import Logger from "../../utils/Logger" import { M5Character } from "../actors/M5Character" import { M5Item } from "../items/M5Item" import { M5SkillLearned, M5SkillUnlearned } from "../M5Base" import { M5Roll } from "../rolls/M5Roll" export default class M5CharacterSheet extends ActorSheet { static get defaultOptions() { return mergeObject(super.defaultOptions, { template: "systems/midgard5/templates/sheets/character/main.hbs", width: 800, height: 800, classes: ["midgard5", "sheet", "character"], tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }] }) } // get template() { // return "systems/midgard5/templates/character_sheet/main.hbs" // }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data override getData(options?: Partial): ActorSheet.Data | Promise> { const actor = this.actor as M5Character //console.log("Sheet getData", (actor as any).data) return Promise.resolve(super.getData(options)).then(context => { actor.prepareDerivedData() const actorData = (actor as any).data.toObject(false) context.actor = actorData; context.data = actorData.data; //console.log("Sheet Promise", context.actor, context.data) return context }) } override activateListeners(html: JQuery) { super.activateListeners(html) html.find(".roll-attribute-button").on("click", async (event) => { const attributeStr = event.target.dataset["attribute"] const roll = M5Roll.fromAttribute(this.actor, attributeStr) console.log("roll-attribute-button", roll) await roll.toMessage() }) html.find(".edit-item").on("click", async (event) => { let row = event.target.parentElement let itemId = row.dataset["item"] while (!itemId) { row = row.parentElement if (!row) return itemId = row.dataset["item"] } const context = this.actor.data const item = context.items.get(itemId) item.sheet.render(true) }) html.find(".roll-learned-button").on("click", async (event) => { const row = event.target.parentElement.parentElement let skillId = row.dataset["item"] const actor = this.actor as any const context = this.actor.data const data = context.data const item = context.items.get(skillId) as M5Item await item.roll() }) html.find(".roll-general-button").on("click", async (event) => { const row = event.target.parentElement.parentElement let skillName = row.dataset["skill"] const actor = this.actor as M5Character const context = this.actor.data const data = context.data const skill = data.skills.general[skillName] const attribute = data.attributes[skill.attribute] //console.log(skill, attribute) const r = new Roll("1d20 + @fw + @bonus", { fw: skill.fw, bonus: M5Character.attributeBonus(attribute) }) await r.evaluate().then(value => { const skillLocalized = (game as Game).i18n.localize("midgard5." + skillName) const chatString = skillLocalized + ": " + value.result + " = " + value.total //console.log(chatString) const speaker = ChatMessage.getSpeaker({actor: actor}) let chatData = { content: (game as Game).i18n.format(chatString, {name: (actor as any).name}), speaker } ChatMessage.applyRollMode(chatData, (r.options as any).rollMode) return ChatMessage.create(chatData) }) }) html.find(".learn-button").on("click", async (event) => { const row = event.target.parentElement.parentElement let skillName = row.dataset["skill"] const data = this.actor.data.data const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned const character = this.actor as M5Character character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then(skill => { const item = skill as any item.update({ data: { fw: unlearnedSkill.initial, attribute: unlearnedSkill.attribute, skill: skillName, type: "general" } }) }) }) html.find(".roll-weapon-button").on("click", async (event) => { const row = event.target.parentElement.parentElement let itemId = row.dataset["item"] const actor = this.actor as any const context = this.actor.data const data = context.data const item = context.items.get(itemId) as M5Item await item.roll() }) html.find(".roll-brawl-button").on("click", async (event) => { const roll = M5Roll.brawl(this.actor) await roll.toMessage() }) // Drag & Drop const dragDrop = new DragDrop({ dragSelector: ".items-list .item", dropSelector: ".sheet-body", permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) }, callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) }, }) dragDrop.bind(html[0]) } _canDragStart(selector) { return this.options.editable && this.actor.isOwner; } _canDragDrop(selector) { return true; } _onTransferItemDragStart(event) { const li = event.currentTarget $(event.currentTarget).attr("data-item-actorid", this.actor.id) const item = this.actor.items.get(li.dataset.itemId) // limit transfer on personal weapons/armour/gear if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell"].includes(item.data.type)) { const dragData = { type: "Transfer", actorId: this.actor.id, data: item.data, tokenId: null } if (this.actor.isToken) dragData.tokenId = this.actor.token.id event.dataTransfer.setData("text/plain", JSON.stringify(dragData)) } else { return false } } async _onTransferItemDrop(event) { // Try to extract the data let data = null try { data = JSON.parse(event.dataTransfer.getData("text/plain")) if (data.type !== "Transfer") return false } catch (err) { return false } if (!data.data) return false if (data.actorId === this.actor.id) return false try { this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]) // Create a new Item const actor = (game as any).actors.get(data.actorId) await actor.items.get(data.data._id)?.delete() // Delete originating item from other actor } catch (e) { console.error("Error transfering item between actors", e) return false } return true } }