import { M5Character } from "../actors/M5Character" import { M5RollData, M5Skill } from "../M5Base" export class M5Item extends Item { static readonly SKILL = "skill" prepareDerivedData() { const actor = (this.actor as any) const character = actor as M5Character const context = (this as any).data const calc = context.data.calc if (context.type === "skill") { calc.bonus = 0 if (context.data.attribute && context.data.attribute !== "") { //console.log(context.name, context.data) const attribute = character.attribute(context.data.attribute) calc.bonus += M5Character.attributeBonus(attribute) } if (context._id === actor.data.data.skills.preferredCombatSkill) { calc.bonus += 2 } calc.ew = context.data.fw + calc.bonus } else if (context.type === "weapon") { } } getRollData() { const actor = this.actor as any const context = (this as any).data let ret: M5RollData = actor?.getRollData() ?? { c: null, i: null, rolls: {}, res: {} } ret.i = context.data return ret } async roll() { const item = (this as any).data // Initialize chat data. const speaker = ChatMessage.getSpeaker({ actor: this.actor }) const rollMode = (game as Game).settings.get('core', 'rollMode') const label = `[${item.type}] ${item.name}` // If there's no roll data, send a chat message. const formulaNames = item.data.rolls?.formulas ? Object.keys(item.data.rolls.formulas) : [] if (formulaNames.length > 0) { const rollData = this.getRollData() let ret = [] formulaNames.forEach(formulaName => { const formula = item.data.rolls.formulas[formulaName] const roll = new Roll(formula.formula, rollData) roll.toMessage({ speaker: speaker, rollMode: rollMode, flavor: label, }) ret.push(roll) }) return ret } else { ChatMessage.create({ speaker: speaker, rollMode: rollMode, flavor: label, content: item.data.description ?? '' }) return null } } }