import { M5Attribute, M5AttributeCalculated, M5Attributes, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5ModSource, M5ModType, M5Stats, M5ModPair } from "../M5Base"; export default class M5ModAggregate { private attributes = new Map>(); private stats = new Map>(); private skills = new Map>(); constructor(public data: any, public calc: M5CharacterCalculatedData) { const characterString = (game as Game).i18n.localize("TYPES.Actor.character"); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ST, operation: M5ModOperation.SET, value: data.attributes.st.value }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GS, operation: M5ModOperation.SET, value: data.attributes.gs.value }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GW, operation: M5ModOperation.SET, value: data.attributes.gw.value }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.KO, operation: M5ModOperation.SET, value: data.attributes.ko.value }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.IN, operation: M5ModOperation.SET, value: data.attributes.in.value }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ZT, operation: M5ModOperation.SET, value: data.attributes.zt.value }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.AU, operation: M5ModOperation.SET, value: data.attributes.au.value }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.SET, value: data.attributes.pa.value }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.SET, value: data.attributes.wk.value }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ST, operation: M5ModOperation.ADD_100, value: data.attributes.st.bonus }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GS, operation: M5ModOperation.ADD_100, value: data.attributes.gs.bonus }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GW, operation: M5ModOperation.ADD_100, value: data.attributes.gw.bonus }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.KO, operation: M5ModOperation.ADD_100, value: data.attributes.ko.bonus }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.IN, operation: M5ModOperation.ADD_100, value: data.attributes.in.bonus }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ZT, operation: M5ModOperation.ADD_100, value: data.attributes.zt.bonus }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.AU, operation: M5ModOperation.ADD_100, value: data.attributes.au.bonus }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.ADD_100, value: data.attributes.pa.bonus }, characterString); this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.ADD_100, value: data.attributes.wk.bonus }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.DEFENSE, operation: M5ModOperation.SET, value: calc.stats.defenseBonus.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.ATTACK, operation: M5ModOperation.SET, value: calc.stats.attackBonus.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.DAMAGE, operation: M5ModOperation.SET, value: calc.stats.damageBonus.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.MOVEMENT, operation: M5ModOperation.SET, value: calc.stats.movement.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_MIND, operation: M5ModOperation.SET, value: calc.stats.resistanceMind.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_BODY, operation: M5ModOperation.SET, value: calc.stats.resistanceBody.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.SPELL_CASTING, operation: M5ModOperation.SET, value: calc.stats.spellCasting.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.BRAWL, operation: M5ModOperation.SET, value: calc.stats.brawl.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.POISON_RESISTANCE, operation: M5ModOperation.SET, value: calc.stats.poisonResistance.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.LP, operation: M5ModOperation.SET, value: calc.stats.lp.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_COLD, operation: M5ModOperation.SET, value: calc.stats.deprivationCold.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_HEAT, operation: M5ModOperation.SET, value: calc.stats.deprivationHeat.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_FOOD, operation: M5ModOperation.SET, value: calc.stats.deprivationFood.value }, characterString); } push(mod: M5ItemMod, source: string) { if (!mod?.id || mod.id === "") return; let map: Map> = null; if (mod.type === M5ModType.ATTRIBUTE) map = this.attributes; else if (mod.type === M5ModType.STAT) map = this.stats; else if (mod.type === M5ModType.SKILL) map = this.skills; if (map) { const pair: M5ModPair = { mod: mod, source: source, }; if (map.has(mod.id)) map.get(mod.id).push(pair); else map.set(mod.id, [pair]); } } calculate() { const calc = this.calc; this.attributes.forEach((pairs, id) => { const res = M5ModAggregate.processPairs(pairs); calc.attributes[id] = { value: res.value, bonus: M5ModAggregate.attributeBonus(res.value), mods: res.mods, } as M5AttributeCalculated; //console.log("calc.attributes." + id, calc.attributes[id]) }); this.stats.forEach((pairs, id) => { const res = M5ModAggregate.processPairs(pairs); calc.stats[id] = res; }); const ret = {}; this.skills.forEach((pairs, id) => { ret[id] = pairs; }); return ret; } static pairAsSource(pair: M5ModPair): M5ModSource { return { operation: pair.mod.operation, value: pair.mod.value, item: pair.source, }; } static processPairs(arr: Array): M5ModResult { let ret: M5ModResult = { mods: [], value: 0, }; let mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.FIXED).sort((a, b) => b.mod.value - a.mod.value); let pair = mods.length === 0 ? null : mods[0]; if (pair) { ret.mods.push(this.pairAsSource(pair)); ret.value = pair.mod.value; } else { mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.SET).sort((a, b) => b.mod.value - a.mod.value); if (mods.length !== 0) { ret.mods.push(this.pairAsSource(mods[0])); ret.value = mods[0].mod.value; } mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.ADD_100); if (mods.length !== 0) { ret.mods = ret.mods.concat(mods.map(this.pairAsSource)); const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0); ret.value = Math.min(100, Math.max(0, ret.value + bonus)); } mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.ADD); if (mods.length !== 0) { ret.mods = ret.mods.concat(mods.map(this.pairAsSource)); const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0); ret.value = Math.max(0, ret.value + bonus); } mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.SUBTRACT); if (mods.length !== 0) { ret.mods = ret.mods.concat(mods.map(this.pairAsSource)); const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0); ret.value = ret.value - bonus; } mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.MULTIPLY); if (mods.length !== 0) { ret.mods = ret.mods.concat(mods.map(this.pairAsSource)); const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a * b, 1); ret.value = Math.max(0, ret.value * bonus); } mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.DIVISION); if (mods.length !== 0) { ret.mods = ret.mods.concat(mods.map(this.pairAsSource)); const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a * b, 1); ret.value = Math.max(0, Math.floor(ret.value / bonus)); } } return ret; } static attributeMinMax(attribute: M5Attribute) { return Math.min(100, Math.max(0, attribute.value + attribute.bonus)); } static attributeBonus(value: number) { if (value > 95) return 2; if (value > 80) return 1; if (value > 20) return 0; if (value > 5) return -1; return -2; } //static modToString(mod: M5ItemMod): string { } }