import Logger from "./utils/Logger" import M5CharacterSheet from "./module/sheets/M5CharacterSheet" import preloadTemplates from "./PreloadTemplates" import { M5Character } from "./module/actors/M5Character" import { M5Skill } from "./module/M5Base" import { M5ItemSheet } from "./module/sheets/M5ItemSheet" import { M5Item } from "./module/items/M5Item" Hooks.once("init", async () => { Logger.log("M5 | Initialisierung Midgard 5") Handlebars.registerHelper("eq", (lhs: any, rhs: any) => { return lhs === rhs }) Handlebars.registerHelper("array", (arr: any[], index: number) => { return arr[index] }) Handlebars.registerHelper("localizeMidgard", (str: string) => { const template = Handlebars.compile("{{localize value}}") return template({ value: "midgard5." + str }) }) Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => { const actor = (game as Game).actors.get(actorId) as M5Character if (!actor || !skill) console.log("Handlebars.skillBonus", actor, skill) return actor.skillBonus(skill).toString() }) Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => { const actor = (game as Game).actors.get(actorId) as M5Character if (!actor || !skill) console.log("Handlebars.skillEw", actor, skill) return actor.skillEw(skill).toString() }) Handlebars.registerHelper("skill", (skillId: string) => { return (game as Game).items.get(skillId) }) // Default Sheet für Items definieren und das Standardsheet deaktivieren Items.unregisterSheet("core", ItemSheet) Items.registerSheet("midgard5", M5ItemSheet, { makeDefault: true }) // Default Sheet für Actors definieren und das Standardsheet deaktivieren Actors.unregisterSheet("core", ActorSheet) Actors.registerSheet("midgard5", M5CharacterSheet, { makeDefault: true }) CONFIG.Actor.documentClass = M5Character CONFIG.Item.documentClass = M5Item //RegisterSettings(); await preloadTemplates() }) Hooks.once("setup", () => { Logger.log("Template module is being setup.") }) Hooks.once("ready", () => { Logger.ok("Template module is now ready.") })