#18 Remove ContainerId from containers #29

Merged
Byroks merged 1 commits from #18-remove-unnecessary-containerId into develop 2024-01-15 14:15:32 +01:00
1 changed files with 20 additions and 23 deletions

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@ -145,11 +145,10 @@ export class M5Character extends Actor {
ret.stats.perceptionFW = 6; ret.stats.perceptionFW = 6;
ret.stats.drinking = this.modResult(0); ret.stats.drinking = this.modResult(0);
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10); ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
ret.stats.hoardMin = M5Character.levelThreshold.at (ret.level - 1)/2; ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
ret.stats.hoardNext = M5Character.levelThreshold.at (ret.level)/2; ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
ret.stats.wealth = data.info.gold + data.info.silver/10 + data.info.copper/100; ret.stats.wealth = data.info.gold + data.info.silver / 10 + data.info.copper / 100;
ret.stats.hoard = 0; ret.stats.hoard = 0;
if (!skip?.mods) { if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret); const aggregate = new M5ModAggregate(data, ret);
@ -177,14 +176,14 @@ export class M5Character extends Actor {
let label = item.name; let label = item.name;
if (item.system.magic) { if (item.system.magic) {
label += "*"; label += "*";
}; }
if (item.system.valuable) { if (item.system.valuable) {
ret.stats.wealth += item.system.value || 0; ret.stats.wealth += item.system.value || 0;
}; }
if (item.system.hoarded) { if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0; ret.stats.hoard += item.system.value || 0;
} }
let icon = item.img; let icon = item.img;
let rollable = false; let rollable = false;
@ -195,7 +194,7 @@ export class M5Character extends Actor {
break; break;
} }
} }
ret.gear.items[item.id] = { ret.gear.items[item.id] = {
label: label, label: label,
icon: icon, icon: icon,
@ -243,13 +242,11 @@ export class M5Character extends Actor {
calc: item.system.calc, calc: item.system.calc,
equipped: item.system?.equipped, equipped: item.system?.equipped,
weight: item.system.weight || 0, weight: item.system.weight || 0,
containerId: item.system.containerId || "",
value: item.system.value || 0, value: item.system.value || 0,
currency: item.system.currency || "", currency: item.system.currency || "",
quantity: item.system.quantity || 0, quantity: item.system.quantity || 0,
rollExist: rollable, rollExist: rollable,
}; };
}); });
} }
@ -262,8 +259,8 @@ export class M5Character extends Actor {
let label = item.name; let label = item.name;
if (item.system.magic) { if (item.system.magic) {
label += "*"; label += "*";
}; }
ret.gear.effects[item.id] = { ret.gear.effects[item.id] = {
label: label, label: label,
magic: item.system.magic, magic: item.system.magic,
@ -306,21 +303,21 @@ export class M5Character extends Actor {
(item.system.stats.damageBonus < 0 ? "" : "+") + (item.system.stats.damageBonus < 0 ? "" : "+") +
item.system.stats.damageBonus + item.system.stats.damageBonus +
")"; ")";
}; }
if (item.system.valuable) { if (item.system.valuable) {
ret.stats.wealth += item.system.value || 0; ret.stats.wealth += item.system.value || 0;
}; }
if (item.system.hoarded) { if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0; ret.stats.hoard += item.system.value || 0;
} }
ret.gear.weapons[item.id] = { ret.gear.weapons[item.id] = {
label: label, label: label,
skillId: item.system.skillId, skillId: item.system.skillId,
magic: item.system.magic, magic: item.system.magic,
valuable: item.system?.valuable, valuable: item.system?.valuable,
hoarded: item.system?.hoarded, hoarded: item.system?.hoarded,
value: item.system.value || 0, value: item.system.value || 0,
calc: item.system.calc, calc: item.system.calc,
}; };
}); });
@ -335,14 +332,14 @@ export class M5Character extends Actor {
let label = item.name; let label = item.name;
if (item.system.magic) { if (item.system.magic) {
label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")"; label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
}; }
if (item.system.valuable) { if (item.system.valuable) {
ret.stats.wealth += item.system.value || 0; ret.stats.wealth += item.system.value || 0;
}; }
if (item.system.hoarded) { if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0; ret.stats.hoard += item.system.value || 0;
} }
ret.gear.defensiveWeapons[item.id] = { ret.gear.defensiveWeapons[item.id] = {
label: label, label: label,
skillId: item.system.skillId, skillId: item.system.skillId,
@ -364,14 +361,14 @@ export class M5Character extends Actor {
let label = item.name; let label = item.name;
if (item.system.magic) { if (item.system.magic) {
label += "*"; label += "*";
}; }
if (item.system.valuable) { if (item.system.valuable) {
ret.stats.wealth += item.system.value || 0; ret.stats.wealth += item.system.value || 0;
}; }
if (item.system.hoarded) { if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0; ret.stats.hoard += item.system.value || 0;
} }
ret.gear.armor[item.id] = { ret.gear.armor[item.id] = {
label: label, label: label,
magic: item.system.magic, magic: item.system.magic,