Compare commits

..

No commits in common. "main" and "v2.5.0" have entirely different histories.
main ... v2.5.0

42 changed files with 763 additions and 2476 deletions

View File

@ -473,8 +473,8 @@ const updateManifest = (cb: any) => {
const result = `${repoURL}/releases/download`; const result = `${repoURL}/releases/download`;
manifest.file.url = repoURL; manifest.file.url = repoURL;
manifest.file.manifest = `${result}/latest/${manifest.name}?token=2455375115b92bc8d87c93df7159eec232456f2d`; manifest.file.manifest = `${result}/v${manifest.file.version}/${manifest.name}`;
manifest.file.download = `${result}/v${manifest.file.version}/${manifest.file.name}-v${manifest.file.version}.zip?token=2455375115b92bc8d87c93df7159eec232456f2d`; manifest.file.download = `${result}/v${manifest.file.version}/${manifest.file.name}-v${manifest.file.version}.zip`;
const prettyProjectJson = stringify(manifest.file, { const prettyProjectJson = stringify(manifest.file, {
maxLength: 35, maxLength: 35,
@ -504,7 +504,7 @@ const gitTaskBuild = (cb: gulp.TaskFunctionCallback) => {
if (!manifest) return cb(Error("could not load manifest.")); if (!manifest) return cb(Error("could not load manifest."));
return gulp return gulp
.src(`${manifest.file.name}.zip`) .src(`${manifest.file.name}-v${manifest.file.version}.zip`)
.pipe(git.checkout(`v${manifest.file.version}`, { args: "-b" })) .pipe(git.checkout(`v${manifest.file.version}`, { args: "-b" }))
.pipe(git.add({ args: "--no-all -f" })) .pipe(git.add({ args: "--no-all -f" }))
.pipe(git.commit(`v${manifest.file.version}`, { args: "-a", disableAppendPaths: true })); .pipe(git.commit(`v${manifest.file.version}`, { args: "-a", disableAppendPaths: true }));

View File

@ -1,6 +1,6 @@
{ {
"TYPES.Actor.character": "Charakter", "TYPES.Actor.character": "Charakter",
"TYPES.Actor.npc": "Kreatur / Nichtspielerfigur", "ACTOR.TypeNpc": "Kreatur / Nichtspielerfigur",
"ACTOR.TypeVehicle": "Transportmittel / Pferd etc.", "ACTOR.TypeVehicle": "Transportmittel / Pferd etc.",
"TYPES.Item.item": "Gegenstand", "TYPES.Item.item": "Gegenstand",
@ -12,455 +12,375 @@
"TYPES.Item.effect": "Aktiver Effekt", "TYPES.Item.effect": "Aktiver Effekt",
"TYPES.Item.kampfkunst": "Kampfkunst", "TYPES.Item.kampfkunst": "Kampfkunst",
"TYPES.Item.container": "Aufbewahrung", "TYPES.Item.container": "Aufbewahrung",
"TYPES.Item.class": "Klasse",
"midgard5": { "midgard5.phase-action": "Handlungsphase",
"phase-action": "Handlungsphase", "midgard5.phase-movement": "Bewegungsphase",
"phase-movement": "Bewegungsphase", "midgard5.no-encounter": "Kein Kampf",
"no-encounter": "Kein Kampf", "midgard5.encounter-not-started": "Kein aktiver Kampf",
"encounter-not-started": "Kein aktiver Kampf", "midgard5.initiative": "Handlungsrang",
"initiative": "Initiative",
"actionrank": "Handlungsrang",
"combat-join": "Kampf Beitreten/Handlungsrang zurücksetzen", "midgard5.combat-join": "Kampf Beitreten/Handlungsrang zurücksetzen",
"combat-ranged": "Fernangriff", "midgard5.combat-ranged": "Fernangriff",
"combat-spell": "Zaubern (10 Sec)", "midgard5.combat-spell": "Zaubern (10 Sec)",
"time-duration": "Dauer", "midgard5.time-duration": "Dauer",
"time-round": "Runde(n)", "midgard5.time-round": "Runde(n)",
"time-minute": "Minute(n)", "midgard5.time-minute": "Minute(n)",
"time-hour": "Stunde(n)", "midgard5.time-hour": "Stunde(n)",
"time-limitless": "Unbegrenzt", "midgard5.time-limitless": "Unbegrenzt",
"doRoll": "Würfeln", "midgard5.doRoll": "Würfeln",
"learn": "Lernen", "midgard5.learn": "Lernen",
"label": "Bezeichnung", "midgard5.label": "Bezeichnung",
"description": "Beschreibung", "midgard5.description": "Beschreibung",
"Characteristic": "Merkmal", "midgard5.Characteristic": "Merkmal",
"characteristics": "Merkmale", "midgard5.characteristics": "Merkmale",
"background": "Hintergrund", "midgard5.background": "Hintergrund",
"attribute": "Eigenschaft", "midgard5.attribute": "Eigenschaft",
"attributes": "Eigenschaften", "midgard5.attributes": "Eigenschaften",
"points": "Punkte", "midgard5.points": "Punkte",
"calculated-value": "Berechneter Wert", "midgard5.calculated-value": "Berechneter Wert",
"calculated-values": "Werte und Boni", "midgard5.calculated-values": "Sonstige Werte",
"skill": "Fertigkeit", "midgard5.skill": "Fertigkeit",
"skill-value": "Fertigkeitswert", "midgard5.skill-value": "Fertigkeitswert",
"fw": "FW", "midgard5.fw": "FW",
"bonus": "Bonus", "midgard5.bonus": "Bonus",
"bonuses": "Boni", "midgard5.bonuses": "Boni",
"ew": "EW", "midgard5.ew": "EW",
"pp-short": "PP", "midgard5.pp-short": "PP",
"pp": "Praxispunkte", "midgard5.pp": "Praxispunkte",
"item-value": "Wert", "midgard5.item-value": "Wert",
"item-quantity": "Menge", "midgard5.item-quantity": "Menge",
"item-onbody": "Am Körper", "midgard5.item-onbody": "Am Körper",
"item-ismagic": "Ist Magisch", "midgard5.item-ismagic": "Ist Magisch",
"item-wealth": "Vermögenswert", "midgard5.item-wealth": "Vermögenswert",
"item-weight": "Gewicht", "midgard5.item-weight": "Gewicht",
"item-abw": "ABW",
"item-abw-long": "Ausbrennwahrscheinlichkeit",
"actor-lp": "Lebenspunkte", "midgard5.actor-lp": "Lebenspunkte",
"actor-lp-short": "LP", "midgard5.actor-lp-short": "LP",
"actor-ap": "Ausdauerpunkte", "midgard5.actor-ap": "Ausdauerpunkte",
"actor-ap-short": "AP", "midgard5.actor-ap-short": "AP",
"actor-st": "St", "midgard5.actor-st": "St",
"actor-st-long": "Stärke", "midgard5.actor-st-long": "Stärke",
"actor-ko": "Ko", "midgard5.actor-ko": "Ko",
"actor-ko-long": "Konstitution", "midgard5.actor-ko-long": "Konstitution",
"actor-au": "Au", "midgard5.actor-au": "Au",
"actor-au-long": "Aussehen", "midgard5.actor-au-long": "Aussehen",
"actor-gs": "Gs", "midgard5.actor-gs": "Gs",
"actor-gs-long": "Geschicklichkeit", "midgard5.actor-gs-long": "Geschicklichkeit",
"actor-in": "In", "midgard5.actor-in": "In",
"actor-in-long": "Intelligenz", "midgard5.actor-in-long": "Intelligenz",
"actor-pa": "pA", "midgard5.actor-pa": "pA",
"actor-pa-long": "persönliche Ausstrahlung", "midgard5.actor-pa-long": "persönliche Ausstrahlung",
"actor-gw": "Gw", "midgard5.actor-gw": "Gw",
"actor-gw-long": "Gewandtheit", "midgard5.actor-gw-long": "Gewandtheit",
"actor-zt": "Zt", "midgard5.actor-zt": "Zt",
"actor-zt-long": "Zaubertalent", "midgard5.actor-zt-long": "Zaubertalent",
"actor-wk": "Wk", "midgard5.actor-wk": "Wk",
"actor-wk-long": "Willenskraft", "midgard5.actor-wk-long": "Willenskraft",
"actor-git": "GiT", "midgard5.actor-git": "GiT",
"actor-git-long": "Gifttolleranz", "midgard5.actor-git-long": "Gifttolleranz",
"aktuell": "Akt.", "midgard5.aktuell": "Akt.",
"maximum": "Max.", "midgard5.maximum": "Max.",
"attrvalue": "Wert", "midgard5.attrvalue": "Wert",
"movementRange": "Bewegungsweite", "midgard5.movementRange": "Bewegungsweite",
"base_values": "Grundwerte", "midgard5.base_values": "Grundwerte",
"skills": "Fertigkeiten", "midgard5.skills": "Fertigkeiten",
"gear": "Ausrüstung", "midgard5.gear": "Ausrüstung",
"spells": "Zauber", "midgard5.spells": "Zauber",
"effects": "Aktive Effekte", "midgard5.effects": "Aktive Effekte",
"kampfkuenste": "Kampfkünste", "midgard5.kampfkuenste": "Kampfkünste",
"combat": "Kampf", "midgard5.combat": "Kampf",
"actor-name": "Figur", "midgard5.actor-name": "Figur",
"level": "Grad", "midgard5.level": "Grad",
"class": "Typ", "midgard5.class": "Typ",
"race": "Rasse", "midgard5.race": "Rasse",
"magicUsing": "Zauberkundig", "midgard5.magicUsing": "Zauberkundig",
"gender": "Geschlecht", "midgard5.gender": "Geschlecht",
"weight": "Gewicht", "midgard5.weight": "Gewicht",
"height": "Größe", "midgard5.height": "Größe",
"shape": "Gestalt", "midgard5.shape": "Gestalt",
"age": "Alter", "midgard5.age": "Alter",
"caste": "Stand", "midgard5.caste": "Stand",
"occupation": "Beruf", "midgard5.occupation": "Beruf",
"origin": "Heimat", "midgard5.origin": "Heimat",
"faith": "Glaube", "midgard5.faith": "Glaube",
"currency": "Geld", "midgard5.currency": "Geld",
"currency-gold": "Gold", "midgard5.currency-gold": "Gold",
"currency-silver": "Silber", "midgard5.currency-silver": "Silber",
"currency-copper": "Kupfer", "midgard5.currency-copper": "Kupfer",
"currency-wealth": "Vermögen in GS", "midgard5.currency-wealth": "Vermögen in GS",
"currency-available": "verfügbares Vermögen", "midgard5.currency-available": "verfügbares Vermögen",
"hoard": "aktueller Hort", "midgard5.hoard": "aktueller Hort",
"hoardMin": "benötigter Mindesthort", "midgard5.hoardMin": "benötigter Mindesthort",
"hoard-next": "Hort für nächsten Grad", "midgard5.hoard-next": "Hort für nächsten Grad",
"hoarded": "Hort", "midgard5.hoarded": "Hort",
"no-container": "Ohne", "midgard5.no-container": "Ohne",
"encumbrance": "Getragene Last", "midgard5.encumbrance": "Getragene Last",
"load": "Normallast", "midgard5.load": "Normallast",
"heavy-load": "Schwere Last", "midgard5.heavy-load": "Schwere Last",
"thrust-load": "Schublast", "midgard5.thrust-load": "Schublast",
"load-max": "Höchstlast", "midgard5.load-max": "Höchstlast",
"capacity": "Tragkraft", "midgard5.load-capacity": "Tragkraft",
"exp-overall": "Erfahrungsschatz", "midgard5.exp-overall": "Erfahrungsschatz",
"exp-available": "Erfahrungspunkte", "midgard5.exp-available": "Erfahrungspunkte",
"grace": "Göttliche Gnade", "midgard5.grace": "Göttliche Gnade",
"destiny": "Schicksalsgunst", "midgard5.destiny": "Schicksalsgunst",
"luckPoints": "Glückspunkte", "midgard5.luckPoints": "Glückspunkte",
"abrichten": "Abrichten", "midgard5.abrichten": "Abrichten",
"akrobatik": "Akrobatik", "midgard5.akrobatik": "Akrobatik",
"alchimie": "Alchimie", "midgard5.alchimie": "Alchimie",
"anfuehren": "Anführen", "midgard5.anfuehren": "Anführen",
"askese": "Askese", "midgard5.askese": "Askese",
"astrologie": "Astrologie", "midgard5.astrologie": "Astrologie",
"athletik": "Athletik", "midgard5.athletik": "Athletik",
"balancieren": "Balancieren", "midgard5.balancieren": "Balancieren",
"beidhaendigerKampf": "Beidhändiger Kampf", "midgard5.beidhaendigerKampf": "Beidhändiger Kampf",
"bergreiten": "Bergreiten", "midgard5.bergreiten": "Bergreiten",
"beredsamkeit": "Beredsamkeit", "midgard5.beredsamkeit": "Beredsamkeit",
"betaeuben": "Betäuben", "midgard5.betaeuben": "Betäuben",
"betaeubungsgriff": "Betäubungsgriff", "midgard5.betaeubungsgriff": "Betäubungsgriff",
"bildendeKuensteA": "Bildende Künste (Architektur)", "midgard5.bootfahren": "Bootfahren",
"bildendeKuensteB": "Bildende Künste (Bildhauerei)", "midgard5.dickhaeuterLenken": "Dickhäuter lenken",
"bildendeKuensteG": "Bildende Künste (Grafik)", "midgard5.ersteHilfe": "Erste Hilfe",
"bildendeKuensteM": "Bildende Künste (Malerei)", "midgard5.etikette": "Etikette",
"bootfahren": "Bootfahren", "midgard5.fallenEntdecken": "Fallen entdecken",
"dickhaeuterLenken": "Dickhäuter lenken", "midgard5.fallenmechanik": "Fallenmechanik",
"ersteHilfe": "Erste Hilfe", "midgard5.faelschen": "Fälschen",
"etikette": "Etikette", "midgard5.fangen": "Fangen",
"fallenEntdecken": "Fallen entdecken", "midgard5.fechten": "Fechten",
"fallenmechanik": "Fallenmechanik", "midgard5.feueralchimie": "Feueralchimie",
"faelschen": "Fälschen", "midgard5.gassenwissen": "Gassenwissen",
"fangen": "Fangen", "midgard5.gaukeln": "Gaukeln",
"fechten": "Fechten", "midgard5.gelaendelauf": "Geländelauf",
"fechtkunst": "Fechtkunst", "midgard5.geraetekunde": "Gerätekunde",
"feueralchimie": "Feueralchimie", "midgard5.geschaeftssinn": "Geschäftssinn",
"gassenwissen": "Gassenwissen", "midgard5.gluecksspiel": "Glücksspiel",
"gaukeln": "Gaukeln", "midgard5.heilkunde": "Heilkunde",
"gelaendelauf": "Geländelauf", "midgard5.kampfInVollruestung": "Kampf in Vollrüstung",
"geraetekunde": "Gerätekunde", "midgard5.kampfInSchlachtreihe": "Kampf in Schlachtreihe",
"geschaeftssinn": "Geschäftssinn", "midgard5.kampfkunst": "Kampfkunst",
"gluecksspiel": "Glücksspiel", "midgard5.kido": "Kido",
"heilkunde": "Heilkunde", "midgard5.klettern": "Klettern",
"kampfInVollruestung": "Kampf in Vollrüstung", "midgard5.landeskunde": "Landeskunde",
"kampfInSchlachtreihe": "Kampf in Schlachtreihe", "midgard5.laufen": "Laufen",
"kampfkunst": "Kampfkunst", "midgard5.lesenVonZauberschrift": "Lesen von Zauberschrift",
"kido": "Kido", "midgard5.lesenVonZauberrunen": "Lesen von Zauberrunen",
"klettern": "Klettern", "midgard5.meditieren": "Meditieren",
"landeskunde": "Landeskunde", "midgard5.menschenkenntnis": "Menschenkenntnis",
"laufen": "Laufen", "midgard5.meucheln": "Meucheln",
"lesenVonZauberschrift": "Lesen von Zauberschrift", "midgard5.musizieren": "Musizieren",
"lesenVonZauberrunen": "Lesen von Zauberrunen", "midgard5.naturkunde": "Naturkunde",
"meditieren": "Meditieren", "midgard5.ninjutsu": "NinJutsu",
"menschenkenntnis": "Menschenkenntnis", "midgard5.orakelkunst": "Orakelkunst",
"meucheln": "Meucheln", "midgard5.pflanzenkunde": "Pflanzenkunde",
"musizierenFloete": "Musizieren (Flöten)", "midgard5.raunen": "Raunen",
"musizierenBlas": "Musizieren (Blasinstrumente)", "midgard5.reiten": "Reiten",
"musizierenRythmus": "Musizieren (Rythmusinstrumente)", "midgard5.reiterkampf": "Reiterkampf",
"musizierenStreich": "Musizieren (Streichinstrumente)", "midgard5.rutengehen": "Rutengehen",
"musizierenZupf": "Musizieren (Zupfinstrumente)", "midgard5.scharfschiessen": "Scharfschießen",
"naturkunde": "Naturkunde", "midgard5.schiesskunst": "Schießkunst",
"ninjutsu": "NinJutsu", "midgard5.schleichen": "Schleichen",
"orakelkunst": "Orakelkunst", "midgard5.schloesserOeffnen": "Schlösser öffnen",
"pflanzenkunde": "Pflanzenkunde", "midgard5.schmerzErtragen": "Schmerzen ertragen",
"raunen": "Raunen", "midgard5.schwimmen": "Schwimmen",
"reiten": "Reiten", "midgard5.seilkunst": "Seilkunst",
"reiterkampf": "Reiterkampf", "midgard5.selbstkontrolle": "Selbstkontrolle",
"rutengehen": "Rutengehen", "midgard5.singen": "Singen",
"scharfschiessen": "Scharfschießen", "midgard5.skifahren": "Skifahren",
"schiesskunst": "Schießkunst", "midgard5.spinnengang": "Spinnengang",
"schleichen": "Schleichen", "midgard5.speerfechten": "Speerfechten",
"schloesserOeffnen": "Schlösser öffnen", "midgard5.spurensuche": "Spurensuche",
"schmerzErtragen": "Schmerzen ertragen", "midgard5.stehlen": "Stehlen",
"schwimmen": "Schwimmen", "midgard5.taitschi": "TaiTschi",
"seilkunst": "Seilkunst", "midgard5.tarnen": "Tarnen",
"selbstkontrolle": "Selbstkontrolle", "midgard5.tanzen": "Tanzen",
"singen": "Singen", "midgard5.tauchen": "Tauchen",
"skifahren": "Skifahren", "midgard5.thaumagraphie": "Thaumagraphie",
"spinnengang": "Spinnengang", "midgard5.thaumalogie": "Thaumalogie",
"speerfechten": "Speerfechten", "midgard5.tierkunde": "Tierkunde",
"spurensuche": "Spurensuche", "midgard5.ueberleben": "Überleben",
"stehlen": "Stehlen", "midgard5.verfuehren": "Verführen",
"taitschi": "TaiTschi", "midgard5.verhoeren": "Verhören",
"tarnen": "Tarnen", "midgard5.verstellen": "Verstellen",
"tanzen": "Tanzen", "midgard5.volkstanz": "Volkstanz",
"tauchen": "Tauchen", "midgard5.wagenlenken": "Wagenlenken",
"thaumagraphie": "Thaumagraphie", "midgard5.wahrsagen": "Wahrsagen",
"thaumalogie": "Thaumalogie", "midgard5.wasserkampf": "Wasserkampf",
"tierkunde": "Tierkunde", "midgard5.zauberkunde": "Zauberkunde",
"ueberlebenWald": "Überleben (Wald)",
"ueberlebenSteppe": "Überleben (Steppe)",
"ueberlebenGebirge": "Überleben (Gebirge)",
"verfuehren": "Verführen",
"verhoeren": "Verhören",
"verstellen": "Verstellen",
"volkstanz": "Volkstanz",
"wagenlenken": "Wagenlenken",
"wahrsagen": "Wahrsagen",
"wasserkampf": "Wasserkampf",
"zauberkunde": "Zauberkunde",
"armor": "Rüstung", "midgard5.armor": "Rüstung",
"defense": "Abwehr", "midgard5.defense": "Abwehr",
"damageBonus": "Schadensbonus", "midgard5.damageBonus": "Schadensbonus",
"damageBonus-short": "SchB", "midgard5.damageBonus-short": "SchB",
"attackBonus": "Angriffsbonus", "midgard5.attackBonus": "Angriffsbonus",
"attackBonus-short": "AnB", "midgard5.attackBonus-short": "AnB",
"defenseBonus": "Abwehrbonus", "midgard5.defenseBonus": "Abwehrbonus",
"defenseBonus-short": "AbB", "midgard5.defenseBonus-short": "AbB",
"movementBonus": "Bewegunsbonus", "midgard5.movementBonus": "Bewegunsbonus",
"resistanceMind": "Resistenz Geist", "midgard5.resistanceMind": "Resistenz Geist",
"resistanceBody": "Resistenz Körper", "midgard5.resistanceBody": "Resistenz Körper",
"spellCasting": "Zaubern", "midgard5.spellCasting": "Zaubern",
"spellBonus": "Zauberbonus", "midgard5.spellBonus": "Zauberbonus",
"brawl": "Raufen", "midgard5.brawl": "Raufen",
"poisonResistance": "Gifttolleranz", "midgard5.poisonResistance": "Gifttolleranz",
"enduranceBonus": "Ausdauerbonus", "midgard5.enduranceBonus": "Ausdauerbonus",
"lpProtection": "Rüstungsschutz (LP)", "midgard5.lpProtection": "Rüstungsschutz (LP)",
"apProtection": "Rüstungsschutz (AP)", "midgard5.apProtection": "Rüstungsschutz (AP)",
"deprivation": "Zähigkeit", "midgard5.perception": "Wahrnehmung",
"deprivations": "Entbehrungen", "midgard5.drinking": "Trinken",
"deprivationCold": "Zähigkeit Kälte",
"deprivationHeat": "Zähigkeit Hitze",
"deprivationFood": "Zähigkeit Durst/Hunger",
"new-skill": "Neue Fertigkeit", "midgard5.new-skill": "Neue Fertigkeit",
"special": "Spezial", "midgard5.special": "Spezial",
"learned-skill": "Gelernte Fertigkeit", "midgard5.learned-skill": "Gelernte Fertigkeit",
"learned-skills": "Gelernte Fertigkeiten", "midgard5.learned-skills": "Gelernte Fertigkeiten",
"language": "Sprache", "midgard5.language": "Sprache",
"languages": "Sprachen", "midgard5.languages": "Sprachen",
"writings": "Schriften", "midgard5.weapon-skill": "Waffenfertigkeit",
"weapon-skill": "Waffenfertigkeit", "midgard5.weapon-skills": "Waffenfertigkeiten",
"weapon-skills": "Waffenfertigkeiten", "midgard5.unlearned-skill": "Ungelernte Fertigkeit",
"unlearned-skill": "Ungelernte Fertigkeit", "midgard5.unlearned-skills": "Ungelernte Fertigkeiten",
"unlearned-skills": "Ungelernte Fertigkeiten", "midgard5.innate-ability": "Angeborene/Besondere Fertigkeit",
"innate-ability": "Angeborene/Besondere Fähigkeit", "midgard5.innate-abilities": "Angeborene/Besondere Fertigkeit",
"innate-abilities": "Angeborene und besondere Fähigkeiten",
"base-damage": "Grundschaden", "midgard5.base-damage": "Grundschaden",
"weapon": "Waffe", "midgard5.weapon": "Waffe",
"weapons": "Waffen", "midgard5.weapons": "Waffen",
"defensive-weapon": "Verteidigungswaffe", "midgard5.defensive-weapon": "Verteidigungswaffe",
"defensive-weapons": "Verteidigungswaffen", "midgard5.defensive-weapons": "Verteidigungswaffen",
"no-skill": "Keine Fertigkeit", "midgard5.no-skill": "Keine Fertigkeit",
"magic": "magisch", "midgard5.magic": "magisch",
"valuable": "Vermögen", "midgard5.valuable": "Vermögen",
"equipped": "Ausgerüstet", "midgard5.equipped": "Ausgerüstet",
"active": "Aktiv", "midgard5.active": "Aktiv",
"rangedWeapon": "Schusswaffe", "midgard5.rangedWeapon": "Schusswaffe",
"assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um hier etwas auswählen zu können", "midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um hier etwas auswählen zu können",
"showAll": "Alle anzeigen", "midgard5.showAll": "Alle anzeigen",
"showUnlearned": "Ungelernte Fertigkeiten", "midgard5.wealthAndWeight": "Vermögen und Lasten",
"wealthAndWeight": "Vermögen und Lasten", "midgard5.itemsInContainers": "Gegenstände in Aufbewahrung",
"itemsInContainers": "Gegenstände in Aufbewahrung", "midgard5.allItems": "Alle Gegenstände",
"allItems": "Alle Gegenstände",
"pw": "Prüfwurf", "midgard5.pw": "Prüfwurf",
"attack": "Angriff", "midgard5.attack": "Angriff",
"damage": "Schaden", "midgard5.damage": "Schaden",
"skill-goup-alltag": "Alltag", "midgard5.spell-process-none": "Ohne",
"skill-goup-freiland": "Freiland", "midgard5.spell-process-beherrschen": "Beherrschen",
"skill-goup-halbwelt": "Halbwelt", "midgard5.spell-process-bewegen": "Bewegen",
"skill-goup-kampf": "Kampf", "midgard5.spell-process-blutzauber": "Blutmagie",
"skill-goup-koerper": "Körper", "midgard5.spell-process-chaoswunder": "Chaoswunder",
"skill-goup-sozial": "Sozial", "midgard5.spell-process-erkennen": "Erkennen",
"skill-goup-unterwelt": "Unterwelt", "midgard5.spell-process-erschaffen": "Erschaffen",
"skill-goup-waffen": "Waffen", "midgard5.spell-process-formen": "Formen",
"skill-goup-wissen": "Wissen", "midgard5.spell-process-finstere_magie": "Finstere Magie",
"midgard5.spell-process-veraendern": "Verändern",
"midgard5.spell-process-zerstoeren": "Zerstören",
"midgard5.spell-process-wundertat": "Wundertat",
"midgard5.spell-process-dweomer": "Dweomer",
"midgard5.spell-process-wilder_Dweomer": "Wilder Dweomer",
"midgard5.spell-process-zauberlied": "Zauberlied",
"midgard5.spell-process-salz": "Salz",
"midgard5.spell-process-thaumagraphie": "Thaumagraphie",
"midgard5.spell-process-beschwoeren": "Beschwören",
"midgard5.spell-process-nekromantie": "Nekromantie",
"midgard5.spell-process-thaumatherapie": "Thaumatherapie",
"midgard5.spell-process-zaubermittel": "Zaubermittel",
"midgard5.spell-process-zauberschutz": "Zauberschutz",
"midgard5.spell-process-zauberrunen": "Zauberrunen",
"midgard5.spell-process-zaubersiegel": "Zaubersiegel",
"spell-process-none": "Ohne", "midgard5.spell-type-gedanke": "Gedanke",
"spell-process-artefakte": "Artefakte", "midgard5.spell-type-geste": "Geste",
"spell-process-beherrschen": "Beherrschen", "midgard5.spell-type-wort": "Wort",
"spell-process-bewegen": "Bewegen",
"spell-process-beschwoeren": "Beschwören",
"spell-process-blutmagie": "Blutmagie",
"spell-process-chaoswunder": "Chaoswunder",
"spell-process-dweomer": "Dweomer",
"spell-process-erkennen": "Erkennen",
"spell-process-erschaffen": "Erschaffen",
"spell-process-erhaltung": "Erhaltung",
"spell-process-formen": "Formen",
"spell-process-finstere_magie": "Finstere Magie",
"spell-process-kampfverse": "Kampfverse",
"spell-process-namensmagie": "Namensmagie",
"spell-process-nekromantie": "Nekromantie",
"spell-process-runenstaebe": "Runenstäbe",
"spell-process-thaumatherapie": "Thaumatherapie",
"spell-process-thaumagraphie": "Thaumagraphie",
"spell-process-veraendern": "Verändern",
"spell-process-vigilsignien": "Vigilsignien",
"spell-process-wundertat": "Wundertat",
"spell-process-wilder_dweomer": "Wilder Dweomer",
"spell-process-zerstoeren": "Zerstören",
"spell-process-zauberlied": "Zauberlieder",
"spell-process-zaubersalz": "Zaubersalze",
"spell-process-zaubermittel": "Zaubermittel",
"spell-process-zauberschutz": "Zauberschutz",
"spell-process-zauberrunen": "Zauberrunen",
"spell-process-zaubersiegel": "Zaubersiegel",
"spell-process-zaubertaenze": "Zaubertänze",
"spell-process-zauberblaetter": "Zauberblätter",
"spell-type-gedanke": "Gedanke", "midgard5.spell-target-umgebung": "Umgebung",
"spell-type-geste": "Geste", "midgard5.spell-target-geist": "Geist",
"spell-type-wort": "Wort", "midgard5.spell-target-koerper": "Körper",
"spell-target-umgebung": "Umgebung", "midgard5.spell-type": "Art",
"spell-target-geist": "Geist", "midgard5.spell-process": "Prozess",
"spell-target-koerper": "Körper", "midgard5.spell-castDuration": "Zauberdauer",
"midgard5.spell-range": "Reichweite",
"midgard5.spell-effectTarget": "Wirkunsziel",
"midgard5.spell-effectArea": "Wirkungsbereich",
"midgard5.spell-effectDuration": "Wirkungsdauer",
"midgard5.spell-origin": "Ursprung",
"midgard5.spell-agens": "Agens",
"midgard5.spell-reagens": "Reagens",
"midgard5.spell-material": "Zaubermaterial",
"spell-type": "Art", "midgard5.kampfkunst-type": "Kampfkunst Art",
"spell-process": "Prozess", "midgard5.kampfkunst-variante": "Kampfkunst Variante",
"spell-castDuration": "Zauberdauer", "midgard5.kampfkunst-variante-short": "Var",
"spell-castDuration-short": "Zd", "midgard5.kido-type": "Kido Art",
"spell-range": "Reichweite", "midgard5.kido-variante": "Kido Variante",
"spell-range-short": "Rw",
"spell-effectTarget": "Wirkunsziel",
"spell-effectTarget-short": "Wz",
"spell-effectArea": "Wirkungsbereich",
"spell-effectArea-short": "Wb",
"spell-effectDuration": "Wirkungsdauer",
"spell-effectDuration-short": "Wd",
"spell-origin": "Ursprung",
"spell-agens": "Agens",
"spell-reagens": "Reagens",
"spell-material": "Zaubermaterial",
"spell-rank": "Stufe",
"kampfkunst-type": "Form", "midgard5.kampfkunst-type-angriff": "Angriffstechnik",
"kampfkunst-variante": "Variante", "midgard5.kampfkunst-type-verteidigung": "Verteidigungstechnik",
"kampfkunst-variante-short": "Var", "midgard5.kampfkunst-type-finte": "Finte",
"kampfkunst-ep": "Erfahrungspunkte", "midgard5.kampfkunst-type-geist": "Geistestechnik",
"kampfkunst-rank": "Stufe der Technik", "midgard5.kampfkunst-type-schießkunst": "Schießkunst",
"kampfkunst-weapon": "Waffengruppe", "midgard5.kampfkunst-type-fechten": "Fechtkunst",
"kampfkunst-enemy": "Einschränkungen durch Art der Gegner", "midgard5.kido-type-angriff": "Kido Angriffstechnik",
"midgard5.kido-type-verteidigung": "Kido Verteidigungstechnik",
"midgard5.kido-type-finte": "Kido Finte",
"midgard5.kido-type-leib": "Kido Leibestechnik",
"kampfkunst-type-angriff": "Angriff", "midgard5.kampfkunst-variante-anstuermen": "Anstürmen",
"kampfkunst-type-verteidigung": "Verteidigung", "midgard5.kampfkunst-variante-attackieren": "Attackieren",
"kampfkunst-type-finte": "Finte", "midgard5.kampfkunst-variante-entwaffnen": "Entwaffnen",
"kampfkunst-type-geist": "Geistestechnik",
"kampfkunst-type-schießkunst": "Schießkunst",
"kampfkunst-type-fechtkunst": "Fechtkunst",
"kampfkunst-variante-anstuermen": "Anstürmen", "midgard5.kido-variante-anspringen": "Anspringen",
"kampfkunst-variante-attackieren": "Attackieren", "midgard5.kido-variante-attackieren": "Attackieren",
"kampfkunst-variante-entwaffnen": "Entwaffnen", "midgard5.kido-variante-entwaffnen": "Entwaffnen",
"kampfkunst-variante-fechten": "Fechten", "midgard5.kido-variante-werfen": "Werfen",
"kampfkunst-variante-schusstechnik": "Schusstechnik", "midgard5.kido-variante-ausweichen": "Ausweichen",
"kampfkunst-variante-finten": "Finten", "midgard5.kido-variante-blockieren": "Blockieren",
"kampfkunst-variante-geistestechnik": "Geistestechnik", "midgard5.kido-variante-bewegen": "Bewegen",
"kampfkunst-variante-verteidigung": "Verteidigung", "midgard5.kido-variante-kontrollieren": "Kontrollieren",
"kido-type": "KiDo Form", "midgard5.mod-operation-add100": "Addieren (max 100)",
"kido-variante": "KiDo Variante", "midgard5.mod-operation-roll": "Wurf Modifikation",
"kido-color": "Kampfstilfarbe", "midgard5.mod-operation-add": "Addieren",
"kido-style": "Art der Technik", "midgard5.mod-operation-set": "Basiswert",
"kido-rank": "Stufe der Technik", "midgard5.mod-operation-fixed": "Fester Wert",
"kido-grade": "Ausbildungsgrad", "midgard5.mod-operation-subtract": "Subtrahieren",
"kido-enemy": "Einschränkungen durch Art der Gegner", "midgard5.mod-operation-multiply": "Multiplizieren",
"kido-weapon": "Waffengruppe", "midgard5.mod-operation-division": "Dividieren",
"kido-type-angriff": "Kido Angriff", "midgard5.mod-stat-defenseBonus": "Abwehrbonus",
"kido-type-verteidigung": "Kido Verteidigung", "midgard5.mod-stat-attackBonus": "Angriffsbonus",
"kido-type-finte": "Kido Finte", "midgard5.mod-stat-damageBonus": "Schadensbonus",
"kido-type-leib": "Kido Leibestechnik", "midgard5.mod-stat-movement": "Bewegung",
"midgard5.mod-stat-resistanceMind": "Resistenz Geist",
"midgard5.mod-stat-resistanceBody": "Resistenz Körper",
"midgard5.mod-stat-spellCasting": "Zaubern",
"midgard5.mod-stat-brawl": "Raufen",
"midgard5.mod-stat-poisonResistance": "Gifttolleranz",
"midgard5.mod-stat-lp": "Lebenspunkte",
"midgard5.mod-stat-ap": "Ausdauerpunkte",
"midgard5.mod-stat-lpProtection": "Rüstungsschutz (LP)",
"midgard5.mod-stat-apProtection": "Rüstungsschutz (AP)",
"midgard5.mod-stat-perception": "Wahrnehmung",
"midgard5.mod-stat-drinking": "Trinken",
"kido-variante-anspringen": "Anspringen", "midgard5.mod-type": "Typ der Modifikation",
"kido-variante-attackieren": "Attackieren", "midgard5.mod-id": "Was soll modifiziert werden",
"kido-variante-entwaffnen": "Entwaffnen", "midgard5.mod-operation": "Wie soll modifiziert werden",
"kido-variante-werfen": "Werfen", "midgard5.mod-value": "Wert",
"kido-variante-ausweichen": "Ausweichen",
"kido-variante-blockieren": "Blockieren",
"kido-variante-bewegen": "Bewegen",
"kido-variante-kontrollieren": "Kontrollieren",
"kido-variante-finte": "Finte",
"mod-operation-add100": "Addieren (max 100)", "midgard5.type": "Typ",
"mod-operation-roll": "Wurf Modifikation", "midgard5.formula": "Formel",
"mod-operation-add": "Addieren", "midgard5.roll": "Wurf"
"mod-operation-set": "Basiswert",
"mod-operation-fixed": "Fester Wert",
"mod-operation-subtract": "Subtrahieren",
"mod-operation-multiply": "Multiplizieren",
"mod-operation-division": "Dividieren",
"mod-stat-defenseBonus": "Abwehrbonus",
"mod-stat-attackBonus": "Angriffsbonus",
"mod-stat-damageBonus": "Schadensbonus",
"mod-stat-movement": "Bewegung",
"mod-stat-resistanceMind": "Resistenz Geist",
"mod-stat-resistanceBody": "Resistenz Körper",
"mod-stat-spellCasting": "Zaubern",
"mod-stat-brawl": "Raufen",
"mod-stat-poisonResistance": "Gifttolleranz",
"mod-stat-lp": "Lebenspunkte",
"mod-stat-ap": "Ausdauerpunkte",
"mod-stat-lpProtection": "Rüstungsschutz (LP)",
"mod-stat-apProtection": "Rüstungsschutz (AP)",
"mod-stat-deprivationCold": "Entbehrungen Kälte",
"mod-stat-deprivationHeat": "Entbehrungen Hitze",
"mod-stat-deprivationFood": "Entbehrungen Durst/Hunger",
"mod-type": "Typ der Modifikation",
"mod-id": "Was soll modifiziert werden",
"mod-operation": "Wie soll modifiziert werden",
"mod-value": "Wert",
"type": "Typ",
"formula": "Formel",
"roll": "Wurf",
"chat": {
"luckPoint": "Glückspunkt",
"destiny": "Schicksalsgunst",
"modify": "Nachträglich",
"cancel": "Abbrechen",
"roll": "Würfeln",
"reroll": "Neuwürfeln",
"options": {
"modifier": "Wurfmodifikator",
"difficulty": "Erfolg",
"rollMode": "Würfelmodus"
}
}
}
} }

View File

@ -1,6 +1,6 @@
{ {
"name": "foundry-system-midgard5", "name": "foundry-system-midgard5",
"version": "2.7.2", "version": "2.5.0",
"description": "", "description": "",
"main": "index.js", "main": "index.js",
"scripts": { "scripts": {

View File

@ -15,11 +15,6 @@ const preloadTemplates = async (): Promise<Handlebars.TemplateDelegate<any>[]> =
"sheets/character/spells.hbs", "sheets/character/spells.hbs",
"sheets/character/combat.hbs", "sheets/character/combat.hbs",
"sheets/character/effects.hbs", "sheets/character/effects.hbs",
"sheets/npc/main.hbs",
"sheets/npc/combat.hbs",
"sheets/npc/properties.hbs",
"sheets/npc/description.hbs",
"sheets/npc/attribute.hbs",
"sheets/partial/mod.hbs", "sheets/partial/mod.hbs",
"sheets/item/rolls.hbs", "sheets/item/rolls.hbs",
"chat/roll-m5.hbs", "chat/roll-m5.hbs",

View File

@ -1,114 +0,0 @@
/* global Handlebars, game, TextEditor, WOD5E */
import { M5Skill } from "./module/M5Base";
import { M5Character } from "./module/actors/M5Character";
/**
* Define any helpers necessary for working with Handlebars
* @return {Promise}
*/
export const loadHelpers = async function () {
Handlebars.registerHelper("times", (n: number, block) => {
var accum = "";
for (let i = 0; i < n; ++i) accum += block.fn(i);
return accum;
});
Handlebars.registerHelper("array", (arr: any[], index: number) => {
return arr[index];
});
Handlebars.registerHelper("m5concat", (...values) => {
const options = values.pop();
const join = options.hash?.join || "";
//return new Handlebars.SafeString(values.join(join));
return values.map((val) => val.toString()).join(join);
});
Handlebars.registerHelper("add", (...values) => {
const options = values.pop();
return values.reduce((prev, cur) => prev + cur);
});
Handlebars.registerHelper("localizeMidgard", (str: string) => {
const template = Handlebars.compile("{{localize value}}");
return template({
value: "midgard5." + str,
});
});
Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character;
return actor.skillBonus(skill).toString();
});
Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character;
return actor.skillEw(skill).toString();
});
Handlebars.registerHelper("skill", (skillId: string) => {
return (game as Game).items.get(skillId);
});
Handlebars.registerHelper("itemValue", (id: string, path: string) => {
let obj = (game as Game).items.get(id);
path.split(".").forEach((p) => (obj = obj[p]));
return `${obj}`;
});
Handlebars.registerHelper("actorItemValue", (actorId: any, itemId: string, path: string, token?: boolean) => {
//console.log("actorItemValue", actorId, itemId, path)
const actor = (game as Game).actors.get(actorId);
let obj = actor.items.get(itemId)?.system;
path.split(".").forEach((p) => {
if (obj) obj = obj[p];
});
return `${obj}`;
});
Handlebars.registerHelper("icon", (relpath: string) => {
return `systems/midgard5/assets/icons/${relpath}`;
});
Handlebars.registerHelper("isSkillInList", (skillName: string, list: any) => {
for (let key in list) {
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
return true;
}
}
return false;
});
Handlebars.registerHelper("skillEwInList", (skillName: string, list: any) => {
for (let key in list) {
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
return list[key].calc.ew;
}
}
return false;
});
Handlebars.registerHelper("stripHtml", function (param) {
var regex = /(<([^>]+)>)/gi;
return param.replace(regex, "");
});
Handlebars.registerHelper("contains", (label: string, contains: string) => {
return label.toLowerCase().includes(contains.toLowerCase());
});
Handlebars.registerHelper("count", (object: any) => {
var length = 0;
for (var key in object) {
if (object.hasOwnProperty(key)) {
++length;
}
}
return length;
});
Handlebars.registerHelper("console", (object: any) => {
console.log(object);
});
};

View File

@ -2,18 +2,103 @@ import Logger from "./utils/Logger";
import M5CharacterSheet from "./module/sheets/M5CharacterSheet"; import M5CharacterSheet from "./module/sheets/M5CharacterSheet";
import preloadTemplates from "./PreloadTemplates"; import preloadTemplates from "./PreloadTemplates";
import { M5Character } from "./module/actors/M5Character"; import { M5Character } from "./module/actors/M5Character";
import { M5ModOperation, M5TimeUnit } from "./module/M5Base"; import { M5ItemMod, M5ModOperation, M5Skill, M5TimeUnit } from "./module/M5Base";
import { M5ItemSheet } from "./module/sheets/M5ItemSheet"; import { M5ItemSheet } from "./module/sheets/M5ItemSheet";
import { M5Item } from "./module/items/M5Item"; import { M5Item } from "./module/items/M5Item";
import { reroll } from "./module/rolls/reroll";
import { loadHelpers } from "./helpers";
import { loadSettings } from "./settings";
Hooks.once("init", async () => { Hooks.once("init", async () => {
Logger.log("M5 | Initialisierung Midgard 5"); Logger.log("M5 | Initialisierung Midgard 5");
// Load settings into Foundry Handlebars.registerHelper("times", (n: number, block) => {
loadSettings(); var accum = "";
for (let i = 0; i < n; ++i) accum += block.fn(i);
return accum;
});
Handlebars.registerHelper("array", (arr: any[], index: number) => {
return arr[index];
});
Handlebars.registerHelper("m5concat", (...values) => {
const options = values.pop();
const join = options.hash?.join || "";
//return new Handlebars.SafeString(values.join(join));
return values.map((val) => val.toString()).join(join);
});
Handlebars.registerHelper("add", (...values) => {
const options = values.pop();
return values.reduce((prev, cur) => prev + cur);
});
Handlebars.registerHelper("localizeMidgard", (str: string) => {
const template = Handlebars.compile("{{localize value}}");
return template({
value: "midgard5." + str,
});
});
Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character;
return actor.skillBonus(skill).toString();
});
Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character;
return actor.skillEw(skill).toString();
});
Handlebars.registerHelper("skill", (skillId: string) => {
return (game as Game).items.get(skillId);
});
Handlebars.registerHelper("itemValue", (id: string, path: string) => {
let obj = (game as Game).items.get(id);
path.split(".").forEach((p) => (obj = obj[p]));
return `${obj}`;
});
Handlebars.registerHelper("actorItemValue", (actorId: any, itemId: string, path: string, token?: boolean) => {
//console.log("actorItemValue", actorId, itemId, path)
const actor = (game as Game).actors.get(actorId);
let obj = actor.items.get(itemId)?.system;
path.split(".").forEach((p) => {
if (obj) obj = obj[p];
});
return `${obj}`;
});
Handlebars.registerHelper("icon", (relpath: string) => {
return `systems/midgard5/assets/icons/${relpath}`;
});
Handlebars.registerHelper("isSkillInList", (skillName: string, list: any) => {
for (let key in list) {
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
return true;
}
}
return false;
});
Handlebars.registerHelper("stripHtml", function (param) {
var regex = /(<([^>]+)>)/gi;
return param.replace(regex, "");
});
Handlebars.registerHelper("contains", (label: string, contains: string) => {
return label.toLowerCase().includes(contains.toLowerCase());
});
Handlebars.registerHelper("count", (object: any) => {
var length = 0;
for (var key in object) {
if (object.hasOwnProperty(key)) {
++length;
}
}
return length;
});
// Default Sheet für Items definieren und das Standardsheet deaktivieren // Default Sheet für Items definieren und das Standardsheet deaktivieren
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
@ -27,8 +112,6 @@ Hooks.once("init", async () => {
CONFIG.Item.documentClass = M5Item; CONFIG.Item.documentClass = M5Item;
//RegisterSettings(); //RegisterSettings();
await preloadTemplates(); await preloadTemplates();
loadHelpers();
}); });
Hooks.once("setup", () => { Hooks.once("setup", () => {
@ -80,17 +163,6 @@ Hooks.on("getChatLogEntryContext", function (html, options) {
return (game["user"].character || game["canvas"].tokens.controlled) && damageRolls > 0; return (game["user"].character || game["canvas"].tokens.controlled) && damageRolls > 0;
}, },
callback: (li) => applyDamage(li, -2), callback: (li) => applyDamage(li, -2),
},
{
name: "Redo",
icon: '<i class="far fa-arrow-rotate-left"></i>',
condition: (li) => {
const message = (game as Game).messages.get(li.attr("data-message-id"));
// All must be true to show the reroll dialogue
return (game["user"].isGM || game["user"].character?.id === (game as Game).actors.get(message["speaker"].actor)?.id) && !message["flags"].rerolled;
},
callback: (li) => reroll(li),
} }
); );
}); });

View File

@ -28,9 +28,8 @@ export interface M5Attribute {
export interface M5RollData { export interface M5RollData {
c: any; c: any;
i: any; i: any;
b: any;
iType: string; iType: string;
rolls: any; rolls: {};
res: { res: {
label: string; label: string;
}; };
@ -104,9 +103,17 @@ export enum M5Stats {
AP = "ap", AP = "ap",
PROTECTION_LP = "lpProtection", PROTECTION_LP = "lpProtection",
PROTECTION_AP = "apProtection", PROTECTION_AP = "apProtection",
DEPRIVATION_COLD = "deprivationCold", PERCEPTION = "perception",
DEPRIVATION_HEAT = "deprivationHeat", DRINKING = "drinking",
DEPRIVATION_FOOD = "deprivationFood", HOARD = "hoard",
HOARD_NEXT = "hoardNext",
HOARD_MIN = "hoardMin",
WEALTH = "wealth",
LOAD = "load",
HEAVY_LOAD = "heavyLoad",
LOAD_MAX = "loadMax",
THRUST_LOAD = "thrustLoad",
ENCUMBRANCE = "encumbrance",
} }
export enum M5ModType { export enum M5ModType {
@ -162,7 +169,6 @@ export interface M5AttributeCalculated extends M5ModResult {
export interface M5CharacterCalculatedData { export interface M5CharacterCalculatedData {
level: number; level: number;
movement: number;
attributes: { attributes: {
st: M5AttributeCalculated; st: M5AttributeCalculated;
gs: M5AttributeCalculated; gs: M5AttributeCalculated;
@ -174,7 +180,6 @@ export interface M5CharacterCalculatedData {
pa: M5AttributeCalculated; pa: M5AttributeCalculated;
wk: M5AttributeCalculated; wk: M5AttributeCalculated;
}; };
stats: { stats: {
lp: M5ModResult; lp: M5ModResult;
ap: M5ModResult; ap: M5ModResult;
@ -192,9 +197,10 @@ export interface M5CharacterCalculatedData {
brawlFw: number; brawlFw: number;
poisonResistance: M5ModResult; poisonResistance: M5ModResult;
enduranceBonus: number; enduranceBonus: number;
deprivationCold: M5ModResult; perception: M5ModResult;
deprivationHeat: M5ModResult; perceptionFW: number;
deprivationFood: M5ModResult; drinking: M5ModResult;
drinkingFW: number;
hoard: number; hoard: number;
hoardNext: number; hoardNext: number;
hoardMin: number; hoardMin: number;

View File

@ -1,5 +1,18 @@
import { M5Item } from "../items/M5Item"; import { M5Item } from "../items/M5Item";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated } from "../M5Base"; import {
M5Attribute,
M5CharacterCalculatedData,
M5ItemMod,
M5ItemType,
M5ModOperation,
M5ModResult,
M5ModType,
M5RollData,
M5Skill,
M5SkillCalculated,
M5SkillLearned,
M5SkillType,
} from "../M5Base";
import M5ModAggregate from "./M5ModAggregate"; import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor { export class M5Character extends Actor {
// constructor( // constructor(
@ -81,7 +94,6 @@ export class M5Character extends Actor {
containers?: boolean; containers?: boolean;
kampfkuenste?: boolean; kampfkuenste?: boolean;
encumbrance?: boolean; encumbrance?: boolean;
class?: boolean;
} = {} } = {}
): M5CharacterCalculatedData { ): M5CharacterCalculatedData {
let ret: M5CharacterCalculatedData = { let ret: M5CharacterCalculatedData = {
@ -114,9 +126,10 @@ export class M5Character extends Actor {
brawlFw: 0, brawlFw: 0,
poisonResistance: { value: 0, mods: [] }, poisonResistance: { value: 0, mods: [] },
enduranceBonus: 0, enduranceBonus: 0,
deprivationCold: { value: 0, mods: [] }, perception: { value: 0, mods: [] },
deprivationHeat: { value: 0, mods: [] }, perceptionFW: 0,
deprivationFood: { value: 0, mods: [] }, drinking: { value: 0, mods: [] },
drinkingFW: 0,
hoard: 0, hoard: 0,
encumbrance: 0, encumbrance: 0,
load: 0, load: 0,
@ -152,7 +165,6 @@ export class M5Character extends Actor {
ret.level = M5Character.levelFromExp(data.info.race === "Zwerg" ? Math.min(data.calc.stats?.hoard * 2 || 0, data.es) : data.es); ret.level = M5Character.levelFromExp(data.info.race === "Zwerg" ? Math.min(data.calc.stats?.hoard * 2 || 0, data.es) : data.es);
//Set all values that are not dependent on another Value
ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs); ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw); ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw);
@ -177,60 +189,41 @@ export class M5Character extends Actor {
ret.stats.ap = this.modResult(data.ap); ret.stats.ap = this.modResult(data.ap);
ret.stats.lpProtection = this.modResult(0); ret.stats.lpProtection = this.modResult(0);
ret.stats.apProtection = this.modResult(0); ret.stats.apProtection = this.modResult(0);
ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level));
ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
ret.stats.movement = this.modResult(data.movement); ret.stats.movement = this.modResult(data.movement);
ret.stats.resistanceMind = this.modResult(
(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
);
ret.stats.resistanceBody = this.modResult(
(data.info.magicUsing ? 2 : 1) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race))
);
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
ret.stats.perception = this.modResult(0);
ret.stats.perceptionFW = 6;
ret.stats.drinking = this.modResult(0);
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2; ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2; ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(10)); ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
ret.stats.hoard = 0; ret.stats.hoard = 0;
ret.stats.load = M5Character.loadValue(data.attributes.st);
ret.stats.heavyLoad = M5Character.heavyLoadValue(data.attributes.st);
ret.stats.loadMax = M5Character.maxLoadValue(data.attributes.st);
ret.stats.thrustLoad = M5Character.thrustLoadValue(data.attributes.st);
ret.stats.encumbrance = 0; ret.stats.encumbrance = 0;
if (!skip?.mods) { if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret); const aggregate = new M5ModAggregate(data, ret);
context.items context.items
?.filter( ?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
(item) =>
(item.type === "item" || item.type === "skill" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "class") && item.system.equipped
)
.forEach((item) => {
const mods = item.system.mods;
//console.log("Actor item mods", mods)
Object.keys(mods).forEach((modIndex) => {
const mod = mods[modIndex] as M5ItemMod;
aggregate.push(mod, item.name);
});
});
ret.skillMods = aggregate.calculate();
}
ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level));
ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
ret.stats.resistanceMind = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race)));
ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race)));
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
ret.stats.deprivationCold = this.modResult(Math.floor(ret.attributes.ko.value / 2));
ret.stats.deprivationHeat = this.modResult(Math.floor(ret.attributes.ko.value / 2));
ret.stats.deprivationFood = this.modResult(Math.floor(40 + ret.attributes.ko.value / 2));
ret.stats.load = M5Character.loadValue(data.attributes.st);
ret.stats.heavyLoad = M5Character.heavyLoadValue(data.attributes.st);
ret.stats.loadMax = M5Character.maxLoadValue(data.attributes.st);
ret.stats.thrustLoad = M5Character.thrustLoadValue(data.attributes.st);
if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret);
context.items
?.filter(
(item) =>
(item.type === "item" || item.type === "skill" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "class") && item.system.equipped
)
.forEach((item) => { .forEach((item) => {
const mods = item.system.mods; const mods = item.system.mods;
//console.log("Actor item mods", mods) //console.log("Actor item mods", mods)
@ -273,7 +266,6 @@ export class M5Character extends Actor {
calc: item.system.calc, calc: item.system.calc,
equipped: item.system?.equipped, equipped: item.system?.equipped,
weight: item.system.weight || 0, weight: item.system.weight || 0,
capacity: item.system.capacity || 0,
value: item.system.value || 0, value: item.system.value || 0,
currency: item.system.currency || "", currency: item.system.currency || "",
quantity: item.system.quantity || 0, quantity: item.system.quantity || 0,
@ -302,7 +294,6 @@ export class M5Character extends Actor {
if (!!item.system.containerId) { if (!!item.system.containerId) {
ret.gear.containers[item.system.containerId].weight += parseFloat((item.system.weight * item.system.quantity).toPrecision(4)); ret.gear.containers[item.system.containerId].weight += parseFloat((item.system.weight * item.system.quantity).toPrecision(4));
ret.gear.containers[item.system.containerId].value += parseFloat(this.calculateValue(item.system.value * item.system.quantity, item.system.currency).toPrecision(3));
if (ret.gear.containers[item.system.containerId].equipped) { if (ret.gear.containers[item.system.containerId].equipped) {
ret.stats.encumbrance += item.system.weight * item.system.quantity; ret.stats.encumbrance += item.system.weight * item.system.quantity;
} }
@ -325,7 +316,6 @@ export class M5Character extends Actor {
label: label, label: label,
icon: icon, icon: icon,
magic: item.system.magic, magic: item.system.magic,
abw: item.system.abw || 0,
calc: item.system.calc, calc: item.system.calc,
equipped: item.system?.equipped, equipped: item.system?.equipped,
valuable: item.system?.valuable, valuable: item.system?.valuable,
@ -373,10 +363,8 @@ export class M5Character extends Actor {
ret.gear.weapons[item.id] = { ret.gear.weapons[item.id] = {
label: label, label: label,
icon: item.img,
skillId: item.system.skillId, skillId: item.system.skillId,
magic: item.system.magic, magic: item.system.magic,
abw: item.system.abw || 0,
valuable: item.system?.valuable, valuable: item.system?.valuable,
hoarded: item.system?.hoarded, hoarded: item.system?.hoarded,
value: item.system.value || 0, value: item.system.value || 0,
@ -417,10 +405,8 @@ export class M5Character extends Actor {
ret.gear.defensiveWeapons[item.id] = { ret.gear.defensiveWeapons[item.id] = {
label: label, label: label,
icon: item.img,
skillId: item.system.skillId, skillId: item.system.skillId,
magic: item.system.magic, magic: item.system.magic,
abw: item.system.abw || 0,
valuable: item.system?.valuable, valuable: item.system?.valuable,
hoarded: item.system?.hoarded, hoarded: item.system?.hoarded,
value: item.system.value || 0, value: item.system.value || 0,
@ -462,9 +448,7 @@ export class M5Character extends Actor {
ret.gear.armor[item.id] = { ret.gear.armor[item.id] = {
label: label, label: label,
icon: item.img,
magic: item.system.magic, magic: item.system.magic,
abw: item.system.abw || 0,
valuable: item.system?.valuable, valuable: item.system?.valuable,
hoarded: item.system?.hoarded, hoarded: item.system?.hoarded,
value: item.system.value || 0, value: item.system.value || 0,
@ -476,26 +460,56 @@ export class M5Character extends Actor {
containerId: item.system.containerId || "", containerId: item.system.containerId || "",
}; };
}); });
}
if (!skip?.class) { // if (!skip?.encumbrance) {
context.items // const item = context.items.filter((x) => x.name === "Belastung");
?.filter((item) => item.type === "class") // if (ret.stats.encumbrance > ret.stats.heavyLoad) {
.sort((a, b) => b?.system.magicUsing - a?.system.magicUsing) // if (item.length === 0) {
.forEach((item, index) => { // this.createEffect("Belastung", [{ id: "movement", operation: M5ModOperation.DIVISION, type: M5ModType.STAT, value: 2 }]);
if (index !== 0) { // } else if (item.length === 1) {
item.system.equipped = false; // item[0].update({
} else { // data: {
item.system.equipped = true; // equipped: true,
data.info.magicUsing = item.system.magicUsing; // },
data.lernKostenZauber = item.system.lernKostenZauber; // });
} // } else if (item.length === 2) {
// item[1]?.delete();
// }
// } else if (ret.stats.encumbrance <= ret.stats.heavyLoad) {
// if (item.length === 1) {
// item[0]?.update({
// data: {
// equipped: false,
// },
// });
// }
// }
// }
if (typeof data.info.class === "string") { // if (!skip?.encumbrance) {
data.info.class = {}; // const item = context.items.filter((x) => x.name === "Höchstlast");
} // if (ret.stats.encumbrance > ret.stats.loadMax) {
data.info.class[item.id] = item.name; // if (item.length === 0) {
}); // this.createEffect("Höchstlast", [{ id: "ap", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 1 }]);
// } else if (item.length === 1) {
// item[0].update({
// data: {
// equipped: true,
// },
// });
// } else if (item.length === 2) {
// item[1]?.delete();
// }
// } else if (ret.stats.encumbrance <= ret.stats.loadMax) {
// if (item.length === 1) {
// item[0]?.update({
// data: {
// equipped: false,
// },
// });
// }
// }
// }
} }
if (!skip?.effects) { if (!skip?.effects) {
@ -512,7 +526,6 @@ export class M5Character extends Actor {
ret.gear.effects[item.id] = { ret.gear.effects[item.id] = {
label: label, label: label,
icon: item.img,
magic: item.system.magic, magic: item.system.magic,
calc: item.system.calc, calc: item.system.calc,
equipped: item.system?.equipped || false, equipped: item.system?.equipped || false,
@ -530,12 +543,21 @@ export class M5Character extends Actor {
const skillMap = ret.skills[item.system.type]; const skillMap = ret.skills[item.system.type];
skillMap[item.id] = { skillMap[item.id] = {
label: item.name, label: item.name,
icon: item.img,
fw: item.system.fw, fw: item.system.fw,
attribute: item.system.attribute, attribute: item.system.attribute,
pp: item.system.pp, pp: item.system.pp,
calc: item.system.calc, calc: item.system.calc,
} as M5SkillCalculated; } as M5SkillCalculated;
// Adjust attribute Aussehen based on Athletik skill
if (item.name === "Athletik") {
ret.attributes.au.value += Math.floor(item.system.fw / 3);
}
// Adjust stat Bewegungsweite based on Laufen skill
if (item.name === "Laufen") {
ret.stats.movement.value += Math.floor(item.system.fw / 3);
}
}); });
} }
@ -548,17 +570,8 @@ export class M5Character extends Actor {
ret.spells[item.id] = { ret.spells[item.id] = {
label: item.name, label: item.name,
icon: item.img,
process: "midgard5.spell-process-" + item.system.process, process: "midgard5.spell-process-" + item.system.process,
calc: item.system.calc, calc: item.system.calc,
type: item.system.type,
castDuration: item.system.castDuration || 0,
ap: item.system.ap || 0,
range: item.system.range || 0,
effectTarget: item.system.effectTarget,
effectArea: item.system.effectArea,
effectDuration: item.system.effectDuration || 0,
equipped: item.system?.equipped || false,
}; };
}); });
} }
@ -572,7 +585,6 @@ export class M5Character extends Actor {
ret.kampfkuenste[item.id] = { ret.kampfkuenste[item.id] = {
label: item.name, label: item.name,
icon: item.img,
isKido: item.system.isKido, isKido: item.system.isKido,
type: item.system.type, type: item.system.type,
variante: item.system.variante, variante: item.system.variante,

View File

@ -41,9 +41,8 @@ export default class M5ModAggregate {
this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_COLD, operation: M5ModOperation.SET, value: calc.stats.deprivationCold.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.PERCEPTION, operation: M5ModOperation.SET, value: calc.stats.perception.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_HEAT, operation: M5ModOperation.SET, value: calc.stats.deprivationHeat.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.DRINKING, operation: M5ModOperation.SET, value: calc.stats.drinking.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_FOOD, operation: M5ModOperation.SET, value: calc.stats.deprivationFood.value }, characterString);
} }
push(mod: M5ItemMod, source: string) { push(mod: M5ItemMod, source: string) {

View File

@ -13,13 +13,12 @@ export class M5Item extends Item {
const character = actor as M5Character; const character = actor as M5Character;
const itemData = (this as any).system; const itemData = (this as any).system;
const calc = itemData.calc; const calc = itemData.calc;
const name = (this as any).name;
if (itemType === "item") { if (itemType === "item") {
calc.containers = null; calc.containers = null;
if (actor) { if (actor) {
const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true }); const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
if (actorCalc) { if (actorCalc) {
calc.containers = actorCalc.gear.containers; calc.containers = actorCalc.gear.containers;
} }
@ -46,39 +45,14 @@ export class M5Item extends Item {
}, },
]; ];
// Adjust attribute Aussehen based on Athletik skill
if (name === "Athletik") {
itemData.mods[0] = { type: "attribute", id: "au", operation: "add100", value: Math.floor(calc.fw / 3) };
}
// Adjust stat Bewegungsweite based on Laufen skill
if (name === "Laufen") {
itemData.mods[0] = { type: "stat", id: "movement", operation: "add", value: Math.floor(calc.fw / 3) };
}
// Adjust stat Kälte based on Überleben (Gebirge) skill
if (name === "Überleben (Gebirge)") {
itemData.mods[0] = { type: "stat", id: "deprivationCold", operation: "add", value: Math.floor(calc.fw * 5) };
}
// // Adjust stat Kälte based on Überleben (Steppe) skill
if (name === "Überleben (Steppe)") {
itemData.mods[0] = { type: "stat", id: "deprivationHeat", operation: "add", value: Math.floor(calc.fw * 5) };
}
// // Adjust stat Durst & Hunger based on Robustheit skill
if (name === "Robustheit") {
itemData.mods[0] = { type: "stat", id: "deprivationFood", operation: "add", value: Math.floor(calc.fw * 5) };
}
if (character) { if (character) {
const actorCalc = character.derivedData({ const actorCalc = character.derivedData({
containers: true,
skills: true, skills: true,
items: true, items: true,
spells: true, spells: true,
effects: true, effects: true,
kampfkuenste: true, kampfkuenste: true,
encumbrance: true, encumbrance: true,
class: true,
}); });
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) { if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
pairs = pairs.concat(actorCalc.skillMods[itemId]); pairs = pairs.concat(actorCalc.skillMods[itemId]);
@ -115,7 +89,7 @@ export class M5Item extends Item {
calc.containers = null; calc.containers = null;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true }); const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
if (actorCalc) { if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus.value; calc.ew += actorCalc.stats.attackBonus.value;
calc.combatSkills = actorCalc.skills.combat; calc.combatSkills = actorCalc.skills.combat;
@ -150,7 +124,7 @@ export class M5Item extends Item {
calc.containers = null; calc.containers = null;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true }); const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
if (actorCalc) { if (actorCalc) {
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value; calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
calc.combatSkills = actorCalc.skills.combat; calc.combatSkills = actorCalc.skills.combat;
@ -183,7 +157,7 @@ export class M5Item extends Item {
itemData.mods[5] = { type: "stat", id: "apProtection", operation: "set", value: itemData.apProtection }; itemData.mods[5] = { type: "stat", id: "apProtection", operation: "set", value: itemData.apProtection };
calc.containers = null; calc.containers = null;
if (actor) { if (actor) {
const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true }); const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
if (actorCalc) { if (actorCalc) {
calc.containers = actorCalc.gear.containers; calc.containers = actorCalc.gear.containers;
} }
@ -197,7 +171,7 @@ export class M5Item extends Item {
} else if (itemType === "spell") { } else if (itemType === "spell") {
calc.fw = 0; calc.fw = 0;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true }); const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
if (actorCalc) { if (actorCalc) {
calc.ew = actorCalc.stats.spellCasting.value; calc.ew = actorCalc.stats.spellCasting.value;
} }
@ -209,7 +183,7 @@ export class M5Item extends Item {
calc.generalSkills = null; calc.generalSkills = null;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true }); const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
if (actorCalc) { if (actorCalc) {
calc.generalSkills = actorCalc.skills.general; calc.generalSkills = actorCalc.skills.general;
} }
@ -223,9 +197,6 @@ export class M5Item extends Item {
itemData.rolls.formulas[0].label = skill.name; itemData.rolls.formulas[0].label = skill.name;
} }
} }
} else if (itemType === "class") {
itemData.mods[0] = { type: "stat", id: "resistanceBody", operation: "add", value: itemData.resistanceBody };
itemData.mods[1] = { type: "stat", id: "resistanceMind", operation: "add", value: itemData.resistanceMind };
} }
if (itemData?.mods) { if (itemData?.mods) {
calc.mods = {}; calc.mods = {};
@ -314,7 +285,7 @@ export class M5Item extends Item {
return ret; return ret;
} }
async roll(toggleAutomatedRoll = false) { async roll() {
const item = this as any; const item = this as any;
// Initialize chat data. // Initialize chat data.
@ -341,20 +312,14 @@ export class M5Item extends Item {
} }
}); });
const roll = new M5Roll(rollData, this.actor, item.name, item.id);
if (await roll.toMessage(toggleAutomatedRoll)) {
if (item.type === "spell" || item.type === "kampfkunst") { if (item.type === "spell" || item.type === "kampfkunst") {
if (this.actor["system"].ap.value >= item.system.ap) { if (this.actor["system"].ap.value >= item.system.ap) {
this.actor["update"]({ this.actor["system"].ap.value -= item.system.ap;
data: {
ap: {
value: this.actor["system"].ap.value - item.system.ap,
},
},
});
}
} }
} }
const roll = new M5Roll(rollData, this.actor, item.name);
return roll.toMessage();
} else { } else {
ChatMessage.create({ ChatMessage.create({
speaker: speaker, speaker: speaker,

View File

@ -11,12 +11,7 @@ export class M5Roll {
public _total: number = 0; public _total: number = 0;
public pool: PoolTerm = null; public pool: PoolTerm = null;
constructor( constructor(public data: M5RollData, public actor: any, public label: string) {
public data: M5RollData,
public actor: any,
public label: string,
public id?: string
) {
//super(null) //super(null)
//this.data = rollData //this.data = rollData
} }
@ -31,10 +26,10 @@ export class M5Roll {
.map((rollName, index) => { .map((rollName, index) => {
indexMap.set(index, rollName); indexMap.set(index, rollName);
const formula = this.data.rolls[rollName]; const formula = this.data.rolls[rollName];
formula.formula = index === 0 && this.id !== "-1" ? formula.formula + `+ ${this.data.b.modifier}` : formula.formula;
const roll = new Roll(formula.formula, this.data); const roll = new Roll(formula.formula, this.data);
return roll; return roll;
}); });
this.pool = PoolTerm.fromRolls(rolls); this.pool = PoolTerm.fromRolls(rolls);
console.log("evaluate", this._evaluated, this.pool); console.log("evaluate", this._evaluated, this.pool);
return this.pool.evaluate({ async: true }).then((results) => { return this.pool.evaluate({ async: true }).then((results) => {
@ -71,7 +66,7 @@ export class M5Roll {
const parseResult = M5Roll.parseDiceSides(rollResult.formula); const parseResult = M5Roll.parseDiceSides(rollResult.formula);
//console.log("evaluate roll", parseResult) //console.log("evaluate roll", parseResult)
if (parseResult?.sides === 20) { if (parseResult?.sides === 20) {
if (roll.total < this.data.b.difficulty) { if (roll.total < 20) {
if (rowRes === M5EwResult.TBD || rowRes === M5EwResult.HIGH) rowRes = M5EwResult.FAIL; if (rowRes === M5EwResult.TBD || rowRes === M5EwResult.HIGH) rowRes = M5EwResult.FAIL;
} else { } else {
if (rowRes === M5EwResult.TBD) rowRes = M5EwResult.PASS; if (rowRes === M5EwResult.TBD) rowRes = M5EwResult.PASS;
@ -93,55 +88,6 @@ export class M5Roll {
}); });
this.data.res.label = this.label; this.data.res.label = this.label;
if ((game as Game).settings.get("midgard5", "automatedPP") && this.data.iType !== null) {
if ((this.data.i.type === "language" || this.data.i.type === "general") && this.data.rolls[0].dice[0] >= 16) {
ui.notifications.notify(`Praxispunkt eingetragen für ${this.actor.items.get(this.id).name}`);
this.actor.items.get(this.id).update({
system: {
pp: this.data.i.pp + 1,
},
});
} else if (this.data.rolls[0].dice[0] === 20) {
if (this.data.i.type === "combat") {
ui.notifications.notify(`Praxispunkt eingetragen für ${this.actor.items.get(this.id).name}`);
// Rolling through skill
this.actor.items.get(this.id).update({
system: {
pp: this.data.i.pp + 1,
},
});
} else if (this.data.iType === "weapon") {
ui.notifications.notify(`Praxispunkt eingetragen für ${this.actor.items.get(this.id).name}`);
// Rolling through Weapon Item
const skill = this.actor.items.get(this.data.i.skillId);
skill.update({
system: {
pp: skill.system.pp + 1,
},
});
} else if (this.data.iType === "defensiveWeapon") {
ui.notifications.notify(`Praxispunkt eingetragen für ${this.actor.items.get(this.id).name}`);
// Rolling through defensiveWeapon Item
const skill = this.actor.items.get(this.data.i.skillId);
skill.update({
system: {
pp: skill.system.pp + 1,
},
});
} else if (this.data.iType === "spell") {
ui.notifications.notify(`Praxispunkt eingetragen für ${this.data.i.process}`);
// Rolling through Spell Item
const klasse = this.actor.items.find((x) => x.type === "class" && x.system.equipped);
klasse.update({
system: {
lernKostenZauber: {
[this.data.i.process]: { pp: klasse.system.lernKostenZauber[this.data.i.process].pp + 1 },
},
},
});
}
}
}
this._evaluated = true; this._evaluated = true;
return this; return this;
@ -152,25 +98,10 @@ export class M5Roll {
return renderTemplate(M5Roll.TEMPLATE_PATH, this.data); return renderTemplate(M5Roll.TEMPLATE_PATH, this.data);
} }
async toMessage(toggleAutomatedRoll = false) { async toMessage() {
let automatedRoll = (game as Game).settings.get("midgard5", "automatedRoll");
automatedRoll = toggleAutomatedRoll ? !automatedRoll : automatedRoll;
let rMode = (game as Game).settings.get("core", "rollMode");
if (!automatedRoll) {
let checkOptions = await this.popUp({ isPW: this.data.rolls[0].label === (game as Game).i18n.localize("midgard5.pw") });
if (checkOptions["cancelled"]) {
return;
} else {
rMode = checkOptions["rollMode"];
this.data.b = checkOptions;
}
} else {
this.data.b = { difficulty: 20, modifier: 0 };
}
if (!this._evaluated) await this.evaluate(); if (!this._evaluated) await this.evaluate();
const faces = this.pool.dice.map((x) => x.faces);
const rMode = (game as Game).settings.get("core", "rollMode");
const chatData = { const chatData = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL, type: CONST.CHAT_MESSAGE_TYPES.ROLL,
@ -178,11 +109,10 @@ export class M5Roll {
speaker: ChatMessage.getSpeaker({ actor: this.actor }), speaker: ChatMessage.getSpeaker({ actor: this.actor }),
sound: CONFIG.sounds.dice, sound: CONFIG.sounds.dice,
roll: Roll.fromTerms([this.pool]), roll: Roll.fromTerms([this.pool]),
flags: { data: this.data, rerolled: false, faces: faces },
}; };
let foo = ChatMessage.applyRollMode(chatData, rMode); ChatMessage.applyRollMode(chatData, rMode);
return ChatMessage.implementation["create"](foo, { rollMode: rMode }); return ChatMessage.create(chatData);
} }
static fromAttributeValue(actor: any, attributeKey: string, attributeValue: number) { static fromAttributeValue(actor: any, attributeKey: string, attributeValue: number) {
@ -222,7 +152,7 @@ export class M5Roll {
rollData.rolls["0"] = { rollData.rolls["0"] = {
formula: "1d20 + @i.fw + @i.bonus", formula: "1d20 + @i.fw + @i.bonus",
enabled: true, enabled: true,
label: (game as Game).i18n.localize("midgard5.ew"), label: (game as Game).i18n.localize("midgard5.pw"),
result: "", result: "",
total: 0, total: 0,
totalStr: "", totalStr: "",
@ -265,13 +195,13 @@ export class M5Roll {
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl")); return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl"));
} }
static deprivationCold(actor: any) { static perception(actor: any) {
const rollData = actor.getRollData() as M5RollData; const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = { rollData.rolls["0"] = {
formula: "@c.calc.stats.deprivationCold.value -1D100", formula: "1d20 + @c.calc.stats.perception.value + @c.calc.stats.perceptionFW",
enabled: true, enabled: true,
label: (game as Game).i18n.localize("midgard5.deprivationCold"), label: (game as Game).i18n.localize("midgard5.perception"),
result: "", result: "",
total: 0, total: 0,
totalStr: "", totalStr: "",
@ -279,16 +209,16 @@ export class M5Roll {
css: "", css: "",
} as M5RollResult; } as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationCold")); return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.perception"));
} }
static deprivationHeat(actor: any) { static drinking(actor: any) {
const rollData = actor.getRollData() as M5RollData; const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = { rollData.rolls["0"] = {
formula: "@c.calc.stats.deprivationHeat.value -1D100", formula: "1d20 + @c.calc.stats.drinking.value + @c.calc.stats.drinkingFW",
enabled: true, enabled: true,
label: (game as Game).i18n.localize("midgard5.deprivationHeat"), label: (game as Game).i18n.localize("midgard5.drinking"),
result: "", result: "",
total: 0, total: 0,
totalStr: "", totalStr: "",
@ -296,41 +226,7 @@ export class M5Roll {
css: "", css: "",
} as M5RollResult; } as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationHeat")); return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.drinking"));
}
static deprivationFood(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
formula: "@c.calc.stats.deprivationFood.value -1D100",
enabled: true,
label: (game as Game).i18n.localize("midgard5.deprivationFood"),
result: "",
total: 0,
totalStr: "",
dice: {},
css: "",
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationFood"));
}
static cleanSpell(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
formula: "1d20 + @c.calc.stats.spellCasting.value",
enabled: true,
label: (game as Game).i18n.localize("midgard5.spellCasting"),
result: "",
total: 0,
totalStr: "",
dice: {},
css: "",
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.spellCasting"));
} }
static defense(actor: any) { static defense(actor: any) {
@ -417,46 +313,6 @@ export class M5Roll {
return null; return null;
} }
async popUp({
useFortune = false,
difficulty = 20,
modifier = 0,
rollModes = CONFIG.Dice.rollModes,
rollMode = "",
template = "systems/midgard5/templates/chat/task-check-dialog.hbs",
isPW = false,
} = {}) {
const html = await renderTemplate(template, { useFortune, difficulty, modifier, rollModes, rollMode, isPW });
return new Promise((resolve) => {
const data = {
title: (game as Game).i18n.localize("midgard5.chat.roll"),
content: html,
buttons: {
roll: {
label: (game as Game).i18n.localize("midgard5.chat.roll"),
callback: (html) => resolve(this._processTaskCheckOptions(html[0].querySelector("form"))),
},
cancel: {
label: (game as Game).i18n.localize("midgard5.chat.cancel"),
callback: (html) => resolve({ cancelled: true }),
},
},
default: "roll",
close: () => resolve({ cancelled: true }),
};
new Dialog(data, null).render(true);
});
}
_processTaskCheckOptions(form) {
return {
difficulty: parseInt(form.difficulty?.value),
modifier: parseInt(form.modifier?.value),
rollMode: form.rollMode?.value,
};
}
} }
interface FormulaParseResult { interface FormulaParseResult {

View File

@ -1,108 +0,0 @@
import { M5RollData, M5RollResult } from "../M5Base";
import { M5Roll } from "./M5Roll";
export const reroll = async (roll) => {
const message = (game as Game).messages.get(roll.attr("data-message-id"));
const actor = (game as Game).actors.get(message["speaker"].actor);
const template = "systems/midgard5/templates/chat/reroll-dialog.hbs";
const html = await renderTemplate(template, { sg: actor.system.sg, gp: actor.system.gp });
// Button defining
let buttons = {};
buttons = {
destiny: {
icon: '<i class="fas fa-rotate-left"></i>',
label: (game as Game).i18n.localize("midgard5.chat.destiny"),
callback: () => rerollDie("destiny", "sg"),
},
luckPoints: {
icon: '<i class="fas fa-rotate-left"></i>',
label: (game as Game).i18n.localize("midgard5.chat.luckPoint"),
callback: () => rerollDie("luckPoint", "gp"),
},
modify: {
icon: '<i class="fas fa-plus"></i>',
label: (game as Game).i18n.localize("midgard5.chat.modify") + " +" + (message["flags"].faces[0] === 100 ? 10 : 2),
callback: () => rerollDie("modify", "gp"),
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: (game as Game).i18n.localize("midgard5.chat.cancel"),
},
};
// Dialog object
new Dialog(
{
title: (game as Game).i18n.localize("midgard5.chat.reroll"),
content: html,
buttons,
render: function () {},
default: "luckPoints",
},
{
classes: ["midgard5"],
}
).render(true);
async function rerollDie(type, target) {
// Update the "content" field
let rollData = actor.getRollData() as M5RollData;
const flagData = message["flags"].data;
rollData.c = flagData.c;
rollData.i = flagData.i;
rollData.b = flagData.b;
rollData.iType = flagData.iType;
rollData.res.label = flagData.res.label + " (" + (game as Game).i18n.localize(`midgard5.chat.${type}`) + ")";
actor.update({
system: {
[target]: actor.system[target] - 1,
},
});
if (type !== "modify") {
for (var key in flagData.rolls) {
if (!!flagData.rolls[key]) {
rollData.rolls[key] = {
formula: flagData.rolls[key]?.formula,
enabled: flagData.rolls[key]?.enabled,
label: flagData.rolls[key]?.label,
result: "",
total: 0,
totalStr: "",
dice: {},
css: "",
} as M5RollResult;
}
}
} else {
for (var key in flagData.rolls) {
if (!!flagData.rolls[key]) {
rollData.rolls[key] = {
formula: key === "0" ? flagData.rolls[key]?.result + " + " + (message["flags"].faces[0] === 100 ? 10 : 2) : flagData.rolls[key]?.result,
enabled: flagData.rolls[key]?.enabled,
label: flagData.rolls[key]?.label,
result: "",
total: 0,
totalStr: "",
dice: {},
css: "",
} as M5RollResult;
}
}
}
const newRoll = new M5Roll(rollData, actor, rollData.res.label, "-1");
if (!newRoll._evaluated) await newRoll.evaluate();
const chatData = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
content: await newRoll.render(),
speaker: ChatMessage.getSpeaker({ actor: actor }),
sound: CONFIG.sounds.dice,
roll: Roll.fromTerms([newRoll.pool]),
flags: { rerolled: true },
};
message.update(chatData);
}
};

View File

@ -7,6 +7,7 @@ import { M5Roll } from "../rolls/M5Roll";
export default class M5CharacterSheet extends ActorSheet { export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 1000, width: 1000,
height: 800, height: 800,
classes: ["midgard5", "sheet", "character"], classes: ["midgard5", "sheet", "character"],
@ -20,15 +21,7 @@ export default class M5CharacterSheet extends ActorSheet {
}); });
} }
get template() { // get template() {
//console.log("M5CharacterSheet", this.actor.data.type)
if (this.actor.type === "npc") {
return "systems/midgard5/templates/sheets/npc/main.hbs";
}
else {
return "systems/midgard5/templates/sheets/character/main.hbs";
}
}
// return "systems/midgard5/templates/character_sheet/main.hbs" // return "systems/midgard5/templates/character_sheet/main.hbs"
// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options> // }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
@ -84,9 +77,9 @@ export default class M5CharacterSheet extends ActorSheet {
let target = event.target.closest("[data-attribute]") as HTMLElement; let target = event.target.closest("[data-attribute]") as HTMLElement;
let attributeValue = target ? parseInt(target.dataset.value) : null; let attributeValue = target ? parseInt(target.dataset.value) : null;
let attributeStr = target ? target.dataset.attribute : null; let attributeStr = target ? target.dataset.attribute : null;
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue); const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
let toggleAutomatedRoll = (event.shiftKey) await roll.toMessage();
await roll.toMessage(toggleAutomatedRoll);
}); });
html.find(".edit-item").on("click", async (event) => { html.find(".edit-item").on("click", async (event) => {
@ -146,8 +139,7 @@ export default class M5CharacterSheet extends ActorSheet {
}); });
} }
let toggleAutomatedRoll = (event.shiftKey) await item.roll();
await item.roll(toggleAutomatedRoll);
this.render(); this.render();
}); });
@ -167,8 +159,7 @@ export default class M5CharacterSheet extends ActorSheet {
const actor = this.actor as any; const actor = this.actor as any;
const item = actor.items.get(skillId) as M5Item; const item = actor.items.get(skillId) as M5Item;
let toggleAutomatedRoll = (event.shiftKey) await item.roll();
await item.roll(toggleAutomatedRoll);
}); });
html.find(".roll-general-button").on("click", async (event) => { html.find(".roll-general-button").on("click", async (event) => {
@ -179,8 +170,7 @@ export default class M5CharacterSheet extends ActorSheet {
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned; const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName); const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName);
let toggleAutomatedRoll = (event.shiftKey) await roll.toMessage();
await roll.toMessage(toggleAutomatedRoll);
}); });
html.find(".learn-button").on("click", async (event) => { html.find(".learn-button").on("click", async (event) => {
@ -204,36 +194,6 @@ export default class M5CharacterSheet extends ActorSheet {
}); });
}); });
html.find(".pp-increase").on("click", async (event) => {
let target = event.target.closest("[data-pp-name]") as HTMLElement;
let ppName = target ? target.dataset.ppName : null;
const context = this.actor as any;
const item = context.items.find((x) => x.type === "class" && x.system.equipped);
item.update({
system: {
lernKostenZauber: {
[ppName]: { pp: context.system.lernKostenZauber[ppName].pp + 1 },
},
},
});
this.render();
});
html.find(".pp-decrease").on("click", async (event) => {
let target = event.target.closest("[data-pp-name]") as HTMLElement;
let ppName = target ? target.dataset.ppName : null;
const context = this.actor as any;
const item = context.items.find((x) => x.type === "class" && x.system.equipped);
item.update({
system: {
lernKostenZauber: {
[ppName]: { pp: context.system.lernKostenZauber[ppName].pp - 1 },
},
},
});
this.render();
});
html.find(".fw-increase").on("click", async (event) => { html.find(".fw-increase").on("click", async (event) => {
let target = event.target.closest("[data-item-id]") as HTMLElement; let target = event.target.closest("[data-item-id]") as HTMLElement;
let itemId = target ? target.dataset.itemId : null; let itemId = target ? target.dataset.itemId : null;
@ -278,57 +238,38 @@ export default class M5CharacterSheet extends ActorSheet {
const context = this.actor as any; const context = this.actor as any;
const item = context.items.get(itemId) as M5Item; const item = context.items.get(itemId) as M5Item;
let toggleAutomatedRoll = (event.shiftKey) await item.roll();
await item.roll(toggleAutomatedRoll);
this.render(); this.render();
}); });
html.find(".roll-brawl-button").on("click", async (event) => { html.find(".roll-brawl-button").on("click", async (event) => {
const roll = M5Roll.brawl(this.actor); const roll = M5Roll.brawl(this.actor);
let toggleAutomatedRoll = (event.shiftKey) await roll.toMessage();
await roll.toMessage(toggleAutomatedRoll);
}); });
html.find(".roll-cleanSpell-button").on("click", async (event) => { html.find(".roll-perception-button").on("click", async (event) => {
const roll = M5Roll.cleanSpell(this.actor); const roll = M5Roll.perception(this.actor);
let toggleAutomatedRoll = (event.shiftKey) await roll.toMessage();
await roll.toMessage(toggleAutomatedRoll);
}); });
html.find(".roll-deprivationCold-button").on("click", async (event) => { html.find(".roll-drinking-button").on("click", async (event) => {
const roll = M5Roll.deprivationCold(this.actor); const roll = M5Roll.drinking(this.actor);
let toggleAutomatedRoll = (event.shiftKey) await roll.toMessage();
await roll.toMessage(toggleAutomatedRoll);
});
html.find(".roll-deprivationHeat-button").on("click", async (event) => {
const roll = M5Roll.deprivationHeat(this.actor);
let toggleAutomatedRoll = (event.shiftKey)
await roll.toMessage(toggleAutomatedRoll);
});
html.find(".roll-deprivationFood-button").on("click", async (event) => {
const roll = M5Roll.deprivationFood(this.actor);
let toggleAutomatedRoll = (event.shiftKey)
await roll.toMessage(toggleAutomatedRoll);
}); });
html.find(".roll-defense-button").on("click", async (event) => { html.find(".roll-defense-button").on("click", async (event) => {
const roll = M5Roll.defense(this.actor); const roll = M5Roll.defense(this.actor);
let toggleAutomatedRoll = (event.shiftKey) await roll.toMessage();
await roll.toMessage(toggleAutomatedRoll);
}); });
html.find(".roll-resistanceMind-button").on("click", async (event) => { html.find(".roll-resistanceMind-button").on("click", async (event) => {
const roll = M5Roll.resistanceMind(this.actor); const roll = M5Roll.resistanceMind(this.actor);
let toggleAutomatedRoll = (event.shiftKey) await roll.toMessage();
await roll.toMessage(toggleAutomatedRoll);
}); });
html.find(".roll-resistanceBody-button").on("click", async (event) => { html.find(".roll-resistanceBody-button").on("click", async (event) => {
const roll = M5Roll.resistanceBody(this.actor); const roll = M5Roll.resistanceBody(this.actor);
let toggleAutomatedRoll = (event.shiftKey) await roll.toMessage();
await roll.toMessage(toggleAutomatedRoll);
}); });
html.find(".change-equipped").on("click", async (event) => { html.find(".change-equipped").on("click", async (event) => {
@ -492,14 +433,6 @@ export default class M5CharacterSheet extends ActorSheet {
} }
}); });
html.find(".class-item-edit").on("click", async (event) => {
this.actor.items.find((x) => x.type === "class").sheet.render(true);
});
html.find(".class-item-delete").on("click", async (event) => {
this.actor.items.find((x) => x.type === "class").delete();
});
// Drag & Drop // Drag & Drop
const dragDrop = new DragDrop({ const dragDrop = new DragDrop({
dragSelector: ".items-list .item", dragSelector: ".items-list .item",
@ -546,11 +479,7 @@ export default class M5CharacterSheet extends ActorSheet {
let data = null; let data = null;
try { try {
data = JSON.parse(event.dataTransfer.getData("text/plain")); data = JSON.parse(event.dataTransfer.getData("text/plain"));
console.log("Data", data.data); data.data.system.containerId = ""; //Clean containerId
let target = event.target.closest("[data-container-id]") as HTMLElement;
let containerId = target ? target.dataset.containerId : "";
console.log("Container ID", containerId);
data.data.system.containerId = containerId; //Update containerId
if (data.type !== "Transfer") return false; if (data.type !== "Transfer") return false;
} catch (err) { } catch (err) {
return false; return false;
@ -559,14 +488,6 @@ export default class M5CharacterSheet extends ActorSheet {
if (!data.data) return false; if (!data.data) return false;
if (data.actorId === this.actor.id) { if (data.actorId === this.actor.id) {
let itemId=data.data._id;
const context = this.actor as any;
const item = context.items.get(itemId);
item.update({
data: {
containerId: data.data.system.containerId,
},
});
return this._onSortItem(event, data.data); return this._onSortItem(event, data.data);
} }

View File

@ -7,13 +7,6 @@ export class M5ItemSheet extends ItemSheet {
width: 640, width: 640,
height: 480, height: 480,
classes: ["midgard5", "sheet", "item"], classes: ["midgard5", "sheet", "item"],
tabs: [
{
navSelector: ".sheet-navigation",
contentSelector: ".sheet-content",
initial: "base_values",
},
],
}); });
} }

View File

@ -1,25 +0,0 @@
/* global game */
/**
* Define all game settings here
* @return {Promise}
*/
export const loadSettings = async function () {
(game as Game).settings.register("midgard5", "automatedPP", {
name: "Automatische Praxispunkte",
hint: "Falls aktiv, werden Praxispunkte automatisch angerechnet.",
scope: "world",
config: true,
default: true,
type: Boolean,
});
(game as Game).settings.register("midgard5", "automatedRoll", {
name: "Automatische Würfelwürfe",
hint: "Falls aktiv, wird bei Würfelwürfen kein Dialog gezeigt. Das Verhalten kann mit gleichzeitig gedrückter Shift Taste umgekehrt werden.",
scope: "world",
config: true,
default: false,
type: Boolean,
});
};

View File

@ -374,36 +374,4 @@
} }
} }
} }
.chip {
display: inline-block;
padding: 0 25px;
height: 35px;
font-size: 16px;
line-height: 35px;
border-radius: 25px;
background-color: #f1f1f1;
}
.closebtn {
padding-left: 10px;
color: #888;
font-weight: bold;
float: right;
font-size: 20px;
cursor: pointer;
}
.closebtn:hover {
color: #000;
}
.pp-listing {
margin: 0 2rem;
flex: 1 0 16%;
display: flex;
flex-direction: row;
justify-content: space-between;
align-items: baseline;
}
} }

View File

@ -18,8 +18,7 @@
width: 64px; width: 64px;
} }
td, td, th {
th {
padding: 0 0.5rem 0 0.5rem; padding: 0 0.5rem 0 0.5rem;
&.center { &.center {

View File

@ -1,23 +0,0 @@
// main: midgard5.less
@borderGroove: 2px groove #eeede0;
@attributeBorderColor: rgba(0, 0, 0, 0.5);
.midgard5 {
.sheet-npc {
.attribute-header {
align-items: center;
text-align: center;
font-weight: bold;
border: 0px solid transparent;
}
.attribute-value {
align-items: center;
text-align: center;
border: 0px solid transparent;
}
.fixed-value {
width: 3rem;
text-align: center;
}
}
}

View File

@ -3,17 +3,13 @@
"name": "midgard5", "name": "midgard5",
"title": "Midgard 5. Edition", "title": "Midgard 5. Edition",
"description": "The German RPG Midgard 5. Edition", "description": "The German RPG Midgard 5. Edition",
"version": "2.7.2", "version": "2.5.0",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",
"verified": "11", "verified": "11",
"maximum": "11" "maximum": "11"
}, },
"authors": [ "authors": [{ "name": "Byroks" }, { "name": "Le-Frique" }, { "name": "Oskaloq" }],
{"name": "Byroks"},
{"name": "Le-Frique"},
{"name": "Oskaloq"}
],
"scripts": ["bundle.js"], "scripts": ["bundle.js"],
"styles": ["bundle.css"], "styles": ["bundle.css"],
"languages": [ "languages": [
@ -28,8 +24,8 @@
"primaryTokenAttribute": "lp", "primaryTokenAttribute": "lp",
"secondaryTokenAttribute": "ap", "secondaryTokenAttribute": "ap",
"url": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5", "url": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5",
"manifest": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/latest/system.json?token=2455375115b92bc8d87c93df7159eec232456f2d", "manifest": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.5.0/system.json",
"download": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/latest/midgard5.zip?token=2455375115b92bc8d87c93df7159eec232456f2d", "download": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.5.0/midgard5-v2.5.0.zip",
"initiative": "@c.calc.attributes.gw.value", "initiative": "@c.calc.attributes.gw.value",
"license": "LICENSE.txt" "license": "LICENSE.txt"
} }

View File

@ -1,18 +1,15 @@
{ {
"Actor": { "Actor": {
"types": [ "types": ["character"],
"character",
"npc"
],
"templates": { "templates": {
"characterDescription": { "characterDescription": {
"info": { "info": {
"description": "", "description": "",
"background": "", "background": "",
"class": {}, "class": "",
"npc-class": "",
"race": "", "race": "",
"magicUsing": false, "magicUsing": false,
"showAllItems": false,
"gender": "", "gender": "",
"weight": "", "weight": "",
"height": "", "height": "",
@ -22,12 +19,9 @@
"occupation": "", "occupation": "",
"origin": "", "origin": "",
"faith": "", "faith": "",
"level": 1,
"gold": 0, "gold": 0,
"silver": 0, "silver": 0,
"copper": 0, "copper": 0
"showAllItems": false,
"showUnlearned": false
} }
}, },
"characterBars": { "characterBars": {
@ -50,8 +44,6 @@
"gp": 0 "gp": 0
}, },
"attributes": { "attributes": {
"level": 1,
"movement": 24,
"attributes": { "attributes": {
"st": { "value": 50, "bonus": 0 }, "st": { "value": 50, "bonus": 0 },
"gs": { "value": 50, "bonus": 0 }, "gs": { "value": 50, "bonus": 0 },
@ -61,8 +53,7 @@
"zt": { "value": 50, "bonus": 0 }, "zt": { "value": 50, "bonus": 0 },
"au": { "value": 50, "bonus": 0 }, "au": { "value": 50, "bonus": 0 },
"pa": { "value": 50, "bonus": 0 }, "pa": { "value": 50, "bonus": 0 },
"wk": { "value": 50, "bonus": 0 }, "wk": { "value": 50, "bonus": 0 }
"git": { "value": 50, "bonus": 0 }
} }
}, },
"skills": { "skills": {
@ -81,10 +72,6 @@
"bergreiten": { "fw": 0, "attribute": "gw", "initial": 12, "pp": 0 }, "bergreiten": { "fw": 0, "attribute": "gw", "initial": 12, "pp": 0 },
"betaeuben": { "fw": 6, "attribute": "gs", "initial": 8, "pp": 0 }, "betaeuben": { "fw": 6, "attribute": "gs", "initial": 8, "pp": 0 },
"betaeubungsgriff": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 }, "betaeubungsgriff": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
"bildendeKuensteA": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"bildendeKuensteB": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"bildendeKuensteG": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"bildendeKuensteM": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"bootfahren": { "fw": 3, "attribute": "gs", "initial": 8, "pp": 0 }, "bootfahren": { "fw": 3, "attribute": "gs", "initial": 8, "pp": 0 },
"dickhaeuterLenken": { "fw": 0, "attribute": "gs", "initial": 8, "pp": 0 }, "dickhaeuterLenken": { "fw": 0, "attribute": "gs", "initial": 8, "pp": 0 },
"ersteHilfe": { "fw": 0, "attribute": "gs", "initial": 8, "pp": 0 }, "ersteHilfe": { "fw": 0, "attribute": "gs", "initial": 8, "pp": 0 },
@ -114,11 +101,7 @@
"meditieren": { "fw": 0, "attribute": "wk", "initial": 8, "pp": 0 }, "meditieren": { "fw": 0, "attribute": "wk", "initial": 8, "pp": 0 },
"menschenkenntnis": { "fw": 3, "attribute": "in", "initial": 8, "pp": 0 }, "menschenkenntnis": { "fw": 3, "attribute": "in", "initial": 8, "pp": 0 },
"meucheln": { "fw": 0, "attribute": "gs", "initial": 8, "pp": 0 }, "meucheln": { "fw": 0, "attribute": "gs", "initial": 8, "pp": 0 },
"musizierenFloete": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 }, "musizieren": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenBlas": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenRythmus": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenStreich": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenZupf": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"ninjutsu": { "fw": 0, "attribute": "gw", "initial": 8, "pp": 0 }, "ninjutsu": { "fw": 0, "attribute": "gw", "initial": 8, "pp": 0 },
"naturkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 }, "naturkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
"orakelkunst": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 }, "orakelkunst": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
@ -148,9 +131,7 @@
"tauchen": { "fw": 6, "attribute": "ko", "initial": 8, "pp": 0 }, "tauchen": { "fw": 6, "attribute": "ko", "initial": 8, "pp": 0 },
"tanzen": { "fw": 6, "attribute": "ko", "initial": 8, "pp": 0 }, "tanzen": { "fw": 6, "attribute": "ko", "initial": 8, "pp": 0 },
"tierkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 }, "tierkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
"ueberlebenWald": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 }, "ueberleben": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
"ueberlebenSteppe": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
"ueberlebenGebirge": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
"verfuehren": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 }, "verfuehren": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
"verhoeren": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 }, "verhoeren": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
"verstellen": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 }, "verstellen": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
@ -163,20 +144,17 @@
} }
}, },
"gear": { "gear": {
"gear": {} "gear": {
}
} }
}, },
"character": { "character": {
"templates": ["characterBars", "attributes", "characterDescription", "characterHeader", "skills", "gear"], "templates": ["characterBars", "attributes", "characterDescription", "characterHeader", "skills", "gear"],
"calc": {} "calc": {}
},
"npc": {
"templates": ["characterBars", "attributes", "characterDescription", "skills", "gear"],
"calc": {}
} }
}, },
"Item": { "Item": {
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container", "class"], "types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container"],
"templates": { "templates": {
"itemDescription": { "itemDescription": {
"description": "" "description": ""
@ -239,10 +217,8 @@
"physical": { "physical": {
"value": 0, "value": 0,
"weight": 0, "weight": 0,
"capacity": 0,
"containerId": "", "containerId": "",
"magic": false, "magic": false
"abw": 0
}, },
"durationSelection": { "durationSelection": {
"durationSelection": { "durationSelection": {
@ -255,36 +231,29 @@
"spellSelection": { "spellSelection": {
"spellProcessSelection": { "spellProcessSelection": {
"none": "midgard5.spell-process-none", "none": "midgard5.spell-process-none",
"artefakte": "midgard5.spell-process-artefakte",
"beherrschen": "midgard5.spell-process-beherrschen", "beherrschen": "midgard5.spell-process-beherrschen",
"bewegen": "midgard5.spell-process-bewegen", "bewegen": "midgard5.spell-process-bewegen",
"beschwoeren": "midgard5.spell-process-beschwoeren", "blutzauber": "midgard5.spell-process-blutzauber",
"blutmagie": "midgard5.spell-process-blutmagie",
"chaoswunder": "midgard5.spell-process-chaoswunder", "chaoswunder": "midgard5.spell-process-chaoswunder",
"dweomer": "midgard5.spell-process-dweomer",
"erhaltung": "midgard5.spell-process-erhaltung",
"erkennen": "midgard5.spell-process-erkennen", "erkennen": "midgard5.spell-process-erkennen",
"erschaffen": "midgard5.spell-process-erschaffen", "erschaffen": "midgard5.spell-process-erschaffen",
"formen": "midgard5.spell-process-formen", "formen": "midgard5.spell-process-formen",
"finstere_magie": "midgard5.spell-process-finstere_magie", "finstere_magie": "midgard5.spell-process-finstere_magie",
"kampfverse": "midgard5.spell-process-kampfverse",
"namensmagie": "midgard5.spell-process-namensmagie",
"nekromantie": "midgard5.spell-process-nekromantie",
"runenstaebe": "midgard5.spell-process-zauberrunen",
"thaumatherapie": "midgard5.spell-process-runenstaebe",
"veraendern": "midgard5.spell-process-veraendern", "veraendern": "midgard5.spell-process-veraendern",
"vigilsignien": "midgard5.spell-process-vigilsignien", "zerstoeren": "midgard5.spell-process-zerstoeren",
"wilder_dweomer": "midgard5.spell-process-wilder_dweomer",
"wundertat": "midgard5.spell-process-wundertat", "wundertat": "midgard5.spell-process-wundertat",
"zauberblaetter": "midgard5.spell-process-zauberblaetter", "dweomer": "midgard5.spell-process-dweomer",
"wilder_dweomer": "midgard5.spell-process-wilder_dweomer",
"zauberlied": "midgard5.spell-process-zauberlied", "zauberlied": "midgard5.spell-process-zauberlied",
"salz": "midgard5.spell-process-salz",
"thaumagraphie": "midgard5.spell-process-thaumagraphie",
"beschwoeren": "midgard5.spell-process-beschwoeren",
"nekromantie": "midgard5.spell-process-nekromantie",
"thaumatherapie": "midgard5.spell-process-thaumatherapie",
"zaubermittel": "midgard5.spell-process-zaubermittel", "zaubermittel": "midgard5.spell-process-zaubermittel",
"zauberrunen": "midgard5.spell-process-zauberrunen",
"zaubersalz": "midgard5.spell-process-zaubersalz",
"zauberschutz": "midgard5.spell-process-zauberschutz", "zauberschutz": "midgard5.spell-process-zauberschutz",
"zaubersiegel": "midgard5.spell-process-zaubersiegel", "zauberrunen": "midgard5.spell-process-zauberrunen",
"zaubertaenze": "midgard5.spell-process-zaubertaenze", "zaubersiegel": "midgard5.spell-process-siegel"
"zerstoeren": "midgard5.spell-process-zerstoeren"
}, },
"spellTypeSelection": { "spellTypeSelection": {
"gedanke": "midgard5.spell-type-gedanke", "gedanke": "midgard5.spell-type-gedanke",
@ -295,8 +264,7 @@
"umgebung": "midgard5.spell-target-umgebung", "umgebung": "midgard5.spell-target-umgebung",
"geist": "midgard5.spell-target-geist", "geist": "midgard5.spell-target-geist",
"koerper": "midgard5.spell-target-koerper" "koerper": "midgard5.spell-target-koerper"
}, }
"spellSpecialization": "none"
}, },
"kampfkunstSelection": { "kampfkunstSelection": {
"kampfkunstTypeSelection": { "kampfkunstTypeSelection": {
@ -305,7 +273,7 @@
"finte": "midgard5.kampfkunst-type-finte", "finte": "midgard5.kampfkunst-type-finte",
"geist": "midgard5.kampfkunst-type-geist", "geist": "midgard5.kampfkunst-type-geist",
"schießkunst": "midgard5.kampfkunst-type-schießkunst", "schießkunst": "midgard5.kampfkunst-type-schießkunst",
"fechtkunst": "midgard5.kampfkunst-type-fechtkunst" "fechten": "midgard5.kampfkunst-type-fechten"
}, },
"kidoTypeSelection": { "kidoTypeSelection": {
"angriff": "midgard5.kido-type-angriff", "angriff": "midgard5.kido-type-angriff",
@ -316,12 +284,7 @@
"kampfkunstVarianteSelection": { "kampfkunstVarianteSelection": {
"anstuermen": "midgard5.kampfkunst-variante-anstuermen", "anstuermen": "midgard5.kampfkunst-variante-anstuermen",
"attackieren": "midgard5.kampfkunst-variante-attackieren", "attackieren": "midgard5.kampfkunst-variante-attackieren",
"entwaffnen": "midgard5.kampfkunst-variante-entwaffnen", "entwaffnen": "midgard5.kampfkunst-variante-entwaffnen"
"fechten": "midgard5.kampfkunst-variante-fechten",
"schusstechnik": "midgard5.kampfkunst-variante-schusstechnik",
"finten": "midgard5.kampfkunst-variante-finten",
"geistestechnik": "midgard5.kampfkunst-variante-geistestechnik",
"verteidigung": "midgard5.kampfkunst-variante-verteidigung"
}, },
"kidoVarianteSelection": { "kidoVarianteSelection": {
"none": "midgard5.spell-process-none", "none": "midgard5.spell-process-none",
@ -332,8 +295,7 @@
"ausweichen": "midgard5.kido-variante-ausweichen", "ausweichen": "midgard5.kido-variante-ausweichen",
"blockieren": "midgard5.kido-variante-blockieren", "blockieren": "midgard5.kido-variante-blockieren",
"bewegen": "midgard5.kido-variante-bewegen", "bewegen": "midgard5.kido-variante-bewegen",
"kontrollieren": "midgard5.kido-variante-kontrollieren", "kontrollieren": "midgard5.kido-variante-kontrollieren"
"finte": "midgard5.kido-variante-finte"
} }
} }
}, },
@ -341,7 +303,6 @@
"templates": ["itemDescription", "attributeSelection"], "templates": ["itemDescription", "attributeSelection"],
"fw": 0, "fw": 0,
"attribute": "st", "attribute": "st",
"equipped": true,
"skill": "", "skill": "",
"type": "general", "type": "general",
"rolls": { "rolls": {
@ -355,8 +316,7 @@
"output": "" "output": ""
}, },
"pp": 0, "pp": 0,
"calc": {}, "calc": {}
"mods": {}
}, },
"item": { "item": {
"templates": ["itemDescription", "equippable", "physical","valuable","hoarded"], "templates": ["itemDescription", "equippable", "physical","valuable","hoarded"],
@ -393,7 +353,6 @@
"hoarded": false, "hoarded": false,
"skillId": "", "skillId": "",
"damageBase": "1d6", "damageBase": "1d6",
"ew": 5,
"rolls": { "rolls": {
"formulas": { "formulas": {
"0": { "0": {
@ -458,7 +417,6 @@
"agens": "", "agens": "",
"reagens": "", "reagens": "",
"material": "", "material": "",
"rank": 0,
"rolls": { "rolls": {
"formulas": { "formulas": {
"0": { "0": {
@ -478,13 +436,6 @@
"variante": "", "variante": "",
"isKido": false, "isKido": false,
"ap": "", "ap": "",
"weapon": "",
"ep": "",
"rank": 0,
"enemy": "",
"color": "",
"style": "",
"grade": "",
"rolls": { "rolls": {
"formulas": { "formulas": {
"0": { "0": {
@ -496,154 +447,6 @@
"output": "" "output": ""
}, },
"calc": {} "calc": {}
},
"class": {
"templates": ["itemDescription"],
"magicUsing": false,
"equipped": true,
"resistanceBody": 1,
"resistanceMind": 0,
"calc": {},
"mods": {},
"lernKostenAllgemein": {
"alltag": 20,
"freiland": 20,
"halbwelt": 20,
"kampf": 20,
"koerper": 20,
"sozial": 20,
"unterwelt": 20,
"waffen": 20,
"wissen": 20
},
"lernKostenZauber": {
"beherrschen": {
"kosten": 0,
"pp": 0
},
"bewegen": {
"kosten": 0,
"pp": 0
},
"erkennen": {
"kosten": 0,
"pp": 0
},
"erschaffen": {
"kosten": 0,
"pp": 0
},
"formen": {
"kosten": 0,
"pp": 0
},
"veraendern": {
"kosten": 0,
"pp": 0
},
"zerstoeren": {
"kosten": 0,
"pp": 0
},
"wundertat": {
"kosten": 0,
"pp": 0
},
"dweomer": {
"kosten": 0,
"pp": 0
},
"zauberlied": {
"kosten": 0,
"pp": 0
},
"kampfverse": {
"kosten": 0,
"pp": 0
},
"zaubertaenze": {
"kosten": 0,
"pp": 0
},
"zaubersalz": {
"kosten": 0,
"pp": 0
},
"runenstaebe": {
"kosten": 0,
"pp": 0
},
"zaubersiegel": {
"kosten": 0,
"pp": 0
},
"zauberrunen": {
"kosten": 0,
"pp": 0
},
"thaumagraphie": {
"kosten": 0,
"pp": 0
},
"erhaltung": {
"kosten": 0,
"pp": 0
},
"zaubermittel": {
"kosten": 0,
"pp": 0
},
"zauberschutz": {
"kosten": 0,
"pp": 0
},
"zauberblaetter": {
"kosten": 0,
"pp": 0
},
"vigilsignien": {
"kosten": 0,
"pp": 0
},
"artefakte": {
"kosten": 0,
"pp": 0
},
"chaoswunder": {
"kosten": 0,
"pp": 0
},
"wilder_dweomer": {
"kosten": 0,
"pp": 0
},
"nekromantie": {
"kosten": 0,
"pp": 0
},
"finstere_magie": {
"kosten": 0,
"pp": 0
},
"blutmagie": {
"kosten": 0,
"pp": 0
},
"beschwoeren": {
"kosten": 0,
"pp": 0
},
"namensmagie": {
"kosten": 0,
"pp": 0
}
},
"lernKostenKamptechnik": {
"kampfkunst": 90,
"fechtkunst": 90,
"schiesskunst": 90,
"kido": 90
}
} }
} }
} }

View File

@ -1,18 +0,0 @@
<form>
<div class="window-content">
<label><b>Wahl der Kosten</b></label>
<hr />
<span class="dice-tooltip">
<div class="dice-rolls flexrow">
<div>
{{localize "midgard5.destiny"}}:
{{sg}}
</div>
<div>
{{localize "midgard5.luckPoints"}}:
{{gp}}
</div>
</div>
</span>
</div>
</form>

View File

@ -64,66 +64,38 @@
<td>{{localize "midgard5.actor-ap"}}</td> <td>{{localize "midgard5.actor-ap"}}</td>
<td class="roll-spell-details">{{i.ap}}</td> <td class="roll-spell-details">{{i.ap}}</td>
</tr> </tr>
<tr>
<td>{{localize "midgard5.kampfkunst-ep"}}</td>
<td class="roll-spell-details">{{i.ep}}</td>
</tr>
<tr> <tr>
<td>{{localize "midgard5.kampfkunst-type"}}</td> <td>{{localize "midgard5.kampfkunst-type"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-type-" i.type)}}</td> <td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-type-" i.type)}}</td>
</tr> </tr>
{{#if (eq i.type "angriff")}}
<tr> <tr>
<td>{{localize "midgard5.kampfkunst-variante"}}</td> <td>{{localize "midgard5.kampfkunst-variante"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-variante-" i.variante)}}</td> <td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-variante-" i.variante)}}</td>
</tr> </tr>
<tr> {{/if}}
<td>{{localize "midgard5.kampfkunst-enemy"}}</td>
<td class="roll-spell-details">{{i.enemy}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kampfkunst-weapon"}}</td>
<td class="roll-spell-details">{{i.weapon}}</td>
</tr>
{{else}} {{else}}
<tr> <tr>
<td>{{localize "midgard5.actor-ap"}}</td> <td>{{localize "midgard5.actor-ap"}}</td>
<td class="roll-spell-details">{{i.ap}}</td> <td class="roll-spell-details">{{i.ap}}</td>
</tr> </tr>
<tr>
<td>{{localize "midgard5.kampfkunst-ep"}}</td>
<td class="roll-spell-details">{{i.ep}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kido-color"}}</td>
<td class="roll-spell-details">{{i.color}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kido-style"}}</td>
<td class="roll-spell-details">{{i.style}}</td>
</tr>
<tr> <tr>
<td>{{localize "midgard5.kido-type"}}</td> <td>{{localize "midgard5.kido-type"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kido-type-" i.type)}}</td> <td class="roll-spell-details">{{localize (m5concat "midgard5.kido-type-" i.type)}}</td>
</tr> </tr>
{{#if (eq i.type "angriff")}}
<tr> <tr>
<td>{{localize "midgard5.kido-variante"}}</td> <td>{{localize "midgard5.kido-variante"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kido-variante-" i.variante)}}</td> <td class="roll-spell-details">{{localize (m5concat "midgard5.kido-variante-" i.variante)}}</td>
</tr> </tr>
<tr> {{/if}}
<td>{{localize "midgard5.kido-enemy"}}</td>
<td class="roll-spell-details">{{i.enemy}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kido-weapon"}}</td>
<td class="roll-spell-details">{{i.weapon}}</td>
</tr>
{{/unless}} {{/unless}}
{{/if}} {{/if}}
{{#each rolls as |roll index|}} {{#each rolls as |roll index|}}
{{#if roll.enabled}} {{#if roll.enabled}}
<tr class="roll-row {{roll.css}}"> <tr class="roll-row {{roll.css}}">
<td>{{roll.label}} {{#if (eq index '0')}} {{#if (gt ../b.modifier 0)}}+{{../b.modifier}}{{/if}}{{#if (gt 0 ../b.modifier)}}{{../b.modifier}}{{/if}}{{/if}}</td> <td>{{roll.label}}</td>
<td class="roll-result"> <td class="roll-result">
<span class="roll-total {{#if (contains roll.label "Schaden")}}apply damage{{/if}}{{#if (contains roll.label "Heilung")}}apply heal{{/if}}">{{roll.totalStr}}</span> <span class="roll-total {{#if (contains roll.label "Schaden")}}apply damage{{/if}}{{#if (contains roll.label "Heilung")}}apply heal{{/if}}">{{roll.totalStr}}</span>
<span class="roll-detail">{{roll.result}}</span> <span class="roll-detail">{{roll.result}}</span>

View File

@ -1,22 +0,0 @@
<form>
<div class="form-group">
<label>{{localize "midgard5.chat.options.modifier"}}</label>
<input type="number" name="modifier" value="{{modifier}}" />
</div>
{{#unless isPW}}
<div class="form-group">
<label>{{localize "midgard5.chat.options.difficulty"}}</label>
<input type="number" name="difficulty" value="{{difficulty}}" />
</div>
{{/unless}}
<div class="form-group">
<label>{{localize "midgard5.chat.options.rollMode"}}</label>
<select name="rollMode">
{{#select rollMode}}
{{#each rollModes as |label mode|}}
<option value="{{mode}}">{{localize label}}</option>
{{/each}}
{{/select}}
</select>
</div>
</form>

View File

@ -35,7 +35,7 @@
<td>{{localize "midgard5.grace"}}</td> <td>{{localize "midgard5.grace"}}</td>
<td><input name="data.gg" type="text" value="{{data.gg}}" data-dtype="Number" /></td> <td><input name="data.gg" type="text" value="{{data.gg}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.exp-overall"}}</td> <td>{{localize "midgard5.exp-overall"}}</td>
<td width="40%"><input name="data.es" type="text" value="{{data.es}}" data-dtype="Number" /></td> <td><input name="data.es" type="text" value="{{data.es}}" data-dtype="Number" /></td>
</tr> </tr>
<tr> <tr>
<td>{{localize "midgard5.destiny"}}</td> <td>{{localize "midgard5.destiny"}}</td>
@ -46,8 +46,8 @@
<tr> <tr>
<td>{{localize "midgard5.luckPoints"}}</td> <td>{{localize "midgard5.luckPoints"}}</td>
<td><input name="data.gp" type="text" value="{{data.gp}}" data-dtype="Number" /></td> <td><input name="data.gp" type="text" value="{{data.gp}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.valuable"}}</td> <td></td>
<td class="fixed-value">{{data.calc.stats.wealth}}</td> <td></td>
</tr> </tr>
<tr height = 10px></tr> <tr height = 10px></tr>
</tbody> </tbody>
@ -63,7 +63,7 @@
<tr height = 10px></tr> <tr height = 10px></tr>
<tr> <tr>
<td>{{localize "midgard5.magicUsing"}}</td> <td>{{localize "midgard5.magicUsing"}}</td>
<td><input id="data.info.magicUsing" type="checkbox" disabled="true" name="data.info.magicUsing" {{checked data.info.magicUsing}}></td> <td><input id="data.info.magicUsing" type="checkbox" name="data.info.magicUsing" {{checked data.info.magicUsing}}></td>
<td>{{localize "midgard5.movementRange"}}</td> <td>{{localize "midgard5.movementRange"}}</td>
<td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td> <td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td>
</tr> </tr>
@ -107,6 +107,8 @@
<tr> <tr>
<td>{{localize "midgard5.hoard"}}</td> <td>{{localize "midgard5.hoard"}}</td>
<td class="fixed-value">{{data.calc.stats.hoard}}</td> <td class="fixed-value">{{data.calc.stats.hoard}}</td>
<td></td>
<td></td>
</tr> </tr>
<tr> <tr>
<td>{{localize "midgard5.hoardMin"}}</td> <td>{{localize "midgard5.hoardMin"}}</td>
@ -115,32 +117,10 @@
<td class="fixed-value">{{data.calc.stats.hoardNext}}</td> <td class="fixed-value">{{data.calc.stats.hoardNext}}</td>
</tr> </tr>
{{/if}} {{/if}}
<tr height = 10px></tr> <tr height = 10px></tr>
</tbody> </tbody>
</table> </table>
</div> </div>
</div> </div>
</div> </div>
<div class="flexcolumn-1">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/skills/wounds/injury-body-pain-gray.webp" class="flexpart-icon">{{localize "midgard5.deprivations"}} & {{localize "midgard5.deprivation"}}</div>
<table>
<tr height = 10px></tr>
<tr>
<td class="flexpart-img"><img src="/icons/consumables/food/plate-fish-bowl-bones-brown.webp" class="flexpart-icon"></td>
<td class="padding highlight">{{localize "midgard5.deprivationFood"}}</td>
<td class="center">{{data.calc.stats.deprivationFood.value}}</td>
<td class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-deprivationFood-button"></button></td>
<td class="flexpart-img"><img src="/icons/magic/fire/orb-lightning-sun.webp" class="flexpart-icon"></td>
<td class="padding highlight">{{localize "midgard5.deprivationHeat"}}</td>
<td class="center">{{ data.calc.stats.deprivationHeat.value}}</td>
<td class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-deprivationHeat-button"></button></td>
<td class="flexpart-img"><img src="/icons/magic/water/snowflake-ice-blue.webp" class="flexpart-icon"></td>
<td class="padding highlight">{{localize "midgard5.deprivationCold"}}</td>
<td class="center">{{data.calc.stats.deprivationCold.value}}</td>
<td class="fixed-value"><button class="roll-button roll-deprivationCold-button"></button></td>
</tr>
</table>
</div>
</div>

View File

@ -8,22 +8,9 @@
<tr> <tr>
<td>{{localize "midgard5.movementRange"}}</td> <td>{{localize "midgard5.movementRange"}}</td>
<td class="fixed-value">{{data.calc.stats.movement.value}}</td> <td class="fixed-value">{{data.calc.stats.movement.value}}</td>
<td></td>
<td class="fixed-value"></td>
</tr>
<tr>
<td>{{localize "midgard5.initiative"}}</td> <td>{{localize "midgard5.initiative"}}</td>
<td class="fixed-value">
{{#if (isSkillInList (localizeMidgard "anfuehren") data.calc.skills.general)}}
{{skillEwInList (localizeMidgard "anfuehren") data.calc.skills.general}}
{{else}}
{{skillEw actor._id data.skills.general.anfuehren}}
{{/if}}
</td>
<td>{{localize "midgard5.actionrank"}}</td>
<td class="fixed-value"><a class="join-combat">{{data.calc.attributes.gw.value}}</a></td> <td class="fixed-value"><a class="join-combat">{{data.calc.attributes.gw.value}}</a></td>
</tr> </tr>
<tr>
<td>{{localize "midgard5.defense"}}</td> <td>{{localize "midgard5.defense"}}</td>
<td class="fixed-value">{{data.calc.stats.defense.value}}</td> <td class="fixed-value">{{data.calc.stats.defense.value}}</td>
<td>{{localize "midgard5.defenseBonus"}}</td> <td>{{localize "midgard5.defenseBonus"}}</td>
@ -41,7 +28,7 @@
<div class="flexcolumn-2"> <div class="flexcolumn-2">
<div class="flexpart" style="padding: 0 0.5rem;"> <div class="flexpart" style="padding: 0 0.5rem;">
<div class="flexpart-header">{{localize "midgard5.actionrank"}}</div> <div class="flexpart-header">{{localize "midgard5.initiative"}}</div>
<button class="wide-button join-combat">{{localize "midgard5.combat-join"}}</button> <button class="wide-button join-combat">{{localize "midgard5.combat-join"}}</button>
<button class="wide-button ranged-combat">{{localize "midgard5.combat-ranged"}}</button> <button class="wide-button ranged-combat">{{localize "midgard5.combat-ranged"}}</button>
<button class="wide-button spell-combat">{{localize "midgard5.combat-spell"}}</button> <button class="wide-button spell-combat">{{localize "midgard5.combat-spell"}}</button>
@ -54,7 +41,6 @@
<table> <table>
<thead> <thead>
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.weapon"}}</th> <th class="title">{{localize "TYPES.Item.weapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th> <th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.damage"}}</th> <th class="title">{{localize "midgard5.damage"}}</th>
@ -66,7 +52,6 @@
{{#each data.calc.gear.weapons as |item itemId|}} {{#each data.calc.gear.weapons as |item itemId|}}
{{#if item.equipped}} {{#if item.equipped}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td> <td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
<td class="fixed-value">{{item.calc.ew}}</td> <td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value">{{item.damageBase}}</td> <td class="fixed-value">{{item.damageBase}}</td>
@ -83,7 +68,6 @@
{{/each}} {{/each}}
<tr data-item-id="{{itemId}}"> <tr data-item-id="{{itemId}}">
<td class="flexpart-img"><img src="icons/skills/melee/unarmed-punch-fist-yellow-red.webp" class="flexpart-icon"></td>
<td class="padding edit-item">{{localize "midgard5.brawl"}}</td> <td class="padding edit-item">{{localize "midgard5.brawl"}}</td>
<td class="fixed-value">{{data.calc.stats.brawlFw}}</td> <td class="fixed-value">{{data.calc.stats.brawlFw}}</td>
<td class="fixed-value">1d6 -4</td> <td class="fixed-value">1d6 -4</td>
@ -96,7 +80,6 @@
<table> <table>
<thead> <thead>
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.kampfkunst"}}</th> <th class="title">{{localize "TYPES.Item.kampfkunst"}}</th>
<th class="title">{{localize "midgard5.kampfkunst-variante-short"}}</th> <th class="title">{{localize "midgard5.kampfkunst-variante-short"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th> <th class="title">{{localize "midgard5.ew"}}</th>
@ -107,7 +90,6 @@
<tbody class="items-list"> <tbody class="items-list">
{{#each data.calc.kampfkuenste as |item itemId|}} {{#each data.calc.kampfkuenste as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td> <td class="padding edit-item">{{item.label}}</td>
<td> <td>
{{#if item.isKido}} {{#if item.isKido}}
@ -117,8 +99,10 @@
{{/unless}} {{/unless}}
{{else}} {{else}}
<span class="spell-process">{{localize (m5concat "midgard5.kampfkunst-type-" item.type)}}</span> <span class="spell-process">{{localize (m5concat "midgard5.kampfkunst-type-" item.type)}}</span>
{{#if (eq item.type "angriff")}}
<span class="spell-process">({{localize (m5concat "midgard5.kampfkunst-variante-" item.variante)}})</span> <span class="spell-process">({{localize (m5concat "midgard5.kampfkunst-variante-" item.variante)}})</span>
{{/if}} {{/if}}
{{/if}}
</td> </td>
<td class="fixed-value">{{item.calc.ew}}</td> <td class="fixed-value">{{item.calc.ew}}</td>
<td><button class="roll-button roll-weapon-button" /></td> <td><button class="roll-button roll-weapon-button" /></td>
@ -136,20 +120,17 @@
<table> <table>
<tr height = 10px></tr> <tr height = 10px></tr>
<tr> <tr>
<td class="flexpart-img"><img src="icons/magic/defensive/shield-barrier-glowing-blue.webp" class="flexpart-icon"></td>
<td class="padding edit-item highlight">{{localize "midgard5.defense"}}</td> <td class="padding edit-item highlight">{{localize "midgard5.defense"}}</td>
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td> <td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td> <td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
</tr> </tr>
<tr> <tr>
<td class="flexpart-img"><img src="icons/magic/nature/elemental-plant-humanoid.webp" class="flexpart-icon"></td>
<td class="padding edit-item highlight">{{localize "midgard5.resistanceMind"}}</td> <td class="padding edit-item highlight">{{localize "midgard5.resistanceMind"}}</td>
<td class="center">{{data.calc.stats.resistanceMind.value}}</td> <td class="center">{{data.calc.stats.resistanceMind.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceMind-button"></button></td> <td class="fixed-value"><button class="roll-button roll-resistanceMind-button"></button></td>
</tr> </tr>
<tr> <tr>
<td class="flexpart-img"><img src="icons/magic/control/silhouette-hold-change-green.webp" class="flexpart-icon"></td>
<td class="padding edit-item highlight">{{localize "midgard5.resistanceBody"}}</td> <td class="padding edit-item highlight">{{localize "midgard5.resistanceBody"}}</td>
<td class="center">{{data.calc.stats.resistanceBody.value}}</td> <td class="center">{{data.calc.stats.resistanceBody.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td> <td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
@ -159,7 +140,6 @@
<table> <table>
<thead> <thead>
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th> <th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th> <th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.defenseBonus-short"}}</th> <th class="title">{{localize "midgard5.defenseBonus-short"}}</th>
@ -171,7 +151,6 @@
{{#each data.calc.gear.defensiveWeapons as |item itemId|}} {{#each data.calc.gear.defensiveWeapons as |item itemId|}}
{{#if item.equipped}} {{#if item.equipped}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td> <td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{item.calc.ew}}</td> <td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value">{{item.defenseBonus}}</td> <td class="fixed-value">{{item.defenseBonus}}</td>
@ -192,7 +171,6 @@
<table> <table>
<thead> <thead>
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.armor"}}</th> <th class="title">{{localize "TYPES.Item.armor"}}</th>
<th class="title">{{localize "midgard5.actor-lp-short"}}</th> <th class="title">{{localize "midgard5.actor-lp-short"}}</th>
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th> <th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
@ -202,7 +180,6 @@
{{#each data.calc.gear.armor as |item itemId|}} {{#each data.calc.gear.armor as |item itemId|}}
{{#if item.equipped}} {{#if item.equipped}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">{{item.label}}</td> <td class="padding">{{item.label}}</td>
<td class="fixed-value">{{lpProtection}}</td> <td class="fixed-value">{{lpProtection}}</td>
<td class="change-equipped"> <td class="change-equipped">
@ -219,44 +196,4 @@
</table> </table>
</div> </div>
</div> </div>
{{#if actor.system.info.magicUsing }}
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/magic/symbols/star-inverted-yellow.webp" class="flexpart-icon">{{localize "TYPES.Item.spell"}}</div>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.spell"}}</th>
<th class="title">{{localize "midgard5.spell-castDuration"}}</th>
<th class="title">{{localize "midgard5.actor-ap"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.spells as |item itemId|}}
{{#if item.equipped}}
<tr data-item-id="{{itemId}}" class="item">
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
<td class="fixed-value">{{item.castDuration}}</td>
<td class="fixed-value">{{item.ap}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td><button class="roll-button roll-weapon-button"></button></td>
</tr>
{{/if}}
{{/each}}
</tbody>
</table>
</div>
</div>
{{/if}}
</div> </div>

View File

@ -1,7 +1,6 @@
<table> <table>
<thead> <thead>
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.effect"}}</th> <th class="title">{{localize "TYPES.Item.effect"}}</th>
<td><a class="title add-effect"><i class="fa-regular fa-plus"></i></a></th> <td><a class="title add-effect"><i class="fa-regular fa-plus"></i></a></th>
@ -10,7 +9,6 @@
<tbody class="items-list"> <tbody class="items-list">
{{#each data.calc.gear.effects as |item itemId|}} {{#each data.calc.gear.effects as |item itemId|}}
<tr data-item-id="{{itemId}}" class="items"> <tr data-item-id="{{itemId}}" class="items">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding"> <td class="padding">
<span class="edit-item">{{item.label}}</span> <span class="edit-item">{{item.label}}</span>
{{#if item.equipped}} {{#if item.equipped}}
@ -20,9 +18,7 @@
{{/unless}} {{/unless}}
{{/if}} {{/if}}
</td> </td>
{{!--{{#unless (eq item.label "Belastung")}}--}}
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td> <td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
{{!--{{/unless}}--}}
</tr> </tr>
{{/each}} {{/each}}
</tbody> </tbody>

View File

@ -48,9 +48,9 @@
<tr height = 10px></tr> <tr height = 10px></tr>
<tr> <tr>
<td class="fixed-value"><input type="number" disabled="true" name="data.info.load" value="{{data.calc.stats.load}}"></td> <td class="fixed-value"><input type="number" disabled="true" name="data.info.load" value="{{data.calc.stats.load}}"></td>
<td class="fixed-value"><input type="number" disabled="true" {{#if (gt data.calc.stats.encumbrance data.calc.stats.heavyLoad) }}style="background:#FF6666"{{/if}} name="data.info.heavyLoad" value="{{data.calc.stats.heavyLoad}}"></td> <td class="fixed-value"><input type="number" disabled="true" {{#if (gte data.calc.stats.encumbrance data.calc.stats.heavyLoad) }}style="background:#FF6666"{{/if}} name="data.info.heavyLoad" value="{{data.calc.stats.heavyLoad}}"></td>
<td class="fixed-value"><input type="number" disabled="true" {{#if (gt data.calc.stats.encumbrance data.calc.stats.loadMax) }}style="background:#FF6666"{{/if}} name="data.info.loadMax" value="{{data.calc.stats.loadMax}}"></td> <td class="fixed-value"><input type="number" disabled="true" {{#if (gte data.calc.stats.encumbrance data.calc.stats.loadMax) }}style="background:#FF6666"{{/if}} name="data.info.loadMax" value="{{data.calc.stats.loadMax}}"></td>
<td class="fixed-value"><input type="number" disabled="true" {{#if (gt data.calc.stats.encumbrance data.calc.stats.thrustLoad) }}style="background:#FF6666"{{/if}} name="data.info.thrustLoad" value="{{data.calc.stats.thrustLoad}}"></td> <td class="fixed-value"><input type="number" disabled="true" {{#if (gte data.calc.stats.encumbrance data.calc.stats.thrustLoad) }}style="background:#FF6666"{{/if}} name="data.info.thrustLoad" value="{{data.calc.stats.thrustLoad}}"></td>
<td class="fixed-value"><input type="number" disabled="true" name="data.info.encumbrance" value="{{data.calc.stats.encumbrance}}"></td> <td class="fixed-value"><input type="number" disabled="true" name="data.info.encumbrance" value="{{data.calc.stats.encumbrance}}"></td>
</tr> </tr>
</tfoot> </tfoot>
@ -59,17 +59,15 @@
</div> </div>
</div> </div>
{{#unless (eq (count data.calc.gear.containers) 0)}}
<h3>{{localize "midgard5.itemsInContainers"}}</h3> <h3>{{localize "midgard5.itemsInContainers"}}</h3>
<div class="flexbox"> <div class="flexbox">
{{#each data.calc.gear.containers as |container containerId|}} {{#each data.calc.gear.containers as |container containerId|}}
<div class="flexcolumn-2" data-container-id="{{containerId}}"> <div class="flexcolumn-2">
<div class="flexpart"> <div class="flexpart">
<div class="flexpart-header"><img src="{{container.icon}}" class="flexpart-icon">{{container.label}}</div> <div class="flexpart-header"><img src="{{container.icon}}" class="flexpart-icon">{{container.label}}</div>
<table> <table>
<thead class="theader"> <thead class="theader">
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.item"}}</th> <th class="title">{{localize "TYPES.Item.item"}}</th>
<th class="title center">{{localize "midgard5.item-quantity"}}</th> <th class="title center">{{localize "midgard5.item-quantity"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th> <th class="title center">{{localize "midgard5.item-value"}}</th>
@ -84,7 +82,6 @@
{{#each ../data.calc.gear.items as |item itemId|}} {{#each ../data.calc.gear.items as |item itemId|}}
{{#if (eq item.containerId containerId)}} {{#if (eq item.containerId containerId)}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding"> <td class="padding">
<span class="edit-item">{{item.label}}</span> <span class="edit-item">{{item.label}}</span>
</td> </td>
@ -118,7 +115,6 @@
{{#each ../data.calc.gear.weapons as |item itemId|}} {{#each ../data.calc.gear.weapons as |item itemId|}}
{{#if (eq item.containerId containerId)}} {{#if (eq item.containerId containerId)}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding"> <td class="padding">
<span class="edit-item">{{item.label}}</span> <span class="edit-item">{{item.label}}</span>
</td> </td>
@ -148,7 +144,6 @@
{{#each ../data.calc.gear.defensiveWeapons as |item itemId|}} {{#each ../data.calc.gear.defensiveWeapons as |item itemId|}}
{{#if (eq item.containerId containerId)}} {{#if (eq item.containerId containerId)}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding"> <td class="padding">
<span class="edit-item">{{item.label}}</span> <span class="edit-item">{{item.label}}</span>
</td> </td>
@ -178,7 +173,6 @@
{{#each ../data.calc.gear.armor as |item itemId|}} {{#each ../data.calc.gear.armor as |item itemId|}}
{{#if (eq item.containerId containerId)}} {{#if (eq item.containerId containerId)}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding"> <td class="padding">
<span class="edit-item">{{item.label}}</span> <span class="edit-item">{{item.label}}</span>
</td> </td>
@ -211,9 +205,6 @@
</div> </div>
{{/each}} {{/each}}
</div> </div>
{{/unless}}
<h3> <h3>
{{localize "midgard5.allItems"}} {{localize "midgard5.allItems"}}
@ -227,21 +218,18 @@
<table> <table>
<thead class="theader"> <thead class="theader">
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.container"}}</th> <th class="title">{{localize "TYPES.Item.container"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th> <th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center">{{localize "midgard5.item-weight"}}</th> <th class="title center">{{localize "midgard5.item-weight"}}</th>
<th class="title center">{{localize "midgard5.capacity"}}</th>
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th> <th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th> <th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th><a class="title add-container"><i class="fa-regular fa-plus"></i></a></th> <td><a class="title add-container"><i class="fa-regular fa-plus"></i></a></th>
</tr> </tr>
</thead> </thead>
<tbody class="items-list"> <tbody class="items-list">
<tr height = 10px></tr> <tr height = 10px></tr>
{{#each data.calc.gear.containers as |item itemId|}} {{#each data.calc.gear.containers as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding"> <td class="padding">
<span class="edit-item">{{item.label}}</span> <span class="edit-item">{{item.label}}</span>
</td> </td>
@ -251,15 +239,10 @@
{{/unless}} {{/unless}}
</td> </td>
<td style="text-align: start"> <td style="text-align: start">
{{#unless (or (eq item.weight 0) (eq item.equipped?))}} {{#unless (or (eq item.weight "") (eq item.equipped?))}}
<span class="spell-process">{{item.weight}} kg</span> <span class="spell-process">{{item.weight}} kg</span>
{{/unless}} {{/unless}}
</td> </td>
<td style="text-align: start">
{{#unless (eq item.capacity 0)}}
<span class="spell-process"{{#if (gt item.weight item.capacity) }}style="background:#FF6666"{{/if}}>{{item.capacity}}kg</span>
{{/unless}}
</td>
<td class="change-equipped"> <td class="change-equipped">
{{#if item.equipped}} {{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i> <i class="fa-solid fa-circle-check"></i>
@ -282,14 +265,13 @@
<table> <table>
<thead class="theader"> <thead class="theader">
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.item"}}</th> <th class="title">{{localize "TYPES.Item.item"}}</th>
<th class="title center">{{localize "midgard5.item-quantity"}}</th> <th class="title center">{{localize "midgard5.item-quantity"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th> <th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center">{{localize "midgard5.item-weight"}}</th> <th class="title center">{{localize "midgard5.item-weight"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th> <th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th></th> <th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th></th>
<th><a class="title add-item"><i class="fa-regular fa-plus"></i></a></th> <td><a class="title add-item"><i class="fa-regular fa-plus"></i></a></th>
</tr> </tr>
</thead> </thead>
<tbody class="items-list"> <tbody class="items-list">
@ -297,7 +279,6 @@
{{#each data.calc.gear.items as |item itemId|}} {{#each data.calc.gear.items as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}} {{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding"> <td class="padding">
<span class="edit-item">{{item.label}}</span> <span class="edit-item">{{item.label}}</span>
</td> </td>
@ -340,12 +321,11 @@
<table> <table>
<thead> <thead>
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.weapon"}}</th> <th class="title">{{localize "TYPES.Item.weapon"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th> <th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center">{{localize "midgard5.item-weight"}}</th> <th class="title center">{{localize "midgard5.item-weight"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th> <th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th><a class="title add-weapon"><i class="fa-regular fa-plus"></i></a></th> <td><a class="title add-weapon"><i class="fa-regular fa-plus"></i></a></th>
</tr> </tr>
</thead> </thead>
@ -353,7 +333,6 @@
{{#each data.calc.gear.weapons as |item itemId|}} {{#each data.calc.gear.weapons as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}} {{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td> <td class="padding edit-item">{{item.label}}</td>
<td style="text-align: start"> <td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}} {{#unless (or (eq item.value 0) (eq item.currency ""))}}
@ -387,19 +366,17 @@
<table> <table>
<thead> <thead>
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th> <th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th> <th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center">{{localize "midgard5.item-weight"}}</th> <th class="title center">{{localize "midgard5.item-weight"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th> <th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th><a class="title add-defensiveWeapon"><i class="fa-regular fa-plus"></i></a></th> <td><a class="title add-defensiveWeapon"><i class="fa-regular fa-plus"></i></a></th>
</tr> </tr>
</thead> </thead>
<tbody class="items-list"> <tbody class="items-list">
{{#each data.calc.gear.defensiveWeapons as |item itemId|}} {{#each data.calc.gear.defensiveWeapons as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}} {{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td> <td class="padding edit-item">{{item.label}}</td>
<td style="text-align: start"> <td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}} {{#unless (or (eq item.value 0) (eq item.currency ""))}}
@ -433,19 +410,17 @@
<table> <table>
<thead> <thead>
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.armor"}}</th> <th class="title">{{localize "TYPES.Item.armor"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th> <th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center">{{localize "midgard5.item-weight"}}</th> <th class="title center">{{localize "midgard5.item-weight"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th> <th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th><a class="title add-armor"><i class="fa-regular fa-plus"></i></a></th> <td><a class="title add-armor"><i class="fa-regular fa-plus"></i></a></th>
</tr> </tr>
</thead> </thead>
<tbody class="items-list"> <tbody class="items-list">
{{#each data.calc.gear.armor as |item itemId|}} {{#each data.calc.gear.armor as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}} {{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td> <td class="padding edit-item">{{item.label}}</td>
<td style="text-align: start"> <td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}} {{#unless (or (eq item.value 0) (eq item.currency ""))}}

View File

@ -15,14 +15,7 @@
</tr> </tr>
<tr> <tr>
<td >{{localize "midgard5.class"}}</td> <td >{{localize "midgard5.class"}}</td>
<td > <td><input name="data.info.class" type="text" value="{{data.info.class}}" data-dtype="String" /></td>
{{#each data.info.class as |class id|}}
<div class="chip" data-item-id="{{id}}">
<a class="edit-item" name="data.info.class" type="text" disabled="true" value="" data-dtype="String">{{class}}</a>
<span><a class="closebtn item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></span>
</div>
{{/each}}
</td>
<td >{{localize "midgard5.level"}}</td> <td >{{localize "midgard5.level"}}</td>
<td>{{data.calc.level}}</td> <td>{{data.calc.level}}</td>
</table> </table>
@ -49,18 +42,6 @@
</table> </table>
<table style="width: 100%;"> <table style="width: 100%;">
<tr>
<td class="attribute-value roll-attribute-button" data-attribute="st" data-value="{{data.calc.attributes.st.value}}">{{data.calc.attributes.st.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gs" data-value="{{data.calc.attributes.gs.value}}">{{data.calc.attributes.gs.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gw" data-value="{{data.calc.attributes.gw.value}}">{{data.calc.attributes.gw.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="ko" data-value="{{data.calc.attributes.ko.value}}">{{data.calc.attributes.ko.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="in" data-value="{{data.calc.attributes.in.value}}">{{data.calc.attributes.in.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="zt" data-value="{{data.calc.attributes.zt.value}}">{{data.calc.attributes.zt.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="au" data-value="{{data.calc.attributes.au.value}}">{{data.calc.attributes.au.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="pa" data-value="{{data.calc.attributes.pa.value}}">{{data.calc.attributes.pa.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="wk" data-value="{{data.calc.attributes.wk.value}}">{{data.calc.attributes.wk.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="git" data-value="{{data.calc.stats.poisonResistance.value}}">{{data.calc.stats.poisonResistance.value}}</td>
</tr>
<tr> <tr>
<td class="attribute">{{localize "midgard5.actor-st"}}</td> <td class="attribute">{{localize "midgard5.actor-st"}}</td>
<td class="attribute">{{localize "midgard5.actor-gs"}}</td> <td class="attribute">{{localize "midgard5.actor-gs"}}</td>
@ -73,6 +54,18 @@
<td class="attribute">{{localize "midgard5.actor-wk"}}</td> <td class="attribute">{{localize "midgard5.actor-wk"}}</td>
<td class="attribute">{{localize "midgard5.actor-git"}}</td> <td class="attribute">{{localize "midgard5.actor-git"}}</td>
</tr> </tr>
<tr>
<td class="attribute-value roll-attribute-button" data-attribute="st" data-value="{{data.calc.attributes.st.value}}">{{data.calc.attributes.st.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gs" data-value="{{data.calc.attributes.gs.value}}">{{data.calc.attributes.gs.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gw" data-value="{{data.calc.attributes.gw.value}}">{{data.calc.attributes.gw.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="ko" data-value="{{data.calc.attributes.ko.value}}">{{data.calc.attributes.ko.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="in" data-value="{{data.calc.attributes.in.value}}">{{data.calc.attributes.in.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="zt" data-value="{{data.calc.attributes.zt.value}}">{{data.calc.attributes.zt.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="au" data-value="{{data.calc.attributes.au.value}}">{{data.calc.attributes.au.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="pa" data-value="{{data.calc.attributes.pa.value}}">{{data.calc.attributes.pa.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="wk" data-value="{{data.calc.attributes.wk.value}}">{{data.calc.attributes.wk.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="git" data-value="{{data.calc.stats.poisonResistance.value}}">{{data.calc.stats.poisonResistance.value}}</td>
</tr>
</table> </table>
</div> </div>
@ -139,26 +132,26 @@
{{> "systems/midgard5/templates/sheets/character/base_values.hbs"}} {{> "systems/midgard5/templates/sheets/character/base_values.hbs"}}
</div> </div>
<div class="tab skills flexcol" data-group="primary" data-tab="skills"> <div class="tab base_values flexcol" data-group="primary" data-tab="skills">
{{> "systems/midgard5/templates/sheets/character/skills.hbs"}} {{> "systems/midgard5/templates/sheets/character/skills.hbs"}}
</div> </div>
<div class="tab gear flexcol" data-group="primary" data-tab="gear"> <div class="tab base_values flexcol" data-group="primary" data-tab="gear">
{{> "systems/midgard5/templates/sheets/character/gear.hbs"}} {{> "systems/midgard5/templates/sheets/character/gear.hbs"}}
</div> </div>
<div class="tab combat flexcol" data-group="primary" data-tab="combat"> <div class="tab base_values flexcol" data-group="primary" data-tab="combat">
{{> "systems/midgard5/templates/sheets/character/combat.hbs"}} {{> "systems/midgard5/templates/sheets/character/combat.hbs"}}
</div> </div>
<div class="tab spells flexcol" data-group="primary" data-tab="spells"> <div class="tab base_values flexcol" data-group="primary" data-tab="spells">
{{> "systems/midgard5/templates/sheets/character/spells.hbs"}} {{> "systems/midgard5/templates/sheets/character/spells.hbs"}}
</div> </div>
<div class="tab effects flexcol" data-group="primary" data-tab="effects"> <div class="tab base_values flexcol" data-group="primary" data-tab="effects">
{{> "systems/midgard5/templates/sheets/character/effects.hbs"}} {{> "systems/midgard5/templates/sheets/character/effects.hbs"}}
</div> </div>
<div class="tab description flexcol" data-group="primary" data-tab="description"> <div class="tab base_values flexcol" data-group="primary" data-tab="description">
{{> "systems/midgard5/templates/sheets/character/description.hbs"}} {{> "systems/midgard5/templates/sheets/character/description.hbs"}}
</div> </div>

View File

@ -6,7 +6,6 @@
<table> <table>
<thead> <thead>
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "midgard5.innate-ability"}}</th> <th class="title">{{localize "midgard5.innate-ability"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th> <th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th> <th class="title">{{localize "midgard5.bonus"}}</th>
@ -18,7 +17,6 @@
<tbody class="items-list"> <tbody class="items-list">
{{#each data.calc.skills.innate as |skill skillId|}} {{#each data.calc.skills.innate as |skill skillId|}}
<tr data-item-id="{{skillId}}" class="item"> <tr data-item-id="{{skillId}}" class="item">
<td class="flexpart-img"><img src={{skill.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{skill.label}}</td> <td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td> <td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td> <td class="fixed-value">{{skill.calc.bonus}}</td>
@ -27,6 +25,22 @@
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td> <td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr> </tr>
{{/each}} {{/each}}
<tr data-item-id="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.perception"}}</td>
<td class="fixed-value">{{data.calc.stats.perceptionFW}}</td>
<td class="fixed-value">{{data.calc.stats.perception.value}}</td>
<td class="fixed-value">{{add data.calc.stats.perception.value data.calc.stats.perceptionFW}}</td>
<td><button class="roll-button roll-perception-button"></button></td>
<td class="fixed-value"></td>
</tr>
<tr data-item-id="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.drinking"}}</td>
<td class="fixed-value">{{data.calc.stats.drinkingFW}}</td>
<td class="fixed-value">{{data.calc.stats.drinking.value}}</td>
<td class="fixed-value">{{add data.calc.stats.drinking.value data.calc.stats.drinkingFW}}</td>
<td><button class="roll-button roll-drinking-button"></button></td>
<td class="fixed-value"></td>
</tr>
</tbody> </tbody>
</table> </table>
</div> </div>
@ -53,7 +67,7 @@
<i class="fa fa-minus-circle fw-decrease" style="cursor: pointer"></i> <i class="fa fa-minus-circle fw-decrease" style="cursor: pointer"></i>
<span>{{skill.fw}}</span> <span>{{skill.fw}}</span>
<i class="fa fa-plus-circle fw-increase" style="cursor: pointer"></i> <i class="fa fa-plus-circle fw-increase" style="cursor: pointer"></i>
</td> {{!-- {{</td><td class="fixed-value">{{skill.fw}}</td>}} --}}
<td class="fixed-value">{{skill.calc.bonus}}</td> <td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td> <td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value">{{skill.pp}}</td> <td class="fixed-value">{{skill.pp}}</td>
@ -70,7 +84,6 @@
<table> <table>
<thead> <thead>
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "midgard5.weapon-skill"}}</th> <th class="title">{{localize "midgard5.weapon-skill"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th> <th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th> <th class="title">{{localize "midgard5.bonus"}}</th>
@ -83,13 +96,8 @@
<tbody class="items-list"> <tbody class="items-list">
{{#each data.calc.skills.combat as |skill skillId|}} {{#each data.calc.skills.combat as |skill skillId|}}
<tr data-item-id="{{skillId}}" class="item"> <tr data-item-id="{{skillId}}" class="item">
<td class="flexpart-img"><img src={{skill.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{skill.label}}</td> <td class="padding edit-item">{{skill.label}}</td>
<td> <td class="fixed-value">{{skill.fw}}</td>
<i class="fa fa-minus-circle fw-decrease" style="cursor: pointer"></i>
<span>{{skill.fw}}</span>
<i class="fa fa-plus-circle fw-increase" style="cursor: pointer"></i>
</td>
<td class="fixed-value">{{skill.calc.bonus}}</td> <td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td> <td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value">{{skill.pp}}</td> <td class="fixed-value">{{skill.pp}}</td>
@ -102,11 +110,10 @@
</div> </div>
<div class="flexpart"> <div class="flexpart">
<div class="flexpart-header"><img src="icons/sundries/scrolls/scroll-runed-worn-tan.webp" class="flexpart-icon">{{localize "midgard5.languages"}} & {{localize "midgard5.writings"}}</div> <div class="flexpart-header"><img src="icons/sundries/scrolls/scroll-runed-worn-tan.webp" class="flexpart-icon">{{localize "midgard5.languages"}}</div>
<table> <table>
<thead> <thead>
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "midgard5.language"}}</th> <th class="title">{{localize "midgard5.language"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th> <th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th> <th class="title">{{localize "midgard5.bonus"}}</th>
@ -119,13 +126,8 @@
<tbody class="items-list"> <tbody class="items-list">
{{#each data.calc.skills.language as |skill skillId|}} {{#each data.calc.skills.language as |skill skillId|}}
<tr data-item-id="{{skillId}}" class="item"> <tr data-item-id="{{skillId}}" class="item">
<td class="flexpart-img"><img src={{skill.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{skill.label}}</td> <td class="padding edit-item">{{skill.label}}</td>
<td> <td class="fixed-value">{{skill.fw}}</td>
<i class="fa fa-minus-circle fw-decrease" style="cursor: pointer"></i>
<span>{{skill.fw}}</span>
<i class="fa fa-plus-circle fw-increase" style="cursor: pointer"></i>
</td>
<td class="fixed-value">{{skill.calc.bonus}}</td> <td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td> <td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value">{{skill.pp}}</td> <td class="fixed-value">{{skill.pp}}</td>
@ -142,8 +144,6 @@
<div class="flexpart"> <div class="flexpart">
<div class="flexpart-header"><img src="icons/sundries/gaming/dice-pair-white-green.webp" class="flexpart-icon">{{localize "midgard5.unlearned-skills"}}</div> <div class="flexpart-header"><img src="icons/sundries/gaming/dice-pair-white-green.webp" class="flexpart-icon">{{localize "midgard5.unlearned-skills"}}</div>
<input id="data.info.showUnlearned" class="checkbox" type="checkbox" name="data.info.showUnlearned" {{checked data.info.showUnlearned}} style="float: right;">
<label for="data.info.showUnlearned" style="font-size: small; font-weight: normal; font-style: italic; float: right;">{{localize "midgard5.showUnlearned"}}&nbsp;</label>
<table> <table>
<thead> <thead>
<tr> <tr>
@ -156,7 +156,6 @@
</tr> </tr>
</thead> </thead>
<tbody> <tbody>
{{#unless (not data.info.showUnlearned)}}
{{#each data.skills.general as |skill key|}} {{#each data.skills.general as |skill key|}}
{{#unless (isSkillInList (localizeMidgard key) ../actor.system.calc.skills.general) }} {{#unless (isSkillInList (localizeMidgard key) ../actor.system.calc.skills.general) }}
<tr data-skill="{{key}}"> <tr data-skill="{{key}}">
@ -169,7 +168,6 @@
</tr> </tr>
{{/unless}} {{/unless}}
{{/each}} {{/each}}
{{/unless}}
</tbody> </tbody>
</table> </table>
</div> </div>

View File

@ -1,108 +1,23 @@
<div class="flexbox">
<div class="flexcolumn-1">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/magic/symbols/star-inverted-yellow.webp" class="flexpart-icon">{{localize "midgard5.spellCasting"}}</div>
<table>
<tr height = 10px></tr>
<tr>
<td bgcolor="#eaead7" class="padding edit-item highlight" >{{localize "midgard5.spellCasting"}}</td>
<td bgcolor="#eaead7" class="center">{{data.calc.stats.spellCasting.value}}</td>
<td bgcolor="#eaead7" class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-cleanSpell-button" /></td>
<td class="padding edit-item highlight">{{localize "midgard5.defense"}}</td>
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
<td class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-defense-button"></button></td>
<td bgcolor="#eaead7" class="padding edit-item highlight">{{localize "midgard5.resistanceMind"}}</td>
<td bgcolor="#eaead7" class="center">{{data.calc.stats.resistanceMind.value}}</td>
<td bgcolor="#eaead7" class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-resistanceMind-button"></button></td>
<td class="padding edit-item highlight">{{localize "midgard5.resistanceBody"}}</td>
<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
</tr>
</table>
</div>
</div>
<div class="flexcolumn-1">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/sundries/books/book-turquoise-moon.webp" class="flexpart-icon">{{localize "TYPES.Item.spell"}}</div>
<table> <table>
<thead> <thead>
<tr> <tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.spell"}}</th> <th class="title">{{localize "TYPES.Item.spell"}}</th>
<th class="title">{{localize "midgard5.spell-type"}}</th>
<th class="title">{{localize "midgard5.spell-castDuration-short"}}</th>
<th class="title">{{localize "midgard5.actor-ap-short"}}</th>
<th class="title">{{localize "midgard5.spell-range-short"}}</th>
<th class="title">{{localize "midgard5.spell-effectTarget"}}</th>
<th class="title">{{localize "midgard5.spell-effectArea-short"}}</th>
<th class="title">{{localize "midgard5.spell-effectDuration-short"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th> <th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th> <th class="title"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<td><a class="title add-spell"><i class="fa-regular fa-plus"></i></a></th> <td><a class="title add-spell"><i class="fa-regular fa-plus"></i></a></th>
</tr> </tr>
</thead> </thead>
<tbody class="items-list"> <tbody class="items-list">
{{#each data.calc.spells as |item itemId|}} {{#each data.calc.spells as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item"> <tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item"> <td class="padding edit-item">
<span>{{item.label}}</span> <span>{{item.label}}</span>
<span class="spell-process">{{localize item.process}}</span> <span class="spell-process">{{localize item.process}}</span>
</td> </td>
<td class="fixed-value">{{localize (m5concat 'midgard5.spell-type-' item.type)}}</td>
<td class="fixed-value">{{item.castDuration}}</td>
<td class="fixed-value">{{item.ap}}</td>
<td class="fixed-value">{{item.range}}</td>
<td class="fixed-value">{{localize (m5concat 'midgard5.spell-target-' item.effectTarget)}}</td>
<td class="fixed-value">{{item.effectArea}}</td>
<td class="fixed-value">{{item.effectDuration}}</td>
<td class="fixed-value">{{item.calc.ew}}</td> <td class="fixed-value">{{item.calc.ew}}</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td class="fixed-value"><button class="roll-button roll-weapon-button" /></td> <td class="fixed-value"><button class="roll-button roll-weapon-button" /></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td> <td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr> </tr>
{{/each}} {{/each}}
</tbody> </tbody>
</table> </table>
</div>
</div>
</div>
<div class="flexcolumn-1">
<div class="flexpart">
<div class="flexpart-header">{{localize "midgard5.pp"}} {{localize "midgard5.spells"}}</div>
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenZauber as |group name|}}
{{#unless (eq group.kosten 0)}}
<span data-pp-name="{{name}}" class="pp-listing">
<label for="data.lernKostenZauber.{{name}}">{{localize (m5concat "midgard5.spell-process-" name)}}</label>
<span >
<i class="fa fa-minus-circle pp-decrease" style="cursor: pointer"></i>
<input style="width:15px" type="number" value={{group.pp}} data-dtype="Number" />
<i class="fa fa-plus-circle pp-increase" style="cursor: pointer"></i>
</span>
</span>
{{/unless}}
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>

View File

@ -51,13 +51,7 @@
<td> <td>
<div class="flexrow"> <div class="flexrow">
<span>{{localize "midgard5.item-weight"}}</span> <span>{{localize "midgard5.item-weight"}}</span>
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}kg"> <input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-abw"}}</span>
<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
</div> </div>
</td> </td>
</tr> </tr>

View File

@ -1,109 +0,0 @@
<form class="" autocomplete="off">
<header class="sheet-header">
<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
</header>
<nav class="sheet-navigation tabs" data-group="primary">
<a class="item active" data-tab="base_values">{{localize "midgard5.base_values"}}</a>
<a class="item" data-tab="skills">{{localize "midgard5.skills"}}</a>
<a class="item" data-tab="combat">{{localize "midgard5.combat"}}</a>
{{#if data.magicUsing}}
<a class="item" data-tab="spells">{{localize "midgard5.spells"}}</a>
{{/if}}
<a class="item" data-tab="description">{{localize "midgard5.description"}}</a>
</nav>
<section class="sheet-content">
<div class="tab base_values flexcol" data-group="primary" data-tab="base_values">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
<span>
<input id="data.magicUsing" type="checkbox" name="data.magicUsing" {{checked data.magicUsing}} />
<label for="data.magicUsing">{{localize "midgard5.magicUsing"}}</label>
</span>
</div>
</td>
</tr>
<tr>
<td>{{localize "midgard5.resistanceMind"}}</td>
<td><input style="width:35px" name="data.resistanceMind" type="number" value="{{data.resistanceMind}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.resistanceBody"}}</td>
<td><input style="width:35px" name="data.resistanceBody" type="number" value="{{data.resistanceBody}}" data-dtype="Number" /></td>
</tr>
</tbody>
</table>
</div>
<div class="tab skills flexcol" data-group="primary" data-tab="skills">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenAllgemein as |wert name|}}
<span style="flex: 1 0 26%">
<label for="data.lernKostenAllgemein.{{name}}">{{localize (m5concat "midgard5.skill-goup-" name)}}</label>
<input style="width:35px" name="data.lernKostenAllgemein.{{name}}" type="number" value={{wert}} data-dtype="Number" />
</span>
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="tab combat flexcol" data-group="primary" data-tab="combat">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenKamptechnik as |wert name|}}
<span style="flex: 1 0 26%">
<label for="data.lernKostenKamptechnik.{{name}}">{{localize (m5concat "midgard5." name)}}</label>
<input style="width:35px" name="data.lernKostenKamptechnik.{{name}}" type="number" value={{wert}} data-dtype="Number" />
</span>
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="tab spells flexcol" data-group="primary" data-tab="spells">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenZauber as |wert name|}}
<span style="flex: 1 0 26%">
<label for="data.lernKostenZauber.{{name}}">{{localize (m5concat "midgard5.spell-process-" name)}}</label>
<input style="width:35px" name="data.lernKostenZauber.{{name}}.kosten" type="number" value={{wert.kosten}} data-dtype="Number" />
</span>
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="tab description flexcol" data-group="primary" data-tab="description">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</section>
</form>

View File

@ -18,12 +18,6 @@
</span> </span>
</div> </div>
</td> </td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-abw"}}</span>
<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
</div>
</td>
</tr> </tr>
<tr> <tr>
<td> <td>
@ -32,12 +26,6 @@
<input id="data.quantity" type="number" name="data.quantity" value="{{data.quantity}}"> <input id="data.quantity" type="number" name="data.quantity" value="{{data.quantity}}">
</div> </div>
</td> </td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.capacity"}}</span>
<input id="data.capacity" type="number" name="data.capacity" value="{{data.capacity}}">
</div>
</td>
</tr> </tr>
<tr> <tr>
<td> <td>
@ -54,12 +42,6 @@
</select> </select>
</div> </div>
</td> </td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-weight"}}</span>
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
</div>
</td>
</tr> </tr>
</table> </table>

View File

@ -55,13 +55,7 @@
<td> <td>
<div class="flexrow"> <div class="flexrow">
<span>{{localize "midgard5.item-weight"}}</span> <span>{{localize "midgard5.item-weight"}}</span>
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}kg"> <input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-abw"}}</span>
<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
</div> </div>
</td> </td>
</tr> </tr>

View File

@ -37,6 +37,8 @@
<input id="data.quantity" type="number" name="data.quantity" value="{{data.quantity}}"> <input id="data.quantity" type="number" name="data.quantity" value="{{data.quantity}}">
</div> </div>
</td> </td>
</tr>
<tr>
<td colspan="4"> <td colspan="4">
<div class="flexrow"> <div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span> <span>{{localize "midgard5.item-value"}}</span>
@ -51,18 +53,6 @@
</select> </select>
</div> </div>
</td> </td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-weight"}}</span>
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-abw"}}</span>
<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
</div>
</td>
</tr> </tr>
<tr> <tr>
@ -83,6 +73,12 @@
{{/if}} {{/if}}
</div> </div>
</td> </td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-weight"}}</span>
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
</div>
</td>
</tr> </tr>
</table> </table>

View File

@ -22,20 +22,6 @@
<td>{{localize "midgard5.actor-ap"}}</td> <td>{{localize "midgard5.actor-ap"}}</td>
<td><input name="data.ap" type="text" value="{{data.ap}}" data-dtype="String" /></td> <td><input name="data.ap" type="text" value="{{data.ap}}" data-dtype="String" /></td>
</tr> </tr>
<tr>
<td>{{localize "midgard5.kampfkunst-ep"}}</td>
<td><input name="data.ep" type="text" value="{{data.ep}}" data-dtype="String" /></td>
{{#unless item.system.isKido}}
<td>{{localize "midgard5.kampfkunst-rank"}}</td>
<td><input name="data.rank" type="number" value="{{data.rank}}" data-dtype="Number" /></td>
{{/unless}}
</tr>
<tr>
<td>{{localize "midgard5.kampfkunst-weapon"}}</td>
<td><input name="data.weapon" type="text" value="{{data.weapon}}" data-dtype="String" /></td>
<td>{{localize "midgard5.kampfkunst-enemy"}}</td>
<td><input name="data.enemy" type="text" value="{{data.enemy}}" data-dtype="String" /></td>
</tr>
<tr> <tr>
{{#unless item.system.isKido}} {{#unless item.system.isKido}}
<td>{{localize "midgard5.kampfkunst-type"}}</td> <td>{{localize "midgard5.kampfkunst-type"}}</td>
@ -61,6 +47,7 @@
</td> </td>
{{/unless}} {{/unless}}
{{#unless item.system.isKido}} {{#unless item.system.isKido}}
{{#if (eq item.system.type "angriff")}}
<td>{{localize "midgard5.kampfkunst-variante"}}</td> <td>{{localize "midgard5.kampfkunst-variante"}}</td>
<td> <td>
<select class="select-variante" name="data.variante" data-type="String"> <select class="select-variante" name="data.variante" data-type="String">
@ -71,6 +58,7 @@
{{/select}} {{/select}}
</select> </select>
</td> </td>
{{/if}}
{{else}} {{else}}
{{#unless (eq item.system.type "finte")}} {{#unless (eq item.system.type "finte")}}
<td>{{localize "midgard5.kido-variante"}}</td> <td>{{localize "midgard5.kido-variante"}}</td>
@ -85,20 +73,6 @@
</td> </td>
{{/unless}} {{/unless}}
{{/unless}} {{/unless}}
{{#if item.system.isKido}}
<tr>
<td>{{localize "midgard5.kido-color"}}</td>
<td><input name="data.color" type="text" value="{{data.color}}" data-dtype="String" /></td>
<td>{{localize "midgard5.kido-style"}}</td>
<td><input name="data.style" type="text" value="{{data.style}}" data-dtype="String" /></td>
</tr>
<tr>
<td>{{localize "midgard5.kido-grade"}}</td>
<td><input name="data.grade" type="text" value="{{data.grade}}" data-dtype="String" /></td>
<td>{{localize "midgard5.kido-rank"}}</td>
<td><input name="data.rank" type="number" value="{{data.rank}}" data-dtype="Number" /></td>
</tr>
{{/if}}
</tr> </tr>
<td>{{localize "midgard5.skill"}}</td> <td>{{localize "midgard5.skill"}}</td>
<td> <td>

View File

@ -60,13 +60,7 @@
<td> <td>
<div class="flexrow"> <div class="flexrow">
<span>{{localize "midgard5.item-weight"}}</span> <span>{{localize "midgard5.item-weight"}}</span>
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}kg"> <input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-abw"}}</span>
<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
</div> </div>
</td> </td>
</tr> </tr>

View File

@ -1,4 +0,0 @@
<div class="sheet-npc" style="flex: 1 0 20%" data-attribute="{{attributeId}}">
<div class="attribute-header">{{localize (m5concat "midgard5.actor-" attributeId "-long")}}</div>
<div class="attribute-value"> <input class="attribute-footer-value" name="data.attributes.{{attributeId}}.value" value="{{attribute.value}}" type="text" data-dtype="Number" /></div>
</div>

View File

@ -1,233 +0,0 @@
<div class="flexbox">
<div class="flexcolumn-3">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/magic/time/arrows-circling-pink.webp" class="flexpart-icon">{{localize "midgard5.calculated-values"}}</div>
<table>
<tr height = 10px></tr>
<tr>
<td>{{localize "midgard5.movementRange"}}</td>
<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
<td></td>
<td class="fixed-value"></td>
</tr>
<tr>
<td>{{localize "midgard5.initiative"}}</td>
<td class="fixed-value">
{{#if (isSkillInList (localizeMidgard "anfuehren") data.calc.skills.general)}}
{{skillEwInList (localizeMidgard "anfuehren") data.calc.skills.general}}
{{else}}
{{skillEw actor._id data.skills.general.anfuehren}}
{{/if}}
</td>
<td>{{localize "midgard5.actionrank"}}</td>
<td class="fixed-value"><a class="join-combat">{{data.calc.attributes.gw.value}}</a></td>
</tr>
</table>
</div>
</div>
<div class="flexcolumn-3">
<div class="flexpart" style="padding: 0 0.5rem;">
<div class="flexpart-header">{{localize "midgard5.actionrank"}}</div>
<button class="wide-button join-combat">{{localize "midgard5.combat-join"}}</button>
<button class="wide-button ranged-combat">{{localize "midgard5.combat-ranged"}}</button>
<button class="wide-button spell-combat">{{localize "midgard5.combat-spell"}}</button>
</div>
</div>
<div class="flexcolumn-3">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/magic/life/cross-worn-green.webp" class="flexpart-icon">{{localize "TYPES.Item.effect"}}</div>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.effect"}}</th>
<td><a class="title add-effect"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.gear.effects as |item itemId|}}
<tr data-item-id="{{itemId}}" class="items">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.active"}}</span>
{{#unless (or (eq item.duration.unit "") (eq item.duration.unit "limitless"))}}
<span class="spell-process">{{item.duration.time}} {{localize (concat "midgard5.time-" item.duration.unit)}}</span>
{{/unless}}
{{/if}}
</td>
{{!--{{#unless (eq item.label "Belastung")}}--}}
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
{{!--{{/unless}}--}}
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
<div class="flexcolumn-3">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/skills/melee/hand-grip-sword-white-brown.webp" class="flexpart-icon">{{localize "midgard5.attack"}}</div>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.weapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.damage"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<td><a class="title add-weapon"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.gear.weapons as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value">{{item.damageBase}}</td>
<td><button class="roll-button roll-weapon-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "midgard5.weapon-skill"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th><a class="title add-combat-skill"><i class="fa-regular fa-plus"></i></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.skills.combat as |skill skillId|}}
<tr data-item-id="{{skillId}}" class="item">
<td class="flexpart-img"><img src={{skill.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td><button class="roll-button roll-learned-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
<div class="flexcolumn-3">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/skills/melee/shield-block-gray-orange.webp" class="flexpart-icon">{{localize "midgard5.defense"}}</div>
<table>
<tr height = 10px></tr>
<tr>
<td class="padding highlight">{{localize "midgard5.defense"}}</td>
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
</tr>
<tr>
<td class="padding highlight">{{localize "midgard5.resistanceMind"}}</td>
<td class="center">{{data.calc.stats.resistanceMind.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceMind-button"></button></td>
</tr>
<tr>
<td class="padding highlight">{{localize "midgard5.resistanceBody"}}</td>
<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
</tr>
</table>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th><a class="title add-defensiveWeapon"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td><button class="roll-button roll-weapon-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.armor"}}</th>
<th class="title">{{localize "midgard5.actor-lp-short"}}</th>
<th><a class="title add-armor"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.gear.armor as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{lpProtection}}</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
{{#if actor.system.info.magicUsing }}
<div class="flexcolumn-3">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/magic/symbols/star-inverted-yellow.webp" class="flexpart-icon">{{localize "TYPES.Item.spell"}}</div>
<table>
<tr height = 10px></tr>
<tr>
<td class="padding highlight">{{localize "midgard5.spellCasting"}}</td>
<td class="center">{{data.calc.stats.spellCasting.value}}</td>
<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
</tr>
</table>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.spell"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th><a class="title add-spell"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.spells as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td><button class="roll-button roll-weapon-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
{{/if}}
</div>

View File

@ -1,18 +0,0 @@
<div class="flexbox">
<div class="flexcolumn-1">
<div class="flexpart" style="height: 250px;">
<div class="flexpart-header"><img src="icons/environment/wilderness/mine-interior-dungeon-door.webp" class="flexpart-icon" />{{localize "midgard5.description"}}</div>
<br />
<div class="biography">{{editor data.info.description target="data.info.description" button=true owner=owner editable=editable}}</div>
</div>
</div>
<div class="flexcolumn-1">
<div class="flexpart" style="height: 250px;">
<div class="flexpart-header"><img src="icons/environment/people/group.webp" class="flexpart-icon" />{{localize "midgard5.background"}}</div>
<br />
<div class="biography">{{editor data.info.background target="data.info.background" button=true owner=owner editable=editable}}</div>
</div>
</div>
</div>

View File

@ -1,127 +0,0 @@
<form class="actor-sheet {{cssClass}}" autocomplete="off">
<header class="flexbox" style="background-color: beige; padding: 5px; border: 2px solid black;">
<!-- Logo -->
<div class="flexcolumn-5" style="height: 200px;">
<img class="profile-img" src="/systems/midgard5/assets/icons/backgrounds/bg1.webp" alt="Midgard">
</div>
<!-- Name, Class, Level, Race, Occupation -->
<div class="flexcolumn-2" style="margin:0px 5px 0px 5px;">
<table class="bordered">
<tr>
<td >{{localize "midgard5.actor-name"}}</td>
<td colspan="3"><input name="name" type="text" value="{{actor.name}}" data-dtype="String" /></td>
</tr>
<tr>
<td >{{localize "midgard5.class"}}</td>
<td ><input name="data.info.npc-class" type="text" value="{{data.info.npc-class}}" data-dtype="String" /></td>
<td >{{localize "midgard5.level"}}</td>
<td>{{data.calc.level}}</td>
</table>
<table style="font-weight: bold;">
<tr height = 10px></tr>
<tr>
<td ><input name="data.info.race" type="text" value="{{data.info.race}}" data-dtype="String" /></td>
<td ><input name="data.info.occupation" type="text" value="{{data.info.occupation}}" data-dtype="String" /></td>
</tr>
<tr>
<td style="text-align: center; font-size: small">{{localize "midgard5.race"}}</td>
<td style="text-align: center; font-size: small">{{localize "midgard5.occupation"}}</td>
</tr>
</table>
<table style="width: 100%;">
<tr>
<td class="attribute-value roll-attribute-button" data-attribute="st" data-value="{{data.calc.attributes.st.value}}">{{data.calc.attributes.st.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gs" data-value="{{data.calc.attributes.gs.value}}">{{data.calc.attributes.gs.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gw" data-value="{{data.calc.attributes.gw.value}}">{{data.calc.attributes.gw.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="ko" data-value="{{data.calc.attributes.ko.value}}">{{data.calc.attributes.ko.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="in" data-value="{{data.calc.attributes.in.value}}">{{data.calc.attributes.in.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="zt" data-value="{{data.calc.attributes.zt.value}}">{{data.calc.attributes.zt.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="au" data-value="{{data.calc.attributes.au.value}}">{{data.calc.attributes.au.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="pa" data-value="{{data.calc.attributes.pa.value}}">{{data.calc.attributes.pa.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="wk" data-value="{{data.calc.attributes.wk.value}}">{{data.calc.attributes.wk.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="git" data-value="{{data.calc.stats.poisonResistance.value}}">{{data.calc.stats.poisonResistance.value}}</td>
</tr>
<tr>
<td class="attribute">{{localize "midgard5.actor-st"}}</td>
<td class="attribute">{{localize "midgard5.actor-gs"}}</td>
<td class="attribute">{{localize "midgard5.actor-gw"}}</td>
<td class="attribute">{{localize "midgard5.actor-ko"}}</td>
<td class="attribute">{{localize "midgard5.actor-in"}}</td>
<td class="attribute">{{localize "midgard5.actor-zt"}}</td>
<td class="attribute">{{localize "midgard5.actor-au"}}</td>
<td class="attribute">{{localize "midgard5.actor-pa"}}</td>
<td class="attribute">{{localize "midgard5.actor-wk"}}</td>
<td class="attribute">{{localize "midgard5.actor-git"}}</td>
</tr>
</table>
</div>
<!-- Profilbild -->
<div class="flexcolumn-5" style="height: 200px;text-align: center;" >
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
</div>
<!-- LP + AP -->
<div class="flexcolumn-1">
<table>
<tr>
<td><b>{{localize "midgard5.actor-lp-short"}}</b></td>
<td colspan="9">
<div class="health-bar">
<input name="data.lp.value" type="text" value="{{data.lp.value}}" data-dtype="Number" />
{{#times data.lp.max}}
{{#if (lt this ../data.lp.value)}}
<div class="lp-bar-item update-lp" data-value="{{this}}"></div>
{{else}}
<div class="lp-bar-item-empty update-lp" data-value="{{this}}"></div>
{{/if}}
{{/times}}
<div class="max-value">{{data.lp.max}}</div>
</div>
</td>
</tr>
<tr>
<td><b>{{localize "midgard5.actor-ap-short"}}</b></td>
<td colspan="9">
<div class="health-bar">
<input name="data.ap.value" type="text" value="{{data.ap.value}}" data-dtype="Number" />
{{#times data.ap.max}}
{{#if (lt this ../data.ap.value)}}
<div class="ap-bar-item update-ap" data-value="{{this}}"></div>
{{else}}
<div class="ap-bar-item-empty update-ap" data-value="{{this}}"></div>
{{/if}}
{{/times}}
<div class="max-value">{{data.ap.max}}</div>
</div>
</td>
</tr>
</table>
</div>
</header>
{{!-- Character Sheet Navigation --}}
<nav class="sheet-navigation tabs" data-group="primary">
<a class="item active" data-tab="combat">{{ localize "midgard5.combat" }}</a>
<a class="item" data-tab="properties">{{ localize "midgard5.attributes" }}</a>
<a class="item" data-tab="description">{{ localize "midgard5.description" }}</a>
</nav>
<section class="sheet-content">
<div class="tab combat flexcol" data-group="primary" data-tab="combat">
{{> "systems/midgard5/templates/sheets/npc/combat.hbs"}}
</div>
<div class="tab properties flexcol" data-group="primary" data-tab="properties">
{{> "systems/midgard5/templates/sheets/npc/properties.hbs"}}
</div>
<div class="tab description flexcol" data-group="primary" data-tab="description">
{{> "systems/midgard5/templates/sheets/npc/description.hbs"}}
</div>
</section>
</form>

View File

@ -1,117 +0,0 @@
<div class="flexbox">
<div class="flexcolumn-1">
<div class="flexpart-header"><img src="icons/skills/melee/maneuver-sword-katana-yellow.webp" class="flexpart-icon">{{localize "midgard5.attributes"}}</div>
<div class="flexpart">
<div class="attributes">
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="st" attribute=data.attributes.st}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="gs" attribute=data.attributes.gs}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="gw" attribute=data.attributes.gw}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="ko" attribute=data.attributes.ko}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="in" attribute=data.attributes.in}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="zt" attribute=data.attributes.zt}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="au" attribute=data.attributes.au}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="pa" attribute=data.attributes.pa}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="wk" attribute=data.attributes.wk}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="git" attribute=data.attributes.git}}
<div class="sheet-npc">
<div class="attribute-header">{{localize "midgard5.movementRange"}}</div>
<div class="attribute-value"><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></div>
</div>
<div class="sheet-npc">
<div class="attribute-header">{{localize "midgard5.exp-overall"}}</div>
<div class="attribute-value"><input name="data.es" type="text" value="{{data.es}}" data-dtype="Number" /></div>
</div>
<div class="sheet-npc">
<div class="attribute-header">{{localize "midgard5.actor-lp-short"}} {{localize "midgard5.maximum"}}</div>
<div class="attribute-value"><input name="data.lp.max" type="text" value="{{data.lp.max}}" data-dtype="Number" /></div>
</div>
<div class="sheet-npc">
<div class="attribute-header">{{localize "midgard5.actor-ap-short"}} {{localize "midgard5.maximum"}}</div>
<div class="attribute-value"><input name="data.ap.max" type="text" value="{{data.ap.max}}" data-dtype="Number" /></div>
</div>
<div class="sheet-npc">
<div class="attribute-header">{{localize "midgard5.magicUsing"}}</div>
<div class="attribute-value"><input id="data.info.magicUsing" type="checkbox" name="data.info.magicUsing" {{checked data.info.magicUsing}}></div>
</div>
</div>
</div>
</div>
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/sundries/gaming/dice-pair-white-green.webp" class="flexpart-icon">{{localize "midgard5.skills"}}</div>
<input id="data.info.showUnlearned" class="checkbox" type="checkbox" name="data.info.showUnlearned" {{checked data.info.showUnlearned}} style="float: right;">
<label for="data.info.showUnlearned" style="font-size: small; font-weight: normal; font-style: italic; float: right;">{{localize "midgard5.showUnlearned"}}&nbsp;</label>
<table>
<thead>
<tr>
<th class="title">{{localize "midgard5.skills"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th><a class="title add-general-skill"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody>
{{#each data.calc.skills.general as |skill skillId|}}
<tr data-item-id="{{skillId}}" class="item">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value"><input type="text" value="{{skill.fw}}" data-dtype="Number" /></td>
<td><button class="roll-button roll-learned-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
{{#unless (not data.info.showUnlearned)}}
{{#each data.skills.general as |skill key|}}
{{#unless (isSkillInList (localizeMidgard key) ../actor.system.calc.skills.general) }}
<tr data-skill="{{key}}">
<td class="padding" style="font-style: italic;">{{localizeMidgard key}}</td>
<td class="fixed-value"><input type="text" value="{{skill.fw}}" data-dtype="Number" /></td>
<td><button class="roll-button roll-general-button"></button></td>
<td><a class="learn-button" title="Learn Skill"><i class="fa-regular fa-plus"></i></a></td>
</tr>
{{/unless}}
{{/each}}
{{/unless}}
</tbody>
</table>
</div>
</div>
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/tools/hand/scale-balances-merchant-brown.webp" class="flexpart-icon">{{localize "midgard5.gear"}}</div>
<table>
<thead class="theader">
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.item"}}</th>
<th class="title center">{{localize "midgard5.item-quantity"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<td><a class="title add-item"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
<tr height = 10px></tr>
{{#each data.calc.gear.items as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
<td>
<i class="fa fa-minus-circle quantity-decrease" style="cursor: pointer"></i>
<span>{{item.quantity}}</span>
<i class="fa fa-plus-circle quantity-increase" style="cursor: pointer"></i>
</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
</div>