import Logger from "../../utils/Logger"; import { M5Character } from "../actors/M5Character"; import { M5Item } from "../items/M5Item"; import { M5SkillLearned, M5SkillUnlearned } from "../M5Base"; import { M5Roll } from "../rolls/M5Roll"; export default class M5CharacterSheet extends ActorSheet { static get defaultOptions() { return mergeObject(super.defaultOptions, { template: "systems/midgard5/templates/sheets/character/main.hbs", width: 1000, height: 800, classes: ["midgard5", "sheet", "character"], tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }], }); } // get template() { // return "systems/midgard5/templates/character_sheet/main.hbs" // }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data override getData(options?: Partial): ActorSheet.Data | Promise> { const actor = this.actor as M5Character; //console.log("Sheet getData", (actor as any).data) return Promise.resolve(super.getData(options)).then((context) => { actor.prepareDerivedData(); context.actor = (actor as any).toObject(false); context.data = (actor as any).system; //console.log("Sheet Promise", context.actor, context.data) return context; }); } override setPosition(options = {}) { const position = super.setPosition(options); const fillerWidth = this.element.find(".attributes .filler:first").width(); this.element.find(".attributes .attribute-filler-fixed").width(fillerWidth); return position; } override activateListeners(html: JQuery) { super.activateListeners(html); html.find(".update-lp").on("click", async (event) => { const valueStr = event.target.dataset["value"]; const value = parseInt(valueStr); this.actor.update({ data: { lp: { value: value + 1, }, }, }); }); html.find(".update-ap").on("click", async (event) => { const valueStr = event.target.dataset["value"]; const value = parseInt(valueStr); this.actor.update({ data: { ap: { value: value + 1, }, }, }); }); html.find(".roll-attribute-button").on("click", async (event) => { let elem = event.target; let attributeStr = elem.dataset["attribute"]; while (!attributeStr) { elem = elem.parentElement; if (!elem) return; attributeStr = elem.dataset["attribute"]; } const attributeValue = parseInt(elem.dataset["value"]); const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue); //console.log("roll-attribute-button", parent, attributeStr, attributeValue, roll) await roll.toMessage(); }); html.find(".edit-item").on("click", async (event) => { let row = event.target.parentElement; let itemId = row.dataset["item"]; while (!itemId) { row = row.parentElement; if (!row) return; itemId = row.dataset["item"]; } const context = this.actor as any; const item = context.items.get(itemId); console.log("edit-item", item); item.sheet.render(true); }); html.find(".quantity-increase").on("click", async (event) => { let row = event.target.parentElement; let itemId = row.dataset["item"]; while (!itemId) { row = row.parentElement; if (!row) return; itemId = row.dataset["item"]; } const context = this.actor as any; const item = context.items.get(itemId); if (!item.system.quantity) { item.system.quantity = 0; } item.system.quantity += 1; this.render(); }); html.find(".quantity-decrease").on("click", async (event) => { let row = event.target.parentElement; let itemId = row.dataset["item"]; while (!itemId) { row = row.parentElement; if (!row) return; itemId = row.dataset["item"]; } const context = this.actor as any; const item = context.items.get(itemId); if (item.system.quantity > 0) { item.system.quantity -= 1; } this.render(); }); html.find(".roll-consumable-item").on("click", async (event) => { let row = event.target.parentElement; let itemId = row.dataset["item"]; while (!itemId) { row = row.parentElement; if (!row) return; itemId = row.dataset["item"]; } const context = this.actor as any; const item = context.items.get(itemId); if (item.system.quantity > 0) { item.system.quantity -= 1; } await item.roll(); this.render(); }); html.find(".item-delete").on("click", async (event) => { let row = event.target.parentElement; let itemId = row.dataset["item"]; while (!itemId) { row = row.parentElement; if (!row) return; itemId = row.dataset["item"]; } const context = this.actor as any; const item = context.items.get(itemId); item.delete(); this.render(false); }); html.find(".roll-learned-button").on("click", async (event) => { const row = event.target.parentElement.parentElement; let skillId = row.dataset["item"]; const actor = this.actor as any; const item = actor.items.get(skillId) as M5Item; await item.roll(); }); html.find(".roll-general-button").on("click", async (event) => { const row = event.target.parentElement.parentElement; let skillName = row.dataset["skill"]; const data = this.actor.system; const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned; const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName); await roll.toMessage(); }); html.find(".learn-button").on("click", async (event) => { const row = event.target.parentElement.parentElement; let skillName = row.dataset["skill"]; const data = this.actor.system; const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned; const character = this.actor as M5Character; character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then((skill) => { const item = skill as any; item.update({ data: { fw: unlearnedSkill.initial, attribute: unlearnedSkill.attribute, skill: skillName, type: "general", }, }); }); }); html.find(".roll-weapon-button").on("click", async (event) => { const row = event.target.parentElement.parentElement; let itemId = row.dataset["item"]; const context = this.actor as any; const item = context.items.get(itemId) as M5Item; await item.roll(); this.render(); }); html.find(".roll-brawl-button").on("click", async (event) => { const roll = M5Roll.brawl(this.actor); await roll.toMessage(); }); html.find(".roll-perception-button").on("click", async (event) => { const roll = M5Roll.perception(this.actor); await roll.toMessage(); }); html.find(".roll-drinking-button").on("click", async (event) => { const roll = M5Roll.drinking(this.actor); await roll.toMessage(); }); html.find(".roll-defense-button").on("click", async (event) => { const roll = M5Roll.defense(this.actor); await roll.toMessage(); }); html.find(".roll-resistanceMind-button").on("click", async (event) => { const roll = M5Roll.resistanceMind(this.actor); await roll.toMessage(); }); html.find(".roll-resistanceBody-button").on("click", async (event) => { const roll = M5Roll.resistanceBody(this.actor); await roll.toMessage(); }); html.find(".change-equipped").on("click", async (event) => { let row = event.target.parentElement; let itemId = row.dataset["item"]; while (!itemId) { row = row.parentElement; if (!row) return; itemId = row.dataset["item"]; } const context = this.actor as any; const item = context.items.get(itemId); if (item.system.equipped === true) { item.system.equipped = false; } else { item.system.equipped = true; } this.render(); }); // Drag & Drop const dragDrop = new DragDrop({ dragSelector: ".items-list .item", dropSelector: ".sheet-body", permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) }, callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) }, }); dragDrop.bind(html[0]); } _canDragStart(selector) { return this.options.editable && this.actor.isOwner; } _canDragDrop(selector) { return true; } _onTransferItemDragStart(event) { const li = event.currentTarget; $(event.currentTarget).attr("data-item-actorid", this.actor.id); const item = this.actor.items.get(li.dataset.itemId); // limit transfer on personal weapons/armour/gear if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst", "container"].includes(item.type)) { const dragData = { type: "Transfer", actorId: this.actor.id, data: item.toObject(false), tokenId: null, }; if (this.actor.isToken) dragData.tokenId = this.actor.token.id; event.dataTransfer.setData("text/plain", JSON.stringify(dragData)); } else { return false; } } async _onTransferItemDrop(event) { // Try to extract the data let data = null; try { data = JSON.parse(event.dataTransfer.getData("text/plain")); if (data.type !== "Transfer") return false; } catch (err) { return false; } if (!data.data) return false; if (data.actorId === this.actor.id) return false; try { this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]); // Create a new Item const actor = (game as any).actors.get(data.actorId); await actor.items.get(data.data._id)?.delete(); // Delete originating item from other actor } catch (e) { console.error("Error transfering item between actors", e); return false; } return true; } }