Floating rounding error

Changes:
 + add precision
This commit is contained in:
Simon Gustavs 2024-01-15 15:35:02 +01:00
parent f61e088238
commit f3f13fa2f9
1 changed files with 3 additions and 3 deletions

View File

@ -147,7 +147,7 @@ export class M5Character extends Actor {
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10); ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2; ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2; ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
ret.stats.wealth = data.info.gold + data.info.silver / 10 + data.info.copper / 100; ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
ret.stats.hoard = 0; ret.stats.hoard = 0;
if (!skip?.mods) { if (!skip?.mods) {
@ -523,9 +523,9 @@ export class M5Character extends Actor {
case "gold": case "gold":
return value; return value;
case "silver": case "silver":
return value / 10; return parseFloat((value / 10).toPrecision(3));
case "copper": case "copper":
return value / 100; return parseFloat((value / 100).toPrecision(3));
default: default:
return 0; return 0;
} }