import Logger from "../../utils/Logger"; import { M5Character } from "../actors/M5Character"; import { M5Item } from "../items/M5Item"; import { M5ItemType, M5SkillLearned, M5SkillType, M5SkillUnlearned } from "../M5Base"; import { M5Roll } from "../rolls/M5Roll"; export default class M5CharacterSheet extends ActorSheet { static get defaultOptions() { return mergeObject(super.defaultOptions, { width: 1000, height: 800, classes: ["midgard5", "sheet", "character"], tabs: [ { navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values", }, ], }); } get template() { //console.log("M5CharacterSheet", this.actor.data.type) if (this.actor.type === "npc") { return "systems/midgard5/templates/sheets/npc/main.hbs"; } else { return "systems/midgard5/templates/sheets/character/main.hbs"; } } // return "systems/midgard5/templates/character_sheet/main.hbs" // }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data override getData(options?: Partial): ActorSheet.Data | Promise> { const actor = this.actor as M5Character; //console.log("Sheet getData", (actor as any).data) return Promise.resolve(super.getData(options)).then((context) => { actor.prepareDerivedData(); context.actor = (actor as any).toObject(false); context.data = (actor as any).system; //console.log("Sheet Promise", context.actor, context.data) return context; }); } override setPosition(options = {}) { const position = super.setPosition(options); const fillerWidth = this.element.find(".attributes .filler:first").width(); this.element.find(".attributes .attribute-filler-fixed").width(fillerWidth); return position; } override activateListeners(html: JQuery) { super.activateListeners(html); html.find(".update-lp").on("click", async (event) => { const valueStr = event.target.dataset["value"]; const value = parseInt(valueStr); this.actor.update({ data: { lp: { value: value + 1, }, }, }); }); html.find(".update-ap").on("click", async (event) => { const valueStr = event.target.dataset["value"]; const value = parseInt(valueStr); this.actor.update({ data: { ap: { value: value + 1, }, }, }); }); html.find(".roll-attribute-button").on("click", async (event) => { let target = event.target.closest("[data-attribute]") as HTMLElement; let attributeValue = target ? parseInt(target.dataset.value) : null; let attributeStr = target ? target.dataset.attribute : null; const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue); await roll.toMessage(); }); html.find(".edit-item").on("click", async (event) => { let target = event.target.closest("[data-item-id]") as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); console.log("edit-item", item); item.sheet.render(true); }); html.find(".quantity-increase").on("click", async (event) => { let target = event.target.closest("[data-item-id]") as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); if (!item.system.quantity) { item.system.quantity = 0; } item.update({ data: { quantity: item.system.quantity + 1, }, }); this.render(); }); html.find(".quantity-decrease").on("click", async (event) => { let target = event.target.closest("[data-item-id]") as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); if (item.system.quantity > 0) { item.update({ data: { quantity: item.system.quantity - 1, }, }); } this.render(); }); html.find(".roll-consumable-item").on("click", async (event) => { let target = event.target.closest("[data-item-id]") as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); if (item.system.quantity > 0) { item.update({ data: { quantity: item.system.quantity - 1, }, }); } await item.roll(); this.render(); }); html.find(".item-delete").on("click", async (event) => { let target = event.target.closest("[data-item-id]") as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); item.delete(); this.render(false); }); html.find(".roll-learned-button").on("click", async (event) => { let target = event.target.closest("[data-item-id]") as HTMLElement; let skillId = target ? target.dataset.itemId : null; const actor = this.actor as any; const item = actor.items.get(skillId) as M5Item; await item.roll(); }); html.find(".roll-general-button").on("click", async (event) => { let target = event.target.closest("[data-skill]") as HTMLElement; let skillName = target ? target.dataset.skill : null; const data = this.actor.system; const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned; const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName); await roll.toMessage(); }); html.find(".learn-button").on("click", async (event) => { let target = event.target.closest("[data-skill]") as HTMLElement; let skillName = target ? target.dataset.skill : null; const data = this.actor.system; const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned; const character = this.actor as M5Character; character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then((skill) => { const item = skill as any; item.update({ data: { fw: unlearnedSkill.initial, attribute: unlearnedSkill.attribute, skill: skillName, type: "general", }, }); }); }); html.find(".pp-increase").on("click", async (event) => { let target = event.target.closest("[data-pp-name]") as HTMLElement; let ppName = target ? target.dataset.ppName : null; const context = this.actor as any; const item = context.items.find((x) => x.type === "class" && x.system.equipped); item.update({ system: { lernKostenZauber: { [ppName]: { pp: context.system.lernKostenZauber[ppName].pp + 1 }, }, }, }); this.render(); }); html.find(".pp-decrease").on("click", async (event) => { let target = event.target.closest("[data-pp-name]") as HTMLElement; let ppName = target ? target.dataset.ppName : null; const context = this.actor as any; const item = context.items.find((x) => x.type === "class" && x.system.equipped); item.update({ system: { lernKostenZauber: { [ppName]: { pp: context.system.lernKostenZauber[ppName].pp - 1 }, }, }, }); this.render(); }); html.find(".fw-increase").on("click", async (event) => { let target = event.target.closest("[data-item-id]") as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); if (!item.system.fw) { item.system.fw = 0; } if (item.system.fw < 18) { item.update({ data: { fw: Math.min(item.system.fw + 1, 18), }, }); } this.render(); }); html.find(".fw-decrease").on("click", async (event) => { let target = event.target.closest("[data-item-id]") as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); if (!item.system.fw) { item.system.fw = 0; } if (item.system.fw > 8) { item.update({ data: { fw: Math.max(item.system.fw - 1, 8), }, }); } this.render(); }); html.find(".roll-weapon-button").on("click", async (event) => { let target = event.target.closest("[data-item-id]") as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId) as M5Item; await item.roll(); this.render(); }); html.find(".roll-brawl-button").on("click", async (event) => { const roll = M5Roll.brawl(this.actor); await roll.toMessage(); }); html.find(".roll-cleanSpell-button").on("click", async (event) => { const roll = M5Roll.cleanSpell(this.actor); await roll.toMessage(); }); html.find(".roll-deprivationCold-button").on("click", async (event) => { const roll = M5Roll.deprivationCold(this.actor); await roll.toMessage(); }); html.find(".roll-deprivationHeat-button").on("click", async (event) => { const roll = M5Roll.deprivationHeat(this.actor); await roll.toMessage(); }); html.find(".roll-deprivationFood-button").on("click", async (event) => { const roll = M5Roll.deprivationFood(this.actor); await roll.toMessage(); }); html.find(".roll-defense-button").on("click", async (event) => { const roll = M5Roll.defense(this.actor); await roll.toMessage(); }); html.find(".roll-resistanceMind-button").on("click", async (event) => { const roll = M5Roll.resistanceMind(this.actor); await roll.toMessage(); }); html.find(".roll-resistanceBody-button").on("click", async (event) => { const roll = M5Roll.resistanceBody(this.actor); await roll.toMessage(); }); html.find(".change-equipped").on("click", async (event) => { let target = event.target.closest("[data-item-id]") as HTMLElement; let itemId = target ? target.dataset.itemId : null; const context = this.actor as any; const item = context.items.get(itemId); item.update({ data: { equipped: !item.system.equipped, }, }); this.render(); }); html.find(".add-item").on("click", async (event) => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize("TYPES.Item.item"), M5ItemType.ITEM, { quantity: 1 }); }); html.find(".add-weapon").on("click", async (event) => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize("TYPES.Item.weapon"), M5ItemType.WEAPON); }); html.find(".add-defensiveWeapon").on("click", async (event) => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize("TYPES.Item.defensiveWeapon"), M5ItemType.DEFENSIVE_WEAPON); }); html.find(".add-armor").on("click", async (event) => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize("TYPES.Item.armor"), M5ItemType.ARMOR); }); html.find(".add-container").on("click", async (event) => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize("TYPES.Item.container"), M5ItemType.CONTAINER, { quantity: 1 }); }); html.find(".add-innate-skill").on("click", async (event) => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize("midgard5.innate-ability"), M5ItemType.SKILL, { type: M5SkillType.INNATE, }); }); html.find(".add-general-skill").on("click", async (event) => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize("TYPES.Item.skill"), M5ItemType.SKILL, { type: M5SkillType.GENERAL, }); }); html.find(".add-combat-skill").on("click", async (event) => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize("midgard5.weapon-skill"), M5ItemType.SKILL, { type: M5SkillType.COMBAT, }); }); html.find(".add-language-skill").on("click", async (event) => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize("midgard5.language"), M5ItemType.SKILL, { type: M5SkillType.LANGUAGE, }); }); html.find(".add-spell").on("click", async (event) => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize("TYPES.Item.spell"), M5ItemType.SPELL, { process: "none" }); }); html.find(".add-kampfkunst").on("click", async (event) => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize("TYPES.Item.kampfkunst"), M5ItemType.KAMPFKUNST, { type: "angriff", variante: "anstuermen", }); }); html.find(".add-effect").on("click", async (event) => { const data = this.actor.system; const character = this.actor as M5Character; character.createItem((game as Game).i18n.localize("TYPES.Item.effect"), M5ItemType.EFFECT); }); html.find(".join-combat").on("click", async (event) => { if (!!game["combat"]) { let combatant = game["combat"].getCombatantByActor(this.actor._id); if (!combatant) { await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]); combatant = game["combat"].getCombatantByActor(this.actor._id); } const initiatives = { _id: combatant._id, initiative: this.actor.system.calc.attributes.gw.value, }; await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]); } }); html.find(".ranged-combat").on("click", async (event) => { if (!!game["combat"]) { let combatant = game["combat"].getCombatantByActor(this.actor._id); if (!combatant) { await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]); combatant = game["combat"].getCombatantByActor(this.actor._id); } const initiatives = { _id: combatant._id, initiative: 0.01 * this.actor.system.calc.attributes.gw.value, }; await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]); } }); html.find(".spell-combat").on("click", async (event) => { if (!!game["combat"]) { let combatant = game["combat"].getCombatantByActor(this.actor._id); if (!combatant) { await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]); combatant = game["combat"].getCombatantByActor(this.actor._id); } const initiatives = { _id: combatant._id, initiative: 0.001 * this.actor.system.calc.attributes.gw.value, }; await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]); } }); html.find(".class-item-edit").on("click", async (event) => { this.actor.items.find((x) => x.type === "class").sheet.render(true); }); html.find(".class-item-delete").on("click", async (event) => { this.actor.items.find((x) => x.type === "class").delete(); }); // Drag & Drop const dragDrop = new DragDrop({ dragSelector: ".items-list .item", dropSelector: null, permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this), }, callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this), }, }); dragDrop.bind(html[0]); } _canDragStart(selector) { return this.options.editable && this.actor.isOwner; } _canDragDrop(selector) { return this.options.editable; } _onTransferItemDragStart(event) { const li = event.target; $(event.target).attr("data-item-actorid", this.actor.id); const item = this.actor.items.get(li.dataset.itemId); const dragData = { type: "Transfer", actorId: this.actor.id, data: item.toObject(false), tokenId: null, }; if (this.actor.isToken) dragData.tokenId = this.actor.token.id; event.dataTransfer.setData("text/plain", JSON.stringify(dragData)); } async _onTransferItemDrop(event) { // Try to extract the data let data = null; try { data = JSON.parse(event.dataTransfer.getData("text/plain")); console.log("Data", data.data); let target = event.target.closest("[data-container-id]") as HTMLElement; let containerId = target ? target.dataset.containerId : ""; console.log("Container ID", containerId); data.data.system.containerId = containerId; //Update containerId if (data.type !== "Transfer") return false; } catch (err) { return false; } if (!data.data) return false; if (data.actorId === this.actor.id) { let itemId=data.data._id; const context = this.actor as any; const item = context.items.get(itemId); item.update({ data: { containerId: data.data.system.containerId, }, }); return this._onSortItem(event, data.data); } // limit transfer on personal weapons/armour/gear if (["item", "weapon", "defensiveWeapon", "armor", "container"].includes(data.data.type)) { try { this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]); // Create a new Item const actor = (game as any).actors.get(data.actorId); await actor.items.get(data.data._id)?.delete(); // Delete originating item from other actor } catch (e) { console.error("Error transfering item between actors", e); return false; } } else { ui.notifications.warn("Nur Gegenstände können übertragen werden."); return false; } return true; } }