deprivationCold"),
result: "",
@@ -216,7 +216,7 @@ export class M5Roll {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
- formula: "@c.calc.stats.deprivationHeat.value + @c.calc.stats.deprivationHeatBonus.value -1D100",
+ formula: "@c.calc.stats.deprivationHeat -1D100",
enabled: true,
label: (game as Game).i18n.localize("midgard5.deprivationHeat"),
result: "",
@@ -233,7 +233,7 @@ export class M5Roll {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
- formula: "@c.calc.stats.deprivationFood.value + @c.calc.stats.deprivationFoodBonus.value -1D100",
+ formula: "@c.calc.stats.deprivationFood -1D100",
enabled: true,
label: (game as Game).i18n.localize("midgard5.deprivationFood"),
result: "",
diff --git a/templates/sheets/character/base_values.hbs b/templates/sheets/character/base_values.hbs
index e5ab39c..3cd7931 100644
--- a/templates/sheets/character/base_values.hbs
+++ b/templates/sheets/character/base_values.hbs
@@ -55,50 +55,6 @@
-
-
-
\ No newline at end of file
+
+
+
\ No newline at end of file