import Logger from '../../utils/Logger'; import { M5Character } from '../actors/M5Character'; import { M5Item } from '../items/M5Item'; import { M5ItemType, M5SkillLearned, M5SkillType, M5SkillUnlearned } from '../M5Base'; import { M5Roll } from '../rolls/M5Roll'; export default class M5CharacterSheet extends ActorSheet { static get defaultOptions() { return mergeObject(super.defaultOptions, { template: 'systems/midgard5/templates/sheets/character/main.hbs', width: 1000, height: 800, classes: ['midgard5', 'sheet', 'character'], tabs: [ { navSelector: '.sheet-navigation', contentSelector: '.sheet-content', initial: 'base_values', }, ], }); } // get template() { // return "systems/midgard5/templates/character_sheet/main.hbs" // }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data override getData( options?: Partial ): ActorSheet.Data | Promise> { const actor = this.actor as M5Character; //console.log("Sheet getData", (actor as any).data) return Promise.resolve(super.getData(options)).then(context => { actor.prepareDerivedData(); context.actor = (actor as any).toObject(false); context.data = (actor as any).system; //console.log("Sheet Promise", context.actor, context.data) return context; }); } override setPosition(options = {}) { const position = super.setPosition(options); const fillerWidth = this.element.find('.attributes .filler:first').width(); this.element.find('.attributes .attribute-filler-fixed').width(fillerWidth); return position; } override activateListeners(html: JQuery) { super.activateListeners(html); html.find('.update-lp').on('click', async event => { const valueStr = event.target.dataset['value']; const value = parseInt(valueStr); this.actor.update({ data: { lp: { value: value + 1, }, }, }); }); html.find('.update-ap').on('click', async event => { const valueStr = event.target.dataset['value']; const value = parseInt(valueStr); this.actor.update({ data: { ap: { value: value + 1, }, }, }); }); html.find('.roll-attribute-button').on('click', async event => { let target = event.target.closest('[data-attribute]') as HTMLElement; let attributeValue = target ? parseInt(target.dataset.value) : null; let attributeStr = target ? target.dataset.attribute : null; const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue); await roll.toMessage(); }); html.find('.edit-item').on('click', async event => { let target = event.target.closest('[data-item-id]') as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); console.log('edit-item', item); item.sheet.render(true); }); html.find('.quantity-increase').on('click', async event => { let target = event.target.closest('[data-item-id]') as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); if (!item.system.quantity) { item.system.quantity = 0; } item.update({ data: { quantity: item.system.quantity + 1, }, }); this.render(); }); html.find('.quantity-decrease').on('click', async event => { let target = event.target.closest('[data-item-id]') as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); if (item.system.quantity > 0) { item.update({ data: { quantity: item.system.quantity - 1, }, }); } this.render(); }); html.find('.roll-consumable-item').on('click', async event => { let target = event.target.closest('[data-item-id]') as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); if (item.system.quantity > 0) { item.update({ data: { quantity: item.system.quantity - 1, }, }); } await item.roll(); this.render(); }); html.find('.item-delete').on('click', async event => { let target = event.target.closest('[data-item-id]') as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); item.delete(); this.render(false); }); html.find('.roll-learned-button').on('click', async event => { let target = event.target.closest('[data-item-id]') as HTMLElement; let skillId = target ? target.dataset.itemId : null; const actor = this.actor as any; const item = actor.items.get(skillId) as M5Item; await item.roll(); }); html.find('.roll-general-button').on('click', async event => { let target = event.target.closest('[data-skill]') as HTMLElement; let skillName = target ? target.dataset.itemId : null; const data = this.actor.system; const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned; const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName); await roll.toMessage(); }); html.find('.learn-button').on('click', async event => { let target = event.target.closest('[data-skill]') as HTMLElement; let skillName = target ? target.dataset.itemId : null; const data = this.actor.system; const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned; const character = this.actor as M5Character; character.createSkill((game as Game).i18n.localize('midgard5.' + skillName)).then(skill => { const item = skill as any; item.update({ data: { fw: unlearnedSkill.initial, attribute: unlearnedSkill.attribute, skill: skillName, type: 'general', }, }); }); }); html.find('.roll-weapon-button').on('click', async event => { let target = event.target.closest('[data-item-id]') as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId) as M5Item; await item.roll(); this.render(); }); html.find('.roll-brawl-button').on('click', async event => { const roll = M5Roll.brawl(this.actor); await roll.toMessage(); }); html.find('.roll-perception-button').on('click', async event => { const roll = M5Roll.perception(this.actor); await roll.toMessage(); }); html.find('.roll-drinking-button').on('click', async event => { const roll = M5Roll.drinking(this.actor); await roll.toMessage(); }); html.find('.roll-defense-button').on('click', async event => { const roll = M5Roll.defense(this.actor); await roll.toMessage(); }); html.find('.roll-resistanceMind-button').on('click', async event => { const roll = M5Roll.resistanceMind(this.actor); await roll.toMessage(); }); html.find('.roll-resistanceBody-button').on('click', async event => { const roll = M5Roll.resistanceBody(this.actor); await roll.toMessage(); }); html.find('.change-equipped').on('click', async event => { let target = event.target.closest('[data-item-id]') as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); item.update({ data: { equipped: !item.system.equipped, }, }); this.render(); }); html.find('.add-item').on('click', async event => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize('TYPES.Item.item'), M5ItemType.ITEM, { quantity: 1 }); }); html.find('.add-weapon').on('click', async event => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize('TYPES.Item.weapon'), M5ItemType.WEAPON); }); html.find('.add-defensiveWeapon').on('click', async event => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize('TYPES.Item.defensiveWeapon'), M5ItemType.DEFENSIVE_WEAPON); }); html.find('.add-armor').on('click', async event => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize('TYPES.Item.armor'), M5ItemType.ARMOR); }); html.find('.add-container').on('click', async event => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize('TYPES.Item.container'), M5ItemType.CONTAINER, { quantity: 1 }); }); html.find('.add-innate-skill').on('click', async event => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize('midgard5.innate-ability'), M5ItemType.SKILL, { type: M5SkillType.INNATE, }); }); html.find('.add-general-skill').on('click', async event => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize('TYPES.Item.skill'), M5ItemType.SKILL, { type: M5SkillType.GENERAL, }); }); html.find('.add-combat-skill').on('click', async event => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize('midgard5.weapon-skill'), M5ItemType.SKILL, { type: M5SkillType.COMBAT, }); }); html.find('.add-language-skill').on('click', async event => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize('midgard5.language'), M5ItemType.SKILL, { type: M5SkillType.LANGUAGE, }); }); html.find('.add-spell').on('click', async event => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize('TYPES.Item.spell'), M5ItemType.SPELL, { process: 'none' }); }); html.find('.add-kampfkunst').on('click', async event => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize('TYPES.Item.kampfkunst'), M5ItemType.KAMPFKUNST, { type: 'angriff', variante: 'anstuermen', }); }); html.find('.add-effect').on('click', async event => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize('TYPES.Item.effect'), M5ItemType.EFFECT); }); html.find('.join-combat').on('click', async event => { if (!!game['combat']) { let combatant = game['combat'].getCombatantByActor(this.actor._id); if (!combatant) { await game['combat'].createEmbeddedDocuments('Combatant', [{ actorId: this.actor._id }]); combatant = game['combat'].getCombatantByActor(this.actor._id); } const initiatives = { _id: combatant._id, initiative: this.actor.system.calc.attributes.gw.value, }; await game['combat'].updateEmbeddedDocuments('Combatant', [initiatives]); } }); html.find('.ranged-combat').on('click', async event => { if (!!game['combat']) { let combatant = game['combat'].getCombatantByActor(this.actor._id); if (!combatant) { await game['combat'].createEmbeddedDocuments('Combatant', [{ actorId: this.actor._id }]); combatant = game['combat'].getCombatantByActor(this.actor._id); } const initiatives = { _id: combatant._id, initiative: 0.01 * this.actor.system.calc.attributes.gw.value, }; await game['combat'].updateEmbeddedDocuments('Combatant', [initiatives]); } }); html.find('.spell-combat').on('click', async event => { if (!!game['combat']) { let combatant = game['combat'].getCombatantByActor(this.actor._id); if (!combatant) { await game['combat'].createEmbeddedDocuments('Combatant', [{ actorId: this.actor._id }]); combatant = game['combat'].getCombatantByActor(this.actor._id); } const initiatives = { _id: combatant._id, initiative: 0.001 * this.actor.system.calc.attributes.gw.value, }; await game['combat'].updateEmbeddedDocuments('Combatant', [initiatives]); } }); // Drag & Drop const dragDrop = new DragDrop({ dragSelector: '.items-list .item', dropSelector: null, permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this), }, callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this), }, }); dragDrop.bind(html[0]); } _canDragStart(selector) { return this.options.editable && this.actor.isOwner; } _canDragDrop(selector) { return true; } _onTransferItemDragStart(event) { const li = event.target; $(event.target).attr('data-item-actorid', this.actor.id); const item = this.actor.items.get(li.dataset.itemId); console.log(item); const dragData = { type: 'Transfer', actorId: this.actor.id, data: item.toObject(false), tokenId: null, }; if (this.actor.isToken) dragData.tokenId = this.actor.token.id; event.dataTransfer.setData('text/plain', JSON.stringify(dragData)); } async _onTransferItemDrop(event) { // Try to extract the data let data = null; try { data = JSON.parse(event.dataTransfer.getData('text/plain')); if (data.type !== 'Transfer') return false; } catch (err) { return false; } if (!data.data) return false; if (data.actorId === this.actor.id) { return this._onSortItem(event, data.data); } // limit transfer on personal weapons/armour/gear if (['item', 'weapon', 'defensiveWeapon', 'armor', 'container'].includes(data.data.type)) { try { this.actor.createEmbeddedDocuments('Item', [duplicate(data.data)]); // Create a new Item const actor = (game as any).actors.get(data.actorId); await actor.items.get(data.data._id)?.delete(); // Delete originating item from other actor } catch (e) { console.error('Error transfering item between actors', e); return false; } } else { ui.notifications.warn('Nur Gegenstände können übertragen werden.'); return false; } return true; } }